Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict.
Análisis de usuarios: Mayormente positivos (164 análisis)
Fecha de lanzamiento: 27 de Mar, 2014

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Análisis

“Metacritic - "Spate is heavily focused on what it can best deliver: story and atmosphere.”
8/10 – Eurogamer

“Metacritic - "If you loved Limbo, Dear Esther or Gone Home, you will definitely love Spate."”
8.5/10 – SpazioGames

“The variety and uniqueness of the game’s world is truly a joy to encounter.”
5/5 – Gizorama

Lista de Características

  • Visuals - Artist Eric Provan, previously of Jim Henson, Walt Disney, and Sony Animation, has created an unforgettably surreal steampunk world. Layered with rain, symbolism, and atmosphere.

  • Narration - Fully narrated by award winning Voice Actor Jack Bair

  • Story - Join the detective on a missing persons case that brings him to the mysterious X Zone islands. He hopes to uncover some of the island’s mysterious, but is finding it increasingly difficult to battle his own pain; the death of his daughter and his growing alcohol problem. Will he succumb to the impending madness?

  • Secrets - Discover tons of hidden content and easter eggs

  • Alternate Endings - Which path will you chose to take?

  • Drink - Take a swig of absinthe at any point in the game. Side-effects may occur.

  • Soundtrack - Enjoy the haunting handcrafted score by award winning composer Mike Raznick

  • Controls - Fully tested with Xbox360 controller and Logitech Gamepad F31

Acerca de este juego

Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict. Created by former Disney & Jim Henson artist Eric Provan, this artistic game is a story about one man's struggle and descent into madness. Fueled by absinthe hallucinations and haunting memories, Spate delivers a deliciously eerie adventure as the main character deals with the tragic loss and grim reality of the death of his daughter.

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: NVidia 7600, ATI X1600 or better. Preferably with Shader Model 3.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.5 GHz CPU (Quad-core recommended)
    • Memory: 6 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu, Mint
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
Análisis útiles de usuarios
A 6 de 9 personas (67%) les ha sido útil este análisis
2.0 h registradas
http://niveloculto.com/analisis-spate/

Siempre que se trata cualquier tema relacionado con el alcoholismo, mi mente acaba dándose de bruces con Peter Mullan en Mi Nombre es Joe. Aquel personaje -otro más- de Ken Loach que, a pesar de poseer únicamente su nombre, trataba con su orgullo escocés redimirse de sus pecados. Los pecados y el alcohól suelen ir de la mano y curiosamente éste también está presente como método para olvidarlos. No hace falta conducir ebrio para tener un accidente ni beber para olvidar la desaparición de una hija pero en ambos casos una botella puede formar parte de la ecuación, y de todas las botellas, la Absenta es la que más literatura nos ha dado. Una bebida con aura bohemia y supuestas propiedades alucinógenas en la que cada trago equivale a emular a Wilde, Van Gogh o Hemingway buscando nuestro propio duende verde al final de la botella.
Spate

Es difícil imaginar los motivos que han podido dibujar el camino que separa a Eric Provan de trabajar en la Jim Henson’s Creature Shop al desarrollo de un videojuego independiente sobre un adicto a la absenta, pero como jugador no puedo hacer otra cosa que sentirme agradecido. Spate nos pone en la piel del detective Bluth, un tipo con un pasado y un presente de lo más descorazonador que se embarca en la peligrosa tarea de encontrar a un hombre de negocios visto por última vez en un lugar conocido como Zona X. Este lugar fue en otros tiempos conocido por ser un cotizado y hermoso destino vacional, pero hace diez años descendió sobre él una extraña niebla que dio como resultado la desaparición de varias personas y condenó a lo que antes había sido un paraíso en un lugar prohibido. Allí comienza Bluth.

Spate es un viaje con mecánica plataformera. Sus retos no se basan en una gran dificultád sino en algo más primario, un conjunto apoyado por una belleza incómoda que trata de transpasar la cuarta pared gracias a un botón que nos permite dar un trago de Absenta en cualquier momento. Cuando Bluth bebe adquiere un poco más de velocidad y algo más de salto, pero el mundo a su alrededor cambia y se deforma. En ningún momento se indica si abusar de este recurso está penado, por lo que depende del jugador controlar su uso, y el único elemento con el que contamos para realizar tal valoración es un argumento que se nos desgrana poco a poco en forma de voz en off magníficamente interpretada por Jack Bair. Se agradece, y mucho, el tono moral grisáceo que deja entreveér la narración, que al estar interpretada por el propio Bluth recorre el camino conocido por la justificación de su alcoholismo presentado un escenario de desgracias personales iniciales que da paso a momentos de lucidez donde reflexiona sobre las consecuencias del mismo y su elección personal acerca de cómo ha decidido vivir su vida.

