A fast paced FPS with an engrossing storyline written by cult Scottish author Christopher Brookmyre. You play Heather Quinn aka “Athena” trapped in a world of video games, desperate to find a way back home. Will you make it? Or will you be trapped here forever? Here's where you find out..
Nutzerreviews:
Kürzlich:
Ausgeglichen (21 Reviews) - 47% der 21 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (255 Reviews) - 77 % der 255 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 13. Okt. 2015

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Über dieses Spiel

BEDLAM - THE GENRE JUMPING SHOOTER

Bedlam is a unique FPS game based on a novel of the same name by cult Scottish author Christopher Brookmyre.

Pitched as a shooter for those who survived online gaming in the 80s and 90s, Bedlam takes a look through an iconic time in online gaming and serves up some authentic gaming nostalgia with up-to-date graphics and gaming features. Bedlam is set entirely in the first-person but will explore other game genres from a first-person perspective.

In the game you play Heather Quinn (aka Athena) a colleague of Ross Baker (aka Bedlam). Heather is an overworked and underpaid scientist developing medical technology for corporate giant Neurosphere. One rainy Monday morning Heather volunteers as a test candidate for the new Neurosphere brain scanning tech - anything to get out of the office for a few hours.

But when she gets out of the scanner she discovers she's not only escaped the office, but possibly escaped real life for good! Heather finds herself trapped in Starfire - the violent sci-fi game she spent her teenage years playing - with no explanation, no backup and, most terrifyingly, no way out!

Join us in Early Access and get ready to unleash BEDLAM.

The description below was written by Christopher Brookmyre for the release of the novel in 2013

Heaven is a prison. Hell is a playground.

Would it be your ultimate fantasy to enter the world of a video game?

A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, visit any period in history, any realm in fiction, yet all of it feels completely real. A realm where there are no consequences and no responsibilities, to the extent that even if you die, you can just respawn and start again.

Or would it be your worst nightmare?

Trapped in a place where every demon ever conjured by the human mind can be made flesh. Cut off from the real world, unable to see your family or friends ever again. Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.

Prison or playground. Heaven or hell.

This is where you find out


Check out the first hands on preview of Bedlam by Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2014/07/25/bedlam-game/

One of the first Bedlam play thru's by Jim Sterling of The Escapist: https://www.youtube.com/watch?v=Jutpej9ZcyM
And coverage about our female lead character Heather Quinn by BBC News: http://www.bbc.co.uk/news/uk-scotland-highlands-islands-27695235

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP or later
    • Prozessor: Dual Core 2Ghz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Any DirectX 9 level (shader model 2.0) capable card
    • DirectX: Version 9.0
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Any DirectX Compatible
    Empfohlen:
    • Betriebssystem: Windows 7 or later
    • Prozessor: Quad Core 3.5Ghz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Any DirectX10 capable card.
    • DirectX: Version 11
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Any DirectX Compatible
    Minimum:
    • Betriebssystem: Mac OS X 10.6 or later
    • Prozessor: Dual Core 2Ghz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Any DirectX 9 level (shader model 2.0) capable card
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Any
    Empfohlen:
    • Betriebssystem: Mac OS X 10.6 or later
    • Prozessor: Quad Core 3.5Ghz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Any DirectX10 capable card.
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Soundkarte: Any
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (21 Reviews)
Insgesamt:
Größtenteils positiv (255 Reviews)
Kürzlich verfasst
Betty
( 1.7 Std. insgesamt )
Verfasst: 25. Mai
Criminally Under advertised, this great game has an engrossing plot and all the action of many classic shooters emulated near perfectly creating false nostalgia to be replaying childhood/teenage classics,you've palyed every level before in some way but it remains fresh and interesting throughout. hard to put it down, despite having full controller compatibility i suggest using mouse and keyboard for superior aim
Hilfreich? Ja Nein Lustig
Double-O-Snake
( 5.4 Std. insgesamt )
Verfasst: 16. Mai
Did you miss:

Aim-bot AI
Wallhack AI
Longshotting shotgunner AI´s
Longshotting shotgunner wallhacker AI´s
Slipping and falling from the map
♥♥♥♥♥♥ass jumping system in platfrom maps and fall because of jumping so ♥♥♥♥♥♥ way? (okay this one was hard to explain)
Savepoints where you die immadietly?

