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Last Knight is over-the-top jousting action in a beautiful brutal fantasy world! It comes with bucketloads of content and is inspired by outstanding third-person platformers like Crash Bandicoot.
Udgivelsesdato: 25 Mar 2014
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

Hvad udviklerne siger:

Why Early Access?

“This extended edition comes with the work-in-progress Rogue Rider Adventure mode, it is a brand new experience made specifically for all the hardcore players. In that game mode you can make your own way through a randomly generated kingdom full of dangers and riches. But be careful there is no health, no lives and no checkpoints. Even bumping into a silly fence can mean the end of your adventure!”

How long will this game be in Early Access?

“Most of the game is already polished so it will not be long in Early Access anymore. It is only the Rogue Rider Adventure mode that still needs some work.”

How is the full version planned to differ from the Early Access version?

“It will have the finished Rogue Rider Adventure mode besides the already finished Story mode and finished Endless Journey modes.”

What is the current state of the Early Access version?

“It comes with the finished Story mode, the finished different Endless Journey modes and the Rogue Rider Adventure mode which is still heavily in development. As of now planned features for that mode are: items/gear (useful and shiny), shopping (traders and in villages), customization (rider and horse), eating (food), pooping (food remainings), exploding (too much food) and sleeping (play generated knightmares).”

Will the game be priced differently during and after Early Access?

“The price of the game will stay the same during Early Access. It will slightly increase after Early Access. Updates/dlcs/etc. will always be free, it will never have microtransactions and the randomly generated hats can even be shared!”

How are you planning on involving the Community in your development process?

“I like to really build upon the Rogue Rider Adventure mode and you can help me with your feedback to shape it to something truly great.
You can join the Last Knight group here to get all the update news:
http://steamcommunity.com//games/262210
Take part in discussions here:
http://steamcommunity.com/app/262210/discussions
You can also follow me on Twitter where I share lots of small bits of the development process:
https://twitter.com/TocoGamescom
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Update #5 - Inventory, Traders and Food!

28 Juli 2014

Update 5 is finally done and it packs a lot of new stuff! Most importantly you have now a inventory in the rogue rider mode where you can manage your stuff that you can get now through the added traders as well as find in the treasures. Another important addition is food which some might suggest as the most important because without food you will of course die, while you obviously also die through too much food. In that case you will of course explode. Also new is a cinematic camera view for jousting, dieing and when you should make it somewhere without dieing. Before I get more into details here is a update video that gives you a quick look at the new stuff:

https://www.youtube.com/watch?v=3jhuSELvLm4

Inventory:
The inventory is now always there for you to open when you are at the world map. Just click esc or B in the case of a gamepad. In it you can manage your bought or found power ups, choose a meal to carry on the back of your horse as track food or eat a meal immediately. Important here is to keep track on the fat stats. You don't want to kill yourself in the inventory by eating too much. That would be really embarrassing!


Sometimes there is just a giant burger in a treasure but that is not to say that a giant burger is cheap (it is worth more then 10k). There is still some space in the inventory for more stuff that can be added in the future.

Traders:
On the map you will now see trader symbols above the area tiles, those show you the type of trader/shop you will encounter when you manage to complete that area. For now there are 3 types: Power Ups, Food and Diamonds. They have 3 random items to offer that can also have random discounts or higher prices. In case of the diamonds trader it is just for selling your found diamonds because obviously you can not eat diamonds and despite a nice look they are useless when not exchanged for precious gold. You can also find treasures which contain a random item, gold or diamonds. Generally they are really worth it to go for.


You can now also zoom in the map.

Food:
You will starve fairly quickly now but luckily there is a lot of food to be found. You will find the most food in the easy areas while harder areas can have no food at all scattered around. But you can also buy food of traders that you can carry with you. One of it you can then carry on the back of your horse as a emergency snack when you are about to starve to death. Make sure to always keep an eye on the fat stats of your horse and knight in the inventory. You can also see how fat your characters are just by looking at their appearance. Keep in mind that all the meat is for the knight while that other stuff is for the horse. The different food adds also different amount of fat. The giant burger for instance adds 6 fat while a steak only 1 fat. While playing you will see that food, that would add too much fat, blinks red. Eat responsibly and Bon appétit!


The food is very excited. What will you choose?

