Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow...
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Дата выхода: 21 фев, 2014

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Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow grease to fix! Join Claret on her journey through a tale of magic, metal and mystery as she unravels the secrets of the Skyborn!

This game features:
  • Lovable, addicting characters
  • Trendy and exciting Steampunk setting
  • Classic look, modern feel
  • Unique story-driven adventure
  • Multiple character classes
  • Breathtaking orchestral soundtrack

Системные требования

    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Hard Drive: 200 MB available space
    • Sound Card: DirectSound-compatible sound card
Полезные обзоры покупателей
7 из 7 пользователей (100%) посчитали этот обзор полезным
8.7 ч. в игре
Опубликовано: 26 марта
Очень качественная вещь для любительской игры на RPG Maker. Хорошие арт и музыка, оригинальная боевка (хотя и странно сбалансированная), интересный динамичный сюжет с человечными персонажми. Если сравнивать с классическими JRPG, то игре, конечно не хватает размаха и внимания к деталям. Город симпатичный, но делать в нем почти нечего, магазины и крафт скудненькие, мелкие шороховатости в графике, например нет движения по лестницам. И т.д.
Но в целом интересный и приятный проект, без гринда и скуки. Самый большой минус это когда в перерывах между сюжет-сюжет-сюжет нам выдается классическое задание пройти через лес/горы/замок и найти какую-нибудь "очень важную штуку", так вот эти блуждания по локации слишком затянуты и на них почти ничего интересного не происходит. Только десятки монстров, которые нападают в 2-3 комбинациях, так что все очень быстро сводится к заученному рутинному убиению одного и того же врага.
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17 из 18 пользователей (94%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
32.8 ч. в игре
Опубликовано: 31 января
I absolutely recommend the game, this is amazing work for a game on RPGMaker engine. What makes it special from number of other RPGM games? Well, bunch of nice things.
+ Skyborn presents you a rather deep world, with background story, interracial conflict.
+ Unlike most of RPGM games, Skyborn is set in steampunk setting.
+ Game is nicely balanced between storytelling and fighting. That means you do need to fight, but it's not too frequent.
+ Game has implemented mouse controls. Mouse is fully operational and working for UI and movement control. No other RPGM games can offer you this.
+ Crafting and upgrading mechanics without grind.
+ Game encourages explorers with free extra EXP and useful items.
+ Class speciality upgrades, which allow you put more strategy in fights. However there is an Ultimate Class for each character.
Now what can keep you from buying it:
- This is a j-rpg game. That means turn-based battles, mostly repetitive fights. Some of enemies will be very hard to defeat, until you discover their weaknesses. Sometimes it's oddly balanced, for example I couldn't kill one optional boss in the end, but easily defeated final boss.
- Game comes without Steamworks support. That means no Cloud sync and no Achievements (which could be good)
- Plot doesn't have open choices and has only one ending. It's good for a story, but nowadays most games feature multiple endings.

Still so good.
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12 из 14 пользователей (86%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
21.5 ч. в игре
Опубликовано: 8 ноября, 2014
I really, enjoyed this game alot. If you like 16bit JRPGs this game is for you. The battle system is very fun and the story is well told with likable characters. My own only gripe is this game seems short (I won it around 13 hours.) I was surprised when the game warned me that there was "no going back" and I was only level 30, I fought every creature and talked to everyone but I feel like I missed something. But that shows its a good game when you want more. Pick up this game if you like older SNES JRPGs you won't regret this purchase.
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20 из 32 пользователей (63%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
10.3 ч. в игре
Опубликовано: 7 января
★★☆☆☆ Graphics and Sound
Honestly, this game isn't that bad looking on the initially. Of course, this is completely thrown out the window the moment you enter combat. The enemies are almost entirely generic RPGmaker enemies. They do not match the theme of the game or the visuals. The attacks are unsatisfying visually, too. Then you find most of the puzzles in the dungeons involve pressing giant color coded buttons. Also, every enemy is represented by the same imp sprite. This game looks good but uses way too much stock assets and ends up looking kind of ugly.
Music is nothing to note. It's usually not annoying, but it can be at times. Nothing stands out about it.
The sounds are once again, extremely unsatisfying. Honestly I turned them off after a while.

