There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
Valutazione degli utenti: Perlopiù positiva (448 recensioni)
Data di rilascio: 18 mar 2009

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Acquista The Path

Pacchetti che includono questo gioco

Acquista The Tale of Tales Collection

Include 3 articoli: Fatale, The Graveyard, The Path

Acquista The Tale of Tales Experience

Include 6 articoli: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

 

Consigliato dai curatori

"An experimental 'art game' about loss of innocence. It can be hit and miss. Love or hate it, it's an interesting title."

Aggiornamenti recenti Mostrali tutti (12)

4 giugno

Play Sunset now!

Our new game Sunset is now available for all. Right here on Steam:
http://store.steampowered.com/app/287600

Like The Path it is a very narrative game. But this time the story is inspired by real world politics and romance, even though the setting is a fictional Latin American country in 1972. You play Angela Burnes, a US citizen who ends up working as a housekeeper in the penthouse of the wealthy Gabriel Ortega in the capital of San Bavón. As you go about your business washing dishes and ironing shirts, a revolution breaks out in the city below. Slowly but surely you get entangled in a web of revolutionary intrigue and, possibly, romance as the Anchurian people rise up against the notorious generalísimo Ricardo Miraflores.

https://www.youtube.com/watch?v=965e4x4bKq4

1 commenti Ulteriori informazioni

16 febbraio

Sunset pre-order available

As of now, you can pre-order our new game Sunset from the game's web page: http://tale-of-tales.com/Sunset. Pre-ordering gives you a Steam key on launch day, at a discount, and also a non-DRM version of the game for Windows, Mac OS X and Linux. Plus you are helping the creative team get through the last stretch of development. Thanks!

Don't forget to have a look at the new screenshots and video we've just uploaded! And let us know what you think.

0 commenti Ulteriori informazioni

Riguardo questo gioco

Esiste una sola regola nel gioco. E dev'essere trasgredita.

Esiste un solo obiettivo. E quando lo raggiungi, muori.

Sei sorelle vivono in un appartamento in città. Una dopo l'altra, la madre le incarica di recarsi dalla nonna, malata e costretta a letto, per una commissione. Alle sei teenager viene raccomandato di dirigersi direttamente a casa della nonna, in mezzo alla foresta, e di seguire il percorso! Ci sono lupi in agguato nei boschi che non aspettano altro che traviare le ragazzine.
Purtroppo le adolescenti non sono rinomate per il loro spirito d'obbedienza, vero? Saranno in grado di resistere alle tentazioni della foresta? Si terranno alla larga dal pericolo? Faranno in modo che la vecchia favola non debba essere rinarrata?
The Path è un gioco sulla crescita, sul cambiamento, sulle scelte e sull'accettazione delle conseguenze che tali scelte comportano. Sulla vincita e sulla perdita, sull'accettazione della vita che, forse, implica in primis l'accettazione della morte.


