Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict.
Évaluations des utilisateurs : Plutôt positive (249 évaluation(s))
Date de parution: 27 mar 2014

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Acheter Spate

 

Articles

“Metacritic - "Spate is heavily focused on what it can best deliver: story and atmosphere.”
8/10 – Eurogamer

“Metacritic - "If you loved Limbo, Dear Esther or Gone Home, you will definitely love Spate."”
8.5/10 – SpazioGames

“The variety and uniqueness of the game’s world is truly a joy to encounter.”
5/5 – Gizorama

Liste des fonctionnalités

  • Visuals - Artist Eric Provan, previously of Jim Henson, Walt Disney, and Sony Animation, has created an unforgettably surreal steampunk world. Layered with rain, symbolism, and atmosphere.

  • Narration - Fully narrated by award winning Voice Actor Jack Bair

  • Story - Join the detective on a missing persons case that brings him to the mysterious X Zone islands. He hopes to uncover some of the island’s mysterious, but is finding it increasingly difficult to battle his own pain; the death of his daughter and his growing alcohol problem. Will he succumb to the impending madness?

  • Secrets - Discover tons of hidden content and easter eggs

  • Alternate Endings - Which path will you chose to take?

  • Drink - Take a swig of absinthe at any point in the game. Side-effects may occur.

  • Soundtrack - Enjoy the haunting handcrafted score by award winning composer Mike Raznick

  • Controls - Fully tested with Xbox360 controller and Logitech Gamepad F31

À propos de ce jeu

Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict. Created by former Disney & Jim Henson artist Eric Provan, this artistic game is a story about one man's struggle and descent into madness. Fueled by absinthe hallucinations and haunting memories, Spate delivers a deliciously eerie adventure as the main character deals with the tragic loss and grim reality of the death of his daughter.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: NVidia 7600, ATI X1600 or better. Preferably with Shader Model 3.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.5 GHz CPU (Quad-core recommended)
    • Memory: 6 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu, Mint
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
Évaluations intéressantes des utilisateurs
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 13 février
Je me suis longuement posée la question de savoir si j'allais oui ou non recommander ce jeu. J'ai décidé que oui mais mon avis est très mitigé.
Tout d'abord ce qui m'a attirée dans ce jeu c'est son univers surréaliste, de ce côté là le pari est tenu, le jeu nous embarque dans des environnements tous plus bizarres les uns que les autres.
http://steamcommunity.com/sharedfiles/filedetails/?id=392113015
Ensuite c'est le scénario qui m'avais intriguée, l'histoire d'un homme brisé dont la fille est morte et la femme l'a quitté qui purge sa peine dans l'alcool. Une histoire noire et qui aurait pu être très intéressante mais qui est tellement sous-exploitée ! Aucune surprise, l'histoire ne parvient pas à capter notre attention et les évènements s'enchainent dans l'indifférence générale. On va commencer par enquêter sur la disparition d'un homme puis on va s'intéresser à un autre homme dans une tour, sans savoir pourquoi au départ. C'est pas assez creusé de ce côté là alors que l'univers s'y prêtait tellement...
Passons à la partie fâcheuse: le gameplay. J'avais l'impression qu'il y avait un temps de réponse entre le moment où j'appuyais sur une touche et celui où le personnage réagissait, très désagréable. Les plateformes sont punitives et demandent parfois trop de précision. J'avais l'impression que tout dans ce jeu voulait me tuer : scies circulaires, plateformes qui se rétractent, pics, boulets de canon, lance-flammes...etc.
http://steamcommunity.com/sharedfiles/filedetails/?id=392112122
De plus les checkpoints ne sont pas toujours bien placés et vous feront rager plus d'une fois surtout lors des phases en bateau volant, quelle horreur (et vous y aurez droit deux fois !).
J'en passe sur d'autres détails énervants comme le personnage qui saute à travers les chaînes au lieu de s'y agripper, qui tombe à travers une plateforme ou qui ne s'y retient pas alors qu'il le fait d'habitude, et si, comme moi on joue avec une manette, la fâcheuse manie qu'il a à se baisser si le joystick n'est pas tenu bien droit.
Tout cela gâche le plaisir de jeu et même si on s'intéressait quelque peu à l'histoire après une phase bien énervante à réussir cela nous passe par dessus la tête.
Pour les bons points il y a aussi le son, la musique est bonne et le doublage aussi mais au final quand je me pose la question de savoir si j'ai aimé jouer à ce jeu je ne peux que répondre bof... Je me suis pas amusée plus que ça mais je ne veux pas mettre une note négative au jeu rien que pour l'ambiance graphique et sonore et le fait qu'il a été développé par une seule personne.
Achetez-le en connaissance de cause.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.2 heures en tout
Posté le : 18 janvier
As the video game medium evolves into a more comprehensive experience, mechanically defined genres have blurred, thematic material and atmosphere emerging as the most accurate descriptions of games. Spate is neither a platformer nor a two-degrees-of-freedom walking simulator; it is a psychological thriller, ripe with counterplay between its prominent mechanic and its aesthetic intentions.

