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Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
Fecha de lanzamiento: 15 Ago 2013
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Actualizaciones recientes Ver todos (17)

Karaski DevBlog #10: Plot, Level Design, and Unity Standalone

29 abril 2014



Big progress on the next indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!

Click Here to read more and see new screenshots!

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Karaski DevBlog #9: Game Story, Plot Items, and Quest System

31 marzo 2014



I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new..

Click Here to read more and see new screenshots!

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Análisis

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

Acerca del juego

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

Requisitos del sistema

    Minimum:
    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Hard Drive: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
296 productos en la cuenta
88 análisis
2.0 h registradas
Tras perder un rato de mi vida jugando a "Postmortem: One Must Die (Extended Cut)" me han quedado claras las sospechas. Es más malo que pegarle a un padre, pero antes os cuento un poco: el juego va de que en Galicia (no nuestra Galicia, otra) hay revueltas entre conservadores y progresistas, como la ciudad está hecha un caos, un filántropo organiza una gala en su casa para ayudar a las víctimas de las revueltas. El juego va de ir hablando con unos y otros y darte una vuelta por la casa para leer algunos papeles tirados por ahí. Según hablas, refuerzas la posición de los invitados y el anfitrión dependiendo de la deriva que tomen las conversaciones. Al final, tienes que matar a uno y entonces aparece si las revueltas han continuado o no, y un resumen de lo que ha pasado en Galicia, dependiendo de las elecciones que hayas tomado durante el soporífero juego. Mi resultado: todo sigue igual en Galicia. Es decir, es como ver un partido de fútbol con ganas de que te divierta y acabar en empate a cero y sin ninguna ocasión de gol. En sí, la idea es buena, pero mal ejecutada, como las películas de Álex de la Iglesia.
La música es el "Canon in D" de Pachelbel y alguna más, en bucle infinito, así que tómate una aspirina porque la cabeza te va a doler. Bueno, y ya que estás, cafeína en vena, que te dará sueño. Por suerte, el juego es corto y la tortura no se alargó hasta niveles letales, pero a punto estuvo.
La vista es isométrica con un nivel gráfico de los 90, pero bueno, si el juego fuera de otra manera podrían haber servido en plan algo vintage.
El caso es que es una m-i-e-r-d-a.

Eres muy duro, tratándose del primer juego de ese desarrollador. Yo no compro vidas personales de desarrolladores ni regalo cumplidos. Yo critico juegos diciendo chorradas. ¡Algo muy digno!
¿Qué es eso de "Extended Cut"? Ni zorra. Lo de "Extended" seguro que no va por la duración del juego.
¿Tan corto y tan pesado a la vez? En los culebrones sudamericanos hay ritmos narrativos más rápido que en el juego. Si vas a jugar, dile a alguien que te despierte, ponte la alarma del móvil o deja que las ganas de mear hagan su función.
Eres un exagerado. Hay casos documentados de coma jugando a este juego.
Publicado: 21 julio 2014
¿Te ha sido útil este análisis? No
A 9 de 13 personas (69%) les ha sido útil este análisis
882 productos en la cuenta
140 análisis
1.7 h registradas
October 18th, 1897
The country is in turmoil; citizens confused and concerned about its future, rioting, terrorizing, and uncertain of who is really on their side. Amid the chaos, a charity event is being held gathering a group of people from all walks of life and world views. One of them is going to die, and you are going to decide who.

Postmortem places you in the role of death, harbinger of destruction and reaper of souls, with the soul task of attending a gala and choosing who's time has come. You aren't told why you have to kill someone or what reason they may have for deserving to die, but there isn't time for you to inquire as the decision is ultimately on your head regardless.

In a medium that so often features exorbitant amounts of murdering, rarely with even a slight hint as to its moral or physical impact, it's unusual and maybe even a little unnerving to have such an emphasis placed on taking a single life. Part of that is the characters you meet aren't the usual diabolical warlord or incarnation of evil we are so often put up against; they're just people, flawed but likable individuals who you get to know rather personally over the course of your brief exchanges. It's fair to say that Postmortem isn't much of a game, it's a character study aimed to bring your biases and personal feelings to the surface, which ultimately is what will hold the most influence on your inevitable choice.

Feminism, radical industrialism, conflicts of interest between the rich and the poor, and complex political struggles all come into play as you mingle with guests and try to get at their aspirations and motives as well as putting your (occasionally unwanted) word in. All of these play a role in the outcome, which often goes quite unaccording to plan with threads intertwining and actions having unforeseen consequences. It's a fascinating tangle of subplots that works with subject matter not traditionally seen in games, that aside from the sometimes bizarrely candid way it's presented, is handled smartly and intelligently to form a plot that despite typically having no interest in politics I was completely absorbed in.

If there is anything I have to fault Postmortem for, it's that for what you are paying you aren't getting much more than you can find for free on the developers website. While the art is improved and some content added, this is still a 1-2 hour game with only marginal replay value if you want to quickly run through the alternate endings, that feels a tad costly all things considered.

If you can forgive the price, Postmorten is an engrossing and quite original reversal of the classic murder mystery. The writing subverts many of the usual drab political terminology, leaving an easily ingested script that's all the same requires a good bit of thought do to its heavy nature and implications on your actions. If your adverse to reading I'll advise you to turn the other way, but those intrigued by the concept would do well to check it out as what you'll find is a developed and intriguing tale that offers some food for thought as you have tea and biscuits with your lovely secretary.
Publicado: 18 marzo 2014
¿Te ha sido útil este análisis? No
A 5 de 7 personas (71%) les ha sido útil este análisis
359 productos en la cuenta
25 análisis
2.2 h registradas
The game is an interesting idea. It almost feels like less of a game more of a potential project or study that could survey political leanings. Not a bad idea if something like this could be used instead of the boring surveys they like to give over the phone. However, as a game to be played for mere enjoyment, this just isn't very fun and doesn't feel very complete. The choices seem limited and the character's shallow. This would have been fun if I was playing it in a proper setting, like a poly-sci class or something, but at home amongst the plethora of engaging or dare I say FUN games I could be playing, snooze fest.
Publicado: 31 mayo 2014
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A 2 de 2 personas (100%) les ha sido útil este análisis
323 productos en la cuenta
12 análisis
1.2 h registradas
Game thrusts you unceremonially into a dinner party and tells you to kill one of the six guests you can speak to. You can read a few newspaper clippings strewn about and go into very superficial conversations with the guests, mainly concerened with a conservative/liberal conflict in their imaginary country. Conversations are often ended abruptly and guests would stop speaking to you afterwards, leaving you with very little to go on. Once you've made a choice, an epilogue is shown, presenting the results of your choice and any influences you may have had on the guests due to dialogue options.

Overall, it feels incomplete and the story and characters are uninteresting and the resolution is very anticlimactic. Seeing one resolution is enough as it gives you a fair idea of what would've happened if you had done things differently. Game is short, took me a bit over an hour and I did go into all dialogue options and actions available.

For a game that handles choices and their consequences better, check The Novelist.
Publicado: 28 febrero 2014
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
581 productos en la cuenta
5 análisis
1.0 h registradas
Extended?

This game is one level that lasts 30 minutes at most *if* you poke at *everything*. I like the concept and quality of content, but most demo's and tutorials are longer than this. I picked this up in a bundle, but I would have been furious had a paid full retail for 30 minute game.
Publicado: 23 marzo 2014
¿Te ha sido útil este análisis? No