Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
Data de lançamento: 15 Ago 2013
Marcadores populares para este produto:
Assistir a todos os 2 trailers

Comprar Postmortem: one must die (Extended Cut)

$6.99

Atualizações recentes Ver todos (17)

Karaski DevBlog #10: Plot, Level Design, and Unity Standalone

29 abril 2014



Big progress on the next indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!

Click Here to read more and see new screenshots!

0 comentários Leia mais

Karaski DevBlog #9: Game Story, Plot Items, and Quest System

31 março 2014



I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new..

Click Here to read more and see new screenshots!

0 comentários Leia mais

Análises

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

Sobre o jogo

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Hard Drive: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Análises úteis de usuários
9 de 9 pessoas (100%) acharam esta análise útil
225 produtos na conta
25 análises
1.2 hrs registradas
Dentre todos os jogos indies que você já teve a oportunidade de jogar, sempre há aquele que se destaca por algum motivo: seja por sua trilha sonora, por sua história ou por outras características únicas, tais como a inovação ou o abuso das mesmas. Postmortem: One Must Die inova, mas também deixa a desejar.

Postmortem: One Must Die é extremamente curto, oferecendo no máximo 1h de jogo. Entretanto, as suas características o fazem de um ótimo jogo. Sua história é muito boa e a construção dos diálogos é excelente. A história é simples e objetiva: você é um Agente da Morte e você deverá escolher uma pessoa no meio de diversos conflitos que estão acontecendo. Assim como em The Walking Dead: The Game, cabe a você a analisar e tomar decisões que irão, de alguma maneira, afetar toda a história. Essas decisões ficam disponíveis online para comparar com outros jogadores logo após a conclusão do jogo.

O que realmente salva o jogo são os diálogos e a quantidade de itens que estão à sua disposição para leitura, complementando a história e estendendo assim, o tempo de jogo. A sua trilha sonora é ótima e os seus gráficos não impressionam. A arte em si, seja dos personagens ou do cenários, é boa, não decepcionando porém também não impressionando, sendo possível notar a falta de atenção para certos detalhes do jogo.

Saiba que Postmortem: One Must Die não é um jogo recomendado para todos. Assim como Dear Esther, ele requer a leitura de muitos diálogos e também requer a fluência em inglês para acompanhá-los. Em geral, o jogo é muito bom, mas vemos que há ainda muito potencial para o conceito do jogo.
Publicada: 3 março 2014
Você achou esta análise útil? Sim Não
9 de 13 pessoas (69%) acharam esta análise útil
880 produtos na conta
140 análises
1.7 hrs registradas
October 18th, 1897
The country is in turmoil; citizens confused and concerned about its future, rioting, terrorizing, and uncertain of who is really on their side. Amid the chaos, a charity event is being held gathering a group of people from all walks of life and world views. One of them is going to die, and you are going to decide who.

Postmortem places you in the role of death, harbinger of destruction and reaper of souls, with the soul task of attending a gala and choosing who's time has come. You aren't told why you have to kill someone or what reason they may have for deserving to die, but there isn't time for you to inquire as the decision is ultimately on your head regardless.

In a medium that so often features exorbitant amounts of murdering, rarely with even a slight hint as to its moral or physical impact, it's unusual and maybe even a little unnerving to have such an emphasis placed on taking a single life. Part of that is the characters you meet aren't the usual diabolical warlord or incarnation of evil we are so often put up against; they're just people, flawed but likable individuals who you get to know rather personally over the course of your brief exchanges. It's fair to say that Postmortem isn't much of a game, it's a character study aimed to bring your biases and personal feelings to the surface, which ultimately is what will hold the most influence on your inevitable choice.

Feminism, radical industrialism, conflicts of interest between the rich and the poor, and complex political struggles all come into play as you mingle with guests and try to get at their aspirations and motives as well as putting your (occasionally unwanted) word in. All of these play a role in the outcome, which often goes quite unaccording to plan with threads intertwining and actions having unforeseen consequences. It's a fascinating tangle of subplots that works with subject matter not traditionally seen in games, that aside from the sometimes bizarrely candid way it's presented, is handled smartly and intelligently to form a plot that despite typically having no interest in politics I was completely absorbed in.

If there is anything I have to fault Postmortem for, it's that for what you are paying you aren't getting much more than you can find for free on the developers website. While the art is improved and some content added, this is still a 1-2 hour game with only marginal replay value if you want to quickly run through the alternate endings, that feels a tad costly all things considered.

If you can forgive the price, Postmorten is an engrossing and quite original reversal of the classic murder mystery. The writing subverts many of the usual drab political terminology, leaving an easily ingested script that's all the same requires a good bit of thought do to its heavy nature and implications on your actions. If your adverse to reading I'll advise you to turn the other way, but those intrigued by the concept would do well to check it out as what you'll find is a developed and intriguing tale that offers some food for thought as you have tea and biscuits with your lovely secretary.
Publicada: 18 março 2014
Você achou esta análise útil? Sim Não
5 de 7 pessoas (71%) acharam esta análise útil
359 produtos na conta
25 análises
2.2 hrs registradas
The game is an interesting idea. It almost feels like less of a game more of a potential project or study that could survey political leanings. Not a bad idea if something like this could be used instead of the boring surveys they like to give over the phone. However, as a game to be played for mere enjoyment, this just isn't very fun and doesn't feel very complete. The choices seem limited and the character's shallow. This would have been fun if I was playing it in a proper setting, like a poly-sci class or something, but at home amongst the plethora of engaging or dare I say FUN games I could be playing, snooze fest.
Publicada: 31 maio 2014
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
323 produtos na conta
12 análises
1.2 hrs registradas
Game thrusts you unceremonially into a dinner party and tells you to kill one of the six guests you can speak to. You can read a few newspaper clippings strewn about and go into very superficial conversations with the guests, mainly concerened with a conservative/liberal conflict in their imaginary country. Conversations are often ended abruptly and guests would stop speaking to you afterwards, leaving you with very little to go on. Once you've made a choice, an epilogue is shown, presenting the results of your choice and any influences you may have had on the guests due to dialogue options.

Overall, it feels incomplete and the story and characters are uninteresting and the resolution is very anticlimactic. Seeing one resolution is enough as it gives you a fair idea of what would've happened if you had done things differently. Game is short, took me a bit over an hour and I did go into all dialogue options and actions available.

For a game that handles choices and their consequences better, check The Novelist.
Publicada: 28 fevereiro 2014
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
648 produtos na conta
18 análises
0.6 hrs registradas
Rating: 3.0/10
Although Post Mortem - One Must Die has attempted something new in the world of gaming, the story that has been chosen is one that is immensely dull and unenjoyable. The only good aspects of this title are the art portraits, even the music is an infinite loop of classical string music that does happen to suit the atmosphere of the game. The steep price of $6.99 for a game that can be completed in a matter of seconds to just under an hour is quite honestly a joke, this title should be avoided at all cost; even in a bundle it's a wasted effort that could've been left for a better indie experience.

Full Review at: www.VolumesofSin.net
Publicada: 17 abril 2014
Você achou esta análise útil? Sim Não