There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die.
Gebruikersrecensies: Grotendeels positief (447 recensies)
Releasedatum: 18 mrt 2009

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The Path kopen

Pakketten die deze game bevatten

The Tale of Tales Collection kopen

Bevat 3 items: Fatale, The Graveyard, The Path

The Tale of Tales Experience kopen

Bevat 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

 

Door curatoren aanbevolen

"An experimental 'art game' about loss of innocence. It can be hit and miss. Love or hate it, it's an interesting title."

Recente updates Alles weergeven (12)

4 juni

Play Sunset now!

Our new game Sunset is now available for all. Right here on Steam:
http://store.steampowered.com/app/287600

Like The Path it is a very narrative game. But this time the story is inspired by real world politics and romance, even though the setting is a fictional Latin American country in 1972. You play Angela Burnes, a US citizen who ends up working as a housekeeper in the penthouse of the wealthy Gabriel Ortega in the capital of San Bavón. As you go about your business washing dishes and ironing shirts, a revolution breaks out in the city below. Slowly but surely you get entangled in a web of revolutionary intrigue and, possibly, romance as the Anchurian people rise up against the notorious generalísimo Ricardo Miraflores.

https://www.youtube.com/watch?v=965e4x4bKq4

1 opmerkingen Meer informatie

16 februari

Sunset pre-order available

As of now, you can pre-order our new game Sunset from the game's web page: http://tale-of-tales.com/Sunset. Pre-ordering gives you a Steam key on launch day, at a discount, and also a non-DRM version of the game for Windows, Mac OS X and Linux. Plus you are helping the creative team get through the last stretch of development. Thanks!

Don't forget to have a look at the new screenshots and video we've just uploaded! And let us know what you think.

0 opmerkingen Meer informatie

Over dit spel

Er is één regel in het spel. En die moet gebroken worden.

Er is één doel. En als je het bereikt, ga je dood.

Zes zussen wonen in een apartement in de stad. Hun moeder stuurt ze één voor één op een boodschap naar hun zieke, bedlegerige grootmoeder. De tieners wordt gezegd om naar grootmoeder's huis te gaan, diep in het woud, en om, kost wat kost, op het pad te blijven! Wolven verschuilen zich in het bos, wachtend op verloren lopende meisjes.
Maar jongedames staan niet echt bekend om hun gehoorzaamheid. Zullen ze de verleiding van het woud kunnen weerstaan? Blijven ze buiten gevaar? Kunnen ze voorkomen dat het eeuwenoude verhaal opnieuw wordt verteld?
The Path is een computerspel over groeien, over veranderen, over keuzes maken, over het accepteren van de gevolgen van die keuzes. Een game over spelen, en falen, over het omhelzen van het leven, misschien door het aanvaarden van de dood.


