Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict.
使用者評論: 大多好評 (164 篇評論)
發售日: 2014 年 03 月 27 日


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“Metacritic - "Spate is heavily focused on what it can best deliver: story and atmosphere.”
8/10 – Eurogamer

“Metacritic - "If you loved Limbo, Dear Esther or Gone Home, you will definitely love Spate."”
8.5/10 – SpazioGames

“The variety and uniqueness of the game’s world is truly a joy to encounter.”
5/5 – Gizorama


  • Visuals - Artist Eric Provan, previously of Jim Henson, Walt Disney, and Sony Animation, has created an unforgettably surreal steampunk world. Layered with rain, symbolism, and atmosphere.

  • Narration - Fully narrated by award winning Voice Actor Jack Bair

  • Story - Join the detective on a missing persons case that brings him to the mysterious X Zone islands. He hopes to uncover some of the island’s mysterious, but is finding it increasingly difficult to battle his own pain; the death of his daughter and his growing alcohol problem. Will he succumb to the impending madness?

  • Secrets - Discover tons of hidden content and easter eggs

  • Alternate Endings - Which path will you chose to take?

  • Drink - Take a swig of absinthe at any point in the game. Side-effects may occur.

  • Soundtrack - Enjoy the haunting handcrafted score by award winning composer Mike Raznick

  • Controls - Fully tested with Xbox360 controller and Logitech Gamepad F31


Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict. Created by former Disney & Jim Henson artist Eric Provan, this artistic game is a story about one man's struggle and descent into madness. Fueled by absinthe hallucinations and haunting memories, Spate delivers a deliciously eerie adventure as the main character deals with the tragic loss and grim reality of the death of his daughter.


    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: NVidia 7600, ATI X1600 or better. Preferably with Shader Model 3.0
    • Hard Drive: 2 GB available space
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.5 GHz CPU (Quad-core recommended)
    • Memory: 6 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2 GB available space
    • OS: Ubuntu, Mint
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
17 人之中有 16 人(94%)認為這篇評論有參考價值
1.6 記錄時數
I greatly enjoy artsy, story-driven "walking simulators", and this seemed right up my alley. It definitely got the artsy walking simulator part down, but the story is really... boring. It's essentially "gosh, absinthe/alcoholism sure did ruin my life, but now it's the only thing keeping me going. Also I'm sad that I lost my wife and child." repeated about 30 times with different wordings. The ending bashes you in the face with symbolism that would make an English teacher proud. "Climbing this tower represents his struggle with alcoholism. The boss at the end sustains his life by feeding off the souls of those around him, just like the main character destroys those around him with his alcoholism."

The platforming bits are alright, but nothing particularly special. And though it might seem petty, I really didn't like the narrator's 1920's New Yorker accent - just didn't seem to fit the character at all. I like these kinds of games for their interesting stories, and this one's just too shallow and unengaging.
張貼於:06 月 21 日
26 人之中有 20 人(77%)認為這篇評論有參考價值
2.7 記錄時數
The game is actually an art experience. The gameplay is casual but carefull because you get easily distracted by the amazing graphics. The music fit perfectly the atmosheres.

This little journey is worth each penny of it.

I played it on gnu/linux, the only little thing I did not like: the game did not run with the radeon open source drivers.
張貼於:04 月 27 日
20 人之中有 15 人(75%)認為這篇評論有參考價值
0.8 記錄時數
Spate... If I was asked to give a list of examples of how to make a so-so atmospheric platformer, I wouldn't hand over Spate, because that would imply that this game was good enough to even be considered "only" mediocre. No, Spate is the epitome of what people who hate the genre believe it is: creepy/trippy backdrops to make up for a dearth of actual gameplay elements.

Spate is the story of a detective who ventures to an supposedly uninhabited island that was once the scene of a mass disappearance of its citizens, and is now covered in a layer of fog and precipitation. His goal is to find some missing entrepreneur, but that quickly resolves itself to make way for heavy handed existential talk of him losing his daughter. You really begin to feel for the good detective when transparent photos of his deceased daughter are superimposed in the background. It looks as terrible as it sounds, but sounds nowhere near as terrible as the voice actor who portrays our detective. More often than not, Detective Hevyhans sounds like one of the more hilarious Christopher Walken impersonations littering youtube. It's as if the actor who portrays him truly means to do his best to destroy any remaining potential for solid exposition, at least any that the highschool level monologue that runs ad nauseam fails to deal with.

Levels typically consist of overly long straight and narrow pathways, and occasionally these turn into overly long platforming segments where the platforms barely differentiate in height, size, or distance from each other. And don't worry, equally mediocre jumping controls complement these mediocre jumpways. Some areas introduce more puzzling elements, and I don't mean that they in any way promote thought on the part of the player. An early example of puzzling elements include machinery (usually controlling buzzsaws) that may try to throw a wrench in your plan to move rightward. There is no rhyme or reason to their inclusion in the game, and they don't even match with the surrounding scenery. So why are they here? Likely because someone played too much LIMBO whilst developing Spate.

