Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!Freeform exploration with Rich dialogueWhat might you learn searching the fundraising Gala and talking to patrons?
Análisis de usuarios: Variados (140 análisis) - El 41% de los 140 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 15 ago. 2013

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Comprar Postmortem: one must die (Extended Cut)

 

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7 de enero

Pre-order our next game, get an extra Postmortem key!



Comrades! Our game is releasing this February so we began the Pre-Orders! If you support us now, we will send you a free Steam Key for Postmortem as a little Thank You! And if we can start pooling some good cash quickly, we might be able to get started on Translations a bit earlier :)


The Glorious Commonwealth’s first Airship has been compromised! Uncover what the passengers are hiding and write the grisly conclusion of its final hours in a Single-player and Open-ended Adventure. Dziękujemy!

Who is the saboteur? Who can be saved? Your actions and dialogue define the back story as well as future outcomes. You are the player and the storyteller, and different playthroughs can lead to different results.









As always, Thank You for your consideration and supporting your fellow indie devs! It's been a long time coming, but the ship will fly soon!

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28 de octubre de 2015

We Need Your Help!

We just launched Steam Greenlight for our game and need your support! If you don’t know what it is, it’s a simple process to vote which games should be allowed to sell on Steam. Please help us out and cast your vote and tell your friends! Heck, throw it on your Facebooks or Twitter thingamajigs if you please :)



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Críticas

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

Acerca de este juego

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

Requisitos del sistema

    Mínimo:
    • SO: Windows XP
    • Procesador: 1GHz CPU
    • Memoria: 512 MB de RAM
    • Gráficos: 3D graphics card supporting OpenGL
    • Almacenamiento: 40 MB de espacio disponible
    • Notas adicionales: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Análisis útiles de usuarios
A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.9 h registradas
Publicado el 27 de octubre de 2015
Way too little content.
¿Te ha sido útil este análisis? No Divertido
A 17 de 24 personas (71%) les ha sido útil este análisis
2.0 h registradas
Publicado el 21 de julio de 2014
Tras perder un rato de mi vida jugando a "Postmortem: One Must Die (Extended Cut)" me han quedado claras las sospechas. Es más malo que pegarle a un padre, pero antes os cuento un poco: el juego va de que en Galicia (no nuestra Galicia, otra) hay revueltas entre conservadores y progresistas, como la ciudad está hecha un caos, un filántropo organiza una gala en su casa para ayudar a las víctimas de las revueltas. El juego va de ir hablando con unos y otros y darte una vuelta por la casa para leer algunos papeles tirados por ahí. Según hablas, refuerzas la posición de los invitados y el anfitrión dependiendo de la deriva que tomen las conversaciones. Al final, tienes que matar a uno y entonces aparece si las revueltas han continuado o no, y un resumen de lo que ha pasado en Galicia, dependiendo de las elecciones que hayas tomado durante el soporífero juego. Mi resultado: todo sigue igual en Galicia. Es decir, es como ver un partido de fútbol con ganas de que te divierta y acabar en empate a cero y sin ninguna ocasión de gol. En sí, la idea es buena, pero mal ejecutada, como las películas de Álex de la Iglesia.
La música es el "Canon in D" de Pachelbel y alguna más, en bucle infinito, así que tómate una aspirina porque la cabeza te va a doler. Bueno, y ya que estás, cafeína en vena, que te dará sueño. Por suerte, el juego es corto y la tortura no se alargó hasta niveles letales, pero a punto estuvo.
La vista es isométrica con un nivel gráfico de los 90, pero bueno, si el juego fuera de otra manera podrían haber servido en plan algo vintage.
El caso es que es una m-i-e-r-d-a.

Eres muy duro, tratándose del primer juego de ese desarrollador. Yo no compro vidas personales de desarrolladores ni regalo cumplidos. Yo critico juegos diciendo chorradas. ¡Algo muy digno!
¿Qué es eso de "Extended Cut"? Ni zorra. Lo de "Extended" seguro que no va por la duración del juego.
¿Tan corto y tan pesado a la vez? En los culebrones sudamericanos hay ritmos narrativos más rápido que en el juego. Si vas a jugar, dile a alguien que te despierte, ponte la alarma del móvil o deja que las ganas de mear hagan su función.
Eres un exagerado. Hay casos documentados de coma jugando a este juego.
¿Te ha sido útil este análisis? No Divertido
A 1 de 3 personas (33%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.1 h registradas
Publicado el 2 de mayo de 2015
Lo poquísimo que he podido jugar, si es que se puede llamar jugar a moverse durante un minuto a unos pocos FPS en un ordenador de gama alta, me ha echado para atrás. Tras conseguir superar un menú de inicio que apenas respondía a los controles, empiezo en un juego con perspectiva isométrica que parece un mero experimento de un estudiante de programación.

