At the Time of WritingGame:
<2 hoursPersonal Enjoyment Rating:
☺☺☺☻☻(out of 5)General
Although on the whole, I really enjoyed this game, there really isn't enough of it, and certainly not for $3 when it only amused me for a little under 2 hours. I am a logic puzzle fan, and I found the puzzles to be too few and too simple. They were only just barely starting to get interesting when the game ended.
At the time of writing this review, the steam achievements are somewhat broken. Closing the game and opening it again will trigger the achievements. However this meant that during my one game session, I was lulled into a false sense of security that I was only in world 1 because no achievement for unlocking world 2 had popped up. This made the end of the game very abrupt because I thought there were going to be another 5 worlds yet!
Now, I know that there is an expansion to this called Hexcells Plus
. Despite how much I enjoy the concept, I feel that charging another $3 for those extra puzzles is a bit rich. I didn't enjoy the first game enough to warrant purchasing the next pack when I can buy an entire book of Japanese logic puzzles for about the same (which takes a lot longer to complete, are harder, and don't require a computer to do).
In all fairness, if you wanted to give this a shot, it was very very enjoyable whilst it lasted. Although the tutorial levels seemed to take up half of the entire game, they were paced almost perfectly. So whilst I might ultimately (and regretfully) be giving this a thumbs down, my reason for doing so is not due to the concept or the quality of the game, but rather the lack of quantity and difficulty considering the pricing. Perhaps this would be an excellent game for someone who is new to logic puzzles, or for amusing a brainy child.Gameplay
The concept of the game is very interesting and has great potential. I feel it is best described as a cross between Minesweeper and Hanjie*. Whilst there are cells that you can think of as being "mines" making a mistake doesn't mean you instantly lose the level, it just counts as a mistake. In addition, depending on how the numbers are presented, some "mines" are consecutive, and others must not be consecutive.Controls
A simple mouse game, left click and right click are used. I found the designations counter-intuitive and made many silly mistakes because I clicked the wrong button. After finishing the game, and reopening it I discovered that you can rebind the two actions (mark a cell & uncover a cell) in the configuration screen that pops up before the game itself opens. However, this was really too late and it makes no sense why such a basic option is not accessible inside of the game in a prominent location (even if it were as simple as switching what the mouse buttons do).Storyline
No storyline, doesn't need one.Sound
Relaxing gentle zen echoie noises. Also, when you click a cell you get nice tinkling chime-like noises. I don't know why that makes it more satisfying to click on cells, but it does!Graphics
Very crisp, clean, and clear. The numbers are reasonably large. Some puzzles form an interesting overall image or pattern, but that really isn't a necessity in my opinion. I'd rather have some hard puzzles. But overall, the puzzles come across as well designed.Pros+
crisp clean graphics whose job is to be functional+
simple controls to grasp+
more interesting concept than random old MinesweeperCons-
expensive for what it is-
not enough puzzles-
puzzles are too simple/easy-
switching the mouse button actions is hidden outside the game
*Hanjie is a Japanese logic puzzle. According to some random site off google (Goobix)
Hanjie is also known by the following names: "[Nonograms], Paint by numbers, Crucipixel, Edel, FigurePic, Grafilogika, Griddlers, Hanjie, Illust-Logic, Japanese Crosswords, Japanese Puzzles, Kare Karala!, Logic Art, Logic Square, Logicolor, Logik-Puzzles, Logimage, Oekaki-Mate, Paint Logic, Pic-a-Pix, Picross, Pixel Puzzles, Shchor Uftor and Tsunami."