Al contrario que en otros tratamientos sobre la culpabilidad dentro del medio, como por ejemplo en la saga Silent Hill, Spate no apoya su mundo en seres deformados y habitaciones oxidadas. Ciertamente la Zona X no es un lugar en el que construir una urbanización pero su planteamiento es más onírico que terrorífico, apoyado por una fantástica BSO compuesta por Mike Raznick que ejerce un papel fundamental junto con un uso de la profundidad de campo y de cámara del que debería tomar buena nota cualquier que pretenda realizar un título en 2D. Nunca sabremos si nos encontramos en un lugar real o en una alucinación provocada por la adicción a la Absenta de nuestro protagonista, y el hecho de que la narración sea propia no hace más que acrecentar esta sensación. De hecho la historia de la Zona X parece contener elementos en común con la vida del propio Bluth -tampoco demasiado disimulados- que da pie a abordar pararelismos entre la niebla que cubre tanto la isla como la mente del protagonista o reflexionar sobre los motivos por los cuales se puede pasar de la normalidad, incluso de la felicidad, a un permanente estado de tristeza.

Provan ha realizado un juego redondo, donde es difícil mostrar algún punto negativo. Quizá su duración no sea la esperada dentro del medio (unas dos horas), pero eso no desmerece un ápice la solidez de su propuesta, donde unas mecánicas cuyo mayor referente es Donkey Kong Country dejan paso a una amarga reflexión sobre la casuística de la propia existencia y la manera que tenemos de afrontar el dolor. Alejado de moralinas, Spate ofrece un recorrido alucinógeno -y alucinado- a través de un entorno de melancólica belleza en el que juguetea con la esperanza como base para la redención, dejando en manos del jugador el juicio de valor sobre la necesidad de castigo. No deberían dejarlo pasar.
Publicado: 13 de Junio
¿Te ha sido útil este análisis? No
A 16 de 17 personas (94%) les ha sido útil este análisis
1.6 h registradas
I greatly enjoy artsy, story-driven "walking simulators", and this seemed right up my alley. It definitely got the artsy walking simulator part down, but the story is really... boring. It's essentially "gosh, absinthe/alcoholism sure did ruin my life, but now it's the only thing keeping me going. Also I'm sad that I lost my wife and child." repeated about 30 times with different wordings. The ending bashes you in the face with symbolism that would make an English teacher proud. "Climbing this tower represents his struggle with alcoholism. The boss at the end sustains his life by feeding off the souls of those around him, just like the main character destroys those around him with his alcoholism."

The platforming bits are alright, but nothing particularly special. And though it might seem petty, I really didn't like the narrator's 1920's New Yorker accent - just didn't seem to fit the character at all. I like these kinds of games for their interesting stories, and this one's just too shallow and unengaging.
Publicado: 21 de Junio
¿Te ha sido útil este análisis? No
A 20 de 26 personas (77%) les ha sido útil este análisis
2.7 h registradas
The game is actually an art experience. The gameplay is casual but carefull because you get easily distracted by the amazing graphics. The music fit perfectly the atmosheres.

This little journey is worth each penny of it.

I played it on gnu/linux, the only little thing I did not like: the game did not run with the radeon open source drivers.
Publicado: 27 de Abril
¿Te ha sido útil este análisis? No
A 15 de 20 personas (75%) les ha sido útil este análisis
0.8 h registradas
Spate... If I was asked to give a list of examples of how to make a so-so atmospheric platformer, I wouldn't hand over Spate, because that would imply that this game was good enough to even be considered "only" mediocre. No, Spate is the epitome of what people who hate the genre believe it is: creepy/trippy backdrops to make up for a dearth of actual gameplay elements.

Spate is the story of a detective who ventures to an supposedly uninhabited island that was once the scene of a mass disappearance of its citizens, and is now covered in a layer of fog and precipitation. His goal is to find some missing entrepreneur, but that quickly resolves itself to make way for heavy handed existential talk of him losing his daughter. You really begin to feel for the good detective when transparent photos of his deceased daughter are superimposed in the background. It looks as terrible as it sounds, but sounds nowhere near as terrible as the voice actor who portrays our detective. More often than not, Detective Hevyhans sounds like one of the more hilarious Christopher Walken impersonations littering youtube. It's as if the actor who portrays him truly means to do his best to destroy any remaining potential for solid exposition, at least any that the highschool level monologue that runs ad nauseam fails to deal with.

