Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
Потребителки рецензии: Смесени (91 рецензии)
Дата на излизане: 15 август 2013
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Закупуване на Postmortem: one must die (Extended Cut)

 

Скорошни обновления Всички (18)

1 август

Postmortem just $1.69 at IndieGala (Promo)

Just a heads up you can get the game dirt cheap during the IndieGala Promo! Hurry up before it ends, and let your friends know!

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Рецензии

“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”
PCGamer

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

Относно тази игра

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

Системни изисквания

    Minimum:
    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Hard Drive: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Полезни рецензии от клиенти
26 от 28 човека (93%) сметнаха тази рецензия за полезна
1.3 изиграни часа
Публикувани: 26 септември
First off, I just wanted to point out that - at the current time of writing this review - I am nearing the 100-review mark.

Out of all my reviews, I have NEVER been as disappointed by a game's sheer wasted potential since Game of Thrones (RTS) until I stumbled upon Postmortem: One Must Die.

Furthermore, this game is currently $6.99 on Steam, and I implore you all to NEVER even consider buying this UNLESS it is offered for free or in a bundle - I received this in a Bundlestars bundle and wanted to give it a try despite the endless amount of negative reviews. I try my hardest not to mention a game's price if I feel it is unnecessary, but DO NOT waste your money on this.

I've clocked almost an hour playing this at the time of this review, and I've played through the game a total of 4 times - my first playthrough took about 10-20 minutes because I explored and read everything possible.

The aesthetics are not bad, the character sprites and art models are decent; however, there are only a handful of characters in the game. The game takes place in a mansion fundraising party, and the background is decent. The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).

The controls are very simple, and the tutorial is super quick. There is always feedback on what you can do and when you can do it. There is no learning curve at all - you can literally finish the game in less than 5 minutes if you wish because all you have to do is press Tab, walk up to someone, and then press E to kill them. The game ends within a few minutes after selecting your target (you have a brief dialogue and overview of the epilogue).

I am so utterly disappointed by this game. You are an agent of death, tasked with ending the life of one partygoer at tonight's fundraiser. Upon entering the game, you can choose to look into the political conflict and instability plaguing the city/area. When conversing with each guest, you are given a variety of dialogue options, and at the end of each conversation you will be able to "nudge" people into a certain direction with your arguments.

BEGIN SPOILERS This REALLY interested me at first (I momentarily forgot about all of the negative reviews) - I sincerely thought I had convinced both the Oldagers (lower/middle/working-classmen) and Newagers (industrialists, upperclassmen) to settle for a compromise and decided to kill a foreigner who was interested in brutal animal testing in the name of science and potentially moving on to using cadavers (dead human bodies), whether they were obtained legally or not. After choosing her to die, you are taken to another scene (remniscent of a "gray-area" Purgatory), where you have a brief discussion with the victim and reflect on your choices. After this, you are given an overview of your choices, and this part REALLY annoyed me, as you can so very easily determine what the obvious opposite choices/outcomes will be.

My first playthrough outcomes: Political turmoil lasted for 3 more years before settling. During this time, violence escalated because I had lightly sided with a young idealist who believed that sometimes violence was the only way to get your voice an audience. Animal disappearances ceased (since I killed the crazy scientist), and the bill for giving the public a stronger voice (especially the lower/middleclass) was successfully passed. Yay.

That's it. You LITERALLY kill ONE SINGLE person, and the game is over. I was hoping for at least a few more levels, so you could truly steer the course of the nation, however, this was not the case.

I tried a few more playthroughs, and really found that the differences in the outcome were so bland and predictable. Ex: In my next playthrough - Bill for equality was NOT passed, animal disappearances escalated, violence/riots stopped. Wow, that seems like the complete opposite of my first playthrough. There aren't many alternatives.

END SPOILERS

Overall, this is a very shallow, extremely short, and absolute waste of potential, and I am so disappointed to have experienced this. My only positive thought is the hope that this review will help save at least ONE person from wasting even 5 minutes on this game.

DO NOT RECOMMEND.