The Path is een korte horror game dat het verhaal van oudere versies van Roodkapje plaatst in een hedendaagse context. The Path biedt een sfeervole ervaring van zoeken, ontdekken en introspectie door een unieke spelvorm die ontworpen is om je diep in de donkere thema's van het sprookje onder te dompelen. Elke interactie in het spel vertelt een deel van het verhaal. De zes protagonisten hebben hun eigen leeftijd en persoonlijkheid en staan zodoende de speler toe om het verhaal op verschillende manieren te beleven. Een verhaal dat, desalniettemin, grotendeels afhangt van je actieve verbeelding.
The Path is ontworpen met het oog op toegankelijkheid. Er zijn geen tikkende klokken of monsters die moeten verslagen worden. Geen moeilijke puzzels die je tegenhouden. De meeste activiteiten in de game zijn volslagen optioneel en vrijwillig. De speler heeft alle vrijheid van de wereld om te dwalen en te ervaren. The Path is een Traag Spel.
Hoewel in The Path geen geweld of sex te zien zijn, refereert het toch naar die thema's. De overheersende melancholische stemming van het spel en de potentiëel verontrustende loop van de gebeurtenissen, maken The Path ongeschikt voor kinderen. Ondanks zijn oorsprong in sprookjes, is The Path duidelijk een game voor de rijpe geest.
The Path is een videogame dat onafhankelijk gecreëerd werd en door de makers zelf wordt uitgeven. Het is ontwikkeld met digitale verdeling in gedachten. Maar ondanks de kleine bestandsgrootte van het installatieprogramma, biedt de game een volledige realtime 3D omgeving die bezocht kan worden via derde-persoonsnavigatie. De personages in deze virtuele wereld, inclusief the avatars van de speler, worden bestuurd door een vorm van artificiële intelligentie die hen enige autonomie geeft. Als gevolg weet niemand precies wat je zal tegenkomen op je tochten.
Naast de veelgelaagde gestileerde vormgeving, bevat The Path een doorlopende muzikale geluidsband gecomponeerd door goth rock diva Jarboe (ex-Swans). Er zijn eigenlijk bijna geen geluidseffecten in het spel. In plaats daarvan is er de muziek die voortdurend verandert naargelang de gebeurtenissen in de game. Net zoals het gedrag van de personages, is de muziek nooit twee maal exact hetzelfde.
Voor een bevredigende ervaring heb je ongeveer 6 uur nodig om de game uit te spelen.

Systeemeisen

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP/Vista
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
    • DirectX® Version: DirectX® 9.0c
    • Operating System: Mac OS X 10.8
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: Recent Geforce® or Radeon® x6xxx 256 MB (no integrated graphics)
    • Sound Card: Any Sound Card
Nuttige klantrecensies
13 van de 15 mensen (87%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
24.3 uur in totaal
Geplaatst: 11 juli
The Path is a walking simulator and adventure/horror game, where the horror mostly is implied.
You take on the role of one of six sisters, each representing a different stage of womanhood, from little girl who only wants to play to a grown-up woman with adult wants.
Each girl enters a path through the forest, at the other end of which is grandmother's house. Walk there, and the game for that girl ends.

Of course, that's not where the real gameplay is. Instead, go into the forest. A strange girl clad in white tries to guide you further away from the path, and strange white distortion on the edge of your screen guides your character to other spots. You can pick up flowers along the way (which do nothing but increase a counter -- really, you don't get a thing for picking them all up) and also find strange items. Some of these can be interacted with, many cannot as they are meant for another sister.
Each item you can interact with gets added to the basket.

Eventually you will find the Wolf. The Wolf takes on a form which is meaningful to the sister you're playing as, and leads her to her death. These deaths range from the obvious (little girl gets eaten) to the vaguely implied (talent agent destroys her? Woodsman rapes her?) -- a lot of this is left to interpretation.

After each wolf encounter the girl is back on the path, but the only way to go is move forward -- slowly, limping -- to grandmother's house. If you picked up the right items along the way the house becomes a kind of horror slideshow with distorted graphics and sounds reminiscent of what you found in the forest...

It is a strange and unique game definitely worth playing. Just don't think you'll fully understand all of it.

Also of note is that the game's demo is actually a fully separate "level", where you play as the Girl in White in a very different form of the forest. Fortunately it can be installed even if you own The Path.
Was deze recensie nuttig? Ja Nee Grappig
19 van de 26 mensen (73%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.5 uur in totaal
Geplaatst: 11 februari
As a piece of art, the Path delivers: emotive, curious, thought-provoking.

A unique storytelling experience that relies as much on the narrative on-screen as that which the player formulates.

I initially played the Path elsewhere for free and was impressed enough with the developer's vision to make a paid purchase. While there is enough content to justify the pricetag (currently $10), I strongly recommend playing the demo first, as those who enjoy this type of experience may be in the minority.