Me neither, just big ♥♥♥♥ YOU developers, fix your ♥♥♥♥ and make this better and easier ffs.
Hilfreich? Ja Nein Lustig
antibiotic-pig
( 0.7 Std. insgesamt )
Verfasst: 16. Mai
Great narrative idea but plays like a dog.
Hilfreich? Ja Nein Lustig
comradmax420
( 3.5 Std. insgesamt )
Verfasst: 14. Mai
False advertising, there is no controller support at all. I made a mistake, and played for 3.5hrs, now refund request are all denied. Had to turn graphics all the way down, including lowest res and 1/4 texture. Game goes from 60fps smooth, to 1fps chop looking at any open area. I lost $13, now it's $7. "Why did you play 3.5hr if you can tell there is no controller support in 5mins?" That is probably because of the ONLY GOOD THING about this experience, is the actress who plays the main character. I said it. The little moans and grunts, and generally how her voice changes intonations as she delivers the nerdiest f-ing lines, idk how to finish this sentence... OK, back to reality. Story time, the original CD of Return To Castle Wolfenstein installs and plays like a dream on latest OSX. idTech3 (?) engine runs maxed out 1920x1080 @90fps. Oh, and this game, made in 2001 for windows, just happens to support Logitech F310 no questions asked! Now, RTCW looks like butt? But so does Bedlam, and it does this on purpose. Bedlam2 could just use the latest FREE idTech engine, and come out way ahead of the current Unity based version.
Hilfreich? Ja Nein Lustig
cunningmunki
( 0.6 Std. insgesamt )
Verfasst: 11. Mai
I really wanted to like this, but after very little playtime I just had to give up as I just didn't have the patience to see if it got better. The input is sluggish and the projectile weapons you start off with are just frustrating, and the feel is nothing like the Quake-engine style its aiming for. The scripted humour is way too forced and clunky (mainly from the secondary characters, rather than the protagonist, who is actually quite believable and refreshing) and the story simply isn't compelling enough for me to know what happens next.

I might go back to it one day, but for now it's going on the shelf.
Hilfreich? Ja Nein Lustig
SajBear
( 3.1 Std. insgesamt )
Verfasst: 8. Mai
Do you miss when enemies in games had aimboot? No? Me neither.
Hilfreich? Ja Nein Lustig
MadDenLegend
( 0.2 Std. insgesamt )
Verfasst: 5. Mai
Игра мне крайне не понравилась... Сюжет не понял, таккак на английском, графика, звуки.
Мне не понравилось.
Hilfreich? Ja Nein Lustig
CorruptComputer
( 6.1 Std. insgesamt )
Verfasst: 2. Mai
This is an extremely good game, and I would recommend it to everyone. The story is very well written and the general feel of the game is nice. There are places near the beginning where the graphics aren't that great, but thats part of the theme. After the few levels the game looks pretty good, not 4k, but good. I would rate this game as a 9/10, the only thing that could be improved is the weapon system, some weapons become obselete further into the game, but you still have to scroll through them to find the one you're looking for and that gets kind of annoying.
Hilfreich? Ja Nein Lustig
Spike
( 9.5 Std. insgesamt )
Verfasst: 30. April
Badly looking glitchfest, its all i got to say.
Hilfreich? Ja Nein Lustig
TheSimCal
( 2.5 Std. insgesamt )
Verfasst: 29. April
♥♥♥♥ing dont
Hilfreich? Ja Nein Lustig
rodrigogarlop
( 14.0 Std. insgesamt )
Verfasst: 23. April
Bedlam is not without its flaws but it certainly is a must for gamers who have grown up with classic FPS hits like Quake, Unreal, Medal of Honor, etc. The game itself is a little rough around the edges and I found some medium bugs at the later stages but players who manage to get past them may find a rare, though brilliant, gem fueled by nostalgia.

I enjoyed the story, mainly because it is full of references to some 80s and 90s cult classics and general pop culture trends. Combat is just so so but it kind of reminds me of some of those oldschool games. The control scheme should be improved, particularly because there are too many weapons and you cannot access them all via single keys. Scottish voices are uncommon in videogames but it does sound somewhat refreshing to hear different accents.

I had a difficult time in platform sections, which were frustrating to some extent but I think that it is not that bad if you keep on quick saving.

To summarize, I would really recommend this game to oldschool gamers who still love old FPS, nostalgia retro gamers in general and anyone who is curious about the evolution of FPS gaming. People who are more used to Halo, CoD or Battlefield may find it slow paced and the AI too simple. But, as a tribute to some good old games it is great.
Hilfreich? Ja Nein Lustig
Zorder
( 7.7 Std. insgesamt )
Verfasst: 19. April
Bedlam was a blast to play. In a time and age where most FPS are designed to appeal to the masses, few titles evoke the sense I had when I first played DOOM or Quake, unless we’re talking about the recent Wolfenstein game. That said, I’m not saying this is comparable with those games in terms of quality and overall production values, but I do strongly believe that this is an underrated gem and so I’d like to express how this game deserves to be played.

In Bedlam you play as Heather Quinn, or Athena (her nickname). You’ve recently got a new job and soon enough you find yourself trapped inside some sort of videogame. Soon enough you realize the sort of mess you’ve put yourself into and uncover a conspiracy that is placing your digital life in danger. This is what I really enjoy about Bedlam. The game takes place inside various game worlds and is brimming with tons of references that trigger so many memories and filled me with nostalgia so many times.