Cheers,
DJSF @DJSF's Rogue Reviews
Беше ли полезна тази рецензия? Да Не
10 от 12 човека (83%) сметнаха тази рецензия за полезна
0.5 изиграни часа
Публикувани: 5 август
This is hardly what I would call a game, it is more of a glorfided demo. You basically just read and make ONE decision. No interactivity. The concept has a lot of promise, but charging people for this "game" is almost criminal.
Беше ли полезна тази рецензия? Да Не
2 от 2 човека (100%) сметнаха тази рецензия за полезна
0.4 изиграни часа
Публикувани: 16 октомври
Interesting for what it is, but more of a proof of concept than an actual game. I grabbed it through Humble Bundle and probaby would have been disappointed if I had purchased for full price. Expect about 20 minutes the first time around with maybe one or two more to see what other dialogue and death options would have done.
Беше ли полезна тази рецензия? Да Не
5 от 8 човека (63%) сметнаха тази рецензия за полезна
0.6 изиграни часа
Публикувани: 6 август
I liked the idea of the game, gave it one run through, then uninstalled it. It is not particularly memorable. Reading through the conversations is tedious and I didn't feel attached to the characters or story at all. Will not play again.
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
0.4 изиграни часа
Публикувани: 3 ноември
A game lacking in aestetic or gameplay values to a very large degree. You play the part of some being sent to a party to pick somone to die that day. There was very minor elements of adventure gameplay like being able to obtain a key for a door but it isn't actually necessary. I spent my time wandering around trying to read a books worth of content from random characters and eventually was so uninvested and bored that i picked some random guy just to end it. I can't recommend this to any but the most devote bibliophiles.
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
1.8 изиграни часа
Публикувани: 30 октомври
The game held great potential and got me very exited to see how the player, Death, could affect the lives of others by choosing one person to die and create such massive change in history.
Each character had a story to them and influence that really made you question who you should kill. They all had their pros and cons as characters go, but they were overall interesting, making it hard to kill any of them.
However, the biggest drawback, even at such a low price, I don't think it was worth the brief gameplay available. It felt more like a demo than an extended cut as the majority of the game takes place within one house.
As Death, you would think you'd have more abilities than inflicting a fatal heart attack on someone, but Death remain rather plain throughout the whole thing.
Though there are options to enter rooms you're forbidden from entering, they really seem to offer little to nothing in the game besides the risk of getting caught.
Overall, it's a great way to kill some time on your first try, but afterward it just feels like a great effort that was abandoned.
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
3.1 изиграни часа
Публикувани: 13 октомври
I enoyed this game quite a bit. I spent the first play through trying to get as much info as I could about the fictional world. You can't open all dialogue options on a single play through though, which is good, so I ended backing myself in to a couple corners. In the end, when I didn't follow my own advice - I killed the killer instead of trying to influence him - I realized that the game was a little more clever than I gave it credit for. My choice didn't end violence, it actually added to it. A lesson about how we should deal with people, huh? Good game. I do wish there were more missions though.
Беше ли полезна тази рецензия? Да Не
1 от 2 човека (50%) сметнаха тази рецензия за полезна
0.6 изиграни часа
Публикувани: 4 юли
This game is incredibly short, but despite that manages to touch on many subjects. You play as death and need to choose one person to die this night. It is possibel to choose at random, but if you explore the house and talk to people, you will discover that each death will have dramatic consequences. I've only played once, but definitely will play again to see what happens. It is obvious that in real world there is never a 'best' path to follow, but this game lets you feel that even more deeply.
Беше ли полезна тази рецензия? Да Не
49 от 64 човека (77%) сметнаха тази рецензия за полезна
0.9 изиграни часа
Публикувани: 4 декември 2013
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here.

It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
Беше ли полезна тази рецензия? Да Не
54 от 74 човека (73%) сметнаха тази рецензия за полезна
0.3 изиграни часа
Публикувани: 3 декември 2013
This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person.

The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim"

Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice
Беше ли полезна тази рецензия? Да Не
34 от 42 човека (81%) сметнаха тази рецензия за полезна
1.9 изиграни часа
Публикувани: 22 януари
http://www.youtube.com/watch?v=t6jT_BYXPZI

The indie scene is more prominent than ever boasting a diverse selection of games that often serve as bite sized reprieves from major triple A releases. While the indie scene isn't immune from uninspired copy and paste designs, there have been a string of recent releases that depart from traditional game design in a major way, challenging what we think of as games. One of the more overlooked releases that fits into this growing segment of games is Postmortem: One Must Die which tries to test players by forcing them to make a single decision that promises to have far reaching consequences. While major releases have tried to accomplish this same goal on a large scale, most have come up short. Does Postmortem's smaller and more focused scope deliver more satisfying results?