Cinematic Views:
The cinematic views show you your success and of course your many failures from an all new angle. When jousting successfully the cinematic view will only happen when there is enough space, so when there is no obstacle or a gap that could bring a sudden end to your victory celebration. It also quickly fades out when you strafe or jump. If you should not like it you can also turn it off in the advanced options. When dieing it will just happen when the body of your rider will fly far enough so you can see it flying in all its devastating glory. Lastly don't be scared when the horse looks determined in the camera that is just his thing. :)


Everyone is happy here, packed with a giant burger and using the unicorn rainbow bridges power up. Later they fell and then drowned. So sad.

Achievements:
There are 12 new achievements, they involve Hitler, Kim Jong-un and Santa Claus. Well, I think you will figure it all out way too fast anyway.


Can you spot the prominents?

Other stuff:
- Added a intro! But it is only a first short version.
- The ghost rider power up has now been nerfed a little because it is so powerful. Now you slowly sink though the ground and when sunken too much you are gone but you can prevent that from happening simply by jumping to get up again.
- The second sight power up has now been changed quite a lot, it only activates when you are already very close to a obstacle but then the slowmo is slower and the strafing faster. That makes it more clear and less interrupting.
- The cannon power up now shows the size of the cannonball through the cannon getting fatter and everything close in front will be destroyed immediately when shooting.
- A very important fix is the shield power up death bug. When using a shield while a thunderbolt is hitting the ground somewhere it had always killed you. The metal of the shield and the electricity... no wait, I did not simulate that. It is fixed! :)
- Hat are now much easier to find but that is not to say that they are easy to find.

#Discussions_QuoteBlock_Author
Here is the full change notes list:
- Added Inventory
- Added Traders
- Added Treasures
- Added Food
- Added Cinematic views
- Added a intro movie (not completed)
- Added more death words
- Added a bit of tutorial text
- Added zooming for map
- Improved some geometry and collisions
- Improved second sight power up
- Improved cannon power up
- Improved 4 feet ground check (mostly for strafing on bridges)
- Improved Barrels
- Tweaked ghost power up
- Tweaked diamonds drop rate to be more for isles and volcano
- Tweaked tongue and fireball to not harm when on safety rope
- Tweaked rope to have a bit of slowmo at start
- Tweaked that you don't die when slightly missing a bucket with your lance down
- Tweaked to have a safety rope in rogue rider mode
- Tweaked hats droprate to be higher
- Tweaked gold count to be faster in Rogue Rider mode
- Tweaked refers to "meat and apple" to meals
- Tweaked raising volcano isles to be easier
- Tweaked areas to have no gold when playing it a 2nd time
- Fixed shield thunder death bug
- Fixed Mac only: map generation bug
- Fixed rain being in cave
- Fixed rare too big gap at volcano end
- Fixed horse helmet not scaling with fatness
- Fixed quest fence scratches not getting counted when particles are set off
- Fixed info box glitch with graveyard background
- Fixed treasure diamonds not getting counted to the overall diamonds count
- Fixed warning sound glitch with volcano area
- Fixed anti aliasing not saving
- Fixed armour not working when activate while bucket puts lance down
- Fixed wings from top of rainbow bug
- Fixed story mode camera set taking over to endless mode

May you have a smashtastic experience,
David Hagemann
Toco Games
@TocoGamescom - http://www.lastknightthegame.com

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Beta of Update #5 - Inventory, Traders and Food!

12 Juli 2014

Update #5 is now out of beta and done! Check it out here:
http://steamcommunity.com/games/262210/announcements/detail/157942138272037343

[UPDATE July 27] [Beta-new brach only, see down below for instructions]
More tweaks and fixes and the mac version is now also fixed and available in the beta-new branch.

Change notes:
- Mac only: fixed rogue rider mode not loading
- changed clock power up (slomo when really close to obstacle and faster strafing)
- added some death words
- tweaked raising volcano isles to be easier
- improved cannon power up (instant destroy of close enemies/destructibles)
- improved cinematic cameras
- improved some collisions
- fixed shield thunder death bug (this time confirmed)
- fixed some bugs with cinematic cameras and slowmo
- fixed traders header graphics
- fixed info text in inventory not getting updated on item switch
- fixed rainbows power up in RRA break when a bridge placed before start
- fixed warning sound glitch with volcano area

[UPDATE July 22]
New version with much more changes and fixes! After some trouble with various things this should be now really close to the final Update 5. This update also adds the 12 new achievements:


The cinematic cameras have been tweaked quite a lot and there is now also a option to turn the jousting cinematic camera off.

All new changes:
- Added 12 new achievements
- Added option for cinematic cams
- Added death text for starving, exploding and zapped
- Added a bit of tutorial text and inventory opening info
- Fixed shield combined with thunder resulting in death
- Fixed missing ceiling geometry when switching back to normal death cam after cinematic
- Fixed missing slowmo when exploding
- Fixed X-mas food not getting set anymore
- Fixed fogs getting set wrong after cinematic camera
- Fixed quest fence scratches not getting counted when particles are set off
- Fixed inventory hightlights not getting reset
- Fixed refers to "meat and apple" to meals
- Fixed map symbols not being animated on death
- Fixed death screen fx gets set off by cinematic camera end
- Fixed info box glitch with graveyard background
- Fixed dieing in inventory not working properly
- Fixed rain cave bug (this time for real, most likely)
- Fixed treasure diamonds not getting counted to the overall diamonds count
- Tweaked cinematic cams to be properly skipable
- Tweaked cinematic cams to be used also based on horizontal position
- Tweaked that you don't die when slightly missing a bucket with your lance down
- Tweaked Hats droprate to be higher
- Tweaked gold count to be faster in Rogue Rider mode
- Improved starving death
- Improved barrels a tad


[UPDATE July 15th]
Just uploaded a update to the new-beta branch. Below are all the changes of that version to the previous beta version. There is now also a first version of the intro added.

If the game should crash for you when skipping that intro please let me know.

Added a intro movie (not completed)
Fixed random broken treasure item (was also possible to get minus gold)
Fixed treasure screen not properly reopening
Fixed rare too big gap at volcano end
Fixed horse helmet not scaling with fatness
Improved some geometry for cinematic cameras
Improved cinematic cameras placement
Improved cinematic animations
Improved 4 feet ground check (mostly for strafing on bridges)
Improved cannon to increase barrel size based on ball size
Improved food on start placement
Improved rain
Tweaked diamonds drop rate to be more for isles and volcano
Tweaked tongue and fireball to not harm when on safety rope
Tweaked rope to have a bit of slowmo at start

[Initial News]
I just uploaded the beta of update #5 to the "new-beta" branch for you to get your hands on! Since it introduces big changes to the rogue rider mode it will run for some days or even a week till it is all done and tweaked as the final Update #5.



To download the beta simply go in Library > right click Last Knight > Properties > Betas Tab > select "Beta-new". You can then also go back out of it there as you like.

It is the most important update yet, here is a quick rundown of the biggest changes:
- First version of the inventory
>With food, power ups and diamonds.

- Traders and treasures
>Added to the map and inventory screen, prices might still need more balancing

- Wide range of different food that prevents you from starving to death.
>Easy areas have them scattered around and you can get emergency food, that you can carry on the horse's back, through traders. Again, more balancing might be needed. Let me know if you starve too often or not at all. Here is a taste of it:

Knight food in motion: http://imgur.com/4wjLY7C

- Cinematic cameras
>For deaths, areas and levels finished and jousting when there is enough space. It might work not everywhere like it should. Let me know if it is annoying or in front of specific obstacles.

- Ghost power up less overpowered
>You now slowly seep through the ground as a ghost but you can simply go up again by jumping. Additionally you can not eat in the rogue rider mode as a ghost because obviously all the food falls through your belly.

The new achievements are still missing and not all fixes of this version have been tested yet. The traders are currently just silhouettes, since that is not important and quite a bit of work I keep that for next update. There is also just placeholder text for the food currently, if you have ideas let me know. The beta of Update #5 is only for PC since I still have 2 big issues to fix on the Mac version.

I created a thread here where you can post feedback: http://steamcommunity.com/app/262210/discussions/0/46476691341660233/


See ya!

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Rogue Rider Edition Includes:

Key Features

  • OVER-THE-TOP JOUSTING! - Countless enemies had been shot, hacked and slashed in the history of games. Now it is time to ram a wooden lance in some gut, send your foes flying, and watch them bite the dust! Body parts ripping off, ragdoll horse physics, and destructive environments included.
  • A BEAUTIFUL BRUTAL WORLD – Dive into a magical fantasy world full of treasures and adventures! Don't be fooled by the cartoony looks: here, simply bumping into a silly wooden fence spells a sudden end to your hero's life. If you fancy dying in a more heroic way, how about getting swallowed by a giant toad, falling into a lava pit, exploding from eating too much turkey, getting impaled by a Hitler Snowman, or just getting lit on fire by a dragon!
  • BUCKETLOADS OF CONTENT – Divided into three major parts - the Story Mode, the Endless Journey Mode and the Rogue Rider Mode - this game has a lot to offer and there is always something new to accomplish, find, or unlock. Power-ups, characters, view modes, mutators, quests, game mode variations, randomly generated hats, you name it! Did you ever wish to be a skeleton king with a fancy wig riding over rainbows on a flower-pooping pink unicorn? It's all up to you in this game!
  • INSPIRED BY CRASH BANDICOOT – Good third-person platformers were always hard to find on PC, when consoles sport countless shining examples: the first Crash Bandicoot titles, Spyro, Ratchet & Clank, and Super Mario were all a big inspiration for Last Knight. This game kicks it up a notch with non-stop jousting action, no-health instant death, procedurally-generated worlds, as well as custom-crafted levels with Knightmare levels in-between. To top it off, the new Rogue Rider Mode pushes it all into a rogue-like direction, and if you don't like third-person view, try playing in first-person mode!