Levels typically consist of overly long straight and narrow pathways, and occasionally these turn into overly long platforming segments where the platforms barely differentiate in height, size, or distance from each other. And don't worry, equally mediocre jumping controls complement these mediocre jumpways. Some areas introduce more puzzling elements, and I don't mean that they in any way promote thought on the part of the player. An early example of puzzling elements include machinery (usually controlling buzzsaws) that may try to throw a wrench in your plan to move rightward. There is no rhyme or reason to their inclusion in the game, and they don't even match with the surrounding scenery. So why are they here? Likely because someone played too much LIMBO whilst developing Spate.

Another puzzling addition to the game is the inclusion of a "drink" button. This lets you take a swig of absinthe whenever you please, because your daughter's dead, which twists the world a bit, adding oddities like eyes to trees and giant floating fish in the sky. It also allows you to jump really high, because absinthe is apparently a very powerful hallucinogen, now. From what I've played, there's no point to the function, other than to break up the monotony of moving right for minutes while nothing happens. I've never needed the high jump, and the "hallucinogenic" effects wear off in a matter of seconds unless you smack the "drink" button between every couple of breaths.

Spate does do one thing right. It gives me an even higher appreciation of games that absolutely nail the whole atmospheric bit, like LIMBO. I remember first playing LIMBO years ago, thinking how easy it would be to make a similar game. After all, how difficult could such a minimalist experience be to create? If Spate is any indication, I clearly gave the creators of LIMBO far too little credit.
Publicado: 8 de Junio
¿Te ha sido útil este análisis? No
A 10 de 11 personas (91%) les ha sido útil este análisis
1.4 h registradas
Before I start this game review I will tell you a little bit of info about the game creator Eric Provan.

Mr. Provan has a lot of experience in animation since he worked at Walt Disney Studios, Jim Henson's Creature Shop & Sony Animation so artistically he knows what he is doing but anyways I'll try my best to explain the highs & lows on this little game.

Spate is a steampunk themed run & jump platformer that surprisingly tells a good story (It also has a badass narrator) about alcohol addiction or the fact that any drug can make you see crazy ♥♥♥♥ but be aware the game does more storytelling than actual gameplay so I'm just telling you now in case you are thinking of buying it (Think of it like Dear Esther meets a platformer). Mike Raznik's haunting/lonely orchestra soundtrack is one of the best videogame soundtracks I have ever listened too in a while with steady perfection with the violin, cello, bassoon & the oboe with a sprinkle of some vocals added in the mix (Give a look at his music it's ♥♥♥♥ing awesome http://mikeraznick.bandcamp.com/ you won't regret it). Artistically it's like being in a horror museum with weird content like a green vulture head with orange stripes for example so if you like weird art Eric Provan is your guy (I have no words to say how amazing the artstyle is).

I'm not going to explain the story much because I suck at explaining stories but I will say that it involves a depressed dad (Detective Bluth) who lost his wife through his absinthe addiction & his daughter is dead so it's just an idea of what some of the story is. The biggest con I can give this game is the option menu because it really doesn't offer much besides rebinding your controls for example & the gameplay might be a turn off for most people because of how simple it is. (I finished the game in 1 hour & the game tries to be more interesting with the use of side effects from drinking absinthe, using a cannon or driving a submarine but the gameplay feels boring/bland to be honest)

Overall this little game delivered amazing music, a good story & some kickass art so I hope you can support Mr. Provan's 1st game.

Additional Notes:

I'm going to promote some of Eric's inspirations for making this game so make sure to check them out. (Here is his IMDB profile if you don't believe he worked in the film business http://www.imdb.com/name/nm2846786/ & honestly anyone who has a history of working with films automatically gets money from me)

http://www.syfy.com/creatureshop

http://www.waltdisneystudios.com/

http://www.sonypicturesanimation.com/

http://store.steampowered.com/app/48000/

As much as I hate IGN I'm also going to show you Eric's Game Boss award as a bonus http://www.youtube.com/watch?v=AljUclbAYKY&feature=
Publicado: 5 de Junio
¿Te ha sido útil este análisis? No