Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!Freeform exploration with Rich dialogueWhat might you learn searching the fundraising Gala and talking to patrons?
Análisis de usuarios:
Global:
Variados (147 análisis) - El 42% de los 147 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 15 ago. 2013

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Comprar Postmortem: one must die (Extended Cut)

 

Críticas

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

Acerca de este juego

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

Requisitos del sistema

    Mínimo:
    • SO: Windows XP
    • Procesador: 1GHz CPU
    • Memoria: 512 MB de RAM
    • Gráficos: 3D graphics card supporting OpenGL
    • Almacenamiento: 40 MB de espacio disponible
    • Notas adicionales: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Análisis de usuarios
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Global:
Variados (147 análisis)
Publicados recientemente
Andy
( 1.4 h registradas )
Publicado el 8 de julio
Lo que pudiera haber sido un buen juego, pero queda sólo en una buena (y corta) experiencia. Aún digna de ser jugada, de ahí mi voto positivo, pero que no te satisfará si has pagado demasiado por él.

El juego parte de una premisa distinta a la de muchos otros: la de permitir al jugador que cualquiera de sus conversaciones y decisiones tengan un claro efecto sobre lo que ocurre en la historia. ¡Cada personaje se ve influído por tus conversaciones con él! Además, todos los personajes están bien construídos y sus diálogos son ricos y muy bien estructurados.

¿El problema? Que es tremendamente corto. Incluso si tratas de explorar cada vía de diálogo y llegar al fondo de la historia de cada uno de los personajes, el máximo que te va a durar este juego son dos horas. Lo que pudiera haber sido un juego basado en varios escenarios como el que se juega, se queda en un solo escenario. Demasiado poco. Te deja con la miel en los labios, pensando "¡sólo si hubiera añadido algunos escenarios más...!"

Pero parece que eso es todo, que no hay más. Lo dicho, una buena experiencia, pero que se queda demasiado corta para llamarla un buen juego. Si te pasa como a mí y consigues este juego en algún bundle o por un precio irrisorio (uno o dos euros, no más), te quedarás satisfecho por la experiencia pero triste por lo que pudo haber sido sólo con haber puesto más escenarios. Si has pagado más por este juego... probablemente te sentirás defraudado.
¿Es útil? No Divertido
FallenSeraph75
( 0.3 h registradas )
Publicado el 22 de mayo
Duration of this game is not worth the cash. If this game was less than $.79, I may advise getting it; however, at this current form, don't get it.
¿Es útil? No Divertido
Ketonal
( 2.3 h registradas )
Publicado el 2 de abril
You are the Grim Reaper himself/herself.
You have one task - visit charity Gala and take one life. You can just kill random person and finish game in less than 5 minutes. Or you can spend 1h to have conversation with everybody and explore all rooms but game area is really small.
Dialogues are well made and you can have huge impact on decisions made by each person.
What a coincidence - every single character you will met in that house will have huge impact on future history of whole fictional nation. So whatever you do - it will have impact on following events.

Idea is great. Unfortunatelly i can't say the same about game quality. It's not about graphics or music (which is great btw). This kind of game should have possess great replay value - you can choose different dialogue options and kill different character after all. Not in thas case. First playthrough took me 1 hour. Second one took me 10 minutes. And after 2 endings i knew all the patterns. I don't think this game can suprise me anymore.

Can I recomment it - yes. Not in a full price of course as game content is really small. But in discount or as a part of a bundle - why not?
¿Es útil? No Divertido
[ Ø ]
( 2.7 h registradas )
Publicado el 17 de marzo
The developer's political leanings tend to show in the dialogue and exposition. There are a few characters that event after multiple play-throughs seemed rather unimportant enough to justify killing.
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BanditPig
( 0.2 h registradas )
Publicado el 25 de febrero
IFound this in my library one day from an old bundle it came in.

I installed the game.

I completed the game in ~5 mins.

