Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
Análises de usuários: Neutras (103 análises)
Data de lançamento: 15/ago/2013
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Comprar Postmortem: one must die (Extended Cut)

 

Recomendado por curadores

"Choose who gets to die in this (branching) narative-driven adventure game. Your choices may have unexpected consequences."

Análises

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

Sobre este jogo

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Hard Drive: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Análises úteis de usuários
47 de 51 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.3 hrs registradas
Publicada: 26 de setembro de 2014
First off, I just wanted to point out that - at the current time of writing this review - I am nearing the 100-review mark.

Out of all my reviews, I have NEVER been as disappointed by a game's sheer wasted potential since Game of Thrones (RTS) until I stumbled upon Postmortem: One Must Die.

Furthermore, this game is currently $6.99 on Steam, and I implore you all to NEVER even consider buying this UNLESS it is offered for free or in a bundle - I received this in a Bundlestars bundle and wanted to give it a try despite the endless amount of negative reviews. I try my hardest not to mention a game's price if I feel it is unnecessary, but DO NOT waste your money on this.

I've clocked almost an hour playing this at the time of this review, and I've played through the game a total of 4 times - my first playthrough took about 10-20 minutes because I explored and read everything possible.

The aesthetics are not bad, the character sprites and art models are decent; however, there are only a handful of characters in the game. The game takes place in a mansion fundraising party, and the background is decent. The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).

The controls are very simple, and the tutorial is super quick. There is always feedback on what you can do and when you can do it. There is no learning curve at all - you can literally finish the game in less than 5 minutes if you wish because all you have to do is press Tab, walk up to someone, and then press E to kill them. The game ends within a few minutes after selecting your target (you have a brief dialogue and overview of the epilogue).

I am so utterly disappointed by this game. You are an agent of death, tasked with ending the life of one partygoer at tonight's fundraiser. Upon entering the game, you can choose to look into the political conflict and instability plaguing the city/area. When conversing with each guest, you are given a variety of dialogue options, and at the end of each conversation you will be able to "nudge" people into a certain direction with your arguments.

BEGIN SPOILERS This REALLY interested me at first (I momentarily forgot about all of the negative reviews) - I sincerely thought I had convinced both the Oldagers (lower/middle/working-classmen) and Newagers (industrialists, upperclassmen) to settle for a compromise and decided to kill a foreigner who was interested in brutal animal testing in the name of science and potentially moving on to using cadavers (dead human bodies), whether they were obtained legally or not. After choosing her to die, you are taken to another scene (remniscent of a "gray-area" Purgatory), where you have a brief discussion with the victim and reflect on your choices. After this, you are given an overview of your choices, and this part REALLY annoyed me, as you can so very easily determine what the obvious opposite choices/outcomes will be.

My first playthrough outcomes: Political turmoil lasted for 3 more years before settling. During this time, violence escalated because I had lightly sided with a young idealist who believed that sometimes violence was the only way to get your voice an audience. Animal disappearances ceased (since I killed the crazy scientist), and the bill for giving the public a stronger voice (especially the lower/middleclass) was successfully passed. Yay.

That's it. You LITERALLY kill ONE SINGLE person, and the game is over. I was hoping for at least a few more levels, so you could truly steer the course of the nation, however, this was not the case.

I tried a few more playthroughs, and really found that the differences in the outcome were so bland and predictable. Ex: In my next playthrough - Bill for equality was NOT passed, animal disappearances escalated, violence/riots stopped. Wow, that seems like the complete opposite of my first playthrough. There aren't many alternatives.

END SPOILERS

Overall, this is a very shallow, extremely short, and absolute waste of potential, and I am so disappointed to have experienced this. My only positive thought is the hope that this review will help save at least ONE person from wasting even 5 minutes on this game.

DO NOT RECOMMEND.