★☆☆☆☆ Gameplay
This game throws an interesting concept at you, the Threat mechanic. The enemies will always attack the party member with the highest "threat level", which is generated by moves items and certain equipment. It's not chance based ether, they will always focus you. This turns certain party members into punching bags while the others are for aoe dps. It makes the game laughably easy because there no chances, it's abuseable to all hell.
Battle system aside, there are no random encounters, they're all scripted, meaning that EXP is fixed and there's no difficulty curve as long as you fight everything in order. Not that the enemies are ever particularly difficult, even on the highest setting, due to the threat mechanic.
Parties are not customizable in the slightest, you are given 5 party members that follow a role that will remain exactly the same regardless of how you decide to reclass them.
Stats are meaningless and easy to inflate due to a poorly designed "augmentation" system.
Simply put, it's lazy and didn't think mechanic with a lot of potential through very well.

★★★☆☆ Story
This is probably the game's greatest attribute. I'm being a little bit generous because the storytelling is rather forced upon you and rushed, but the theme and overall feeling has a good basis. The characters are likable from the start, but unfortunately do not really undergo any sense of development. It's a very short story and could probably benefit from slowing down a little bit.

★★☆☆☆ Overall
I don't recommend this game. It's short lived and a very forgettable experience. The entire time I found myself wanting to like this game, hoping it would get better, but it never does. Good concept, bad presentation, badly put together.
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6 из 8 пользователей (75%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2.6 ч. в игре
Опубликовано: 9 ноября, 2014
I can really recommend this game to any fans of classic RPGs, you won't be disappointed.

+Story and dialogue are well-written, visuals and effects are good for a game of this genre
+Combat system is well done, with a wide variety of skills to employ
+Characters are unique and fill different roles, class changes allow for some choices
+Exploration is rewarded
+Play using mouse, keyboard, or a combination

-No in game video/resolution options
-No clear explanation of key bindings in game, rebindings very limited (via F1)
-F12 returns the game to the title screen without warning, rather than taking a screenshot
-Most battles serve no challenge, overall difficulty is low
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3 из 3 пользователей (100%) посчитали этот обзор полезным
7.3 ч. в игре
Опубликовано: 11 апреля
If RPGMaker games don't scare you and you like RPGs, try this. Interesting story, funny characters. Downside? It's too short.
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3 из 3 пользователей (100%) посчитали этот обзор полезным
17.4 ч. в игре
Опубликовано: 17 ноября, 2014
Skyborn took me by surprise, not just because of the setting and the lush steampunk visuals, but the fun gameplay. The combat has a threat system that's not groundbreaking, but it adds a certain amount of strategy other than button mashing.

For reviewers who complained about Skyborn not being an open world, it is not that kind of a game. This is a narrative-driven title where the player takes on the role of a surprisingly endearing female main character. I say surprising because JRPG females usually bore me to tears. Here, Claret is spunky, smart and has dialogue that actually made me smile.

+The other party members are equally memorable, and their portraits really communicate their expressions well.
+The story is also decent, predictable yet enjoyable, with a twist I did not see coming!
+The game was short enough that it didn't outwear its welcome.
+Exploration and gather resources is fun, if not indepth
+I have to applaud the developers for NOT piling info dump on us, and letting the world and the dialogue describe the setting.

Not So Good is what feels like an unexciting crafting system, and the story's tendency to remind the player of Skyborn prejudices again and again.

Verdict: This is definitely a worthy buy! I actually found myself wishing I could explore the game more at the end. 8/10
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2 из 2 пользователей (100%) посчитали этот обзор полезным
6.0 ч. в игре
Опубликовано: 27 декабря, 2014
Skyborn is a simple 2D RPG reminiscent of 16-bit era JRPGs. The protagonist is Claret Spencer, a mechanic who gets caught up in a rebellion against the titular Skyborn, a winged humanoid race persecuting humans and, more prominently, the so-called "half-breed" crosses of humans and Skyborn.

The story and characters are...simplistic, and if you play the game for them, you will probably be horribly disappointed. The production (visuals, audio) are nice, but nothing particularly noteworthy. Any saving grace would have to come from the gameplay...and that, in my experience, has been hit-and-miss.

There was clearly attention paid to gameplay details, which I can respect. The classic RPG situation where three spells are useful and 50+ are useless is generally avoided. Some exploration is offered without being annoying, and a lot of weaponry and crafting options are available. On the other hand, very little explanation is given on matters like the str/agi/int stats, and enemy difficulty spikes horribly towards the end of the game without warning. Not to mention the relatively short length of the whole thing...