The Negs --
Spate is a game that relies heavily on illusion and atmosphere. You are held in harrowing hallucinations as much as the protagonist, but this captivation spirals down the drain faster than a slick steamer in a Taco Bell toilet whenever you speak with the main NPC, a comedic relief robot that passes for funny only in abrupt contrast with the otherwise somber environment. The game's exposition switches between text box (for conversations with NPCs) and voiced narration for the protagonist's thoughts. The text boxes aren't the best writing and they have several grammatical errors (as does the store page description if you care to look for them), but the real issue is in the execution of these internal monologues. The writing for these is slightly less obtuse than store-brand cereal names. In a genre that demands vague motivations and misleading actions to unsettle the player's own thoughts, this title was rather direct in all things. Any misdirection by the narrator is almost immediately recanted and explained. Interpretation is unheard of. Also, these narrative monologues come up in one of the 6 distinct gameplay portions. These are open straightaways (wherein the long narration occurs), NPC interactions, platforming segments, sliding sections, "Angry Birds" mini-games, and "Helicopter Game" mini-games (you know, the one we all used to play on public school computers with the bright green cavern walls and terrible collision boxes where you click to fly up and release to fall down while constantly moving right). I suspect that the straightaways are designed as such that you can just listen to the narration and take in the environment without much thought as to where to jump or what pitfall to avoid. The problem is that these are too long. If you were to continue to walk right for the duration of the monologues, it would often conclude long before the next segment of gameplay. This is suboptimal design. Besides, the platforming sections are so infrequently strewn into the game with such embarrassingly shallow challenge that there would be no concern for distraction should the player encounter one during important exposition. The sliding sections are slopes that your character slips down without any control. The two mini-game types seem to be attempts at bolstering the gameplay, but they neglect that Spate's most enticing characteristic is not its gameplay. I will say, though, that the most fun parts of the game were the "helicopter" segments. My very minor complaints for this title are some collision glitches and an uneventful soundtrack that was just a smattering of sounds you might hear in any token thriller.

The Pos --
Eric Provan developed this game as a personal project and I am glad he did. Provan has worked for Disney's and Henson's animation studios, and he designed models and textures for such works as Frozen, The Amazing Spiderman, Alice in Wonderland, and Big Hero 6. His experience in 3D modelling provides Spate with its most powerful aspect: a haunting visual trek through a fantastically detailed world. The game is set in a steampunk era, and it plays well with the dark and mechanical environmental elements. The visual experience is unrivaled by most 2.5D side-scrollers; it develops a cerebral existence with themes symbolically integrated into the geography of the protagonist's world. While the story is not especially well-written, it does offer an emotional journey if the player wishes to be so engrossed. This is actually the most satisfying part of the game to me. The game very early informs you that you can take a swig of absinthe at any point during the game. The effect is shocking at first, the world twisting and distorting, backgrounds shifting into monstrosities. Having consumed the spirit, the player can move slightly faster and jump significantly higher. As is the case with absinthe, the player will encounter hallucinations on account of the drink which really embellishes the story in every good way. I will not ruin any plot elements in this review, but I will say that the entire game can be beaten without drinking absinthe, only some of the platforming sections are made stupidly simple if you are under the influence (due to the jump height advantage). I loved this intertwining of mechanic and story, since an alcohol addiction may make coping with pains significantly easier but it is never one's only option. A slighter pleasantry I should mention is the pacing of the game. It took 2 hours to play through, and I did not feel that any distinct section was drudgery, since the narration and visuals did mesmerize me quite well.

The Verd --
It may very well seem that I loathed this game, but its mistakes had much to do with the gameplay, which was not Spate's draw in the first place. Rather, thrilling atmosphere and striking animation are what this title offers most. I would have to dissuade those looking for a fun platformer from purchasing this game, but anyone who might be interested in a spectacle of mind games in service of a gloomy theme must experience Spate. For missing out on an opportunity to further immerse the player by melding more of the mechanics with the plot and for leaving the gameplay unattended, Spate garners a [7 / 10]. A dark theme terrifically employed into an uncertain world, Spate makes a great game for anyone willing to overlook its design flaws.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 25 février
Personal Rating: Wasted
Classic Rating: ★★★★☆

Spate is the story of a man who lost his family and became addicted to drinking; it's a surreal trip in search for answers which probably are not going to be found.
It's a story about love, though, without any doubt.

About the technical aspects of the game, I had some problem related to low framerate but i was still able to play it; moreover i found an issue about preferences not being saved - subtitles were set to off every time i quit the game and my XBOX 360 controller was working half-way.. i could move but couldn't use any buttons until i mapped them: then again i lost those settings after a Windows restart and had to re-map those buttons.

Big thanks to Eric (game developer) for your kind support and my best wishes for your next projects.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.4 heures en tout
Posté le : 2 mai
Simple and beautiful game. It feels a little depressing, but i love it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 13 janvier
I was in the Kickstarter of this game and I am glad that it came on Steam. The game felt like an interactive short story game. I really enjoyed the art style and the surrealness of everything. It is on the short side but I felt fulfilled from playing through it. I was a fun little game and I enjoyed it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante