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Last Knight is over-the-top jousting action in a beautiful brutal fantasy world! It comes with bucketloads of content and is inspired by outstanding third-person platformers like Crash Bandicoot.
Fecha de lanzamiento: 25 de Mar, 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“This extended edition comes with the work-in-progress Rogue Rider Adventure mode, it is a brand new experience made specifically for all the hardcore players. In that game mode you can make your own way through a randomly generated kingdom full of dangers and riches. But be careful there is no health, no lives and no checkpoints. Even bumping into a silly fence can mean the end of your adventure!”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“Most of the game is already polished so it will not be long in Early Access anymore. It is only the Rogue Rider Adventure mode that still needs some work.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“It will have the finished Rogue Rider Adventure mode besides the already finished Story mode and finished Endless Journey modes.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“It comes with the finished Story mode, the finished different Endless Journey modes and the Rogue Rider Adventure mode which is still heavily in development. As of now planned features for that mode are: items/gear (useful and shiny), shopping (traders and in villages), customization (rider and horse), eating (food), pooping (food remainings), exploding (too much food) and sleeping (play generated knightmares).”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“The price of the game will stay the same during Early Access. It will slightly increase after Early Access. Updates/dlcs/etc. will always be free, it will never have microtransactions and the randomly generated hats can even be shared!”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“I like to really build upon the Rogue Rider Adventure mode and you can help me with your feedback to shape it to something truly great.
You can join the Last Knight group here to get all the update news:
http://steamcommunity.com//games/262210
Take part in discussions here:
http://steamcommunity.com/app/262210/discussions
You can also follow me on Twitter where I share lots of small bits of the development process:
https://twitter.com/TocoGamescom
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Comprar Last Knight: Rogue Rider Edition

Actualizaciones recientes Ver todos (9)

Beta of Update #6 - Magic Hats, Armors and Villages [UPDATE September 14]

10 de Septiembre

There is now a new beta of the new update!

To download the beta simply go in Library > right click Last Knight > Properties > Betas Tab > select "Beta-new". You can then also go back out of it there as you like.

[UPDATE September 14]
Attention, Attention! Randomly generated underpants have been added now! (For when you destroyed all your armor.)
Graves are now showing the regions passed of that dead knight and the forever lost hat.
Also added are the 12 new achievements:



Here is the list with the new changes:

#Discussions_QuoteBlock_Author
- Added randomly generated underpants
- Added 12 new achievements
- Added grave screen showing the lost hat of that live(mouse over/up/down)
- Added grave showing the regions passed of that live
- Added symbols showing the armor needed for magic properties
- Added cinematic cam for shoulder pads breaking and armor breaking
- Added some more extra names
- Improved mine bombs and boulders to have more and better control
- Improved hats generation
- Improved starving fx
- Tweaked ramp colors for new hats
- Tweaked magic properties with a bit more info
- Tweaked napoleon hat generation for Knight
- Tweaked armors to require no diamonds to buy
- Tweaked squire price only increasing the diamonds needed
- Tweaked pain sounds to always play for RRA scratch and fly pain sound play more often
- Fixed armor 3 having the armor 4 extra advantage
- Fixed squire buy needing a diamond even though otherwise stated
- Fixed missing armor ragdolls for the different types
- Fixed disgestion magic properties not working
- Fixed evasion magic property not resetting
- Fixed some menus bleeding
- Fixed bunny masks names not showing up
- Fixed some extra hat names not showing up
- Fixed Eight Armed Logger happening with logs already down
- Fixed Hats sometimes offsetting
- Fixed cinematic cam fog glitch
- Fixed RRA chars taking over to endless
- Fixed fat max not updating properly in inventory with magic property
- Fixed boulder/mine bombs amount not showing in treasure
- Fixed hat world distortion properties breaking weather for normal fx



[Initial News]

Don't be scared by your system settings missing, you will have to setup those again since they are now saved in a different location in preparation for the cloud saving. Your actual game save is not touched. I can't make the change to cloud saving only for the beta build so I will set it on when the new update is finished.