- Skinny from the Fat B*stard (curator link)
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.5 uur in totaal
Geplaatst: 21 juli
I'm really not a big fan of Tale of Tales, having played previous games like The Graveyard and that game with the deer, and now The Path. It's not because of their not-so-subtle pretentiousness, such as how when talking about the development of Sunset (their latest game, which I haven't played), they stated "Abandoning some of our more extreme artistic ambitions actually made work easier and more enjoyable. And that’s when we should have realized that we were on the wrong path. Because whatever we enjoy is never, ever, what the gaming masses enjoy." It's not because after Sunset became a commercial failure and they left the gaming industry, they proceeded to write a series of passive-aggressive statements on various mediums blaming Sunset's failure on the gaming community's inability to "get" it, along with a tweet that goes, and I quote, "Hahaha. I'm so free. Look at me. I can say ♥♥♥♥ GAMES! ♥♥♥♥ GAMERS! ♥♥♥♥ THE GAME INDUSTRY! DIE! DIE!DIE! And rot in hell!" It's not because in Michaël Samyn's Patreon, he has a $5,000 tier listed "Shut me up", claiming that "if you really want me to disappear from videogames altogether, stop writing about them but also stop trying to make them, basically get the f out of your precious hobby, all it takes is a bit of cash. Make my day!". Tale of Tales is a pretentious blowhard of a developer, and while any developer leaving the industry is a bad thing, I can't say I'll miss them. But none of those are the reason why.

The reason I don't like Tale of Tales because they don't seem to have a clear grasp on what gaming is as an artistic medium. None of their games are good in the tratitional sense, and instead they bank on their artistic value. The problem is, their games never seem to actually acknowledge the strengths of the medium. Video games are a unique artistic medium because they allow the player to interact with the story and characters in ways that no other medium can easily do, and that allows them to give unique, involving, and emotional experiences that you can't get in other mediums. Tale of Tales games are more like paintings made into video games; they're pretty to look at, and maybe you can find a meaning if you look hard enough, but there's very little to actually see or do in them, and they don't really engage the player any more than going to an art museum would. Rather than being "games as art", these games are more like "art as games", and while I'm sure some people will appreciate them, they just aren't very fun to play at all, and I'm not so sure that they even wanted them to be fun. The Path is a game where you pick one of six girls and walk around a forest (or stay on the path, but you're pretty clearly not supposed to considering 98% of what little game there is is off the path), stopping occasionally to look at things, and that's basically it. You get to Grandma's house, and then you start over with another girl. It has a great atmosphere, and the forest environments are pretty to look at for the time it was released, but that's about as far as the game goes as far as what I can compliment.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 14 mensen (64%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
35.1 uur in totaal
Geplaatst: 13 juni
This is my favourite game. It's slow and there is no "action" at all, it's more like an interactive story, but I always find it fascinating and have done since it came out when I was about 15. Five years later and I still think it's beautiful and kind of sad. But you have to go into it knowing that it's less like a game and more like a story. I view it as being all about the loss of innocence and how we lose it in different ways, some of the endings seem simple and suburban, but some suggest horrible, traumatic things happen. While I understand how people can't get into it or don't like it, to me it's beautiful.
Was deze recensie nuttig? Ja Nee Grappig
23 van de 44 mensen (52%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.4 uur in totaal
Geplaatst: 6 juni
VERY slow-paced (and I usually don't like most fast games), makes no sense, not immersing. Instructions are a mess.

People compared it to David Lynch's movie in some review. I love his movies because they make sense somewhere, when you look hard enough. This is pure Dadaism and not enjoyable in any sense. I'm pretty sure people rate this up because they're used to mainstream stuff and are amazed because "it's so artsy!". But it's not. It's dumb.

Just beautiful graphics, and that's it. I'd watch a video with this theme, but it's terrible to "play", if you can call it that,

The game said I found a wolf, but I didn't.

Argh. No. NO! NOOOO! Don't trust the trailers! Watch an uncut gameplay video to make sure you're up to the tedious task.

If you got it from a bundle, get the cards and then get away from it.
Was deze recensie nuttig? Ja Nee Grappig