Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation! Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon! Freeform exploration with Rich dialogue What might you learn searching the fundraising Gala and talking to patrons?
Обзоры пользователей: Смешанные (Обзоров: 122)
Дата выхода: 15 авг, 2013

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Купить Postmortem: one must die (Extended Cut)


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"Choose who gets to die in this (branching) narative-driven adventure game. Your choices may have unexpected consequences."

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9 апреля


Go On. Take One Life. See What Happens...

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“... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland.”

“...adventure-cum-death-consequence analysis game,”
Rock Paper Shotgun

“I found myself totally immersed in this fictional country’s past, present and future”
Indie Statik

Об этой игре

Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Free Version

The basic game, without the extra character and bonus materials, is also available for free from our Official Website!

Системные требования

    • OS: Windows XP
    • Processor: 1GHz CPU
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card supporting OpenGL
    • Hard Drive: 40 MB available space
    • Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
Полезные обзоры покупателей
2 из 3 пользователей (67%) посчитали этот обзор полезным
0.4 ч. в игре
Опубликовано: 9 января
По-моему, игра ужасна.
В ней есть хорошая задумка и нестандартная графика, особенности, но выполнено всё это за мизерном уровне. Если приобретать игры, основанные на детективах или же схожие с Постмортем по идеям - точно не эту. Своей цены она не оправдывает, как и времени, которое вы собираетесь на неё потратить. Да, впрочем, потратите мало. Количество персонажей очень мало, а прочитать все возможные диалоги или пройти игру по два раза, находя новых "жертв" и новые пути развития диалогов - ну не более, чем на полтора часа, я считаю.
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7 из 8 пользователей (88%) посчитали этот обзор полезным
1.1 ч. в игре
Опубликовано: 13 апреля

Like the reviews say, it is a short one.
Definitely not worth the full price, but on a 75% sale for 1,25 euros, I don't really regret getting it.

Basically you are one of the many reapers, sent to an event to collect a soul.
You're introduced to the case by a secretary, who you can't flirt more than say: "Tell me about you"
She then asks whether you'd like to be seen as a male or female by the mortals, but I'm not really sure if it makes any difference.

The guests are the same and the conversation may end up in the same way despite your dialogue choices.
It feels kind of clumsy when you play it again and pick different choices, only to see them answer the same way as they did during last time.

You CAN just go up to someone and kill them there, but the purpose is to learn about the guests, and then make a choice on who you will collect.
The annoying thing is that if you want to see the results in the same situation, only with a different person dead, you have to do everything again in the same way.
Talk to same people, pick the same dialogue options, etc. etc.
Also, I've only played it 2 times, and both times, the person you kill seems to talk the same way, even if it is a different person...

I think that one thing that could've made this far better would have been options to better interact with people, and maybe add a few things that switch by random each time you play.

Ultimately, the controls feel a tad bit clumsy, and the game does seem a bit laggy time to time.
That may be just my own PC, though.

But, in the end, I can not recommend the game for the full price.
For 1,25euros though, sure, it gave me some amusement. This could work on a phone, be a reaper and kill a person each time you go take a ♥♥♥♥.
But when at computer, nah, I don't think I'll end up playing this that often.
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4 из 4 пользователей (100%) посчитали этот обзор полезным
5.3 ч. в игре
Опубликовано: 5 мая
Well, maybe I'm just a little evil at heart ...Cuz, I enjoyed this game or maybe it was just the fact that I could pick a person to kill, lol....In fact, liked it so much I played it twice!...I mean don't get me wrong, it's not perfect ...but with a few improvements like more characters and maybe some more history about each them, this could be a really nice game..It's so different that I couldn't help but like it...I not going to add all the other facts like how long the game play is or graphic's ect, Cuz others have already stated this..But if you like dark, short story driven games and don't mind putting the effort into reading, this could be a game you enjoy!..The price here on steam is set a little to high, but you can pick this up on sale or in bundles for real cheap!
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5 из 6 пользователей (83%) посчитали этот обзор полезным
0.6 ч. в игре
Опубликовано: 14 апреля
I was curious about the victorian ambient, and I found the idea of the choice good..but at the end I din't enjoy this title. You just have to choose one person more for personal simpathy rather than social causes, ethical values & stuff; you have one room only and not much to do. Definitely too short, and for that It should be free to play.
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7 из 11 пользователей (64%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.9 ч. в игре
Опубликовано: 11 марта
My experience with this game--if you can even call it a game--is a case where I didn't pay close enough attention to what the young, gothic lass was saying because my eyes kept averting down to those big luscious breasts of hers popping out of her tight dress. In the end, I think I killed the wrong one--or I should have just kept my mouth shut--because little miss Hannibal moved away from animals and on to humans, and many have gone on to die. All this because of a pair of well-drawn T!TS. Whatever the case, it didn't even matter in the end, because I did my job, and won the game. =/