Cheers,
DJSF @DJSF's Rogue Reviews
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5 de 5 pessoas (100%) acharam esta análise útil
1.8 hrs registradas
Publicada: 30 de outubro de 2014
The game held great potential and got me very exited to see how the player, Death, could affect the lives of others by choosing one person to die and create such massive change in history.
Each character had a story to them and influence that really made you question who you should kill. They all had their pros and cons as characters go, but they were overall interesting, making it hard to kill any of them.
However, the biggest drawback, even at such a low price, I don't think it was worth the brief gameplay available. It felt more like a demo than an extended cut as the majority of the game takes place within one house.
As Death, you would think you'd have more abilities than inflicting a fatal heart attack on someone, but Death remain rather plain throughout the whole thing.
Though there are options to enter rooms you're forbidden from entering, they really seem to offer little to nothing in the game besides the risk of getting caught.
Overall, it's a great way to kill some time on your first try, but afterward it just feels like a great effort that was abandoned.
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3 de 3 pessoas (100%) acharam esta análise útil
0.4 hrs registradas
Publicada: 3 de novembro de 2014
A game lacking in aestetic or gameplay values to a very large degree. You play the part of some being sent to a party to pick somone to die that day. There was very minor elements of adventure gameplay like being able to obtain a key for a door but it isn't actually necessary. I spent my time wandering around trying to read a books worth of content from random characters and eventually was so uninvested and bored that i picked some random guy just to end it. I can't recommend this to any but the most devote bibliophiles.
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3 de 3 pessoas (100%) acharam esta análise útil
0.1 hrs registradas
Publicada: 13 de dezembro de 2014
Seems unfinished.
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2 de 2 pessoas (100%) acharam esta análise útil
3.1 hrs registradas
Publicada: 13 de outubro de 2014
I enoyed this game quite a bit. I spent the first play through trying to get as much info as I could about the fictional world. You can't open all dialogue options on a single play through though, which is good, so I ended backing myself in to a couple corners. In the end, when I didn't follow my own advice - I killed the killer instead of trying to influence him - I realized that the game was a little more clever than I gave it credit for. My choice didn't end violence, it actually added to it. A lesson about how we should deal with people, huh? Good game. I do wish there were more missions though.
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2 de 2 pessoas (100%) acharam esta análise útil
0.7 hrs registradas
Publicada: 29 de novembro de 2014
A really interesting consept pulled off rather well. You're death and you've got a job to do, a simple enough concept. Lots of reading, so if you're not into reading, this isn't for you. My one complaint is I would really like to see more levels, as there is only the one. If they expanded this a bit more, added a few levels, this game would be way better then it already is.
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3 de 4 pessoas (75%) acharam esta análise útil
0.4 hrs registradas
Publicada: 16 de outubro de 2014
Interesting for what it is, but more of a proof of concept than an actual game. I grabbed it through Humble Bundle and probaby would have been disappointed if I had purchased for full price. Expect about 20 minutes the first time around with maybe one or two more to see what other dialogue and death options would have done.
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2 de 3 pessoas (67%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.1 hrs registradas
Publicada: 12 de janeiro
Beat the game in literally 5 minutes

20/5
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12 de 13 pessoas (92%) acharam esta análise útil
1.2 hrs registradas
Publicada: 3 de março de 2014
Dentre todos os jogos indies que você já teve a oportunidade de jogar, sempre há aquele que se destaca por algum motivo: seja por sua trilha sonora, por sua história ou por outras características únicas, tais como a inovação ou o abuso das mesmas. Postmortem: One Must Die inova, mas também deixa a desejar.

Postmortem: One Must Die é extremamente curto, oferecendo no máximo 1h de jogo. Entretanto, as suas características o fazem de um ótimo jogo. Sua história é muito boa e a construção dos diálogos é excelente. A história é simples e objetiva: você é um Agente da Morte e você deverá escolher uma pessoa no meio de diversos conflitos que estão acontecendo. Assim como em The Walking Dead: The Game, cabe a você a analisar e tomar decisões que irão, de alguma maneira, afetar toda a história. Essas decisões ficam disponíveis online para comparar com outros jogadores logo após a conclusão do jogo.

O que realmente salva o jogo são os diálogos e a quantidade de itens que estão à sua disposição para leitura, complementando a história e estendendo assim, o tempo de jogo. A sua trilha sonora é ótima e os seus gráficos não impressionam. A arte em si, seja dos personagens ou do cenários, é boa, não decepcionando porém também não impressionando, sendo possível notar a falta de atenção para certos detalhes do jogo.

Saiba que Postmortem: One Must Die não é um jogo recomendado para todos. Assim como Dear Esther, ele requer a leitura de muitos diálogos e também requer a fluência em inglês para acompanhá-los. Em geral, o jogo é muito bom, mas vemos que há ainda muito potencial para o conceito do jogo.
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4 de 4 pessoas (100%) acharam esta análise útil
1.1 hrs registradas
Publicada: 4 de dezembro de 2013
Antes de mais nada, é importante deixar claro que Postmorten é um daqueles jogos de aventura que requer ler uma grande quantidade de diálogos e textos. Porém, ele tem um escopo bem menor, o que facilita a vida do jogador. Se você for ler quase tudo, não levará mais do que uma hora para terminar uma sessão.

Apesar de ser curto (compre quando estiver em desconto), é um ótimo jogo, com ótimo diálogo (apesar de alguns erros) e um interessante conceito. Basicamente, você é um Agente da Morte e deve escolher uma pessoa para morrer em uma festa de gala. Sua escolha irá ajudar a definir o destino de um conflito que está atualmente ocorrendo na Galícia. Para escolher o personagem "correto" (dependendo do seu ponto de vista), é preciso conversar com cada um dos convidados em entender seus ideais e como se encaixam nesse conflito entre os Velhos e os Novos. Além disso, você pode influenciar cada um deles de maneira diferente, o que também irá mudar o final do jogo.

Esse é um daqueles jogos indies que vale a pena jogar apenas para ver o conceito em ação, sabendo que ele pode ser melhorado no futuro (seria interessante ver outras missões semelhantes, já que são tão curtas). O estilo artístico é decente, a qualidade nem tanto, infelizmente, mas dá pra aguentar.

Reiterando: Ótimo conceito, ótima escrita, bons gráficos e muito curto.
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3 de 3 pessoas (100%) acharam esta análise útil
2.9 hrs registradas
Publicada: 31 de agosto de 2014
Você é a Morte - escolha a Dona morte ou o senhor morte! - e irá a uma festa beneficente, falando com os convidados e trabalhadores, influenciando-os com seu diálogo para tomar esta ou aquela decisão e, por fim, um deles morrerá ao ser escolhido por você.
Ceifando a vida do "sortudo", você lerá mensagens ao final do game, explicando o que seu diálogo e o escolhido a morrer mudaram no país em que a historia está se passando.

É um jogo de um nivel só, que em trinta minutinhos você termina, e pode jogar de novo várias e várias vezes, levando a diferentes resultados. Teria sido ótimo ter mais de um level... Afinal, a ideia é interessante, e poderia ter rendido ainda mais game!

Recomendo!
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51 de 66 pessoas (77%) acharam esta análise útil
0.9 hrs registradas
Publicada: 4 de dezembro de 2013
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here.

It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
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56 de 77 pessoas (73%) acharam esta análise útil
0.3 hrs registradas
Publicada: 3 de dezembro de 2013
This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person.

The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim"

Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice
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35 de 43 pessoas (81%) acharam esta análise útil
1.9 hrs registradas
Publicada: 22 de janeiro de 2014
http://www.youtube.com/watch?v=t6jT_BYXPZI

The indie scene is more prominent than ever boasting a diverse selection of games that often serve as bite sized reprieves from major triple A releases. While the indie scene isn't immune from uninspired copy and paste designs, there have been a string of recent releases that depart from traditional game design in a major way, challenging what we think of as games. One of the more overlooked releases that fits into this growing segment of games is Postmortem: One Must Die which tries to test players by forcing them to make a single decision that promises to have far reaching consequences. While major releases have tried to accomplish this same goal on a large scale, most have come up short. Does Postmortem's smaller and more focused scope deliver more satisfying results?

