A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
Обзоры пользователей: Смешанные (Обзоров: 148)
Дата выхода: 28 янв, 2014

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Игра с ранним доступом

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Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

The Early Access version has:
* Dynamic, procedurally generated worlds.
* Water and lava simulation.
* Swarms of creatures.
* Initial global gameplay (web of worlds).

As the development goes on, the following features will be added:
* Web of worlds to explore and change, with global goals and consequences.
* More spells, creatures, special worlds, places and events.
* PvP multi-player mode.
* Sandbox mode (possible with cheats for now).
* Controller support.
* Linux and Mac ports.”
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Рекомендовано кураторами

"Ambitious project to create modern game that is a strong homage to the Bullfrong classic Magic Carpet. Already the project is shaping up to deliver."

Недавние обновления Просмотреть все (13)

20 июня

Update 0.27

This update adds mod-able game modes, and a sandbox mode. No Steam workshop support for mods yet, and I postponed survival mode for now.

Changelog:

  • Added mod-able game modes.
  • Added sandbox mode.
  • Added anti-aliasing blur setting.
  • Added option for shadow Temporal AA, independent from main AA setting.
  • Added option to enable developer tools (special hotkeys etc.), which is off by default.

Комментариев: 5 Подробнее

7 марта

Update 0.26: new shadows

This is mostly a technical update, no gameplay changes. The major feature is new shadows.

I did some cache-related optimizations for the water/lava simulation, so let me know if it helped or not if the game was slow for you before.

Note that you can support me on Patreon now, which have some behind-the-scenes and work-in-progress posts for supporters. And my thanks to those who already did, it helps a lot!

Change log:

  • New shadows.
  • New anti-aliasing method (TAA).
  • Tree foliage now uses a much less detailed model in the distance, for performance.
  • Tried to improve water simulation performance on some CPUs.
  • Added rim lighting and adjusted land textures.
  • Disabled stylistic post-processing effect by default, you can toggle it with F5.
  • Various rendering optimizations.
  • Sound volume instead of master volume in settings.

Комментариев: 5 Подробнее
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Рецензии

“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun

Об этой игре

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

Системные требования

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4, Athlon 64
    • Memory: 1 GB RAM
    • Graphics: NVidia 6600, ATI X1300
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows Vista or newer
    • Processor: 2 cores or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class card or better
Полезные обзоры покупателей
11 из 16 пользователей (69%) посчитали этот обзор полезным
1.2 ч. в игре
Опубликовано: 3 апреля
Обзор продукта в раннем доступе
In 1994, Bullfrog entertainment released Magic Carpet, a game where you flew about on, you guessed it, a magic carpet. The game became a cult classic, but besides the sequel Magic Carpet 2, no similar games were made. 20 years later, developer Ranmantaru games attempts to fill that void with a spiritual successor called Arcane Worlds.

As of now, only the framework of Arcane Worlds is done. Its only game mode throws you into a world with a small tutorial, where the basics of collecting mana and creating spells are explained. You then discover a portal, by which you can travel to other randomly generated planets. During these visits you collect treasures that serve as ingredients for creating new spells, that range from a simple lightning bolt to the ability to create an erupting volcano.

Having never played the original Magic Carpet, I had no real reference point, which means that I can’t compare it to the Bullfrog classic. What I can tell you however, is that the controls feel tight and responsive. Flying around is a breeze and more importantly, fun. Playing around with the various spells, slaying monsters and terraforming as you please, is also very entertaining. But after an hour or so you stumble upon the real problem of Arcane Worlds: that this entertainment doesn’t last forever.

After exploring a couple of planets, you’ve seen everything that Arcane Worlds currently offers. Shooting fireballs at flocks of birds becomes stale surprisingly quickly, and the terraforming is too rough around the edges to be fully enjoyed. The fact that the developer has put the development of the game on hold in favour of other projects, doesn’t help its case.