Playing as an agent of death, it's your duty to take the life of one person from a fund raising gala in a fictitious turn of the century setting on the cusp of an industrial revolution. The nation is split with conservatives that believe in upholding tradition at the expense of progress for women and greater economic development. Meanwhile progressives are riding a wave of industrial prosperity at the expense of their workers. Both sides have admirable qualities and some absolutely abhorrent qualities which quickly muddies the line between noble and contemptible. Unbound creations has expertly balanced the qualities of each side of the conflict to tear gamers and make who they choose to snuff out a real struggle. Your potential targets rage from an influential member of the media to a young, idealistic student. Each person leans strongly in one direction and by thoroughly exploring the dialog tree you might find that your conversations with these characters may have quite an impact on them in the future...

Gameplay in Postmortem simply involves wandering around in an isometric world slathered in Victorian decor, scavenging details from news articles strewn about and talking to the patrons of the gala. Each character has a lengthy dialog tree that will allow you to acquaint yourself with them as well as current events. A wide variety of responses and questions are available and not asking questions can also have an impact on how the events play out. Dialog is generally well written but it can be a bit too purpose driven. Postmortem never creates the illusion that you are just another patron making small conversation, your pointed questions make each interaction feel like an interrogation rather than a conversation. The blatant agenda to your questions never allows the characters to show you who they are, they merely share what they perceive themselves to be.

Your interactions with the gala patrons ultimately culminate in your character deciding who should meet their end. Once your decision has been made, a series of newspaper articles show the results of your involvement at the Gala. It's not the most invigorating way to see the consequences of your actions unfold but there may be a few surprises for some players to uncover based on your actions. Also, a link to detailed player stats is viewable upon completing a play through to show how your behavior compares to other Post Mortem players. A thorough playthrough exploring all of the dialog options will take in the neighborhood of an hour and subsequent playthroughs will take less time. It doesn't take long to figure out what dialog has what impact so many players may not want to take the time to explore every possibility. The beauty of Postmortem however is that you are not required to buy it to enjoy the core experience. By purchasing the game, players are given an extra character to chat with as well as wallpapers, concept art and some behind the scenes development materials.

Like its triple A predecessors, Postmortem falls short of delivering a wholly satisfying choice based narrative. That is not to say that it isn't a worthwhile experience however, it's morally ambiguous world and intelligent and fresh setting remain engaging and some of the conclusions are engaging and surprising. It's brevity makes it easy to pick up sporadically and enjoy. I for one hope that Postmortem is simply an amuse-bouche, tantalizing our pallets for something a bit larger and scope and more accomplished in execution from Unbound Creations.
Беше ли полезна тази рецензия? Да Не
83 от 129 човека (64%) сметнаха тази рецензия за полезна
0.6 изиграни часа
Публикувани: 3 декември 2013
Not worth the price IMO. There is only one "act" (one level of the game to play through) which took me 30 minutes when I spoke to every person in the room and went into a couple of side rooms. Each conversation with each NPC can become a very long, very boring dialogue you cannot get out of until you go through the whole thing. Conversations would have been more interesting if they were much shorter and not so useless. I typically learned everything I wanted to know early on in each conversation.

There is nothing in the game to prevent you from choosing a random target to kill, so you can easily pay $7.00 for less than one minute of gameplay.

Overall, this game was an interesting concept which was stuffed with uninteresting monologues and only one act. Not worth the money paid at all.
Беше ли полезна тази рецензия? Да Не
 
Разработчик е дал отзив на 20 декември 2013 в 5:41след.
(преглед на отзива)
25 от 32 човека (78%) сметнаха тази рецензия за полезна
0.5 изиграни часа
Публикувани: 9 декември 2013
Potentially a good game, but possibly one of the shortest I have ever played with little to no replay value what so ever.
It seems like a fantastic 'first level' but for an extended cut/release? I was left dissapointed. The universe drew me in but the game left me wanting more, It was like watching a film and just as the protaganist is introduced the credits roll. Save your money on this one in hopes for a more final release but keep your eye out.
Беше ли полезна тази рецензия? Да Не
13 от 16 човека (81%) сметнаха тази рецензия за полезна
1.2 изиграни часа
Публикувани: 28 февруари
Game thrusts you unceremonially into a dinner party and tells you to kill one of the six guests you can speak to. You can read a few newspaper clippings strewn about and go into very superficial conversations with the guests, mainly concerened with a conservative/liberal conflict in their imaginary country. Conversations are often ended abruptly and guests would stop speaking to you afterwards, leaving you with very little to go on. Once you've made a choice, an epilogue is shown, presenting the results of your choice and any influences you may have had on the guests due to dialogue options.