I uninstalled the game and never want to see it again.
It had good potential, but if its worthyness of buying was a number, it would be the equivalent to Shanades life expectancy.
¿Es útil? No Divertido
Alex
( 0.7 h registradas )
Publicado el 25 de febrero
Es un juego muy sencillo y corto pero entretenido. Yo lo compré en un Bundle así que valió la pena
¿Es útil? No Divertido
PotHuman
( 0.1 h registradas )
Publicado el 17 de febrero
This is load of f***ing sh*t.
¿Es útil? No Divertido
FranzMan
( 1.9 h registradas )
Publicado el 10 de febrero
Liked the story, but not the unrewarding ending.
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NoonyCurt
( 0.9 h registradas )
Publicado el 26 de enero
I don't know why so many people complain about this game. It's an ok...

...

What do you mean, the game is over? That was just the tutorial level, right?

...

RIGHT?!
¿Es útil? No Divertido
Orangey
( 1.1 h registradas )
Publicado el 15 de enero
Really short, more endless reading than natural dialogue. Good concept, would be better if more than one day was used.
¿Es útil? No Divertido
Análisis más útiles  Global
A 18 de 25 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
2.0 h registradas
Publicado el 21 de julio de 2014
Tras perder un rato de mi vida jugando a "Postmortem: One Must Die (Extended Cut)" me han quedado claras las sospechas. Es más malo que pegarle a un padre, pero antes os cuento un poco: el juego va de que en Galicia (no nuestra Galicia, otra) hay revueltas entre conservadores y progresistas, como la ciudad está hecha un caos, un filántropo organiza una gala en su casa para ayudar a las víctimas de las revueltas. El juego va de ir hablando con unos y otros y darte una vuelta por la casa para leer algunos papeles tirados por ahí. Según hablas, refuerzas la posición de los invitados y el anfitrión dependiendo de la deriva que tomen las conversaciones. Al final, tienes que matar a uno y entonces aparece si las revueltas han continuado o no, y un resumen de lo que ha pasado en Galicia, dependiendo de las elecciones que hayas tomado durante el soporífero juego. Mi resultado: todo sigue igual en Galicia. Es decir, es como ver un partido de fútbol con ganas de que te divierta y acabar en empate a cero y sin ninguna ocasión de gol. En sí, la idea es buena, pero mal ejecutada, como las películas de Álex de la Iglesia.
La música es el "Canon in D" de Pachelbel y alguna más, en bucle infinito, así que tómate una aspirina porque la cabeza te va a doler. Bueno, y ya que estás, cafeína en vena, que te dará sueño. Por suerte, el juego es corto y la tortura no se alargó hasta niveles letales, pero a punto estuvo.
La vista es isométrica con un nivel gráfico de los 90, pero bueno, si el juego fuera de otra manera podrían haber servido en plan algo vintage.
El caso es que es una m-i-e-r-d-a.

Eres muy duro, tratándose del primer juego de ese desarrollador. Yo no compro vidas personales de desarrolladores ni regalo cumplidos. Yo critico juegos diciendo chorradas. ¡Algo muy digno!
¿Qué es eso de "Extended Cut"? Ni zorra. Lo de "Extended" seguro que no va por la duración del juego.
¿Tan corto y tan pesado a la vez? En los culebrones sudamericanos hay ritmos narrativos más rápido que en el juego. Si vas a jugar, dile a alguien que te despierte, ponte la alarma del móvil o deja que las ganas de mear hagan su función.
Eres un exagerado. Hay casos documentados de coma jugando a este juego.
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A 84 de 97 personas (87%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
1.3 h registradas
Publicado el 26 de septiembre de 2014
First off, I just wanted to point out that - at the current time of writing this review - I am nearing the 100-review mark.

Out of all my reviews, I have NEVER been as disappointed by a game's sheer wasted potential since Game of Thrones (RTS) until I stumbled upon Postmortem: One Must Die.

Furthermore, this game is currently $6.99 on Steam, and I implore you all to NEVER even consider buying this UNLESS it is offered for free or in a bundle - I received this in a Bundlestars bundle and wanted to give it a try despite the endless amount of negative reviews. I try my hardest not to mention a game's price if I feel it is unnecessary, but DO NOT waste your money on this.