Caratteristiche Principali:
'The Path' è un gioco d'orrore ispirato all'antica favola di Cappuccetto Rosso, ambientata, però, in tempi recenti. 'The Path' fa vivere esperienze di esplorazione, scoperta e introspezione il tutto per mezzo di un gameplay unico, appositamente studiato per immergerti nelle profondità tenebrose dei suoi temi. Ogni singola interazione all'interno del gioco esprime un aspetto della narrazione. Le sei protagoniste hanno età e personalità proprie e questo ti dà la possibilità di vivere la vicenda in modi diversi. Tuttavia, gran parte della storia si basa sulla tua immaginazione.
'The Path' è stato progettato in funzione di esigenze di estrema accessibilità. Non ci sono cronometri o mostri da sconfiggere. Nessun arduo rompicapo bloccherà i tuoi progressi. Molte delle attività all'interno del gioco sono facoltative. Il giocatore ha piena libertà di esplorare e di fare esperienze. 'The Path' è un Gioco Lento.
Malgrado non presenti contenuti violenti o sessualmente espliciti, 'The Path' allude, tuttavia, al sesso e alla violenza. Il senso di malinconia generale che pervade il gioco e l'inquietante corso degli eventi, lo rendono inadatto ai bambini. Nonostante l'appartenenza al genere fiabesco, 'The Path' è decisamente un gioco per un pubblico adulto.
'The Path' è un prodotto indipendente. È stato studiato con in mente l'idea della distribuzione digitale. Malgrado le sue piccole dimensioni, il gioco si svolge in un ambiente tridimensionale calcolato in tempo reale che può essere esplorato attraverso il punto di vista in terza persona. I personaggi di questo mondo virtuale, compresi gli avatar del giocatore, sono governati da una forma di intelligenza artificiale che conferisce loro un certo grado di autonomia. Pertanto, nessuno sa in cosa ti imbatterai durante i tuoi viaggi.
Accanto ad una rappresentazione grafica stilizzata stratificata, 'The Path' presenta una colonna sonora composta dalla diva goth rock Jarboe (ex-Swans). Di fatto, nel gioco quasi mancano gli effetti sonori. L'accompagnamento musicale cambia continuamente durante l'interazione a seconda di cosa succede sullo schermo. Proprio come il comportamento dei personaggi, la musica non si ripete mai per due volte consecutive.
Per un'esperienza soddisfacente, il gioco va completato in almeno 6 ore.

Requisiti di sistema

Windows
Mac OS X
    • Sistema Operativo: Microsoft® Windows® XP/Vista
    • Processore: 2 Ghz
    • Memoria: 1 GB RAM
    • Spazio sull'Hard Disk: 500 MB
    • Scheda Video: Geforce® recente oppure Radeon® x6xxx 256 MB (no con grafica integrata)
    • Scheda Audio: Qualunque Scheda Audio
    • Versione DirectX®: DirectX® 9.0c
    • Logitech gamepad e Xbox 360 controller
    • Operating System: Mac OS X 10.8
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
Recensioni utili dai clienti
19 persone su 26 (73%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.5 ore in totale
Pubblicata: 11 febbraio
As a piece of art, the Path delivers: emotive, curious, thought-provoking.

A unique storytelling experience that relies as much on the narrative on-screen as that which the player formulates.

I initially played the Path elsewhere for free and was impressed enough with the developer's vision to make a paid purchase. While there is enough content to justify the pricetag (currently $10), I strongly recommend playing the demo first, as those who enjoy this type of experience may be in the minority.

- Skinny from the Fat B*stard (curator link)
Questa recensione ti è stata utile? No Divertente
13 persone su 16 (81%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
24.3 ore in totale
Pubblicata: 11 luglio
The Path is a walking simulator and adventure/horror game, where the horror mostly is implied.
You take on the role of one of six sisters, each representing a different stage of womanhood, from little girl who only wants to play to a grown-up woman with adult wants.
Each girl enters a path through the forest, at the other end of which is grandmother's house. Walk there, and the game for that girl ends.

Of course, that's not where the real gameplay is. Instead, go into the forest. A strange girl clad in white tries to guide you further away from the path, and strange white distortion on the edge of your screen guides your character to other spots. You can pick up flowers along the way (which do nothing but increase a counter -- really, you don't get a thing for picking them all up) and also find strange items. Some of these can be interacted with, many cannot as they are meant for another sister.
Each item you can interact with gets added to the basket.

Eventually you will find the Wolf. The Wolf takes on a form which is meaningful to the sister you're playing as, and leads her to her death. These deaths range from the obvious (little girl gets eaten) to the vaguely implied (talent agent destroys her? Woodsman rapes her?) -- a lot of this is left to interpretation.

After each wolf encounter the girl is back on the path, but the only way to go is move forward -- slowly, limping -- to grandmother's house. If you picked up the right items along the way the house becomes a kind of horror slideshow with distorted graphics and sounds reminiscent of what you found in the forest...

It is a strange and unique game definitely worth playing. Just don't think you'll fully understand all of it.

Also of note is that the game's demo is actually a fully separate "level", where you play as the Girl in White in a very different form of the forest. Fortunately it can be installed even if you own The Path.
Questa recensione ti è stata utile? No Divertente
5 persone su 6 (83%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
3.5 ore in totale
Pubblicata: 21 luglio
I'm really not a big fan of Tale of Tales, having played previous games like The Graveyard and that game with the deer, and now The Path. It's not because of their not-so-subtle pretentiousness, such as how when talking about the development of Sunset (their latest game, which I haven't played), they stated "Abandoning some of our more extreme artistic ambitions actually made work easier and more enjoyable. And that’s when we should have realized that we were on the wrong path. Because whatever we enjoy is never, ever, what the gaming masses enjoy." It's not because after Sunset became a commercial failure and they left the gaming industry, they proceeded to write a series of passive-aggressive statements on various mediums blaming Sunset's failure on the gaming community's inability to "get" it, along with a tweet that goes, and I quote, "Hahaha. I'm so free. Look at me. I can say ♥♥♥♥ GAMES! ♥♥♥♥ GAMERS! ♥♥♥♥ THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!" It's not because in Michaël Samyn's Patreon, he has a $5,000 tier listed "Shut me up", claiming that "if you really want me to disappear from videogames altogether, stop writing about them but also stop trying to make them, basically get the f out of your precious hobby, all it takes is a bit of cash. Make my day!". Tale of Tales is a pretentious blowhard of a developer, and while any developer leaving the industry is a bad thing, I can't say I'll miss them. But none of those are the reason why.

The reason I don't like Tale of Tales because they don't seem to have a clear grasp on what gaming is as an artistic medium. None of their games are good in the tratitional sense, and instead they bank on their artistic value. The problem is, their games never seem to actually acknowledge the strengths of the medium. Video games are a unique artistic medium because they allow the player to interact with the story and characters in ways that no other medium can easily do, and that allows them to give unique, involving, and emotional experiences that you can't get in other mediums. Tale of Tales games are more like paintings made into video games; they're pretty to look at, and maybe you can find a meaning if you look hard enough, but there's very little to actually see or do in them, and they don't really engage the player any more than going to an art museum would. Rather than being "games as art", these games are more like "art as games", and while I'm sure some people will appreciate them, they just aren't very fun to play at all, and I'm not so sure that they even wanted them to be fun. The Path is a game where you pick one of six girls and walk around a forest (or stay on the path, but you're pretty clearly not supposed to considering 98% of what little game there is is off the path), stopping occasionally to look at things, and that's basically it. You get to Grandma's house, and then you start over with another girl. It has a great atmosphere, and the forest environments are pretty to look at for the time it was released, but that's about as far as the game goes as far as what I can compliment.
Questa recensione ti è stata utile? No Divertente
9 persone su 14 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
35.1 ore in totale
Pubblicata: 13 giugno
This is my favourite game. It's slow and there is no "action" at all, it's more like an interactive story, but I always find it fascinating and have done since it came out when I was about 15. Five years later and I still think it's beautiful and kind of sad. But you have to go into it knowing that it's less like a game and more like a story. I view it as being all about the loss of innocence and how we lose it in different ways, some of the endings seem simple and suburban, but some suggest horrible, traumatic things happen. While I understand how people can't get into it or don't like it, to me it's beautiful.
Questa recensione ti è stata utile? No Divertente
23 persone su 44 (52%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.4 ore in totale
Pubblicata: 6 giugno
VERY slow-paced (and I usually don't like most fast games), makes no sense, not immersing. Instructions are a mess.

People compared it to David Lynch's movie in some review. I love his movies because they make sense somewhere, when you look hard enough. This is pure Dadaism and not enjoyable in any sense. I'm pretty sure people rate this up because they're used to mainstream stuff and are amazed because "it's so artsy!". But it's not. It's dumb.

Just beautiful graphics, and that's it. I'd watch a video with this theme, but it's terrible to "play", if you can call it that,

The game said I found a wolf, but I didn't.

Argh. No. NO! NOOOO! Don't trust the trailers! Watch an uncut gameplay video to make sure you're up to the tedious task.

If you got it from a bundle, get the cards and then get away from it.
Questa recensione ti è stata utile? No Divertente