Overall, it feels incomplete and the story and characters are uninteresting and the resolution is very anticlimactic. Seeing one resolution is enough as it gives you a fair idea of what would've happened if you had done things differently. Game is short, took me a bit over an hour and I did go into all dialogue options and actions available.

For a game that handles choices and their consequences better, check The Novelist.
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16 от 22 човека (73%) сметнаха тази рецензия за полезна
1.7 изиграни часа
Публикувани: 18 март
October 18th, 1897
The country is in turmoil; citizens confused and concerned about its future, rioting, terrorizing, and uncertain of who is really on their side. Amid the chaos, a charity event is being held gathering a group of people from all walks of life and world views. One of them is going to die, and you are going to decide who.

Postmortem places you in the role of death, harbinger of destruction and reaper of souls, with the soul task of attending a gala and choosing who's time has come. You aren't told why you have to kill someone or what reason they may have for deserving to die, but there isn't time for you to inquire as the decision is ultimately on your head regardless.

In a medium that so often features exorbitant amounts of murdering, rarely with even a slight hint as to its moral or physical impact, it's unusual and maybe even a little unnerving to have such an emphasis placed on taking a single life. Part of that is the characters you meet aren't the usual diabolical warlord or incarnation of evil we are so often put up against; they're just people, flawed but likable individuals who you get to know rather personally over the course of your brief exchanges. It's fair to say that Postmortem isn't much of a game, it's a character study aimed to bring your biases and personal feelings to the surface, which ultimately is what will hold the most influence on your inevitable choice.

Feminism, radical industrialism, conflicts of interest between the rich and the poor, and complex political struggles all come into play as you mingle with guests and try to get at their aspirations and motives as well as putting your (occasionally unwanted) word in. All of these play a role in the outcome, which often goes quite unaccording to plan with threads intertwining and actions having unforeseen consequences. It's a fascinating tangle of subplots that works with subject matter not traditionally seen in games, that aside from the sometimes bizarrely candid way it's presented, is handled smartly and intelligently to form a plot that despite typically having no interest in politics I was completely absorbed in.

If there is anything I have to fault Postmortem for, it's that for what you are paying you aren't getting much more than you can find for free on the developers website. While the art is improved and some content added, this is still a 1-2 hour game with only marginal replay value if you want to quickly run through the alternate endings, that feels a tad costly all things considered.

If you can forgive the price, Postmorten is an engrossing and quite original reversal of the classic murder mystery. The writing subverts many of the usual drab political terminology, leaving an easily ingested script that's all the same requires a good bit of thought do to its heavy nature and implications on your actions. If your adverse to reading I'll advise you to turn the other way, but those intrigued by the concept would do well to check it out as what you'll find is a developed and intriguing tale that offers some food for thought as you have tea and biscuits with your lovely secretary.
Беше ли полезна тази рецензия? Да Не
15 от 21 човека (71%) сметнаха тази рецензия за полезна
1.0 изиграни часа
Публикувани: 23 март
Extended?

This game is one level that lasts 30 minutes at most *if* you poke at *everything*. I like the concept and quality of content, but most demo's and tutorials are longer than this. I picked this up in a bundle, but I would have been furious had a paid full retail for 30 minute game.
Беше ли полезна тази рецензия? Да Не
7 от 7 човека (100%) сметнаха тази рецензия за полезна
1.0 изиграни часа
Публикувани: 10 декември 2013
Let me start by saying I actually do recommend you to play this game. It's execution and premise are pretty damn great. However, it remains an underdeveloped idea that is not worth five Euros in my opinion. The idea of saving, ruining or keeping the status quo of a country torn by two opposing sides of an industrial revolution is a great idea, but the game offers but one scenario. One that can be replayed a lot of times, but still, it's but one scenario in what could have been a very deep and amazing political simulator.