I've clocked almost an hour playing this at the time of this review, and I've played through the game a total of 4 times - my first playthrough took about 10-20 minutes because I explored and read everything possible.

The aesthetics are not bad, the character sprites and art models are decent; however, there are only a handful of characters in the game. The game takes place in a mansion fundraising party, and the background is decent. The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).

The controls are very simple, and the tutorial is super quick. There is always feedback on what you can do and when you can do it. There is no learning curve at all - you can literally finish the game in less than 5 minutes if you wish because all you have to do is press Tab, walk up to someone, and then press E to kill them. The game ends within a few minutes after selecting your target (you have a brief dialogue and overview of the epilogue).

I am so utterly disappointed by this game. You are an agent of death, tasked with ending the life of one partygoer at tonight's fundraiser. Upon entering the game, you can choose to look into the political conflict and instability plaguing the city/area. When conversing with each guest, you are given a variety of dialogue options, and at the end of each conversation you will be able to "nudge" people into a certain direction with your arguments.

BEGIN SPOILERS This REALLY interested me at first (I momentarily forgot about all of the negative reviews) - I sincerely thought I had convinced both the Oldagers (lower/middle/working-classmen) and Newagers (industrialists, upperclassmen) to settle for a compromise and decided to kill a foreigner who was interested in brutal animal testing in the name of science and potentially moving on to using cadavers (dead human bodies), whether they were obtained legally or not. After choosing her to die, you are taken to another scene (remniscent of a "gray-area" Purgatory), where you have a brief discussion with the victim and reflect on your choices. After this, you are given an overview of your choices, and this part REALLY annoyed me, as you can so very easily determine what the obvious opposite choices/outcomes will be.

My first playthrough outcomes: Political turmoil lasted for 3 more years before settling. During this time, violence escalated because I had lightly sided with a young idealist who believed that sometimes violence was the only way to get your voice an audience. Animal disappearances ceased (since I killed the crazy scientist), and the bill for giving the public a stronger voice (especially the lower/middleclass) was successfully passed. Yay.

That's it. You LITERALLY kill ONE SINGLE person, and the game is over. I was hoping for at least a few more levels, so you could truly steer the course of the nation, however, this was not the case.

I tried a few more playthroughs, and really found that the differences in the outcome were so bland and predictable. Ex: In my next playthrough - Bill for equality was NOT passed, animal disappearances escalated, violence/riots stopped. Wow, that seems like the complete opposite of my first playthrough. There aren't many alternatives.

END SPOILERS

Overall, this is a very shallow, extremely short, and absolute waste of potential, and I am so disappointed to have experienced this. My only positive thought is the hope that this review will help save at least ONE person from wasting even 5 minutes on this game.

DO NOT RECOMMEND.

Cheers,
DJSF @DJSF's Rogue Reviews
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A 60 de 77 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
0.9 h registradas
Publicado el 4 de diciembre de 2013
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here.

It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
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A 41 de 52 personas (79%) les ha sido útil este análisis
Recomendado
1.9 h registradas
Publicado el 22 de enero de 2014
http://www.youtube.com/watch?v=t6jT_BYXPZI

The indie scene is more prominent than ever boasting a diverse selection of games that often serve as bite sized reprieves from major triple A releases. While the indie scene isn't immune from uninspired copy and paste designs, there have been a string of recent releases that depart from traditional game design in a major way, challenging what we think of as games. One of the more overlooked releases that fits into this growing segment of games is Postmortem: One Must Die which tries to test players by forcing them to make a single decision that promises to have far reaching consequences. While major releases have tried to accomplish this same goal on a large scale, most have come up short. Does Postmortem's smaller and more focused scope deliver more satisfying results?