Playing as an agent of death, it's your duty to take the life of one person from a fund raising gala in a fictitious turn of the century setting on the cusp of an industrial revolution. The nation is split with conservatives that believe in upholding tradition at the expense of progress for women and greater economic development. Meanwhile progressives are riding a wave of industrial prosperity at the expense of their workers. Both sides have admirable qualities and some absolutely abhorrent qualities which quickly muddies the line between noble and contemptible. Unbound creations has expertly balanced the qualities of each side of the conflict to tear gamers and make who they choose to snuff out a real struggle. Your potential targets rage from an influential member of the media to a young, idealistic student. Each person leans strongly in one direction and by thoroughly exploring the dialog tree you might find that your conversations with these characters may have quite an impact on them in the future...

Gameplay in Postmortem simply involves wandering around in an isometric world slathered in Victorian decor, scavenging details from news articles strewn about and talking to the patrons of the gala. Each character has a lengthy dialog tree that will allow you to acquaint yourself with them as well as current events. A wide variety of responses and questions are available and not asking questions can also have an impact on how the events play out. Dialog is generally well written but it can be a bit too purpose driven. Postmortem never creates the illusion that you are just another patron making small conversation, your pointed questions make each interaction feel like an interrogation rather than a conversation. The blatant agenda to your questions never allows the characters to show you who they are, they merely share what they perceive themselves to be.

Your interactions with the gala patrons ultimately culminate in your character deciding who should meet their end. Once your decision has been made, a series of newspaper articles show the results of your involvement at the Gala. It's not the most invigorating way to see the consequences of your actions unfold but there may be a few surprises for some players to uncover based on your actions. Also, a link to detailed player stats is viewable upon completing a play through to show how your behavior compares to other Post Mortem players. A thorough playthrough exploring all of the dialog options will take in the neighborhood of an hour and subsequent playthroughs will take less time. It doesn't take long to figure out what dialog has what impact so many players may not want to take the time to explore every possibility. The beauty of Postmortem however is that you are not required to buy it to enjoy the core experience. By purchasing the game, players are given an extra character to chat with as well as wallpapers, concept art and some behind the scenes development materials.

Like its triple A predecessors, Postmortem falls short of delivering a wholly satisfying choice based narrative. That is not to say that it isn't a worthwhile experience however, it's morally ambiguous world and intelligent and fresh setting remain engaging and some of the conclusions are engaging and surprising. It's brevity makes it easy to pick up sporadically and enjoy. I for one hope that Postmortem is simply an amuse-bouche, tantalizing our pallets for something a bit larger and scope and more accomplished in execution from Unbound Creations.
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85 de 131 pessoas (65%) acharam esta análise útil
0.6 hrs registradas
Publicada: 3 de dezembro de 2013
Not worth the price IMO. There is only one "act" (one level of the game to play through) which took me 30 minutes when I spoke to every person in the room and went into a couple of side rooms. Each conversation with each NPC can become a very long, very boring dialogue you cannot get out of until you go through the whole thing. Conversations would have been more interesting if they were much shorter and not so useless. I typically learned everything I wanted to know early on in each conversation.

There is nothing in the game to prevent you from choosing a random target to kill, so you can easily pay $7.00 for less than one minute of gameplay.

