There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
Évaluations des utilisateurs : Plutôt positive (454 évaluation(s))
Date de parution: 18 mar 2009

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter The Path

Packages qui comprennent ce jeu

Acheter The Tale of Tales Collection

Inclut les 3 articles suivants : Fatale, The Graveyard, The Path

Acheter The Tale of Tales Experience

Inclut les 6 articles suivants : Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path


Recommandé par les curateurs

"An experimental 'art game' about loss of innocence. It can be hit and miss. Love or hate it, it's an interesting title."

Mises à jour récentes Tout voir (12)

4 juin

Play Sunset now!

Our new game Sunset is now available for all. Right here on Steam:

Like The Path it is a very narrative game. But this time the story is inspired by real world politics and romance, even though the setting is a fictional Latin American country in 1972. You play Angela Burnes, a US citizen who ends up working as a housekeeper in the penthouse of the wealthy Gabriel Ortega in the capital of San Bavón. As you go about your business washing dishes and ironing shirts, a revolution breaks out in the city below. Slowly but surely you get entangled in a web of revolutionary intrigue and, possibly, romance as the Anchurian people rise up against the notorious generalísimo Ricardo Miraflores.

1 commentaires Lire la suite

À propos de ce jeu

Il y a une seule règle du jeu dans ce jeu et elle doit être enfreinte. Il y a un seul but et si vous y parvenez, vous mourez.
6 sœurs habitent dans un appartement dans la ville. L'une après l'autre, leur mères les envoi chez leur grand-mère qui est malade et alitée. Les adolescentes sont averties du danger et elles doivent suivre le chemin si elles ne veulent pas être victimes des loups.
Les jeunes femmes ne sont cependant pas réputées pour leur obéissance, n'est-ce pas ? Résisteront-elles aux tentations de la forêt ? Pourront-elle faire mentir la légende ?
The Path est un jeu pour apprendre à grandir, changer, faire des choix et accepter les conséquences de ces choix.
Comprend :
The Path est un jeu d'horreur inspiré par certaines versions du petit chaperon rouge, à l'époque moderne. The Path offre une expérience unique d'exploration, de découverte et d'introspection avec une jouabilité originale. Chaque interaction exprime un aspect de la narration. Les 6 protagonistes ont chacun leur personnalité et leur propre âge. L'histoire repose cependant sur votre imagination.
The Path a été conçu avec la perspective de l'accessibilité. Il n'y a pas de contre-la-montre ou de monstre à combattre. Aucune énigme ne vous empêchera de progresser. The Path est un jeu qui va à votre propre rythme.
The Path ne contient aucune scène de violence ou de nudité mais il y fait référence. L'atmosphère qui en découle fait que ce jeu est cependant à déconseiller aux enfants car il est destiné à un public adulte.
The Path est un jeu indépendant qui a été développé dans la perspective de la distribution digitale. Ce jeu, malgré sa petite taille, comprend tout un environnement 3D qui peut être exploré à la 3ème personne. L'intelligence artificielle pilote les autres personnages qui peuplent ce monde. Vous ne saurez pas à quoi vous attendre.
The Path comprend également une bande originale de la diva du rock Jarboe (ex-Swans). La musique change en permanence pour s'accorder avec l'atmosphère du jeu.
Le jeu peut être complété en 6 heures.

Configuration requise

Mac OS X
    • Interface : Microsoft® Windows® XP/Vista
    • Processeur : 2 Ghz
    • Mémoire : 1 Go RAM
    • Disque dur: 500 Mo
    • Carte graphique : Geforce® ou Radeon® x6xxx 256 Mo
    • Carte son : Any Sound Card
    • DirectX® Version: DirectX® 9.0c

    • Logitech gamepad et contrôleur Xbox 360
    • Operating System: Mac OS X 10.8
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
Évaluations intéressantes des utilisateurs
17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
24.3 heures en tout
Posté le : 11 juillet
The Path is a walking simulator and adventure/horror game, where the horror mostly is implied.
You take on the role of one of six sisters, each representing a different stage of womanhood, from little girl who only wants to play to a grown-up woman with adult wants.
Each girl enters a path through the forest, at the other end of which is grandmother's house. Walk there, and the game for that girl ends.

Of course, that's not where the real gameplay is. Instead, go into the forest. A strange girl clad in white tries to guide you further away from the path, and strange white distortion on the edge of your screen guides your character to other spots. You can pick up flowers along the way (which do nothing but increase a counter -- really, you don't get a thing for picking them all up) and also find strange items. Some of these can be interacted with, many cannot as they are meant for another sister.
Each item you can interact with gets added to the basket.

Eventually you will find the Wolf. The Wolf takes on a form which is meaningful to the sister you're playing as, and leads her to her death. These deaths range from the obvious (little girl gets eaten) to the vaguely implied (talent agent destroys her? Woodsman rapes her?) -- a lot of this is left to interpretation.