Playing as an agent of death, it's your duty to take the life of one person from a fund raising gala in a fictitious turn of the century setting on the cusp of an industrial revolution. The nation is split with conservatives that believe in upholding tradition at the expense of progress for women and greater economic development. Meanwhile progressives are riding a wave of industrial prosperity at the expense of their workers. Both sides have admirable qualities and some absolutely abhorrent qualities which quickly muddies the line between noble and contemptible. Unbound creations has expertly balanced the qualities of each side of the conflict to tear gamers and make who they choose to snuff out a real struggle. Your potential targets rage from an influential member of the media to a young, idealistic student. Each person leans strongly in one direction and by thoroughly exploring the dialog tree you might find that your conversations with these characters may have quite an impact on them in the future...

Gameplay in Postmortem simply involves wandering around in an isometric world slathered in Victorian decor, scavenging details from news articles strewn about and talking to the patrons of the gala. Each character has a lengthy dialog tree that will allow you to acquaint yourself with them as well as current events. A wide variety of responses and questions are available and not asking questions can also have an impact on how the events play out. Dialog is generally well written but it can be a bit too purpose driven. Postmortem never creates the illusion that you are just another patron making small conversation, your pointed questions make each interaction feel like an interrogation rather than a conversation. The blatant agenda to your questions never allows the characters to show you who they are, they merely share what they perceive themselves to be.

Your interactions with the gala patrons ultimately culminate in your character deciding who should meet their end. Once your decision has been made, a series of newspaper articles show the results of your involvement at the Gala. It's not the most invigorating way to see the consequences of your actions unfold but there may be a few surprises for some players to uncover based on your actions. Also, a link to detailed player stats is viewable upon completing a play through to show how your behavior compares to other Post Mortem players. A thorough playthrough exploring all of the dialog options will take in the neighborhood of an hour and subsequent playthroughs will take less time. It doesn't take long to figure out what dialog has what impact so many players may not want to take the time to explore every possibility. The beauty of Postmortem however is that you are not required to buy it to enjoy the core experience. By purchasing the game, players are given an extra character to chat with as well as wallpapers, concept art and some behind the scenes development materials.

Like its triple A predecessors, Postmortem falls short of delivering a wholly satisfying choice based narrative. That is not to say that it isn't a worthwhile experience however, it's morally ambiguous world and intelligent and fresh setting remain engaging and some of the conclusions are engaging and surprising. It's brevity makes it easy to pick up sporadically and enjoy. I for one hope that Postmortem is simply an amuse-bouche, tantalizing our pallets for something a bit larger and scope and more accomplished in execution from Unbound Creations.
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A 60 de 85 personas (71%) les ha sido útil este análisis
Recomendado
0.3 h registradas
Publicado el 3 de diciembre de 2013
This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person.

The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim"

Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice
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A 89 de 135 personas (66%) les ha sido útil este análisis
No recomendado
0.6 h registradas
Publicado el 3 de diciembre de 2013
Not worth the price IMO. There is only one "act" (one level of the game to play through) which took me 30 minutes when I spoke to every person in the room and went into a couple of side rooms. Each conversation with each NPC can become a very long, very boring dialogue you cannot get out of until you go through the whole thing. Conversations would have been more interesting if they were much shorter and not so useless. I typically learned everything I wanted to know early on in each conversation.

There is nothing in the game to prevent you from choosing a random target to kill, so you can easily pay $7.00 for less than one minute of gameplay.

Overall, this game was an interesting concept which was stuffed with uninteresting monologues and only one act. Not worth the money paid at all.
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Un desarrollador ha respondido el 20 dic. 2013 a las 17:41
(ver respuesta)
A 31 de 39 personas (79%) les ha sido útil este análisis
No recomendado
0.5 h registradas
Publicado el 9 de diciembre de 2013
Potentially a good game, but possibly one of the shortest I have ever played with little to no replay value what so ever.
It seems like a fantastic 'first level' but for an extended cut/release? I was left dissapointed. The universe drew me in but the game left me wanting more, It was like watching a film and just as the protaganist is introduced the credits roll. Save your money on this one in hopes for a more final release but keep your eye out.
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A 25 de 30 personas (83%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
0.5 h registradas
Publicado el 31 de julio de 2015
The country is at war, and the choice you make can change the fate of an entire Nation…. or, you know. Not.