Overall, this game was an interesting concept which was stuffed with uninteresting monologues and only one act. Not worth the money paid at all.
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Um desenvolvedor respondeu em 20/dez/2013 às 17:41
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27 de 34 pessoas (79%) acharam esta análise útil
0.5 hrs registradas
Publicada: 9 de dezembro de 2013
Potentially a good game, but possibly one of the shortest I have ever played with little to no replay value what so ever.
It seems like a fantastic 'first level' but for an extended cut/release? I was left dissapointed. The universe drew me in but the game left me wanting more, It was like watching a film and just as the protaganist is introduced the credits roll. Save your money on this one in hopes for a more final release but keep your eye out.
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16 de 19 pessoas (84%) acharam esta análise útil
0.5 hrs registradas
Publicada: 5 de agosto de 2014
This is hardly what I would call a game, it is more of a glorfided demo. You basically just read and make ONE decision. No interactivity. The concept has a lot of promise, but charging people for this "game" is almost criminal.
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14 de 17 pessoas (82%) acharam esta análise útil
1.2 hrs registradas
Publicada: 28 de fevereiro de 2014
Game thrusts you unceremonially into a dinner party and tells you to kill one of the six guests you can speak to. You can read a few newspaper clippings strewn about and go into very superficial conversations with the guests, mainly concerened with a conservative/liberal conflict in their imaginary country. Conversations are often ended abruptly and guests would stop speaking to you afterwards, leaving you with very little to go on. Once you've made a choice, an epilogue is shown, presenting the results of your choice and any influences you may have had on the guests due to dialogue options.

Overall, it feels incomplete and the story and characters are uninteresting and the resolution is very anticlimactic. Seeing one resolution is enough as it gives you a fair idea of what would've happened if you had done things differently. Game is short, took me a bit over an hour and I did go into all dialogue options and actions available.

For a game that handles choices and their consequences better, check The Novelist.
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17 de 23 pessoas (74%) acharam esta análise útil
1.7 hrs registradas
Publicada: 18 de março de 2014
October 18th, 1897
The country is in turmoil; citizens confused and concerned about its future, rioting, terrorizing, and uncertain of who is really on their side. Amid the chaos, a charity event is being held gathering a group of people from all walks of life and world views. One of them is going to die, and you are going to decide who.

Postmortem places you in the role of death, harbinger of destruction and reaper of souls, with the soul task of attending a gala and choosing who's time has come. You aren't told why you have to kill someone or what reason they may have for deserving to die, but there isn't time for you to inquire as the decision is ultimately on your head regardless.

In a medium that so often features exorbitant amounts of murdering, rarely with even a slight hint as to its moral or physical impact, it's unusual and maybe even a little unnerving to have such an emphasis placed on taking a single life. Part of that is the characters you meet aren't the usual diabolical warlord or incarnation of evil we are so often put up against; they're just people, flawed but likable individuals who you get to know rather personally over the course of your brief exchanges. It's fair to say that Postmortem isn't much of a game, it's a character study aimed to bring your biases and personal feelings to the surface, which ultimately is what will hold the most influence on your inevitable choice.

Feminism, radical industrialism, conflicts of interest between the rich and the poor, and complex political struggles all come into play as you mingle with guests and try to get at their aspirations and motives as well as putting your (occasionally unwanted) word in. All of these play a role in the outcome, which often goes quite unaccording to plan with threads intertwining and actions having unforeseen consequences. It's a fascinating tangle of subplots that works with subject matter not traditionally seen in games, that aside from the sometimes bizarrely candid way it's presented, is handled smartly and intelligently to form a plot that despite typically having no interest in politics I was completely absorbed in.

If there is anything I have to fault Postmortem for, it's that for what you are paying you aren't getting much more than you can find for free on the developers website. While the art is improved and some content added, this is still a 1-2 hour game with only marginal replay value if you want to quickly run through the alternate endings, that feels a tad costly all things considered.

If you can forgive the price, Postmorten is an engrossing and quite original reversal of the classic murder mystery. The writing subverts many of the usual drab political terminology, leaving an easily ingested script that's all the same requires a good bit of thought do to its heavy nature and implications on your actions. If your adverse to reading I'll advise you to turn the other way, but those intrigued by the concept would do well to check it out as what you'll find is a developed and intriguing tale that offers some food for thought as you have tea and biscuits with your lovely secretary.
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16 de 22 pessoas (73%) acharam esta análise útil
1.0 hrs registradas
Publicada: 23 de março de 2014
Extended?

This game is one level that lasts 30 minutes at most *if* you poke at *everything*. I like the concept and quality of content, but most demo's and tutorials are longer than this. I picked this up in a bundle, but I would have been furious had a paid full retail for 30 minute game.
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