After each wolf encounter the girl is back on the path, but the only way to go is move forward -- slowly, limping -- to grandmother's house. If you picked up the right items along the way the house becomes a kind of horror slideshow with distorted graphics and sounds reminiscent of what you found in the forest...

It is a strange and unique game definitely worth playing. Just don't think you'll fully understand all of it.

Also of note is that the game's demo is actually a fully separate "level", where you play as the Girl in White in a very different form of the forest. Fortunately it can be installed even if you own The Path.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
20 personne(s) sur 29 (69%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.5 heures en tout
Posté le : 21 juillet
I'm really not a big fan of Tale of Tales, having played previous games like The Graveyard and that game with the deer, and now The Path. It's not because of their not-so-subtle pretentiousness, such as how when talking about the development of Sunset (their latest game, which I haven't played), they stated "Abandoning some of our more extreme artistic ambitions actually made work easier and more enjoyable. And that’s when we should have realized that we were on the wrong path. Because whatever we enjoy is never, ever, what the gaming masses enjoy." It's not because after Sunset became a commercial failure and they left the gaming industry, they proceeded to write a series of passive-aggressive statements on various mediums blaming Sunset's failure on the gaming community's inability to "get" it, along with a tweet that goes, and I quote, "Hahaha. I'm so free. Look at me. I can say ♥♥♥♥ GAMES! ♥♥♥♥ GAMERS! ♥♥♥♥ THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!" It's not because in Michaël Samyn's Patreon, he has a $5,000 tier listed "Shut me up", claiming that "if you really want me to disappear from videogames altogether, stop writing about them but also stop trying to make them, basically get the f out of your precious hobby, all it takes is a bit of cash. Make my day!". Tale of Tales is a pretentious blowhard of a developer, and while any developer leaving the industry is a bad thing, I can't say I'll miss them. But none of those are the reason why.

The reason I don't like Tale of Tales because they don't seem to have a clear grasp on what gaming is as an artistic medium. None of their games are good in the tratitional sense, and instead they bank on their artistic value. The problem is, their games never seem to actually acknowledge the strengths of the medium. Video games are a unique artistic medium because they allow the player to interact with the story and characters in ways that no other medium can easily do, and that allows them to give unique, involving, and emotional experiences that you can't get in other mediums. Tale of Tales games are more like paintings made into video games; they're pretty to look at, and maybe you can find a meaning if you look hard enough, but there's very little to actually see or do in them, and they don't really engage the player any more than going to an art museum would. Rather than being "games as art", these games are more like "art as games", and while I'm sure some people will appreciate them, they just aren't very fun to play at all, and I'm not so sure that they even wanted them to be fun. The Path is a game where you pick one of six girls and walk around a forest (or stay on the path, but you're pretty clearly not supposed to considering 98% of what little game there is is off the path), stopping occasionally to look at things, and that's basically it. You get to Grandma's house, and then you start over with another girl. It has a great atmosphere, and the forest environments are pretty to look at for the time it was released, but that's about as far as the game goes as far as what I can compliment.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 19 (63%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
35.1 heures en tout
Posté le : 13 juin
This is my favourite game. It's slow and there is no "action" at all, it's more like an interactive story, but I always find it fascinating and have done since it came out when I was about 15. Five years later and I still think it's beautiful and kind of sad. But you have to go into it knowing that it's less like a game and more like a story. I view it as being all about the loss of innocence and how we lose it in different ways, some of the endings seem simple and suburban, but some suggest horrible, traumatic things happen. While I understand how people can't get into it or don't like it, to me it's beautiful.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.7 heures en tout
Posté le : 30 juin
Évaluation avant sortie
Whatever interesting, open-ended narrative there is in The Path is impeded by obtuse, confusing design. Part of the blame lies on a limited budget and resources, but the devs seemed to spend all their effort on story beats and neglected to strengthen the core experience (being lost in the woods, which is an aimless, frustrating experience).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
27 personne(s) sur 53 (51%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.4 heures en tout
Posté le : 6 juin
VERY slow-paced (and I usually don't like most fast games), makes no sense, not immersing. Instructions are a mess.

People compared it to David Lynch's movie in some review. I love his movies because they make sense somewhere, when you look hard enough. This is pure Dadaism and not enjoyable in any sense. I'm pretty sure people rate this up because they're used to mainstream stuff and are amazed because "it's so artsy!". But it's not. It's dumb.

Just beautiful graphics, and that's it. I'd watch a video with this theme, but it's terrible to "play", if you can call it that,

The game said I found a wolf, but I didn't.

Argh. No. NO! NOOOO! Don't trust the trailers! Watch an uncut gameplay video to make sure you're up to the tedious task.

If you got it from a bundle, get the cards and then get away from it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante