A fast paced FPS with an engrossing storyline written by cult Scottish author Christopher Brookmyre. You play Heather Quinn aka “Athena” trapped in a world of video games, desperate to find a way back home. Will you make it? Or will you be trapped here forever? Here's where you find out..
Análises de utilizadores: Muito positivas (91 análises)
Data de lançamento: 8 Ago, 2014

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Jogo com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“We'd like to get it out and start having fun as soon as we can, feedback and suggestions from the community are very important to us. This is a unique project for a shooter that not only explores the history of FPS games but gives the player first person shooter perspectives in other game genres - we'd love to know what you think and want you to tell us where things are broken so we can fix them asap!”

Aproximadamente durante quanto tempo vai este jogo estar em Acesso Antecipado?

“Currently we think around 3 to 4 months with tweaks added weekly and major updates once a month adding further levels each time. We're working on a road map now and will post it here soon.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full version of Bedlam will have around 24 levels (we may merge some but others are huge), much added polish and lots more cute detail. The first Early Access version launches with 10 of the levels with more to come each month.”

Qual é o estado atual da versão de Acesso Antecipado?

“It's a bit rough around the edges but you'll have great fun. We need you to hunt down those bugs. It will help you understand the concept of Bedlam and just how big that concept is, this is a game that can run and run, while being armed with a gun.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“Yes, we want to reward early access players for helping us to frag those bugs. You'll receive Bedlam at a reduced price of $19.99. The final version will be priced around $29.99”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We'll be taking note of all the feedback and we may be able to make some quite big changes prior to full release based on that feedback. We're also hoping to sign off on a sequel, so suggestions for what game types players would like to charge into while armed to the teeth and why would be fun to see!”
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Recomendações de Curadores

"Awesome concept, solid gameplay and an ambitious premise. Keep an eye on this, but even in it's current state it's a blast. Solid feel and controls too."
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Atualizações recentes Ver todas (87)

27 Julho

Week 49

Another big patch last week addressing a lot of your feedback and including many tweaks suggested by QA. This week we're continuing to add more of these improvements.

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24 Julho

Update

Build: 0.9.10.5590

  • Added autosave to beginning of The Citadel
  • Added spawn fx for Citadel NPCs
  • Added some extra visual interest to various levels
  • Tweaked jump-pads and pickups layout in The Citadel
  • Tweaked positioning of Diasporado corpses in Planetfire
  • Fixed a bug in Rescue Run that would prevent saving in The Citadel
  • Added colliders to various levels to prevent progression-breaking exploits
  • Saved games now strip out disallowed characters to prevent file write errors
  • Fixed consistency of UI resizing when localised
  • Fixed NPCs being able to walk through fans on Rage Quit Reactor
  • Fixed an issue that was incorrectly enabling saves in Pure Rocket Arena
  • Made 1337 b0mb4D33r slightly easier to achieve
  • Player now reverts to last used weapon when switching levels while holding an object
  • Player crouch state is now saved
  • Various UI consistency tweaks
  • Improved timing of Rescue Run ending
  • Fixed bug where player could become unable to move after taking damage while pausing the game
  • Game is now completely paused when player transitions between levels
  • Moved version number from main menu to options menu
  • Screen fade no longer obscures UI elements
  • Fixed an issue where the fire sword would be unavailable to equip
  • Camera glitch effects are now disabled when game is paused
  • Added enforced clean-up of NPC debris in Planetfire to improve performance
  • Last Stand encounter in Planetfire should now be more reliably saveable
  • Activated lift states are now saveable in The Citadel
  • NPCs can now no longer escape the central reactor room in Rage Quit Reactor
  • Rebaked occlusion culling in various levels
  • Added some missing UI localisation
  • Updated credits
  • Updated splash screen

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BEDLAM - THE GENRE JUMPING SHOOTER

Bedlam is a unique FPS game based on a novel of the same name by cult Scottish author Christopher Brookmyre.

Pitched as a shooter for those who survived online gaming in the 80s and 90s, Bedlam takes a look through an iconic time in online gaming and serves up some authentic gaming nostalgia with up-to-date graphics and gaming features. Bedlam is set entirely in the first-person but will explore other game genres from a first-person perspective.

In the game you play Heather Quinn (aka Athena) a colleague of Ross Baker (aka Bedlam). Heather is an overworked and underpaid scientist developing medical technology for corporate giant Neurosphere. One rainy Monday morning Heather volunteers as a test candidate for the new Neurosphere brain scanning tech - anything to get out of the office for a few hours.

But when she gets out of the scanner she discovers she's not only escaped the office, but possibly escaped real life for good! Heather finds herself trapped in Starfire - the violent sci-fi game she spent her teenage years playing - with no explanation, no backup and, most terrifyingly, no way out!

Join us in Early Access and get ready to unleash BEDLAM.

The description below was written by Christopher Brookmyre for the release of the novel in 2013

Heaven is a prison. Hell is a playground.

