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Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict.
Fecha de lanzamiento: 27 de Mar, 2014
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Updated all platforms

2 de Abril

Review Compilation -
Game Reviews Compilation

Bug fixes -
- Fixed trampoline boost getting stuck
- Fixed some grammar
- Fixed menu glitches
- Fixed various visual glitches

Optimizations -
- Did a lot of under the hood work to get the game running faster
- Optimized on screen effects to run smoother
- Downgraded a few shaders (visuals unchanged)

Whats Next?
- Achievements (No eta. I have them working on PC, working on Mac/Linux now)
- Game bundle with the soundtrack
-Further optimization

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Análisis

“Metacritic - "Spate is heavily focused on what it can best deliver: story and atmosphere.”
8/10 – Eurogamer

“Metacritic - "If you loved Limbo, Dear Esther or Gone Home, you will definitely love Spate."”
8.5/10 – SpazioGames

“The variety and uniqueness of the game’s world is truly a joy to encounter.”
5/5 – Gizorama

Lista de Características

  • Visuals - Artist Eric Provan, previously of Jim Henson, Walt Disney, and Sony Animation, has created an unforgettably surreal steampunk world. Layered with rain, symbolism, and atmosphere.

  • Narration - Fully narrated by award winning Voice Actor Jack Bair

  • Story - Join the detective on a missing persons case that brings him to the mysterious X Zone islands. He hopes to uncover some of the island’s mysterious, but is finding it increasingly difficult to battle his own pain; the death of his daughter and his growing alcohol problem. Will he succumb to the impending madness?

  • Secrets - Discover tons of hidden content and easter eggs

  • Alternate Endings - Which path will you chose to take?

  • Drink - Take a swig of absinthe at any point in the game. Side-effects may occur.

  • Soundtrack - Enjoy the haunting handcrafted score by award winning composer Mike Raznick

  • Controls - Fully tested with Xbox360 controller and Logitech Gamepad F31

Acerca del juego

Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict. Created by former Disney & Jim Henson artist Eric Provan, this artistic game is a story about one man's struggle and descent into madness. Fueled by absinthe hallucinations and haunting memories, Spate delivers a deliciously eerie adventure as the main character deals with the tragic loss and grim reality of the death of his daughter.

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: NVidia 7600, ATI X1600 or better. Preferably with Shader Model 3.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.5 GHz CPU (Quad-core recommended)
    • Memory: 6 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2 GB available space

Requisitos del sistema (Linux)

    Minimum:
    • OS: Ubuntu, Mint
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
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Siempre que se trata cualquier tema relacionado con el alcoholismo, mi mente acaba dándose de bruces con Peter Mullan en Mi Nombre es Joe. Aquel personaje -otro más- de Ken Loach que, a pesar de poseer únicamente su nombre, trataba con su orgullo escocés redimirse de sus pecados. Los pecados y el alcohól suelen ir de la mano y curiosamente éste también está presente como método para olvidarlos. No hace falta conducir ebrio para tener un accidente ni beber para olvidar la desaparición de una hija pero en ambos casos una botella puede formar parte de la ecuación, y de todas las botellas, la Absenta es la que más literatura nos ha dado. Una bebida con aura bohemia y supuestas propiedades alucinógenas en la que cada trago equivale a emular a Wilde, Van Gogh o Hemingway buscando nuestro propio duende verde al final de la botella.
Spate

Es difícil imaginar los motivos que han podido dibujar el camino que separa a Eric Provan de trabajar en la Jim Henson’s Creature Shop al desarrollo de un videojuego independiente sobre un adicto a la absenta, pero como jugador no puedo hacer otra cosa que sentirme agradecido. Spate nos pone en la piel del detective Bluth, un tipo con un pasado y un presente de lo más descorazonador que se embarca en la peligrosa tarea de encontrar a un hombre de negocios visto por última vez en un lugar conocido como Zona X. Este lugar fue en otros tiempos conocido por ser un cotizado y hermoso destino vacional, pero hace diez años descendió sobre él una extraña niebla que dio como resultado la desaparición de varias personas y condenó a lo que antes había sido un paraíso en un lugar prohibido. Allí comienza Bluth.