-There is no Mac beta build yet

There will be a proper update post when this update is finalized. If you have not seen it yet here are the most important additions:
http://steamcommunity.com/games/262210/announcements/detail/146686309685608363

Also important is the new alternative 3rd person camera which is bit lower positioned and with a bit lower angle. I know several people wanted something like this. It has it advantages and disadvantages but should be balanced. The fog is the same as for the standard camera except that it is a bit more for the road theme to prevent notice able popping in.

There are now mine bombs and Indiana Jones like rolling boulders that you can use to smash things. Just joust them to speed them up and you can also make them hop over obstacles by simply jumping yourself.

Also missing in the preview are the 3 new added hat types. (for Endless and RRA)

The new hats you can now find in the Rogue Rider Adventure mode are a bit more frequent for the beta so it is easier to check out all those magic properties. Also let me know if you see any typos or anything in the names. There are now more then 200 names with them being also split and differently combined, 50 of these have been provided by you through the forum! There can still be much more names so if you have ideas just post them.



Here is the list (propably missing some things though)
#Discussions_QuoteBlock_Author

- Added Villages
- Added various armours (RRA)
- Added blacksmith
- Added mine bombs and rolling boulders
- Added Hats with magic properties for RRA
- Added 3 New hat types
- Added squires (RRA)
- Added death screen and reward screen
- Added alternative camera
- Added Camera/screen/Fx options sub screen
- Added new main menu
- Added options to inventory
- Added armor denting and the losing of armor (RRA)
- Added more high res resolutions
- Added symbols toggling for map
- Added text for traders
- Added graves that can be visited
- Changed system settings to be saved seperately (for cloud saving)
- Changed first startup screen
- Changed ghost sunken to only do no strafing penalty instead of death
- Changed distance ridden to be not visible in story and RRA
- Improved hats shaders
- Improved some textures
- Improved diamonds placement
- Tweaked world map random generation
- Tweaked map loading screen
- Tweaked Power up activating
- Tweaked pooping to be also possible on level/area ends
- Fixed a issue with ambient sound and map
- Fixed A Hat for Each Hat achievement not unlocking
- Fixed a issue with fatness displays

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Preview of Update #6 - Magic Hats, Armors and Villages

30 de Agosto

Since it has been some time since the last update here is a short summary on what I have been up to:

The next update will include gear for the Rogue Rider Adventure mode. You will then start off as a poorly equipped guy (who can hardly be called a knight) and then can get better full body armor. Scratches will then make damage to your armor which then will ultimately destroy it. When you have no armor left, scratches will already kill you. Colliding with something will instantly kill you as usual but there are several special abilities the higher armors have:

The shininess of the armors will quickly fade and the will look beaten up but luckily you will be able to repair them as well.

Also new are villages were you can get all kinds off stuff and for the first time you will be able to hire a squire. After you died you can then choose to continue your legacy in the boots of your squire but you will then start off in the village you hired him and everything in your old inventory is of course lost. But at least the gold you will be able to get back.


In the villages you can find all the shops/traders with the new blacksmith and additionally the recruitment place.

Also new are the randomly generated hats for the rogue rider adventure mode but there is something different: they can be magical! That means they can have magic properties and there will be even randomly generated legendary hats with extra special properties. I still need lots of names for those hats: I created a thread where you can give me your ideas:
http://steamcommunity.com/app/262210/discussions/0/35222218772223488


The hats you find will be saved for all times but when you die the hat that you wore will be lost forever.

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Rogue Rider Edition Includes:

Key Features

  • OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratchet & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

What they say

  • Quote by: Alex Coccia, Greenlit Gaming:
    "Its just damn fun. That is why we play games, right?"
  • Quote by: Jim Rossignol, Rock Paper Shotgun:
    "Splendid-looking cartoon jousting and knightliness game."
  • Quote by: Tom Christiansen, Indie Game Mag:
    "By the end of a run-through you will be left breathless and your brain buzzing as it slows back down to reality."
  • Quote by: Matt Suckley, God is a Geek:
    "The production values are top-notch, especially for a game that comes with such a low price tag."
  • Quote by: Joe Jasko, Gamezebo:
    "Amazing visuals. Fun environments and power-ups. Rewarding difficulty and jousting combat system."

Acerca del juego

Last Knight is a unique genre mix that combines platforming, action-packed riding
and ragdoll physics driven jousting! It is fast-paced action in a never ending randomly generated Unreal Engine powered fantasy world!