I can only recommend this game on sale, if any of this interests you to begin with. At full price, there's certainly a lot more for your money available.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
14.8 ч. в игре
Опубликовано: 24 января
This is JRPG-lite and I mean it in the best possibly way ever. If you're wanting to play a simple JRPG without dumping a large amount of time into it, this game is for you.

The nostalgia that assaulted me within the first couple hours of the game was real. It's relatively shortish for a JRPG. My 100% leisurely playthrough on hard took me around 14 hours, but I enjoyed every moment of it except for a few boss fights.

The game itself isn't very difficult. Even on hard it's at most an entertaining challenge. Until you get to a certain few boss battles.

The 2nd boss fight took me half an hour to beat to, because it was hard. Really, really hard but beatable once you figure out how to go about it. The last boss battle made me want to break something. The last boss is just incredibly difficult to defeat because he has a skill that, unless you debuff him in time, will 99.9% of the time wipe out your entire party. I barely won this battle through the skin of my teeth. It was incredibly frustrating because I had gotten so close a few times only to get wiped out with a single attack.

To beat the last boss you will need SPD (puffin feathers) on every bit of Chaska's armour, Sullivan's too just to be safe, so she can use Humilator to debuff the boss immediately after he buffs himself with his Energy skill. Make sure she (and Sullivan if possible) has Haste all the time. I was not prepared for this battle, but I used the souls augment on Chaska and the whopping three puffin feathers I had in my inventory. The permanent Haste ability from the soul was enough to get me barely through the battle. I completely lucked out. Alda somehow survived his ridiculous OP attack and somehow I managed to kill him via status effect. I don't even know what happened, but I'm not complaining.

A lot of the boss battles had a lot of luck attributed to them. If they use certain skills before you're prepared (ie: when you first encounter them) they can devastate you, but when you try again and they don't use that skill, it's a piece of cake. It's frustrating sometimes, but it didn't stop me from continuing to play.

Another thing were that were two areas that looped so that you could never figure out whether or not you had gotten all the goodies in the area unless you walked in circles for forever. The battle UI also looks terrible.

Aside from that, this was a genuinely fun game. It's gorgeous looking, and an incredibly well put together RPG Maker game. The story is pretty light and entertaining for the first half and gets more serious as the game goes on. It's not the greatest story ever, but it's fun and good enough.

A huge plus is that there are no random battles. The monsters are all visible and you can choose whether or not you want to fight them. There is nothing more annoying in JRPGs then having to fight every two steps when you're trying to explore every inch of the map. I like grinding for the most part, I really do, but as a completionist that drives me insane.

The character portraits are a really nice touch. Character design is great. I love the characters in the game. I love our spunky protagonist and her interactions with our tank. They're hilarious. I ship it.

The music is top notch as well. It's incredible well composed.

I really highly recommend this game if you're looking for a nice little time killer. I didn't expect much when I started playing and found myself really, really enjoying this.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
8.2 ч. в игре
Опубликовано: 1 января
I really enjoyed Skyborn, which was a nice mix of a pseudo-Steampunk aethetic, genuinely likeable characters, and a story that feels like a smaller-scale version of one of my favorite old-school RPGs Suikoden (more directly Suiko 2). I think the word that most aptly describes the game is "charming." The storyline -- a character gets swept up in events beyond their control and ends up joining a rebellion against tyrants -- is one I'm a total sucker for and when you combine that with a female main character, well, I'm sold. This is an RPG-maker game, so you can't expect fantastic graphics (though I thought the character designs were well-done) and Skyborn does have some faults. First of all, the controls can be fairly finicky and I found myself having to switch from keyboard controls (arrow keys) to my mouse (or vice versa) to navigate dungeons. Secondly, Skyborn desperately needs a map function. I spent right around nine hours playing the game and at least two of those hours were spent wandering dungeons aimlessly as I was lost. I appreciated that the dungeons were expansive and even included navigation puzzles but if you're going to do that you've gotta include some sort of map function so the player isn't retreading the same ground. And speaking of maps, a few of the city maps were full of needless obstacles that were more irritating than anything. Finally, as much as I enjoyed the game, I think it's a little over-priced (I bought it on sale). $15 seems a bit much for a 10 hour game, especially when they could have easily added more content in terms of deeper characterization, character backstories, and lore. But if you can catch Skyborn at $10 or less, you like old school RPGs, or want to support developers that create interesting female leads -- definitely worth the money!
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1 из 1 пользователей (100%) посчитали этот обзор полезным
19.2 ч. в игре
Опубликовано: 28 декабря, 2014
It as all the nostalgic game elements I loved growing up, while still feeling like a new game. <3

Finally beat the game... LOOOOOOOOVED IT!!! I want a sequel, gosh darn it!!!!!!!
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1 из 1 пользователей (100%) посчитали этот обзор полезным
14.9 ч. в игре
Опубликовано: 11 января
This isn't the longest game in the world, not the most groundbreaking. However, it tells a short, entertaining story well. The addition of the "threat" mechanic to the basic turn-based combat makes for something interesting, and the story is interesting enough to hold your attention.