Spate es un viaje con mecánica plataformera. Sus retos no se basan en una gran dificultád sino en algo más primario, un conjunto apoyado por una belleza incómoda que trata de transpasar la cuarta pared gracias a un botón que nos permite dar un trago de Absenta en cualquier momento. Cuando Bluth bebe adquiere un poco más de velocidad y algo más de salto, pero el mundo a su alrededor cambia y se deforma. En ningún momento se indica si abusar de este recurso está penado, por lo que depende del jugador controlar su uso, y el único elemento con el que contamos para realizar tal valoración es un argumento que se nos desgrana poco a poco en forma de voz en off magníficamente interpretada por Jack Bair. Se agradece, y mucho, el tono moral grisáceo que deja entreveér la narración, que al estar interpretada por el propio Bluth recorre el camino conocido por la justificación de su alcoholismo presentado un escenario de desgracias personales iniciales que da paso a momentos de lucidez donde reflexiona sobre las consecuencias del mismo y su elección personal acerca de cómo ha decidido vivir su vida.

Al contrario que en otros tratamientos sobre la culpabilidad dentro del medio, como por ejemplo en la saga Silent Hill, Spate no apoya su mundo en seres deformados y habitaciones oxidadas. Ciertamente la Zona X no es un lugar en el que construir una urbanización pero su planteamiento es más onírico que terrorífico, apoyado por una fantástica BSO compuesta por Mike Raznick que ejerce un papel fundamental junto con un uso de la profundidad de campo y de cámara del que debería tomar buena nota cualquier que pretenda realizar un título en 2D. Nunca sabremos si nos encontramos en un lugar real o en una alucinación provocada por la adicción a la Absenta de nuestro protagonista, y el hecho de que la narración sea propia no hace más que acrecentar esta sensación. De hecho la historia de la Zona X parece contener elementos en común con la vida del propio Bluth -tampoco demasiado disimulados- que da pie a abordar pararelismos entre la niebla que cubre tanto la isla como la mente del protagonista o reflexionar sobre los motivos por los cuales se puede pasar de la normalidad, incluso de la felicidad, a un permanente estado de tristeza.

Provan ha realizado un juego redondo, donde es difícil mostrar algún punto negativo. Quizá su duración no sea la esperada dentro del medio (unas dos horas), pero eso no desmerece un ápice la solidez de su propuesta, donde unas mecánicas cuyo mayor referente es Donkey Kong Country dejan paso a una amarga reflexión sobre la casuística de la propia existencia y la manera que tenemos de afrontar el dolor. Alejado de moralinas, Spate ofrece un recorrido alucinógeno -y alucinado- a través de un entorno de melancólica belleza en el que juguetea con la esperanza como base para la redención, dejando en manos del jugador el juicio de valor sobre la necesidad de castigo. No deberían dejarlo pasar.
Publicado: 13 de Junio
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A 71 de 77 personas (92%) les ha sido útil este análisis
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A fantastic 2.5D jump and run game
Played in a black surreal world, somehow the visuals remind me of American McGee's Alice.
You will follow a story that the narrator, which is the player, will tell you while playing.
There are obstacles but no enemies, except for your faulty jumps and falls.
The music, the colors, the narrator, the rain, everything adds to the atmosphere.
It's not about achieving a big boss goal by fighting your way to this point through loads of enemies (no spoilers here), but about enjoying the story and the surroundings.
You will meet robots, strange creatures, talk to them, come to strange places and you will be seeing stuff that could have been drawn by Dali.
The game is far to fast over if you sit in there and are an avid jump and run player, but just to remind you, you will miss a lot if you just rush through.
Publicado: 27 de Marzo
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A 46 de 57 personas (81%) les ha sido útil este análisis
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Fun fact: absinthe doesn't actually cause hallucinations.