The story mode put it's player in control of a squire on its way of becoming a knight. But before he can prove himself, events of epic proportions make him the last hope for the kingdom! On his heroic adventure he will have to fight the horned bucket heads and oversized hungry creatures. He will have to get through a wide range of dangerous environments as well as his own Knightmares. But beside the story there is much more. Various game modes let you adventure through always different never ending generated worlds filled with riches and dangers. On your journeys you will also find quests that will take each of the characters on different missions in the hunt for fame and glory as well as gold and chivalry. Gold can be spent on fancy power ups, while chivalry can unlock world bending mutators and different view modes like the intense first person view. Cutting-edge features like a fully dynamic randomized weather system and a collision system that can alter basically everything of the world geometry make this game even more over the top.

Features:
  • A full-fledged adventure in the story mode
  • Randomly generated world in the different endless modes
  • Your own adventure in a generated kingdom in the Rogue Rider Adventure mode
  • Wide range of different fantasy environments
  • Quests and rewards system
  • Beautiful graphics archived with the Unreal Engine
  • Unique Power ups and other special unlock-ables
  • Customization with different characters
  • Dynamic weather system
  • Ragdoll physics feedback
  • Impacts alter and deform the world
  • 3rd Person, First Person and Bird's Eye view modes
  • World Mutators, Body Mutators and randomly generated hats

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP or higher
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: 512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce
    • DirectX: Version 9.0
    • Hard Drive: 600 MB available space
    • Sound Card: Windows compatible sound card

Requisitos del sistema (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 600 MB available space
    • Sound Card: OSX compatible sound card
Análisis útiles de usuarios
A 9 de 9 personas (100%) les ha sido útil este análisis
13.6 h registradas
Análisis de acceso anticipado
[ATENCIÓN: al momento de escribir esta recomendación, el juego se encuentra en Early Access, y mucho puede cambiar de aquí a que sea lanzado oficialmente]

Last Knight es un juego en el que controlas a un caballero montado a caballo, armado de su lanza de justa. El objetivo es avanzar por un nivel interminable y generado automáticamente a medida que vas jugando, esquivando los obstáculos, derrotando en una justa a otros caballeros, acabando con los diferentes animales que trataran de hacerte caer de tu caballo, y recogiendo los cofres y las monedas de oro en el camino.

La idea es simple, y de hecho el juego básicamente es eso, correr y aguantar todo el tiempo posible sin morir. Parece incluso algo repetitivo, pero es muy adictivo. El juego tiene muchísimo contenido incluso para estar en Early Access, con tres modos principales, y éstos se subdividen en otros modos de juego mas, multiplicando así todos los modos diferentes que tiene el juego. Con el oro que se recolecte en el juego, se pueden desbloquear otros caballeros con sus respectivos caballos y lanzas, y durante el modo "endless" se pueden encontrar distintas misiones que realizar, específicas para cada caballero. Las misiones no son tan sencillas, pero tampoco son imposibles. Diría que ellas dependen 50% de la habilidad del jugador, y otro 50% de suerte en la generación del nivel correspondiente.

Uno de mis puntos favoritos es que los personajes no son de una pieza, es decir, si derrotas a un caballero en una justa, y lo haces en el punto correcto, es probable que su cabeza salga volando por los aires, o que al caer del caballo, choque con una roca y su cuerpo se despedace y se esparza por el piso.

Cada cierto número de misiones cumplidas, se van desbloqueando mutaciones para el caballero, como poder jugar con un caballero sin cabeza, o poder modificar el tamaño de la cabeza a gusto del jugador. Cambiar la vista de tercera persona, a primera persona, o vista desde arriba, y muchísimas otras mutaciones.

Existe un modo en el que no sólo debemos preocuparnos de los enemigos y los obstáculos, sino que también de recoger comida para que nuestro caballero y nuestro caballo no se mueran de hambre, pero tener precaución de no recoger demasiada o éstos explotarán. Cada comida es específica a uno de los dos, así que hay que estar atento a esto también.

