Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
출시 날짜: 2013년 8월 15일
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Postmortem: one must die (Extended Cut) 구매

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Karaski DevBlog #10: Plot, Level Design, and Unity Standalone

2014년 4월 29일



Big progress on the next indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!

Click Here to read more and see new screenshots!

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Karaski DevBlog #9: Game Story, Plot Items, and Quest System

2014년 3월 31일



I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new..

Click Here to read more and see new screenshots!

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평가

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

게임 정보

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

시스템 요구 사항

    Minimum:
    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Hard Drive: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
유용한 고객 평가
41명 중 34명(83%)이 이 평가를 유용하다고 평가했습니다.
1,524 개의 게임 보유 중
평가 36 개
1.9 시간 기록
http://www.youtube.com/watch?v=t6jT_BYXPZI

The indie scene is more prominent than ever boasting a diverse selection of games that often serve as bite sized reprieves from major triple A releases. While the indie scene isn't immune from uninspired copy and paste designs, there have been a string of recent releases that depart from traditional game design in a major way, challenging what we think of as games. One of the more overlooked releases that fits into this growing segment of games is Postmortem: One Must Die which tries to test players by forcing them to make a single decision that promises to have far reaching consequences. While major releases have tried to accomplish this same goal on a large scale, most have come up short. Does Postmortem's smaller and more focused scope deliver more satisfying results?

Playing as an agent of death, it's your duty to take the life of one person from a fund raising gala in a fictitious turn of the century setting on the cusp of an industrial revolution. The nation is split with conservatives that believe in upholding tradition at the expense of progress for women and greater economic development. Meanwhile progressives are riding a wave of industrial prosperity at the expense of their workers. Both sides have admirable qualities and some absolutely abhorrent qualities which quickly muddies the line between noble and contemptible. Unbound creations has expertly balanced the qualities of each side of the conflict to tear gamers and make who they choose to snuff out a real struggle. Your potential targets rage from an influential member of the media to a young, idealistic student. Each person leans strongly in one direction and by thoroughly exploring the dialog tree you might find that your conversations with these characters may have quite an impact on them in the future...

Gameplay in Postmortem simply involves wandering around in an isometric world slathered in Victorian decor, scavenging details from news articles strewn about and talking to the patrons of the gala. Each character has a lengthy dialog tree that will allow you to acquaint yourself with them as well as current events. A wide variety of responses and questions are available and not asking questions can also have an impact on how the events play out. Dialog is generally well written but it can be a bit too purpose driven. Postmortem never creates the illusion that you are just another patron making small conversation, your pointed questions make each interaction feel like an interrogation rather than a conversation. The blatant agenda to your questions never allows the characters to show you who they are, they merely share what they perceive themselves to be.

Your interactions with the gala patrons ultimately culminate in your character deciding who should meet their end. Once your decision has been made, a series of newspaper articles show the results of your involvement at the Gala. It's not the most invigorating way to see the consequences of your actions unfold but there may be a few surprises for some players to uncover based on your actions. Also, a link to detailed player stats is viewable upon completing a play through to show how your behavior compares to other Post Mortem players. A thorough playthrough exploring all of the dialog options will take in the neighborhood of an hour and subsequent playthroughs will take less time. It doesn't take long to figure out what dialog has what impact so many players may not want to take the time to explore every possibility. The beauty of Postmortem however is that you are not required to buy it to enjoy the core experience. By purchasing the game, players are given an extra character to chat with as well as wallpapers, concept art and some behind the scenes development materials.

Like its triple A predecessors, Postmortem falls short of delivering a wholly satisfying choice based narrative. That is not to say that it isn't a worthwhile experience however, it's morally ambiguous world and intelligent and fresh setting remain engaging and some of the conclusions are engaging and surprising. It's brevity makes it easy to pick up sporadically and enjoy. I for one hope that Postmortem is simply an amuse-bouche, tantalizing our pallets for something a bit larger and scope and more accomplished in execution from Unbound Creations.
게시 일시: 2014년 1월 22일
이 평가가 유용한가요? 아니요
12명 중 9명(75%)이 이 평가를 유용하다고 평가했습니다.
851 개의 게임 보유 중
평가 135 개
1.7 시간 기록
October 18th, 1897
The country is in turmoil; citizens confused and concerned about its future, rioting, terrorizing, and uncertain of who is really on their side. Amid the chaos, a charity event is being held gathering a group of people from all walks of life and world views. One of them is going to die, and you are going to decide who.