On their site, you can get the game for free, or pay what you want. I like supporting Indie developers, but the Steam price is way too steep. So I'd suggest getting this from their site and paying around 1,50, which I feel is a fair price for a nicely executed idea that needs quite a bit more depth to justify paying more.

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8 от 11 човека (73%) сметнаха тази рецензия за полезна
0.9 изиграни часа
Публикувани: 12 декември 2013
You play as a reaper, you must pick one person to die from those attending. This is a very short 'game', you can finish it within about 10 seconds or so if you just select a person at random to kill and choose not to influence any of the people with your opinions. I spent just under an hour reading everything and talking to everyone, and went back through the game to alter a couple of choices to confirm outcome.
The developers have released this as a DRM free game on their website in its non 'extended' version - and unfortunately should have stayed as such. It has potential to be a sort of 'cluedo played as death' game; if it was expanded throughout several scenarios. As it stands however it's just too short and simplistic to be considered a full game.
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5 от 6 човека (83%) сметнаха тази рецензия за полезна
0.6 изиграни часа
Публикувани: 9 декември 2013
This is the extended cut? Trying all possible combinations MIGHT net you an hour of gameplay with 5-20 minutes being more realistic. Three or four levels of equivalent detail - a point where the game stands up solidly - with cumulative effects of your choices could be interesting. As is, however? Not worth it.
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8 от 13 човека (62%) сметнаха тази рецензия за полезна
0.2 изиграни часа
Публикувани: 16 декември 2013
This is a strange title, because at times it's almost more of a detective/choose-your-own-adventure book than a game. Yes, you play it, but the majority of that game play involves walking around, reading notes and papers, making decisions, referring to your journal, and talking to people.

In fact, I should point out that you'll be doing a LOT of talking. If you normally dislike lots of dialogue (which is mostly silent, so no voice actors beyond a word or two every so often) then don't get this game. Fortunately, you don't have to remember every little detail as vitally important information is automatically written down in your journal.

The story is you're a novice reaper (okay, get "Don't Fear the Reaper" out of your system before you continue reading) on your first assignment. You're told that ONE person must die at the gala you're attending. Admittedly, it's a very small gala, since there's only about six people there.

What happens next is you read various notes and newspapers (and even open some safes and unlock doors, if you manage to get the right keys) and talk to each of the six individuals there. Every single person will have varying views on the shakey political situation going on and have something to say -- both bad and good -- about other people there.

None of the attendees are "innocent" in that each one has their own faults. One man is very sexist and thinks women shouldn't enter the workforce, while at the same time wants more rights for male workers. Likewise, one woman has some very feminist views (as in equality, not male bashing), but is extremely anti-immigrant and wants "those people" out of her country. There's also poor vs rich issues and arguments about whether violence means are justified to change current conditions.

In other words, everything discussed in the game is a reflection of real life, both past and present. What's interesting about that is you have the chance to agree with them and further encourage their current point of view or argue a counterpoint, sometimes changing their mind.

Once you make your decision about who to kill, you'll see the reports detailing the aftermath. All of your actions -- who you decided to kill and what you discussed with the survivors -- play a role in shaping the future social and political climate.

There are some negative points, however. The game uses a somewhat primitive sprite-based 2D isometric graphical style, which for some reason or another, randomly experiences slowdown while walking. The resolutions offered are also limited.

There's virtually no mouse support other than clicking on menu buttons, so almost everything is controlled via the keyboard. That wouldn't be so bad if the controls didn't feel clunky.

There are numerous grammar and spelling issues in the dialogue. The font used is also small and the letters appear squished together, which makes reading sometimes a chore. That's a huge black mark against the game considering you'll spend more time reading than not. I will admit that I played this on a laptop with a screen resolution of 1366x768, so the font may be easier to read with larger screens and higher resolutions.

As far as I know, there's no way to save your game. Granted, the game isn't terribly long, but if you want to see all the outcomes, you'll have to talk to everyone each time you play and some dialogue trees can be very long. So while you could immediately go and kill different people right from the start, you wouldn't have affected anything (other than murdering someone) without talking to everyone first.

Post Mortem: One Must Die (Extended Cut) is currently $6.99 USD on Steam or offered at varying prices on the developer's website. The regular version (which lacks numerous extras, including a new character) is also available for FREE by the developer at http://postmortemgame.com/download/
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