Hexcells is an ambient logic puzzle game for PC, Mac and Linux.
用户评测: 特别好评 (498 篇评测)
发行日期: 2014年2月19日
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购买 Hexcells

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购买 Hexcells Bundle

包含 2 件物品: Hexcells, Hexcells Plus

购买 Hexcells Complete Pack

包含 3 件物品: Hexcells, Hexcells Plus, Hexcells Infinite

 

评测

“It quickly reaches those magnificent moments where you’re working out new rules on the fly, realising that if you apply previously acquired understandings you can make logical leaps and eliminate or highlight in a brand new way. Those are special moments that only very few puzzle games manage.”
Rock Paper Shotgun

关于这款游戏

Hexcells is an ambient logic puzzle game for PC, Mac and Linux.

系统需求

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: Shader Model 2.0+
    • Hard Drive: 60 MB available space
    Minimum:
    • OS: OSX 10.5 or later
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: Shader Model 2.0+
    • Hard Drive: 60 MB available space
    Minimum:
    • OS: Ubuntu 10.04 or later
    • Processor: 2.0Ghz+
    • Memory: 2 GB RAM
    • Graphics: Shader Model 2.0+
    • Hard Drive: 60 MB available space
有价值的用户评测
3 人中有 3 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
强化版的扫雷,对,就是那个Win自带的神作扫雷……核心机制一模一样,黄格是未探索,黑格是安全,蓝格是雷,在黑格中会标示相邻格子中雷的数量,当然为了和经典扫雷做出区分,在系统上有着不少变化

看截图就知道这个是六角格版的扫雷,这一变化除了让画面更加美观以外,还给人带来了不少新鲜感,其实在系统上这种变化本身反而降低了了扫雷的难度,因为每一格只有六个邻格,而不是传统的八个,为了弥补难度上的缺失作者加了更多因素进去,同时也让这款游戏更加独特

过几关后会加入部分单列的总雷数标示,数字所标示的单列总雷数已知(因为是六角格所以“列”是可以有三个方向的),可以纳入作为计算要素,注意通常这不作为附加信息而是必要信息,没这些提示根本无法推理出雷的位置;
再过几关会加入标示-X-和{X}(X为周围雷数)的黑格,前者表示邻格的雷并不全部相连,后者表示邻格的雷全部相连,同样作为判断雷位置的必要信息;
再过几关会加入-X-和{X}状的单列总雷数标示,同样前者表该列的雷并不全部相连,后者表示该列的雷全部相连,同样作为必要信息

添加这些要素以后算法就变得相对复杂,作者为了确保额外信息都是“必要的”,放弃了随机生成关卡,而是全使用内置关卡,所以会出现各种奇怪的不规则的图形(不像传统扫雷,永远都是一个矩形),这样做一方面让游戏更加美观和独特,另一方面也保证了玩家不需要猜单靠推理就能过关(不知道下一步怎么走一定是玩家自己疏漏了某些信息)。不过内置关卡也意味着大家可以靠连续猜来过关,大不了猜错重开关卡(为了全成就,每关最多只允许错误一次),每次雷的位置都是固定的,而且没有随机关卡也意味着游戏寿命有限,一共就36关,打完以后我不知道还有什么理由再继续玩这个游戏,也许Hexcells对不怎么玩扫雷的人来说是个不小的挑战,但像我这样过去经常刷Win版扫雷记录的熟手,2小时就能收完成就过关了

----------------醒目的分割线----------------
如果你和我一样善于扫雷,那么你需要去玩Hexcells Plus!
这是另一个游戏,作者竟然拆成两部来卖,不过我还是一起评测了好了

Hexcells Plus的难度骤升,在基础版上引入了?黑格,点开以后等于没提供任何信息,让作者可以更大程度上控制关卡,经常某关如果不用猜的话只有通过固定顺序的信息整合推理才能顺利过关,加上一关比一关大,光信息控制这点就够大家受的了;
?黑格之外,Plus同时引入了标有数字的蓝格,数字表示周围两圈(共18格)内的总雷数,计算素材又增加了(某关甚至全部黑格都是?,需要靠蓝格里的数字配合单列雷数标示来过关)

一般过Plus会需要8-10小时,而且某些关卡会难到逼我用猜来判断雷的位置(也许大家仔细整合线索慢慢进行推理可以全程无猜),这才是强化版扫雷游戏应有的难度啊,耗时也对得起它的价格,欢迎各位前去挑战