I'm looking forward to the two new editions coming out soon: the ultimate Scythe Sappuku edition, and the Take-the-day-off-and-bang-the-heavenly-secretary-all-day edition. Both should be good.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
1.5 ч. в игре
Опубликовано: 14 мая
This game is very interesting. Not really my thing yet I couldn't help but play it through. A bit short though. I do hope the developers have/will make more games like this with more scenarios and out comes. Despite the shortness of the game there is a bit of replayability to find different outcomes within the game. However it is still short and since it is literally the same story with you just picking a few different options it may get boring. None the less I found this game to be intriguing and thought provoking. Definitely worth the 1+ hour of time.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
0.8 ч. в игре
Опубликовано: 15 мая
+ lot of text.
+ you can interact with people as well objects.
+ lot of endings.
+ the graphics isnt that bad.

- too short..
- no extra levels.
- no voice acting.

my advise is: if you want it.
buy it in a sale!
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1 из 1 пользователей (100%) посчитали этот обзор полезным
0.4 ч. в игре
Опубликовано: 28 мая
Such a disappointment! The clunky controls and sub-par graphics could have been ameliorated by a compelling narrative or engaging game-play, but "Postmortem" lacked both. The characters were unlikable, the setting was incongruous and anachronistic, and the narrative (such as it was) felt like something a high-school student would have thrown together after half-ignoring a lecture on the prelude to the First World War. The creators clearly assumed that only the most superficial of details from the late 1800s/early 1900s would have differed from the present, and it makes the game feel...childish. But the game's greatest failing lies in the fact that, for a game that is 99% text and reading, there seems to have been NO editing or proofreading done! Sentences end mid-statement, words are missing from many sentences, misspellings abound, and the grammar and syntax are often TERRIBLE. The premise offered so much promise, but the execution was sorely lacking.
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29 из 29 пользователей (100%) посчитали этот обзор полезным
1.0 ч. в игре
Опубликовано: 28 февраля, 2014
Ииииии, внезапно это оказалась одна из лучших игр, мной пройденных.
Идея и воплощение - выше всяких похвал. Вы играете за нуарного агента Смерть, которого секретарь Смертельной Канцелярии отправляет на торжественный вечер. Ваша задача - выбрать, кто из посетителей вечера умрет. Само собой, можно зайти на праздник, прибрать первого встречного и идти сдавать отчеты, но... В чем тогда интерес?
Наоборот, если знакомиться с посетителями, взламывать двери особняка и рыться в карманах гостей, можно найти много чего интересного. Например, узнать, что среди посетителей есть потенциальный маньяк-убийца. И владелец заводов и параходов, который только собирается начать относится к рабочим как к скоту. Так выбор будет сделать проще и интереснее. Более того, - все, в чем вы убедите гостей во время частного разговора, скажется на будущем их небольшой страны.
Один существенный недостаток игры - она чудовищно короткая. Все диалоги и действия укладываются в полтора часа. Дополнений с новыми сюжетами не ожидается. :(
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14 из 15 пользователей (93%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 4 марта, 2014
You are death. The Powers That Be demand you take one life tonight. Whom will you choose?

Довольно интересная завязка, не правда ли? Что же есть в самой игре?

Игровой процесс прост. Игрок в роли аватара Смерти находится на благотворительном приёме. Он ходит вокруг, читает газеты, даже шарит по чужим вещам и, главное, общается с участниками, узнавая их мнения по поводу животрепещущих вопросов и, возможно, пытаясь их переубедить и как-то на них повлиять. В общем, Жнец вникает в ситуацию до принятия решения. Впрочем, это делать вовсе не обязательно.

