Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict.
사용자 평가: 대체로 긍정적 (평가 249 개)
출시 날짜: 2014년 3월 27일

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Spate 구매

 

평가

“Metacritic - "Spate is heavily focused on what it can best deliver: story and atmosphere.”
8/10 – Eurogamer

“Metacritic - "If you loved Limbo, Dear Esther or Gone Home, you will definitely love Spate."”
8.5/10 – SpazioGames

“The variety and uniqueness of the game’s world is truly a joy to encounter.”
5/5 – Gizorama

특징 목록

  • Visuals - Artist Eric Provan, previously of Jim Henson, Walt Disney, and Sony Animation, has created an unforgettably surreal steampunk world. Layered with rain, symbolism, and atmosphere.

  • Narration - Fully narrated by award winning Voice Actor Jack Bair

  • Story - Join the detective on a missing persons case that brings him to the mysterious X Zone islands. He hopes to uncover some of the island’s mysterious, but is finding it increasingly difficult to battle his own pain; the death of his daughter and his growing alcohol problem. Will he succumb to the impending madness?

  • Secrets - Discover tons of hidden content and easter eggs

  • Alternate Endings - Which path will you chose to take?

  • Drink - Take a swig of absinthe at any point in the game. Side-effects may occur.

  • Soundtrack - Enjoy the haunting handcrafted score by award winning composer Mike Raznick

  • Controls - Fully tested with Xbox360 controller and Logitech Gamepad F31

게임에 대해

Spate is a surreal experience set in a world that seeks to draw the player into its reality. Spate is a dark, brooding, and beautifully crafted emotional journey that is seen through the eyes of a struggling addict. Created by former Disney & Jim Henson artist Eric Provan, this artistic game is a story about one man's struggle and descent into madness. Fueled by absinthe hallucinations and haunting memories, Spate delivers a deliciously eerie adventure as the main character deals with the tragic loss and grim reality of the death of his daughter.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: NVidia 7600, ATI X1600 or better. Preferably with Shader Model 3.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2.5 GHz CPU (Quad-core recommended)
    • Memory: 6 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu, Mint
    • Processor: 2.0 GHz CPU (Dual-core recommended)
    • Memory: 4 GB RAM
    • Graphics: Dedicated Video card with Shader model 3.0 support.
    • Hard Drive: 2 GB available space
유용한 고객 평가
12명 중 12명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
2.4 시간 기록
게시 일시: 2015년 5월 11일
걷고...걷고...

중간에 켜놓고 다른일을 해서 그렇지..
대략 1.5 ~ 1.7시간이면 엔딩을 볼수 있는 게임이다.

정가주고 사기에는 플탐이나 게임전체적인 부분이 아쉽기 때문에
번들로 나오면 해보길 바란다.

영어대사들이 나오긴 하지만 전체적인 대사도 많지 않고, 단어도 어렵지 않아서
언어장벽은 별로 못느낄듯하다.

배경이나 음악부분은 나쁘지 않은편이다.
다만 다른부분에서 안좋은게 있긴하다.
(예를들면 모션부분이나 3D배경때문에 시야를 가린다거나 등)

이 게임의 80%는 걷는듯하다...
스토리상 중요한것이 나오는것도 아니고
의미없이 걷는 부분이 많고, 지루하기 때문에
아마 플탐을 늘리기 위해서 일부러 걷는부분을 늘린듯하다...

퍼즐장애물류가 몇개 있긴하지만 쉬운편이라 누구나 쉽게 접근은 가능할듯하다.

게임자체는 크게 재미있지도, 재미없지도 않지만
걷는 부분에서 졸수도 있기 때문에 유의해야 한다.
이 평가가 유용한가요? 아니요 재미있음
9명 중 9명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.2 시간 기록
게시 일시: 2015년 1월 18일
As the video game medium evolves into a more comprehensive experience, mechanically defined genres have blurred, thematic material and atmosphere emerging as the most accurate descriptions of games. Spate is neither a platformer nor a two-degrees-of-freedom walking simulator; it is a psychological thriller, ripe with counterplay between its prominent mechanic and its aesthetic intentions.