补充:Hexcells原版和Plus都用左键标雷,右键踩地,和Win版扫雷是相反的,开始害我老按错……另外注意标错雷也算一次失误,不过和经典扫雷不同允许多次失误,不要成就的话多猜几次总是能过去
发布于:5月4日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
6.6 小时(记录在案的)
【加强版的扫雷,不一样的趣味】
游戏玩法类似于称霸XP系统电脑多年的大型惊悚悬疑益智游戏,扫雷。相比来讲,虽然更为简单(每一格相邻只有6格,而非扫雷的8格),但游戏性更强,作者加入了不少新元素,提供不同的玩法,但是关卡数略少,颇为遗憾。画面非常漂亮,简约大气的风格时下正流行。背景音乐还不错,只是听久了略疲劳。想要获得全成就需要0错误,智商堪忧的我表示,总容易点错左右键啊.....
发布于:9月2日
这篇评测是否有价值?
20 人中有 20 人(100%)觉得这篇评测有价值
1.6 小时(记录在案的)
Hexcells uses similar logical reasoning skills to Minesweeper, but without the timed aspect. Great puzzle game but way too short.
发布于:9月1日
这篇评测是否有价值?
17 人中有 16 人(94%)觉得这篇评测有价值
3.4 小时(记录在案的)
Hexcells is the illegitimate love child of Minesweeper and Picross. Using a series of number clues, you must logically remove and mark hexagons in order to fill out the pattern hidden underneath. If you've played either of the two before mentioned games this will be entirely intuitive, with numbers within a hexagon corresponding to the number of blue tiles (ie. mines) surrounding said hexagon, and the numbers on top of a column signally the number of blue tiles within it (with a few special signals providing additional info).

What Hexcells adds over vanilla Minesweeper is the more puzzle oriented design of its levels, each being individually designed to test your skills of deduction with cleverly disguised patterns that are often far more obvious than they first appear. Solving them is abundantly satisfying, and makes it rather hard to go back to the randomly generated boards of its spiritual predecessor.

But this is also the cause of my biggest complaint, that being the times when logic is thrown out the window and you are all but forced to guess in order to move forward. This is frustrating because you're allowed but one mistake before forfeiting your perfect rating, essentially requiring you to memorize patterns and replay levels or cheat and use screenshots of the completed puzzle to go back and perfect the stage. It's odd that a game essentially designed to entirely do away with the use of luck to solve puzzles falls into such a disappointing pitfall, but I can only assume it was an oversight by the developer as for the majority of the game it's entirely possible to intelligently complete stages, which I suppose is why these moments of guesswork stand out so strongly.

Although it just barley misses the mark, the overwhelming opinion I took away from Hexcells is that of a strong new logic puzzle that has the potential to perfect itself in future iterations, and may one day sit beside the likes of Picross and Sudoku. If you have any appreciation for the games I've compared it to, I wouldn't hesitate to check Hexcells out. It's budget priced so you've got very little to lose, and may find yourself similarly enamored by what at first seemed but a cheap knockoff.
发布于:8月28日
这篇评测是否有价值?
14 人中有 14 人(100%)觉得这篇评测有价值
6.1 小时(记录在案的)
Really enjoyable casual puzzle game; challenging without being frustrating, although seasoned puzzle enthusiasts might consider it to be a bit too easy. Common complaint is that it is short, but for the price I still see this as a good value title. There are around 30 logic puzzles, still offering several hours of challenges to exercise your mind. Concept is most like the classic Minesweeper that was included with Windows OS back in the day. You need to use logic to determine if there is a 'number' or 'vacant' hex in the adjacent cell from the already revealed hexes.

The simple designs, grows in complexity as you progress through larger levels with new rules being added & for the purists there is also the challenge of completing each puzzle without any mistakes. Graphics are bright yet clean & basic, but suitable to the game. Sounds are relaxing & controls are easy (just left & right mouse buttons).

Other than the exceptional LYNE, this is one of the best puzzlers I have played in recent years & look forward to trying out the sequels (which I am told are a much harder challenge too!).
发布于:9月11日
这篇评测是否有价值?
18 人中有 18 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
这么个小游戏我居然玩了六个多小时。。。
好吧,当初玩扫雷我就玩了个通宵,这块加强版的扫雷对我来说自然也是非常有魅力的。而且逻辑比扫雷要严谨一些,基本上没有那种无从推理完全要靠蒙运气的状况(游戏过程中我只发现了一个)。可惜的是这个游戏没有卡牌掉落,而且每一关是固定的,不会变化,通关一次以后就没有什么可玩性了。

这个游戏只有6个成就,其中5个可以随着游戏的过程解锁,最后一个要求每一小关都完美达成(也就是不犯错),好在每一个小关都可以从菜单直接选,全成就非常容易。不过完成成就以后不会马上显示,要重启一下游戏才会激活,而且必须是全屏模式才行。

补充一句,这是唯一一个我全成就以后还不舍得删,时不时还会玩两把的游戏
发布于:3月12日
这篇评测是否有价值?