What they say

  • Quote by: Alex Coccia, Greenlit Gaming:
    "Its just damn fun. That is why we play games, right?"
  • Quote by: Jim Rossignol, Rock Paper Shotgun:
    "Splendid-looking cartoon jousting and knightliness game."
  • Quote by: Tom Christiansen, Indie Game Mag:
    "By the end of a run-through you will be left breathless and your brain buzzing as it slows back down to reality."
  • Quote by: Matt Suckley, God is a Geek:
    "The production values are top-notch, especially for a game that comes with such a low price tag."
  • Quote by: Joe Jasko, Gamezebo:
    "Amazing visuals. Fun environments and power-ups. Rewarding difficulty and jousting combat system."

Om spillet

Last Knight is a unique genre mix that combines platforming, action-packed riding
and ragdoll physics driven jousting! It is fast-paced action in a never ending randomly generated Unreal Engine powered fantasy world!

The story mode put it's player in control of a squire on its way of becoming a knight. But before he can prove himself, events of epic proportions make him the last hope for the kingdom! On his heroic adventure he will have to fight the horned bucket heads and oversized hungry creatures. He will have to get through a wide range of dangerous environments as well as his own Knightmares. But beside the story there is much more. Various game modes let you adventure through always different never ending generated worlds filled with riches and dangers. On your journeys you will also find quests that will take each of the characters on different missions in the hunt for fame and glory as well as gold and chivalry. Gold can be spent on fancy power ups, while chivalry can unlock world bending mutators and different view modes like the intense first person view. Cutting-edge features like a fully dynamic randomized weather system and a collision system that can alter basically everything of the world geometry make this game even more over the top.

Features:
  • A full-fledged adventure in the story mode
  • Randomly generated world in the different endless modes
  • Your own adventure in a generated kingdom in the Rogue Rider Adventure mode
  • Wide range of different fantasy environments
  • Quests and rewards system
  • Beautiful graphics archived with the Unreal Engine
  • Unique Power ups and other special unlock-ables
  • Customization with different characters
  • Dynamic weather system
  • Ragdoll physics feedback
  • Impacts alter and deform the world
  • 3rd Person, First Person and Bird's Eye view modes
  • World Mutators, Body Mutators and randomly generated hats

Systemkrav til PC

    Minimum:
    • OS: Windows XP or higher
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: 512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870 or 1GB Nvidia GeForce
    • DirectX: Version 9.0
    • Hard Drive: 600 MB available space
    • Sound Card: Windows compatible sound card

Systemkrav til Mac

    Minimum:
    • OS: 10.6
    • Processor: 2.4GHz Dual Core or 2.6GHz Quad Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 600 MB available space
    • Sound Card: OSX compatible sound card
Helpful customer reviews
60 af 67 personer (90%) fandt denne anmeldelse brugbar
24 products in account
2 reviews
9.6 timer bogført
Early Access Review
This game is actually suprisingly fun to play on the PC. While I understand it is a mobile port, the added content, improved graphics, and friendly Dev all make it worth while.

It is a nice casual game to pick up and play for 15-30 min during breaks.

One thing to watch out for though is how often the screen shakes. It shakes a lot to simulate riding a horse. Something I found to counter this shaking is to actually ride a real horse while playing the game. Works great.
Indsendt: 29 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
23 af 26 personer (88%) fandt denne anmeldelse brugbar
819 products in account
9 reviews
50.5 timer bogført
Early Access Review
Fantastic little game that develops a simple idea with a surprisingly good result: it's funny, addictive, challenging, with sense of humour, good sounds and graphics, different game modes, rogue-like endless runs, customizable heroes, crazy quests, etc.

It's in early access yet but I can't wait to see the final release. Besides, many interesting extra features might be added, it has enormous potential for that, and I hope the developer will add them sooner or later.

Excellent game. PLAY IT!
Indsendt: 21 Maj 2014
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18 af 22 personer (82%) fandt denne anmeldelse brugbar
925 products in account
44 reviews
24.5 timer bogført
Early Access Review
Really addictive game! Relies on the endless running genre where mobile games like Temple Run and Subway Surfers succeded in gaining millions of downloads. But this game adds a lot more than just running around and avoiding obstacles. It introduces Jousting which brings some action to the genre where the other games missed. The visuals are charming and even the evil characters/hellish environments have a peculiar charm in them. The soundtrack compliments this charm and the game overall will keep you smiling as you play it (Though it does have those frustrating moments which you experienced in other endless runners). The game does have decent variety as it offers a decent number of customizations and modifiers to play around with. Considering the low price point, this game should certainly come under your instant buy list.
Indsendt: 6 April 2014
Fandt du denne anmeldelse brugbar? Ja Nej
15 af 22 personer (68%) fandt denne anmeldelse brugbar
588 products in account
33 reviews
3.8 timer bogført
Early Access Review
★★★★☆


What a blast! This is the very first early access I have ever purchased. I am a staunch advocate for only completed games. This game has changed my bias though. This is really fun and even when you die it will make you laugh even in the politest fashion. The sound, graphics, music and gameplay are all great for the short time I've invested so far. I'm anxious to see just how much better this title can get. Pick it up if you get the chance.
Indsendt: 10 April 2014
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19 af 30 personer (63%) fandt denne anmeldelse brugbar
919 products in account
167 reviews
2.4 timer bogført
Early Access Review
Transitioning mobile games to PC is a fickle thing. Going from a platform primarily played in short bursts while waiting in line or for a call, to one that people tend to set aside hours of their time to play something more substantial, often leaves mobile to PC ports feeling watered down; too shallow to keep the players interest when there is so much else to play and better left on the platform they originated on. This isn't to say I'm in any way opposed to mobile games coming to PC, but the way games are approached on the two different platforms is so different that it's often hard to bring one to the other without losing something along the way.

Last Knight fits into all of this for the fact of it being an endless runner, a genre often cited to have began with Canabalt but was certainly popularized with mobile games like Jetpack Joyride and Temple Run. Toco Games aren't looking to make just another runner however. Instead, there's a clear vision at the core of Last Knight that they feel the genre has room to grow past its time waster roots into something more compelling and engrossing. Fantastic visuals are the first to sell this idea, with noticeably higher production values than you see in most games of the genre, with tons of color and visual effects making for an impressive display that really makes you feel they're onto something. Looking past the pretty graphical prowess however, the game begins to show it's not as far off from its shallow contemporaries as it would like you to think.

Though split into three modes, classic endless running, a campaign, and a still in production choose-your-own-adventure experiment, the gameplay of Last Knight is relatively the same throughout all of them. Mounting your horse and grabbing a lance, you ride through levels dodging left and right between obstacles, jumping gaps, grabbing coins, and occasionally hitting an oncoming rider off his horse. It's a traditional but perfectly solid design, whose flaws lie in how actually playing it feels.

Endless runners rely on quick reflexes, which in turns require you be able to see the obstacles in front of you in time to react to them. Last Knight fails both of these by positioning the camera in possibly the worst view it could be, creating a painfully low draw distance that barely allows you to see ahead of you at all, but certainly not enough to dodge obstacles consistently with how slowly your rider moves from side to side. It makes death feel cheap and random, like you simply got unlucky by being on that side of the screen when they through something at you you had no chance to avoid. I also found myself feeling rather seasick from the view angle, which for those often prone to motion sickness in games may make the game unplayable.

Last Knight fails again in regards to making itself a game that players want to return to. Level designs are decent when you are going through the story and only seeing each area once, but in endless mode it quickly becomes obvious how little variation there is between sections, and as a result I became bored of the mode after only a handful of runs (which for an endless runner is essentially a death sentence).

I can't recommend Last Knight for a variety of reasons, but perhaps the biggest one is that for how hard it tries, it winds up even less than the free (some would say throwaway) runners that populate mobile and flash gaming. It's impressive visuals can only do so much to hide the dull and forgettable gameplay underneath, that all the while did nothing but make me wonder why I wasn't playing any number of other games instead. I'd like to say Last Knight still has potential, that while it's still in early access it has time to be reworked and improved into something more enjoyable, but at this point and with how tightly ingrained its issues are I'm really not sure it does.
Indsendt: 22 Juni 2014
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