Spate is, despite it's erroneous science, immensely beautiful. The surrealistic backdrops and bright colors are truly wonderful. The constant storms, the overlay of winds that manipulate the lighting does add to the chaos of our assigned absinthe addicts mind. It adds to the madness. It's a 2D game in a 3D plane, which gives way to a plethora of amazing art-decisions. There are houses, cliffs, rubble, just floating around, sometimes in front of our screen - this can be incredibly annoying while doing some of the more precise platforming since it obfuscates our path, but it could be intentional to make an otherwise easy game a bit harder(bad way of doing that though). But the 3D and the more modern graphics - if you compare it to other indiegames - is a nice change in the way of storyfocused 2D platformers. Spate always give you something to look at, you will never be bored, visually.

The gameplay is bog standard, but for the most part it's well done, relatively fun and doesn't bring too much frustration to the overall beauteous atmosphere. Parts of the gameplay are not really enjoyable, and doesn't really partake in the physics that the game otherwise upholds. It didn't make sense and it felt contrived. I am mostly referring to the parts where you used a cannon. Especially when you use a cannon to shoot balls into a basket that at the same time moves up and down, it felt out of place and I also fps-dropped in these parts of the game, which made it even worse.These were however short enough to not ruin the experience, but annoying nonetheless. These stops in movement made the game stagnate a bit, it ruined the flow and atmosphere in a way, for me. It felt really gamey, it snapped you out of the game and into a world where you are playing a game, trying to time a frustrating, fps-dropping ball into a bowl which seemingly made nothing happen. It didn't really give you the feedback you needed either to understand that you progressed. Or maybe I was just not paying attention in my boredom. Otherwise the gameplay is okay, but perhaps not the main draw of the game.

The story was interesting. But in a way that reminded me of Contrast, it didn't get it across in the best way possible. The end seemed rushed, lackluster in a way, the death of his daughter didn't really seem to have been absolved. That could just be the ending I chose, the mindless optimist that I am. Which some people may enjoy being there, but it seemed out of character and trivialized the daughters death.
There was also some weird writing, where the robot calls attention to the protagonists alcohol problem and he answer in anger, just after he himself have admitted to it being a problem. It felt like it was forced to give way for a dialogue later on. A dialogue infected by cliché.
The narrator is this deep voiced guy: Jack Bair, sort of sounds like Morgan Freeman and he really makes the narration a joy to listen to. It's a third person telling of what you're doing in the way of Bastion, only it's the protagonist talking from his point of view. And apart from some trite observations, or "ruining" - perhaps confirming - the symbolism you yourself get from the background, the narrator does really add to the game. It's simply great.

So Spate has its moments. It can be hilarious at times, it can be depressing at others. It does illustrate the delirium of an absinthe drinker. It's worthwhile for everything that it is. And for everything that it tries to be. It's intelligent, quirky, surreal, humorous, pretty, colorful. It has spirit.Hehe
Publicado: 27 de Marzo
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A 23 de 28 personas (82%) les ha sido útil este análisis
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Spate is a fantastic experience and I thoroughly enjoyed every minute of it.

The game takes a very original approach to gameplay story telling and it pays off wonderfully. A deep and insightful story told through a man's journey in an unfamiliar environment.
You'll laugh, you'll feel alone in the world, you'll cry and you'll do all that as you navigate the most amazing landscapes. The graphics, sound and narration combine to make a surreal and irresistable setting. I found myself unable to stop playing it right through to the end as I wanted to see what was coming next. I won't spoil the game by giving any part of the story away as you really need to play through it to appreciate its originality.

I highly recommend this game.
Publicado: 27 de Marzo
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A 32 de 45 personas (71%) les ha sido útil este análisis
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As someone who helped kickstart this game I have to say I am pretty disappointed in it. While the art is beautiful and the story is alright, the gameplay is virtually non-existant. The movement is too slow and of the 84 minutes it took me to complete the game, probably half it was spent just pressing right and literally nothing else. Some of that was to allow you to hear the exposition without distraction, but far too much didn't even have that.

This really should have been a short film rather than a game.
Publicado: 4 de Abril
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