Spate reminds me of so many things, from Limbo, to The Wicker Man, of all things. In Spate you play as a detective sent to an abandoned island to investigate the disappearance of a business man. Detective Bluth has a troubled past, as most detectives seem to have, involving his daughter disappearing, his wife leaving him, and having a drinking problem, which makes its way into the game as a surprising game mechanic.
The first thing I noticed right away just by the game's screenshots is the game's style is gorgeous. They even say in the discription that they took influence from several artists such as Jim Henson and Dr. Seus. They way I could describe the overall style of the game is, Tim Burton remaking "The Wicker Man" with elements of Dr. Seus.
The other cool mechanic of the game is the use of the main character's addiction. The game itself is a puzzle-platformer, like Limbo. And the reason the game looks so surreal is you don't know how much of the strangeness is real and how much of it is hallucinations from his addiction. And by drinking the alchohol during a puzzle it will make completing the puzzle easier. My only complaint about this that only a few puzzles actually needed to use the mechanic on. I like that it didn't force the mechanic on you, but the puzzles just seemed a little too easy, at least to me. I feel it could been a little bit harder to really make you sort of fight yourself not to use the alcohol. For the most part I just said "Okay I'll try not to use it!" and I didn't really have to try.
The story also keeps you interested. The main character slowly feeds you what happened to him in his life and why he's become like this, and what's really going on, on this myserious island.
The only other thing I have to complain about is the ending, or should I say endings. The game has two different endings. And while I liked them both, I feel like the way you get them could have been handled a lot better. I feel like what they should have done was one ending you get if you solved more puzzles without the need for the addictive substance, and the other ending you get if you rely on it too much.
It's also surprisingly short, it only took me 99 minutes to complete on my first try. But to the game's credit I'm not sure how they really could have made it any longer without it feeling like they were dragging it out.
Overall I liked Spate, it's a little flawed, but it's got a beautiful and interesting style, and a good story about overcoming loss and addiction. If you like games like Limbo, Braid, or Bastion, check this out.