Не стоит искать тут графики или анимации. Хотя персонажи и некоторые детали интерьера нарисованы красиво.

А что же тут есть? Есть просто замечательно выбранный авторами игры временной период. Попадание в десятку. Вымышленная страна Галиция находится у порога промышленной революции. Это благодатнейшая почва для самых различных конфликтов. Тут и «всё во имя идеологии», и проблема большинства и меньшинства в политике, и «агрессивные переговоры», якобы необходимые для того, чтобы власть прислушалась к людям, тут и традиционалисты и консерваторы против ярых сторонников НТП любой ценой, тут и малые предприятия против корпораций, и буржуа против пролетариата, и женские права, и права иммигрантов, и пропаганда как средство влияния на массовое сознание... За основу взяты реалии нашего с вами мира – это и конфликты в Северной Ирландии, и движение за права человека и за «толерантность» в США, и феминизм, и проблема мексиканских иммигрантов, и израильско-палестинский конфликт, и чистки в Боснии и Герцоговине, и марксистские лозунги, и вопрос этичности вскрытия трупов ради продвижения медицины... Всё это было.

Общаясь с персонажами, вы будете узнавать их мнение касательно этих вопросов и мнение друг о друге. Диалоги достаточно интересные, разветвленные, написаны в целом хорошим живым языком, некоторые с юмором. Можно даже напрямую заявить, что вы – Смерть. Бу.

Вообще, эту игру нельзя «выиграть». Да, есть последствия чуть лучше, есть хуже, но однозначно выигрышных нет. Однозначно правильного варианта нет. Каждый выбирает тот вариант, который ему ближе изначально (думаю, по поводу большей части поднимаемых в игре тем у сложившейся личности давно есть свои устоявшиеся взгляды). Игра наглядно демонстрирует принцип эффекта бабочки и, в общем-то, заставляет задуматься. Вряд ли игрок изменит свои взгляды после прохождения. Но задуматься может. В частности, над справедливостью своего выбора. Кто дал право решать, кому жить, а кому умереть? Кто дал право влиять на жизни людей? Не справедливее ли будет выбрать случайным образом, не вступать в разговоры и не влиять на персонажей, дав людям возможность самим принимать решения?
Последствия решений игроку после выбора подробно распишут. Хм. А если попробовать иначе?

В целом, это достаточно интересный квест с системой выбора и последствий. Продуманный, с отличной идеей, хотя и не реализованной до конца. Есть как минимум один большой недостаток – игра очень короткая. Понятно, что это для того, чтобы была возможность опробовать разные варианты. Но честно, хотелось ещё какого-то продолжения. Возможно, ещё одного места действия. И большего уровня взаимодействия в плане предметов. Находим мы фотографию – и что? Кто эта девочка? Почему нельзя спросить хозяина о ней? Добавленный в платной версии (Extended Scythe Cut) персонаж говорит об интересе к книгам по биологии, но найти и принести ей книгу у меня так и не получилось. На некоторые предметы персонажи реагируют, некоторые не влияют ни на что.
Но в целом – это довольно интересный и необычный проект, идеи которого стоило бы развить далее.

- Как вы думаете, какие у меня шансы?
- Я только Смерть. Дальнейшее уже не в моей компетенции
Был ли этот обзор полезен? Да Нет Забавный
1 из 2 пользователей (50%) посчитали этот обзор полезным
1.2 ч. в игре
Опубликовано: 2 января, 2014
I really liked this game! Hope there will be more missions and stories in future.
Был ли этот обзор полезен? Да Нет Забавный
0 из 3 пользователей (0%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 4 февраля
Был ли этот обзор полезен? Да Нет Забавный
0 из 9 пользователей (0%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 14 июня, 2014
полнейшая ♥♥♥♥♥♥♥♥♥♥
Был ли этот обзор полезен? Да Нет Забавный
0 из 9 пользователей (0%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 8 октября, 2014
3 слова об этой игре: ♥♥♥♥♥♥♥♥♥,♥♥♥♥♥♥♥♥,Мочa.Спасибо за внимание!
Был ли этот обзор полезен? Да Нет Забавный
65 из 75 пользователей (87%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.3 ч. в игре
Опубликовано: 26 сентября, 2014
First off, I just wanted to point out that - at the current time of writing this review - I am nearing the 100-review mark.