The Negs --
Spate is a game that relies heavily on illusion and atmosphere. You are held in harrowing hallucinations as much as the protagonist, but this captivation spirals down the drain faster than a slick steamer in a Taco Bell toilet whenever you speak with the main NPC, a comedic relief robot that passes for funny only in abrupt contrast with the otherwise somber environment. The game's exposition switches between text box (for conversations with NPCs) and voiced narration for the protagonist's thoughts. The text boxes aren't the best writing and they have several grammatical errors (as does the store page description if you care to look for them), but the real issue is in the execution of these internal monologues. The writing for these is slightly less obtuse than store-brand cereal names. In a genre that demands vague motivations and misleading actions to unsettle the player's own thoughts, this title was rather direct in all things. Any misdirection by the narrator is almost immediately recanted and explained. Interpretation is unheard of. Also, these narrative monologues come up in one of the 6 distinct gameplay portions. These are open straightaways (wherein the long narration occurs), NPC interactions, platforming segments, sliding sections, "Angry Birds" mini-games, and "Helicopter Game" mini-games (you know, the one we all used to play on public school computers with the bright green cavern walls and terrible collision boxes where you click to fly up and release to fall down while constantly moving right). I suspect that the straightaways are designed as such that you can just listen to the narration and take in the environment without much thought as to where to jump or what pitfall to avoid. The problem is that these are too long. If you were to continue to walk right for the duration of the monologues, it would often conclude long before the next segment of gameplay. This is suboptimal design. Besides, the platforming sections are so infrequently strewn into the game with such embarrassingly shallow challenge that there would be no concern for distraction should the player encounter one during important exposition. The sliding sections are slopes that your character slips down without any control. The two mini-game types seem to be attempts at bolstering the gameplay, but they neglect that Spate's most enticing characteristic is not its gameplay. I will say, though, that the most fun parts of the game were the "helicopter" segments. My very minor complaints for this title are some collision glitches and an uneventful soundtrack that was just a smattering of sounds you might hear in any token thriller.

The Pos --
Eric Provan developed this game as a personal project and I am glad he did. Provan has worked for Disney's and Henson's animation studios, and he designed models and textures for such works as Frozen, The Amazing Spiderman, Alice in Wonderland, and Big Hero 6. His experience in 3D modelling provides Spate with its most powerful aspect: a haunting visual trek through a fantastically detailed world. The game is set in a steampunk era, and it plays well with the dark and mechanical environmental elements. The visual experience is unrivaled by most 2.5D side-scrollers; it develops a cerebral existence with themes symbolically integrated into the geography of the protagonist's world. While the story is not especially well-written, it does offer an emotional journey if the player wishes to be so engrossed. This is actually the most satisfying part of the game to me. The game very early informs you that you can take a swig of absinthe at any point during the game. The effect is shocking at first, the world twisting and distorting, backgrounds shifting into monstrosities. Having consumed the spirit, the player can move slightly faster and jump significantly higher. As is the case with absinthe, the player will encounter hallucinations on account of the drink which really embellishes the story in every good way. I will not ruin any plot elements in this review, but I will say that the entire game can be beaten without drinking absinthe, only some of the platforming sections are made stupidly simple if you are under the influence (due to the jump height advantage). I loved this intertwining of mechanic and story, since an alcohol addiction may make coping with pains significantly easier but it is never one's only option. A slighter pleasantry I should mention is the pacing of the game. It took 2 hours to play through, and I did not feel that any distinct section was drudgery, since the narration and visuals did mesmerize me quite well.

The Verd --
It may very well seem that I loathed this game, but its mistakes had much to do with the gameplay, which was not Spate's draw in the first place. Rather, thrilling atmosphere and striking animation are what this title offers most. I would have to dissuade those looking for a fun platformer from purchasing this game, but anyone who might be interested in a spectacle of mind games in service of a gloomy theme must experience Spate. For missing out on an opportunity to further immerse the player by melding more of the mechanics with the plot and for leaving the gameplay unattended, Spate garners a [7 / 10]. A dark theme terrifically employed into an uncertain world, Spate makes a great game for anyone willing to overlook its design flaws.
이 평가가 유용한가요? 아니요 재미있음
10명 중 9명(90%)이 이 평가가 유용하다고 함
3.0 시간 기록
게시 일시: 2015년 2월 25일
Personal Rating: Wasted
Classic Rating: ★★★★☆

Spate is the story of a man who lost his family and became addicted to drinking; it's a surreal trip in search for answers which probably are not going to be found.
It's a story about love, though, without any doubt.

About the technical aspects of the game, I had some problem related to low framerate but i was still able to play it; moreover i found an issue about preferences not being saved - subtitles were set to off every time i quit the game and my XBOX 360 controller was working half-way.. i could move but couldn't use any buttons until i mapped them: then again i lost those settings after a Windows restart and had to re-map those buttons.

Big thanks to Eric (game developer) for your kind support and my best wishes for your next projects.
이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.4 시간 기록
게시 일시: 2015년 5월 2일
Simple and beautiful game. It feels a little depressing, but i love it.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
1.8 시간 기록
게시 일시: 2015년 1월 13일
I was in the Kickstarter of this game and I am glad that it came on Steam. The game felt like an interactive short story game. I really enjoyed the art style and the surrealness of everything. It is on the short side but I felt fulfilled from playing through it. I was a fun little game and I enjoyed it.
이 평가가 유용한가요? 아니요 재미있음