But then again, I’m not the target audience of Arcane Worlds. This project isn’t meant for people who weren’t even born when the original came out: it’s a love letter of one devoted fan, aimed at other, similarly dedicated fans of Magic Carpet. As of right now, I can only recommend Arcane Worlds to gamers who want to support the development of a HD version of Magic Carpet. Otherwise, I’d recommend waiting until full release.

You can find the video on my channel: https://www.youtube.com/watch?v=NDIjyIMaly4
Был ли этот обзор полезен? Да Нет Забавный
6 из 7 пользователей (86%) посчитали этот обзор полезным
11.0 ч. в игре
Опубликовано: 29 апреля
Обзор продукта в раннем доступе
Lately, I've been playing this game in 1 hour increments. I really love it, I love the atmosphere, the way it plays. It's strangely common and serene with it's world and ambient music-- until enemies attack of course. I sincerely wish someone with more money than me can help the developer out and donate because I really would like to see this game finished! I never plated Magic Carpet so it's very fresh to me. Very different. Love it!
Был ли этот обзор полезен? Да Нет Забавный
6 из 9 пользователей (67%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 6 апреля
Обзор продукта в раннем доступе
While Arcane Worlds makes for a decent proof of concept, it makes for a bad investment considering the infrequent updates. The last update was in March, which is semi-recent, but there were many months lapse between the previous update.

Arcane Worlds is a spiratul successor to Magic Carpet - it has the base mechanics of flight, mana gathering, castle building combat, and portal usage, but not too much else. After I finished the tutorial of the first world, I moved on to the second world which had enemies that I couldn't kill quick enough due ot a lack of mana with my fireball. I had to wait for the mana to recharge so I could finally build a castle to then collect dropped mana from birds I could kill. Of course, attacking the birds made a HUGE swarm of birds attack me, follow me across the entire map and kill me at least twice. They aren't hard to kill, but you have a slow-ish fireball that can be fired about 2 shots per second and takes up mana. You can't just pick up mana, but must have your....bear friends pick up mana by casting a claim mana spell on drops. Basically, I'd kill a dozen birds, try to survive and clumsily restore mana, then turn around and repeat at least 5 times. I didn't feel any satisfaction from the combat (since the monsters still wouldn't die after plenty of hits which are tough to land) and the map didn't appear to have any pick ups to advance. The game felt clearly unfinished and I lost all interest.

After reading reviews, updates, and comments, I get the impression that the developer sees this project as a "side hustle" - another way to earn some cash. This doesn't appear to be some primary project that is worked on a regular basis, and instead a way to get money and MAYBE be encouraged to actually work on the game regularly. What is worse is that the dev has started another game in early access for purchase while this game is NO WHERE NEAR FINISHED AS EXCLAIMED FROM THE DEV HIMSELF WHEN YOU START A NEW GAME. The icing on the cake is the Patreon page to support the development of their games.

Also, let me give you this excerpt when somebody sakd when the game will be finished:

That depends on how much time I have to work on it. Which isn't much for now since I have a part-time job to pay my bills.

Basically, a major problem with Early Access is that some devs don't see this as a way to make a solid product, but hope people will support them financially. Valve needs ot find a way to remove that mindset of early access devs.
Был ли этот обзор полезен? Да Нет Забавный
3 из 4 пользователей (75%) посчитали этот обзор полезным
1.8 ч. в игре
Опубликовано: 21 марта
Обзор продукта в раннем доступе
Fantastic work so far. The teddy bear things are odd wish there was an option for something more........arcany? Maybe a Draco or imp?

Anyways, nice game runs beautifully and looks great. Hope you have time to work on it in the future. Magic Carpet was one of my all time favorite games hands down.
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1 из 2 пользователей (50%) посчитали этот обзор полезным
14.0 ч. в игре
Опубликовано: 15 марта
Обзор продукта в раннем доступе
A cautious thumbs up for this game, its fluid and has nice graphics and a lot of potential and isn`t TOO difficult to play. I like the whole feel of the game and it`s atmosphere. If I have any criticism its just the similarity of all the worlds which does tend to make it seem as if you`re just playing the same one over and over again.
Был ли этот обзор полезен? Да Нет Забавный