Another puzzling addition to the game is the inclusion of a "drink" button. This lets you take a swig of absinthe whenever you please, because your daughter's dead, which twists the world a bit, adding oddities like eyes to trees and giant floating fish in the sky. It also allows you to jump really high, because absinthe is apparently a very powerful hallucinogen, now. From what I've played, there's no point to the function, other than to break up the monotony of moving right for minutes while nothing happens. I've never needed the high jump, and the "hallucinogenic" effects wear off in a matter of seconds unless you smack the "drink" button between every couple of breaths.

Spate does do one thing right. It gives me an even higher appreciation of games that absolutely nail the whole atmospheric bit, like LIMBO. I remember first playing LIMBO years ago, thinking how easy it would be to make a similar game. After all, how difficult could such a minimalist experience be to create? If Spate is any indication, I clearly gave the creators of LIMBO far too little credit.
張貼於:06 月 8 日
11 人之中有 10 人(91%)認為這篇評論有參考價值
1.4 記錄時數
Before I start this game review I will tell you a little bit of info about the game creator Eric Provan.

Mr. Provan has a lot of experience in animation since he worked at Walt Disney Studios, Jim Henson's Creature Shop & Sony Animation so artistically he knows what he is doing but anyways I'll try my best to explain the highs & lows on this little game.

Spate is a steampunk themed run & jump platformer that surprisingly tells a good story (It also has a badass narrator) about alcohol addiction or the fact that any drug can make you see crazy ♥♥♥♥ but be aware the game does more storytelling than actual gameplay so I'm just telling you now in case you are thinking of buying it (Think of it like Dear Esther meets a platformer). Mike Raznik's haunting/lonely orchestra soundtrack is one of the best videogame soundtracks I have ever listened too in a while with steady perfection with the violin, cello, bassoon & the oboe with a sprinkle of some vocals added in the mix (Give a look at his music it's ♥♥♥♥ing awesome you won't regret it). Artistically it's like being in a horror museum with weird content like a green vulture head with orange stripes for example so if you like weird art Eric Provan is your guy (I have no words to say how amazing the artstyle is).

I'm not going to explain the story much because I suck at explaining stories but I will say that it involves a depressed dad (Detective Bluth) who lost his wife through his absinthe addiction & his daughter is dead so it's just an idea of what some of the story is. The biggest con I can give this game is the option menu because it really doesn't offer much besides rebinding your controls for example & the gameplay might be a turn off for most people because of how simple it is. (I finished the game in 1 hour & the game tries to be more interesting with the use of side effects from drinking absinthe, using a cannon or driving a submarine but the gameplay feels boring/bland to be honest)

Overall this little game delivered amazing music, a good story & some kickass art so I hope you can support Mr. Provan's 1st game.

Additional Notes:

I'm going to promote some of Eric's inspirations for making this game so make sure to check them out. (Here is his IMDB profile if you don't believe he worked in the film business & honestly anyone who has a history of working with films automatically gets money from me)

As much as I hate IGN I'm also going to show you Eric's Game Boss award as a bonus
張貼於:06 月 5 日
7 人之中有 7 人(100%)認為這篇評論有參考價值
0.9 記錄時數
If you played through Limbo and thought to yourself, "Boy, I could really do without the quality level design, evocative story, and intelligent puzzles", then Spate is the game for you. It's a 2D platformer that seems to try and emulate better games but only does so at a superficial level, leaving it completely devoid of any substance at all. The level design is bland, the platforming is unsatisfying, and the game offers little to no challenge at all. The gameplay itself is almost non-existent at times; one level in particular is pretty much a Flappy Bird clone, while another has you sliding down slippery slopes and jumping over gaps for about 2 minutes straight. There are instances where you're doing nothing but moving to the right while admiring the scenery and listening to the narrator go on about regret and how alcohol has consumed his life. It's just all too repetitive and boring.

On the positive side, the game is quite the treat visually and musically. I really enjoyed the art style, in particular the impressive backdrops of each level. The orchestral composition was probably the high-point of the experience. It did a great job of creating atmosphere and was one of the main reasons I continued playing for as long as I did.

All in all, Spate is a game that looks better than it plays. It builds up a strong ambiance, but unfortunately everything beneath that feels empty and shallow.
張貼於:06 月 17 日
79 人之中有 72 人(91%)認為這篇評論有參考價值
1.8 記錄時數
A fantastic 2.5D jump and run game
Played in a black surreal world, somehow the visuals remind me of American McGee's Alice.
You will follow a story that the narrator, which is the player, will tell you while playing.
There are obstacles but no enemies, except for your faulty jumps and falls.
The music, the colors, the narrator, the rain, everything adds to the atmosphere.
It's not about achieving a big boss goal by fighting your way to this point through loads of enemies (no spoilers here), but about enjoying the story and the surroundings.
You will meet robots, strange creatures, talk to them, come to strange places and you will be seeing stuff that could have been drawn by Dali.
The game is far to fast over if you sit in there and are an avid jump and run player, but just to remind you, you will miss a lot if you just rush through.
張貼於:03 月 27 日