Out of all my reviews, I have NEVER been as disappointed by a game's sheer wasted potential since Game of Thrones (RTS) until I stumbled upon Postmortem: One Must Die.

Furthermore, this game is currently $6.99 on Steam, and I implore you all to NEVER even consider buying this UNLESS it is offered for free or in a bundle - I received this in a Bundlestars bundle and wanted to give it a try despite the endless amount of negative reviews. I try my hardest not to mention a game's price if I feel it is unnecessary, but DO NOT waste your money on this.

I've clocked almost an hour playing this at the time of this review, and I've played through the game a total of 4 times - my first playthrough took about 10-20 minutes because I explored and read everything possible.

The aesthetics are not bad, the character sprites and art models are decent; however, there are only a handful of characters in the game. The game takes place in a mansion fundraising party, and the background is decent. The music and ambient noises give a classy, upperclassmen vibe, and this is probably one of the better parts (the soundtrack is actually very good and probably the best part of the game).

The controls are very simple, and the tutorial is super quick. There is always feedback on what you can do and when you can do it. There is no learning curve at all - you can literally finish the game in less than 5 minutes if you wish because all you have to do is press Tab, walk up to someone, and then press E to kill them. The game ends within a few minutes after selecting your target (you have a brief dialogue and overview of the epilogue).

I am so utterly disappointed by this game. You are an agent of death, tasked with ending the life of one partygoer at tonight's fundraiser. Upon entering the game, you can choose to look into the political conflict and instability plaguing the city/area. When conversing with each guest, you are given a variety of dialogue options, and at the end of each conversation you will be able to "nudge" people into a certain direction with your arguments.

BEGIN SPOILERS This REALLY interested me at first (I momentarily forgot about all of the negative reviews) - I sincerely thought I had convinced both the Oldagers (lower/middle/working-classmen) and Newagers (industrialists, upperclassmen) to settle for a compromise and decided to kill a foreigner who was interested in brutal animal testing in the name of science and potentially moving on to using cadavers (dead human bodies), whether they were obtained legally or not. After choosing her to die, you are taken to another scene (remniscent of a "gray-area" Purgatory), where you have a brief discussion with the victim and reflect on your choices. After this, you are given an overview of your choices, and this part REALLY annoyed me, as you can so very easily determine what the obvious opposite choices/outcomes will be.

My first playthrough outcomes: Political turmoil lasted for 3 more years before settling. During this time, violence escalated because I had lightly sided with a young idealist who believed that sometimes violence was the only way to get your voice an audience. Animal disappearances ceased (since I killed the crazy scientist), and the bill for giving the public a stronger voice (especially the lower/middleclass) was successfully passed. Yay.

That's it. You LITERALLY kill ONE SINGLE person, and the game is over. I was hoping for at least a few more levels, so you could truly steer the course of the nation, however, this was not the case.

I tried a few more playthroughs, and really found that the differences in the outcome were so bland and predictable. Ex: In my next playthrough - Bill for equality was NOT passed, animal disappearances escalated, violence/riots stopped. Wow, that seems like the complete opposite of my first playthrough. There aren't many alternatives.


Overall, this is a very shallow, extremely short, and absolute waste of potential, and I am so disappointed to have experienced this. My only positive thought is the hope that this review will help save at least ONE person from wasting even 5 minutes on this game.


DJSF @DJSF's Rogue Reviews
Был ли этот обзор полезен? Да Нет Забавный
53 из 69 пользователей (77%) посчитали этот обзор полезным
0.9 ч. в игре
Опубликовано: 4 декабря, 2013
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here.

It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
Был ли этот обзор полезен? Да Нет Забавный
58 из 79 пользователей (73%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 3 декабря, 2013
This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person.

The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim"

Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice
Был ли этот обзор полезен? Да Нет Забавный
37 из 45 пользователей (82%) посчитали этот обзор полезным
1.9 ч. в игре
Опубликовано: 22 января, 2014

The indie scene is more prominent than ever boasting a diverse selection of games that often serve as bite sized reprieves from major triple A releases. While the indie scene isn't immune from uninspired copy and paste designs, there have been a string of recent releases that depart from traditional game design in a major way, challenging what we think of as games. One of the more overlooked releases that fits into this growing segment of games is Postmortem: One Must Die which tries to test players by forcing them to make a single decision that promises to have far reaching consequences. While major releases have tried to accomplish this same goal on a large scale, most have come up short. Does Postmortem's smaller and more focused scope deliver more satisfying results?