In this extremely, extremely, super duper extra short game that is definitely NOT worth the full price you play an angel of Death, or Reaper if you will, sent into a fundraising Gala to reap the soul of one person. Who you reap is up to you: You must move around the only map this game has in existence, talk to people, discover secrets, and eventually choose one person to die.
That, or you can go in, pick the first one you talk to, and you’ll be done with the game in under 5 minutes.

While the story it’s trying to tell about the nation is great (the socio-political talk and opinions placed into the characters speech and the history of the place is quite deep), and while the idea that who you choose to take in the end might affect the fate of the Nation is pretty darn awesome, the game falls on its face once you’ve played through it once.

There’s no new maps, only the fundraising gala, to replay over, and over, and over. And there’s not even a reason to do that. The choice of who you kill in the end is not as important as they make it sound (it does affect the end, but it doesn't -feel- as important); and not even the reactions of those you kill in the very end are different: they always react the exact same way and say the exact same thing.

And this was the extended cut...

In all, the game had a great idea, but fell short on the execution. I would only advise getting it if it’s under a dollar (or even less), free, or perhaps bundled. Otherwise, it’s really not worth the money as you’ll only be playing it once and it’ll take less than an hour to get through it fully. Just watch a Let’s Play of it.
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A 15 de 16 personas (94%) les ha sido útil este análisis
No recomendado
1.1 h registradas
Publicado el 13 de abril de 2015
Well...

Like the reviews say, it is a short one.
Definitely not worth the full price, but on a 75% sale for 1,25 euros, I don't really regret getting it.

Basically you are one of the many reapers, sent to an event to collect a soul.
You're introduced to the case by a secretary, who you can't flirt more than say: "Tell me about you"
She then asks whether you'd like to be seen as a male or female by the mortals, but I'm not really sure if it makes any difference.

The guests are the same and the conversation may end up in the same way despite your dialogue choices.
It feels kind of clumsy when you play it again and pick different choices, only to see them answer the same way as they did during last time.

You CAN just go up to someone and kill them there, but the purpose is to learn about the guests, and then make a choice on who you will collect.
The annoying thing is that if you want to see the results in the same situation, only with a different person dead, you have to do everything again in the same way.
Talk to same people, pick the same dialogue options, etc. etc.
Also, I've only played it 2 times, and both times, the person you kill seems to talk the same way, even if it is a different person...

I think that one thing that could've made this far better would have been options to better interact with people, and maybe add a few things that switch by random each time you play.

Ultimately, the controls feel a tad bit clumsy, and the game does seem a bit laggy time to time.
That may be just my own PC, though.

But, in the end, I can not recommend the game for the full price.
For 1,25euros though, sure, it gave me some amusement. This could work on a phone, be a reaper and kill a person each time you go take a ♥♥♥♥.
But when at computer, nah, I don't think I'll end up playing this that often.
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A 16 de 18 personas (89%) les ha sido útil este análisis
No recomendado
1.8 h registradas
Publicado el 30 de octubre de 2014
The game held great potential and got me very exited to see how the player, Death, could affect the lives of others by choosing one person to die and create such massive change in history.
Each character had a story to them and influence that really made you question who you should kill. They all had their pros and cons as characters go, but they were overall interesting, making it hard to kill any of them.
However, the biggest drawback, even at such a low price, I don't think it was worth the brief gameplay available. It felt more like a demo than an extended cut as the majority of the game takes place within one house.
As Death, you would think you'd have more abilities than inflicting a fatal heart attack on someone, but Death remain rather plain throughout the whole thing.
Though there are options to enter rooms you're forbidden from entering, they really seem to offer little to nothing in the game besides the risk of getting caught.
Overall, it's a great way to kill some time on your first try, but afterward it just feels like a great effort that was abandoned.
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