Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit. Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons.
用户评测: 极度好评 (4,040 篇评测)
发行日期: 2014年3月3日

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由鉴赏家推荐

"A low budget yet hyper-stylised kung-fu action game which provides excellent player feedback and super satisfying fighting, using very few buttons"
这里阅读完整评测。

评测

“One Finger Death Punch is an enormously generous and exhilarating combat game - one whose capacity for expression and mastery is far broader than its simplistic appearance suggests.”
9/10 – Eurogamer

“One Finger Death Punch is a game that one must definitely play in order to understand and judge it. This is all about the feel, and there’s so much of it as you play it more and more.”
9/10 – Cheat Masters

“The game is an instant classic. There’s not a mark to be said against it. It excels in every possible way, challenging the best of us while still remaining pick-up-and-play enough that literally anyone could start in on it, and subsequently get hopelessly addicted.”
5/5 – the XBLIG

关于这款游戏

Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit.

Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.

One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.

Every Press Matters! DO NOT BUTTON MASH!

One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.

系统需求

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz+ Dual Core Processor or higher
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: This game requires Microsoft XNA Framework Redistributable 4.0 and Microsoft NET Framework 4.0. If you need, you can download from http://www.microsoft.com/en-us/download/details.aspx?id=20914 and http://www.microsoft.com/en-us/download/details.aspx?id=17851
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz+ Dual Core Processor or higher
    • Memory: 2 GB RAM
    • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller officially supported
有价值的用户评测
9 人中有 9 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
这游戏实在是太赞了!

爽快的打击感!简单的操作!

作为老外做的游戏 很好的模仿了功夫片里面的以一敌百以及场景破坏!

闲暇之余刷刷刷实在是不能更赞!

进了包 所以不要让它+1了!

来玩一下吧!
发布于:4月19日
这篇评测是否有价值?
6 人中有 6 人(100%)觉得这篇评测有价值
8.7 小时(记录在案的)
核心机制极端简单的一款小游戏,玩家只会用到两个按键:主角站中间,敌人从两边不断刷出来,当敌人从左边进入攻击范围时按左键,从右边进入攻击范围时按右键(可以用方向键替代鼠标左右键)

为了不沦落为单纯的节奏游戏,作者融入了“功夫”这一主题围绕核心机制进行扩展:主角攻击敌人时会产生一段位移改变敌人的相对位置(只能通过这种手段进行移动),可以捡取敌人掉在附近的武器来增加攻击范围,而敌人则分一刀杀的杂鱼和需要组合键杀死的精英/小Boss,击杀敌人后会进入一小段子弹时间来增加酷炫程度并方便进行连击,并且有一系列杀敌N个后自动激活的技能(通常是Buff或者清屏技,N=1就是被动),攻击Miss会产生一段时间僵直,而被敌人近身则会挨打掉HP

对于“功夫”主题的深化主要还是体现在演出效果上,游戏中的拳法就有五种:螳螂拳、鹰爪拳、鹤拳、醉拳、少林虎拳(不过仅仅是演出上的区别,为了显示作者的爱,对游戏本身毫无影响),加上各种兵器,偶尔还能触发一些浮夸的终结技,能打出非常华丽的组合招式,配合人物造型颇有当年“小小系列”的风格(暴露年龄)。游戏在场景上也是尽量还原上个世纪的功夫动作电影,甚至加入了专门的“双节棍关”和“光剑关”专门向经典电影致敬——除了普通的被围殴关卡以外,还有诸如防御飞刀关卡、飞刀关卡、Boss关卡、限时关卡、生存模式等等,不过其实玩法上不会有太大变化,毕竟只能用两个按键……

游戏的粘性主要是原因简单的操作、爽快的战斗和飞快的游戏节奏,作为一款休闲向的游戏让人感到非常愉悦,以至于一连几小时坐在电脑前不断敲打两个按键,而游戏的难度曲线上升也很缓慢,在大地图中选关,从一开的轻松休闲一步步往鬼畜过度——也许是作者对自己游戏的粘性太有自信了,地图非常的大,走个一周目下来(不清全地图)就接近十小时,而且设计了三个难度递升的游戏周目外加三种无限生存模式,如果不手残卡关的话烧个几十小时在里面完全不是问题——当然大前提是你对这种极端简单的游戏机制不产生厌倦,游戏的重复度还是很高的,玩几小时很爽,几十小时就不一定了,后期无非是需要更快的反应、更高的熟练度和更少的失误,如果不想成为触手的话大概没几个人会坚持三周目吧……

反正游戏本身不贵,作为休闲游戏爽快度和粘性都很高,动作设计诚意满满,至少可以让人欢乐地玩好几个小时,非常值得推荐
发布于:7月25日
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
2.7 小时(记录在案的)
强烈推荐
比那些所谓的3A大作好玩太多了
每天上来玩半个小时轻松愉快
成就150多想刷全成就估计很难很难...
发布于:9月20日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
2.8 小时(记录在案的)
很好玩~~~这游戏比The Binding of Isaac好玩多了!想玩的朋友赶快去买Indie Gala Weekly Monday Bundle 16慈善包....这游戏很值得买
发布于:7月14日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
简直赞!
根本停不下来!
非常棒的小游戏!
发布于:4月14日
这篇评测是否有价值?
20 人中有 20 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
朋友送的,在此谢谢这位朋友了
不知道为什么。。我第一次玩小游戏玩的那么起劲。根本停不下来
游戏操作极为简单,就是点鼠标。但不知道这游戏有什么魔力让我一关一关接着玩。
扁人虐人的快感真的非常棒
休闲游戏,没事玩玩会感觉挺开心
价格便宜。入了不会后悔
发布于:3月23日
这篇评测是否有价值?