Would it be your ultimate fantasy to enter the world of a video game?

A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, visit any period in history, any realm in fiction, yet all of it feels completely real. A realm where there are no consequences and no responsibilities, to the extent that even if you die, you can just respawn and start again.

Or would it be your worst nightmare?

Trapped in a place where every demon ever conjured by the human mind can be made flesh. Cut off from the real world, unable to see your family or friends ever again. Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.

Prison or playground. Heaven or hell.

This is where you find out


Check out the first hands on preview of Bedlam by Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2014/07/25/bedlam-game/

One of the first Bedlam play thru's by Jim Sterling of The Escapist: https://www.youtube.com/watch?v=Jutpej9ZcyM
And coverage about our female lead character Heather Quinn by BBC News: http://www.bbc.co.uk/news/uk-scotland-highlands-islands-27695235

Requisitos do Sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    Recommended:
    • OS: Windows 7 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • Hard Drive: 4 GB available space
    • Sound Card: Any
Análises úteis de clientes
6 de 6 pessoas (100%) acharam esta análise útil
8.7 hrs em registo
Publicada: 18 Julho
Análise de Acesso Antecipado
I started this game expecting some bundle trash, but its awesomeness came and hit me out of nowhere. Hilarious (and excellently voiced) dialogue, inventive and humorous levels, intriguing story, and most important of all, FUN gameplay. It didn't overstay its welcome, or try padding things out with repetitive tasks, just good old fashioned FPS BLAM BLAM BLAMING.
Achaste esta análise útil? Sim Não Engraçada
3 de 5 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.9 hrs em registo
Publicada: 16 Julho
Análise de Acesso Antecipado
Reference city, reference reference city!

A game about being stuck in old games, with the Quake engine visuals to go with it. Plenty of other throwbacks included with swift shooter mechanisms for action parts. So, Quake, Doom, Wolfenstein and other stuff packed into one, basically.

https://www.youtube.com/watch?v=Y8giM57fGpY
Achaste esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
10.4 hrs em registo
Publicada: 10 Julho
Análise de Acesso Antecipado
I honestly want to recommend this game, but I can't. The idea is very cool, the writing is decent, and the voice acting is very cute. But there's a problem: making a game about glitchy games is not an excuse to make a glitchy game. And a good concept is wasted with bad execution.
As an actual videogame, Bedlam is a pain to play. I have endured it to hear the story, but it was hardly worth it. The levels are vast, half-empty mazes where you get lost with no idea where to go and keep trying different paths just to end up jumping outside the map or getting stuck in the terrain. I would applause if it was an actual game mechanic, but it's not, it's just crappy level design. The enemies are disappointing, and their animation is so bad that the game itself references it (no, it's not an automatical excuse either).
Bedlam is not a good game, but a proof of its makers' talent and creativity. Buy it if you want to support an aspiring indie developer. If you just want to have a good time playing a game, look elsewhere.
Achaste esta análise útil? Sim Não Engraçada
18 de 19 pessoas (95%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.6 hrs em registo
Publicada: 13 Junho
Análise de Acesso Antecipado
I never laughed so much while playing a video game. Here in this little piece of art you'll find so many references to other games and game modes, I haven't expected this at all when I first saw the screenshots. Don't let the graphics scare yourself off, they are part of the game at the beginning and might let you feel like you're back in the nineties.

The concept is very unique; a bit RPG here, some retro arcade games there, all the references and that filled with funny dialogues and from time to time good music. While you're hooping from one gameworld to another the graphic improves while everything else will stay the same: Shooting and smashing yourself through a horde of different enemies with all the weapons you're able to find in the previous worlds and try to find a way out of the missery your character is in.

The ending though really strained my nerves. The game begun to stutter caused from many enemies that spawned, often resulted in a gamecrash. It's still in the early access so I hope this will get some improvements.

I really enjoyed the game and felt often reminded to the games I played back in the days. It took me around 5.6 hours to beat the game 100% but it was absolutly worth my time.

Get it while it's in a sale or in a bundle and you won't regret anything!

Personal rating:

7.5/10.0
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21 de 25 pessoas (84%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.9 hrs em registo
Publicada: 19 Junho
Análise de Acesso Antecipado
Real Kool Blast Through FPS HIstory

Ok Bedlam short review , here it goes.You play as Athena (female protagonist) that is traped inside a game construct.You aid others like yourself that are being held in this constuct and trying to find a way back to the real world.They aid you in your quest to brake free.

The Game itself is just a real good old school FPS game.The controls are standard FPS style.So if you are familiar with FPS games this game will be a real treat down memory lane.There is so many game references in this game its so awesome! If you play or have played any FPS games from the hay days to now you need to play this one . Its well voiced and the story is well written.

I say real good job on the Dev or Dev's Part makeing this a must play for any FPS Gamer!! I give this one 2 Thumbs up!!




http://store.steampowered.com/app/261490/
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