On the downside, it's really not very long. It will while away a few hours of entertaining JRPG style gameplay, but it's more of a short story than a novel.

If you find it in a sale, I can heartily recommend it, but possibly not at full price.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
10.6 ч. в игре
Опубликовано: 23 января
Its probably the best rpg maker game of all time ;)
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1 из 1 пользователей (100%) посчитали этот обзор полезным
7.9 ч. в игре
Опубликовано: 9 декабря, 2014
A neat little story in a cute little game. Nothing fancy here, worth about 7 hours of playing.

Not much more to say here, it's nice to have games of such a compact format that don't take ages to finish.

I, for one, am satisfied with it.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 18 декабря, 2014
I love the story but the combat system just falls down. Its a shame.
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1 из 2 пользователей (50%) посчитали этот обзор полезным
8.7 ч. в игре
Опубликовано: 4 января
8.7 hours to finish. It was a neat game, but that's way too short to be paying that much for. If I hadn't bought it on sale, I'd be super ♥♥♥♥♥♥.

As is it was disappointingly short, and there was very little to do outside of the stuff you had to do, and no replay value as far as I can tell.
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1 из 2 пользователей (50%) посчитали этот обзор полезным
5.8 ч. в игре
Опубликовано: 31 декабря, 2014
Had a great intro, but soon fell apart with repetative battles.
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15 из 20 пользователей (75%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
19.0 ч. в игре
Опубликовано: 25 сентября, 2014
Довольно милая jRPG с прекрасным артом и пиксельной графикой. Местами забавные персонажи и диалоги, простая история имеет несколько неожиданных поворотов. Традиционная система пошагового боя "толпа на толпу", скиллы при этом достаточно интересны. Есть непростые, увлекательные боссы.

Главный на мой взгляд недостаток данного жанра - тучи одинаковых боёв, от которых нет никакого спасения, - здесь ощутимо ослаблен: случайных битв нет, монстры на карте ходят ножками, и теоретически ты сам выбираешь, биться с ними или нет и в каких количествах. Впрочем, если стоит задача облазить всё на 100%, то всё равно часто чувствуется, что их слишком много.

Локации почти можно назвать продуманными. Есть буквально пара мест, до которых не добраться сразу, но они откроются потом (приходится смотреть в гайдах). Немного развлекает система цветных дверей/переключателей. Карты нет, но до уровня лабиринтов дело не доходит.

Инвентарь традиционно консольный, неудобно как надевать вещи, так и улучшать их. Нельзя посмотреть, какое улучшение к вещи уже было применено. Очень сложно понять, что конкретно делают разные параметры (agility, интеллект, вес вещей, блок). Во время боя не показывается, каким типом повреждения пользуется тот или иной враг (а есть навыки повышения защиты от конкретного типа).

В других отзывах люди утверждают, что прошли игру полностью часов за семь. Мне кажется, это возможно только если пропустить "необязательные" части, т.е. добрую треть всего контента, причём, наверное, самого интересного с точки зрения битв. У меня на всё про всё ушло 16,5 по внутриигровым часам.