Playing as an agent of death, it's your duty to take the life of one person from a fund raising gala in a fictitious turn of the century setting on the cusp of an industrial revolution. The nation is split with conservatives that believe in upholding tradition at the expense of progress for women and greater economic development. Meanwhile progressives are riding a wave of industrial prosperity at the expense of their workers. Both sides have admirable qualities and some absolutely abhorrent qualities which quickly muddies the line between noble and contemptible. Unbound creations has expertly balanced the qualities of each side of the conflict to tear gamers and make who they choose to snuff out a real struggle. Your potential targets rage from an influential member of the media to a young, idealistic student. Each person leans strongly in one direction and by thoroughly exploring the dialog tree you might find that your conversations with these characters may have quite an impact on them in the future...

Gameplay in Postmortem simply involves wandering around in an isometric world slathered in Victorian decor, scavenging details from news articles strewn about and talking to the patrons of the gala. Each character has a lengthy dialog tree that will allow you to acquaint yourself with them as well as current events. A wide variety of responses and questions are available and not asking questions can also have an impact on how the events play out. Dialog is generally well written but it can be a bit too purpose driven. Postmortem never creates the illusion that you are just another patron making small conversation, your pointed questions make each interaction feel like an interrogation rather than a conversation. The blatant agenda to your questions never allows the characters to show you who they are, they merely share what they perceive themselves to be.

Your interactions with the gala patrons ultimately culminate in your character deciding who should meet their end. Once your decision has been made, a series of newspaper articles show the results of your involvement at the Gala. It's not the most invigorating way to see the consequences of your actions unfold but there may be a few surprises for some players to uncover based on your actions. Also, a link to detailed player stats is viewable upon completing a play through to show how your behavior compares to other Post Mortem players. A thorough playthrough exploring all of the dialog options will take in the neighborhood of an hour and subsequent playthroughs will take less time. It doesn't take long to figure out what dialog has what impact so many players may not want to take the time to explore every possibility. The beauty of Postmortem however is that you are not required to buy it to enjoy the core experience. By purchasing the game, players are given an extra character to chat with as well as wallpapers, concept art and some behind the scenes development materials.

Like its triple A predecessors, Postmortem falls short of delivering a wholly satisfying choice based narrative. That is not to say that it isn't a worthwhile experience however, it's morally ambiguous world and intelligent and fresh setting remain engaging and some of the conclusions are engaging and surprising. It's brevity makes it easy to pick up sporadically and enjoy. I for one hope that Postmortem is simply an amuse-bouche, tantalizing our pallets for something a bit larger and scope and more accomplished in execution from Unbound Creations.
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88 из 135 пользователей (65%) посчитали этот обзор полезным
0.6 ч. в игре
Опубликовано: 3 декабря, 2013
Not worth the price IMO. There is only one "act" (one level of the game to play through) which took me 30 minutes when I spoke to every person in the room and went into a couple of side rooms. Each conversation with each NPC can become a very long, very boring dialogue you cannot get out of until you go through the whole thing. Conversations would have been more interesting if they were much shorter and not so useless. I typically learned everything I wanted to know early on in each conversation.

There is nothing in the game to prevent you from choosing a random target to kill, so you can easily pay $7.00 for less than one minute of gameplay.

Overall, this game was an interesting concept which was stuffed with uninteresting monologues and only one act. Not worth the money paid at all.
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Ответ разработчика от 20 дек, 2013 в 17:41
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29 из 37 пользователей (78%) посчитали этот обзор полезным
0.5 ч. в игре
Опубликовано: 9 декабря, 2013
Potentially a good game, but possibly one of the shortest I have ever played with little to no replay value what so ever.
It seems like a fantastic 'first level' but for an extended cut/release? I was left dissapointed. The universe drew me in but the game left me wanting more, It was like watching a film and just as the protaganist is introduced the credits roll. Save your money on this one in hopes for a more final release but keep your eye out.
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