Postmortem places you in the role of death, harbinger of destruction and reaper of souls, with the soul task of attending a gala and choosing who's time has come. You aren't told why you have to kill someone or what reason they may have for deserving to die, but there isn't time for you to inquire as the decision is ultimately on your head regardless.

In a medium that so often features exorbitant amounts of murdering, rarely with even a slight hint as to its moral or physical impact, it's unusual and maybe even a little unnerving to have such an emphasis placed on taking a single life. Part of that is the characters you meet aren't the usual diabolical warlord or incarnation of evil we are so often put up against; they're just people, flawed but likable individuals who you get to know rather personally over the course of your brief exchanges. It's fair to say that Postmortem isn't much of a game, it's a character study aimed to bring your biases and personal feelings to the surface, which ultimately is what will hold the most influence on your inevitable choice.

Feminism, radical industrialism, conflicts of interest between the rich and the poor, and complex political struggles all come into play as you mingle with guests and try to get at their aspirations and motives as well as putting your (occasionally unwanted) word in. All of these play a role in the outcome, which often goes quite unaccording to plan with threads intertwining and actions having unforeseen consequences. It's a fascinating tangle of subplots that works with subject matter not traditionally seen in games, that aside from the sometimes bizarrely candid way it's presented, is handled smartly and intelligently to form a plot that despite typically having no interest in politics I was completely absorbed in.

If there is anything I have to fault Postmortem for, it's that for what you are paying you aren't getting much more than you can find for free on the developers website. While the art is improved and some content added, this is still a 1-2 hour game with only marginal replay value if you want to quickly run through the alternate endings, that feels a tad costly all things considered.

If you can forgive the price, Postmorten is an engrossing and quite original reversal of the classic murder mystery. The writing subverts many of the usual drab political terminology, leaving an easily ingested script that's all the same requires a good bit of thought do to its heavy nature and implications on your actions. If your adverse to reading I'll advise you to turn the other way, but those intrigued by the concept would do well to check it out as what you'll find is a developed and intriguing tale that offers some food for thought as you have tea and biscuits with your lovely secretary.
게시 일시: 2014년 3월 18일
이 평가가 유용한가요? 아니요
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
338 개의 게임 보유 중
평가 23 개
2.2 시간 기록
The game is an interesting idea. It almost feels like less of a game more of a potential project or study that could survey political leanings. Not a bad idea if something like this could be used instead of the boring surveys they like to give over the phone. However, as a game to be played for mere enjoyment, this just isn't very fun and doesn't feel very complete. The choices seem limited and the character's shallow. This would have been fun if I was playing it in a proper setting, like a poly-sci class or something, but at home amongst the plethora of engaging or dare I say FUN games I could be playing, snooze fest.
게시 일시: 2014년 5월 31일
이 평가가 유용한가요? 아니요
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
204 개의 게임 보유 중
평가 6 개
1.0 시간 기록
Even though the game specialized a lot in its reading, learning, conversing, convincing and storytelling aspects, it falls flat in its actual grim reaping aspect, apart from a short conversation with whatever victim of chosing, nomatter how you have interacted with them, what you tell them as they stand there facing death, nomatter your choice, the ending of the deceased one is always the same "Umm, Thank you, I guess..."

Dissapointing, here I was expecting doing actual reaping stuff, not having conversation, persuading people, and stuff.

게시 일시: 2014년 2월 3일
이 평가가 유용한가요? 아니요
8명 중 5명(63%)이 이 평가를 유용하다고 평가했습니다.
127 개의 게임 보유 중
평가 14 개
0.4 시간 기록
As interesting an idea as the game has, it's control system made me give it up in disgust. Hopefully you like WASD (or arrow) controls, because the key remapper doesn't seem to work. As I've been a touch typist for a VERY long time, WASD drives me bat♥♥♥♥.

I know this review says very little about the game. For me, the controls were so bad I don't know if I'll ever be willing to spend enough time to see if there's a neat game under there.
게시 일시: 2014년 1월 19일
이 평가가 유용한가요? 아니요