В целом Skyborn похожа на часть какого-то сериала: если есть время, которое нечем занять - вполне можно попробовать оценить, может и понравится. Но в принципе я не могу рекомендовать её как достойное, запоминающееся произведение.
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5 из 7 пользователей (71%) посчитали этот обзор полезным
9.1 ч. в игре
Опубликовано: 30 сентября, 2014
Ну, что я могу об этой игре рассказать? Она мне чертовски понравилась и произвела на меня весьма позитивное впечатление. "Что же в ней такого особенного?"- спросите вы. Честно говоря, я сам вам не отвечу. Может всё дело в атмосфере игры, может в чём то ещё, но... Лично мне в ней понравилось абсолютно всё. Затягивающий сюжет, полный неожиданных поворотов (хотя порой они кажутся довольно предсказуемыми, но всё равно удивляют только так). Игра полна милых, запоминающихся, а главное - живых персонажей, характер каждого из которых раскрывается в процессе игры. Геймплей сложно назвать сильной стороной, поскольку он кажется малость однообразным, однако над некоторыми схватками придётся повозиться, продумывая экипировку персонажей и последовательность действий. Конечно, это не To the moon, но, честно говоря, я очень проникся игрой. Ни секунду не жалею о потраченных деньгах. Единственное, что меня опечалило- игра слишком короткая. Она проходится быстро и на одном дыхании.
Подводя итоги скажу вот что: я люблю стимпанк и игры подобного типа, поэтому Skyborn ещё долго не пропадёт из списка моих любимых. Хочу сказать авторам огромное спасибо за проделанную работу! Чёрт, не часто я такие речи толкаю :D
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373 из 391 пользователей (95%) посчитали этот обзор полезным
7.3 ч. в игре
Опубликовано: 21 февраля, 2014
2/22/14 Edit: Game cleared/fully experienced/explored. Took about 7 hrs if you're diligent about it, maybe a little faster if you're good at this genre.

This game is pretty legit. I'll be brief and quickly summarize my first impressions from playing this game.

Entralling Story - Having finished my first playthrough I can safely say that Skyborn offers an entertaining tale with various twists and turns that'll keep the player on their toes. I found the closure at the end to be very satisfying as well (not really a spoiler, I'm primarily trying to convey that the end wasn't half ♥♥♥♥♥).

Avoidable combat - Unlike most RPGs where you run around and trigger random events that can't be seen, Skyborn has a system where players are able to physically see monsters on the screen. This allows a player to circumvent an unwanted encounter while providing the option of easy EXP as well if they find themselves underleveled. Edit: I'll say this now - avoidable mobs are all OPTIONAL. Under no circumstances was I ever pressed to level/grind on a normal clear. I'm currently working on a hard clear to see if this is the same case. Don't let this discourage you though, boss fights are still pretty difficult depending on your composition.

Battle Arena - Later on in the game there's an arena that offers a substantial challenge if you find the fights to be too easy. It poses a significant challenge compared to typical encounters.

Crafting system - I haven't tried it too thoroughly yet, however there is a system in place for harvesting minerals etc and for creating weapons and armor. It hasn't been too impactful in my playthrough since I've been finding gear frequently enough as is, but it's a nice side touch to have.

Consistency/Persistent Story - The game feels very consistent throughout, and when I say that I mean so with regards to the story alawys being present. Unlike other RPGs where you get a 30 second snippet of dialog followed by 2 hours of grinding mobs through a tower in order to reach an objective, Skyborn does a decent job of adding in short excerpts of character interaction to alleviate the grind. While progressing through dungeons characters will talk and continue to give the player story while dungeon crawling.

The Music - The music in this game is by far satisfying and enjoyable to listen to. This of course is my own personal preference, however if something like this appeals to you then by all means consider this when making your decision as well.

Lack of Backtracking - There are a couple of areas where I realized some chests were left unlooted due to not understanding certain trigger mechanics until later in the game. From what I can tell, I'm unable to revisit these places for the time being since map movement is very story driven. This is important because certain items come from said chests... and one of the initial lines implies that you want to collect all of a particular set for extraordinary rewards. Edit: At some point in the game it does allow for freedom of movement/control of your ship/destination - just don't expect it too soon.

Options/Settings - I found this panel to be very lacking. Not only do audio settings not save (I found myself having to lower game volume manually through the audio manager my OS provides) but there's very little customization available. You can change the color of the major panels, however keybindings cannot be changed. On top of that, the tutorial isn't very extensive, so figuring out what binds to what is a bit difficult at first. They do bring up the least obvious binding (X has uses apparently), but they fail to mention that other buttons such as spacebar and enter can function as an "a" button if you were to play a hand held.

Stat Values - This is the min/maxer speaking at the moment. With regards to stats in this game, their effects are very helterskelter as far as values go. I'm not talking specific number crunching for damage per turn etc but rather lack of clarity. It's not exactly clear what +1 agility will do as opposed to +1 strength which was a bit frustrating.

As for now, I'm a very satisfied customer considering the price I paid for this. I'd strongly recommend it to anyone that was a fan of the old FFs (1-2 etc) who have a strong desire for pretty driven plot. Overall, I'd give this game an 7.5/10 with everything above in mind. As far as buying goes, I'd be a bit hesitant in recommending full price for this game. With the current half off sale though, it's very much so a buy that gives you your bang for your buck.
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