No tengo ni idea de lo que ocurre después, porque me costó sangre, sudor y lágrimas lograr matar el juego, en tanto que apenas respondía el ordenador.

No tengo ni idea de lo que hay detrás de este juego, pero la primera toma de contacto me ha dejado claro que hay gente que no debería dedicarse a la programación de videojuegos. El sector de la comida rápida anda muy necesitado de mano de obra poco cualificada.
¿Te ha sido útil este análisis? No Divertido
A 67 de 80 personas (84%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado el 26 de septiembre de 2014
First off, I just wanted to point out that - at the current time of writing this review - I am nearing the 100-review mark.

Out of all my reviews, I have NEVER been as disappointed by a game's sheer wasted potential since Game of Thrones (RTS) until I stumbled upon Postmortem: One Must Die.

Furthermore, this game is currently $6.99 on Steam, and I implore you all to NEVER even consider buying this UNLESS it is offered for free or in a bundle - I received this in a Bundlestars bundle and wanted to give it a try despite the endless amount of negative reviews. I try my hardest not to mention a game's price if I feel it is unnecessary, but DO NOT waste your money on this.

I've clocked almost an hour playing this at the time of this review, and I've played through the game a total of 4 times - my first playthrough took about 10-20 minutes because I explored and read everything possible.

The aesthetics are not bad, the character sprites and art models are decent; however, there are only a handful of characters in the game. The game takes place in a mansion fundraising party, and the background is decent. The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).

The controls are very simple, and the tutorial is super quick. There is always feedback on what you can do and when you can do it. There is no learning curve at all - you can literally finish the game in less than 5 minutes if you wish because all you have to do is press Tab, walk up to someone, and then press E to kill them. The game ends within a few minutes after selecting your target (you have a brief dialogue and overview of the epilogue).

I am so utterly disappointed by this game. You are an agent of death, tasked with ending the life of one partygoer at tonight's fundraiser. Upon entering the game, you can choose to look into the political conflict and instability plaguing the city/area. When conversing with each guest, you are given a variety of dialogue options, and at the end of each conversation you will be able to "nudge" people into a certain direction with your arguments.

BEGIN SPOILERS This REALLY interested me at first (I momentarily forgot about all of the negative reviews) - I sincerely thought I had convinced both the Oldagers (lower/middle/working-classmen) and Newagers (industrialists, upperclassmen) to settle for a compromise and decided to kill a foreigner who was interested in brutal animal testing in the name of science and potentially moving on to using cadavers (dead human bodies), whether they were obtained legally or not. After choosing her to die, you are taken to another scene (remniscent of a "gray-area" Purgatory), where you have a brief discussion with the victim and reflect on your choices. After this, you are given an overview of your choices, and this part REALLY annoyed me, as you can so very easily determine what the obvious opposite choices/outcomes will be.

My first playthrough outcomes: Political turmoil lasted for 3 more years before settling. During this time, violence escalated because I had lightly sided with a young idealist who believed that sometimes violence was the only way to get your voice an audience. Animal disappearances ceased (since I killed the crazy scientist), and the bill for giving the public a stronger voice (especially the lower/middleclass) was successfully passed. Yay.

That's it. You LITERALLY kill ONE SINGLE person, and the game is over. I was hoping for at least a few more levels, so you could truly steer the course of the nation, however, this was not the case.

I tried a few more playthroughs, and really found that the differences in the outcome were so bland and predictable. Ex: In my next playthrough - Bill for equality was NOT passed, animal disappearances escalated, violence/riots stopped. Wow, that seems like the complete opposite of my first playthrough. There aren't many alternatives.

END SPOILERS

Overall, this is a very shallow, extremely short, and absolute waste of potential, and I am so disappointed to have experienced this. My only positive thought is the hope that this review will help save at least ONE person from wasting even 5 minutes on this game.

DO NOT RECOMMEND.

Cheers,
DJSF @DJSF's Rogue Reviews
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A 56 de 73 personas (77%) les ha sido útil este análisis
0.9 h registradas
Publicado el 4 de diciembre de 2013
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here.

It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
¿Te ha sido útil este análisis? No Divertido