Eso no es todo, el juego ofrece un buen número de "logros" que desbloquear, y no son los típicos "termina el tutorial", sino que requieren algo de habilidad y suerte, y con cada desbloqueo, un poco de satisfacción personal por haberlo obtenido. Y con cada actualización que el juego tiene, llegan nuevos modos de juego con sus respectivos logros especiales.

Sin embargo, al estar en Early Access significa que tiene bugs, y si bien no está inundado de ellos, a veces resulta frustrante ver que el juego no reaccione a los controles, o que algunos de los "power-up" no funcionen como corresponde. Tampoco está muy bien optimizado, así que no hay que dejarse engañar por los coloridos gráficos, el juego no correrá del todo bien en una máquina demasiado antigua.

De todas formas, recomiendo al 100% este juego, es muy barato y tiene muchísimo mas contenido que otros juegos de igual o mayor valor. Las gráficas son agradables, la música es correcta, y lo mas importante, la jugabilidad es muy buena. Tiene puntos mejorables, pero eso sera solucionado para el lanzamiento final del juego.
Publicado: 14 de Agosto
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
25.5 h registradas
Análisis de acceso anticipado
Idea simple pero muy entretenida y con gran rejugabilidad.

Tiene 3 modos de juego:
> Historia - A mi se me ha hecho excesivamente corta, me lo he tomado más como un tutorial.
Aunque esconde alguna sorpresa como poder variar el punto de vista del jinete para emprender las carreras.
> Sin fin - Se generan los mapas de forma aleatoria y sin tregua pasas de un escenario a otro y otro y otro...
Uno de los puntos fuertes del juego. Cada carrera de obstaculos es distinta y nunca sabrás lo que hay a la vuelta de cada arbol.
> Aventura - Dentro de unos límites, puedes ir eligiendo el siguiente escenario hasta completar el mundo creado de forma aleatoria.
Aún se está trabajando en este modo. Muy prometedor.

Existen multitud de retos con los que ir obteniendo puntuación para desbloquear nuevo contenido, tanto escenarios como artefactos y elementos para personalizar a nuestro jinete,

Sin ser un juego al que dedicar un par de horas seguidas sí es recomendable para cortas sesiones de vicio.
Y lo dicho, siempre con un escenario nuevo.
Publicado: 24 de Abril
¿Te ha sido útil este análisis? No
A 63 de 70 personas (90%) les ha sido útil este análisis
9.6 h registradas
Análisis de acceso anticipado
This game is actually suprisingly fun to play on the PC. While I understand it is a mobile port, the added content, improved graphics, and friendly Dev all make it worth while.

It is a nice casual game to pick up and play for 15-30 min during breaks.

One thing to watch out for though is how often the screen shakes. It shakes a lot to simulate riding a horse. Something I found to counter this shaking is to actually ride a real horse while playing the game. Works great.
Publicado: 29 de Marzo
¿Te ha sido útil este análisis? No
A 24 de 27 personas (89%) les ha sido útil este análisis
54.4 h registradas
Análisis de acceso anticipado
Fantastic little game that develops a simple idea with a surprisingly good result: it's funny, addictive, challenging, with sense of humour, good sounds and graphics, different game modes, rogue-like endless runs, customizable heroes, crazy quests, etc.

It's in early access yet but I can't wait to see the final release. Besides, many interesting extra features might be added, it has enormous potential for that, and I hope the developer will add them sooner or later.

Excellent game. PLAY IT!
Publicado: 21 de Mayo
¿Te ha sido útil este análisis? No
A 19 de 23 personas (83%) les ha sido útil este análisis
25.0 h registradas
Análisis de acceso anticipado
Really addictive game! Relies on the endless running genre where mobile games like Temple Run and Subway Surfers succeded in gaining millions of downloads. But this game adds a lot more than just running around and avoiding obstacles. It introduces Jousting which brings some action to the genre where the other games missed. The visuals are charming and even the evil characters/hellish environments have a peculiar charm in them. The soundtrack compliments this charm and the game overall will keep you smiling as you play it (Though it does have those frustrating moments which you experienced in other endless runners). The game does have decent variety as it offers a decent number of customizations and modifiers to play around with. Considering the low price point, this game should certainly come under your instant buy list.
Publicado: 6 de Abril
¿Te ha sido útil este análisis? No