Throughout the game you’ll play on various different settings, from alien worlds that reminded me of Quake, to medieval villages and a war torn Europe. Each of these sections will give you access to a whole new range of weapons that fit this timeline. This is also one of old school aspects of Bedlam that I really appreciate. The fact that you can have up TONS of weapons and switch between them as you see fit, instead of being restricted to 2 or 3 weapons like in most FPS these days. Weapons range from blasters, a crossbow, a minigun, a railgun, a sniper rifle, you name it, there is something for everyone. Of course, each of these settings will also present you to a new aesthetic and new types of enemies. Therefore, the game manages to keep the levels interesting and fresh by not only changing the graphical style but also the way the levels themselves are designed.

As you could expect, this is an homage and a love letter to the times when the FPS genre was at its height. In that sense, the game is extremely fast paced, there is no walking, you’re constantly on the move, and you need to be so, in order to not be hit by enemies. The fact that you move so fast and have access to such a huge arsenal made the game a lot of fun for me to play, since different weapons would be more suitable to defeat certain enemies.

There is only two complaints that I’d like to mention, the fact that sometimes the enemies would get stuck behind walls and other times they’d shoot behind those walls (still hitting me), and the other complaint is related to the hitboxes of props, sometimes I’d shoot over an object while having my crosshair directly on the enemy but the shot would hit the object in front of me. Besides that, it’s worth mentioning that the game is also somewhat short. It can easily be beaten in 5-6 hours (atleast on medium difficulty).

To finalize, Bedlam was an extremely pleasant surprise. I had it sitting on my library for ages and I’m very glad I went ahead and gave it a go. The soundtrack is mindblowing good and I’m actually sad I can’t find it outside the game. If you’re a fan of first person shooters, especially if you’re a fan of games like DOOM, Quake and Wolfenstein, Bedlam might be worth check out. It is fun, varied, charming, challenging, nostalgic, filled with gaming and geeky references and features a rather interesting and unique storyline. Please give this one a chance!
Hilfreich? Ja Nein Lustig
Filthy Peasant
( 7.0 Std. insgesamt )
Verfasst: 14. April
Poor map design, was enjoying it until i got to the medival stage were i was running in circles for 3 ♥♥♥♥ing hours with no clue where to go
Hilfreich? Ja Nein Lustig
Timpro
( 10.6 Std. insgesamt )
Verfasst: 12. April
10/10
Hilfreich? Ja Nein Lustig
PvtHudson
( 8.9 Std. insgesamt )
Verfasst: 11. April
Once again, I am wishing that Steam had a neutral option when it came to Steam reviews.

Bedlam has a great concept. You play as a woman who gets trapped in a video game and as she tries to escape back to the real world, she ends up jumping from one video game to another.

The writing, humor, story, and voice acting are all fantastic. However, to experience all of that you also have to experience average gunplay, awful level design, a lot of bugs, cheap enemy AI that uses aimbots, among other things. Bedlam is only around 6 hours long with no replay value. And even with its short length, there are several areas of the game that are padded out for no reason.

For a game that was in Early Access for over a year (let's not forget when Bedlam entered Early Access, it was already 50% finished), this is extremely disappointing.

I did enjoy it because the writing and humor was excellent but I'm not sure most people will be willing to sit through the numerous issues this game has to experience the good.

Full video review:
https://www.youtube.com/watch?v=eBp6FWup1-k
Hilfreich? Ja Nein Lustig
✪ kae
( 3.8 Std. insgesamt )
Verfasst: 8. April
10/10 nostalgia run
Hilfreich? Ja Nein Lustig
mmirate
( 5.5 Std. insgesamt )
Verfasst: 5. April
Development appears to be cold on the floor. Another Early Access disappointment.
Hilfreich? Ja Nein Lustig
CitizenX3639
( 9.1 Std. insgesamt )
Verfasst: 29. März
No heart, soul, amaterish, boring are just a few thoughts that come to mind as i was completing my run through Bedlam. Its another game that trys to pay homage or compliment video games from the 80s and 90s and again fails. Its nothing more than a reminder that for the most part that era was not very good, i know i was there, so let it be. Let it be.

In Bedlam you play as a Heather, aka Athena, a worker for the 'corporation' who volunteers for some brain experiments and then awakens to find herself not only transformed into a half cyborg but transported into the world of video games. Corporate flunky one day killing machine the next as you will fight your way through nostalgic gaming levels in order to escape and learn the truth of what happened. Or will you?

In the game just like a FPS you will be going from level to level shooting enmies and flipping a switch here and there. Thats pretty much all Bedlam offers. As you enter each level there will be some banter describing the game level which you are about to enter and while some of the games will be recognizeable(Doom, Quake, Halo, COD, etc.), some not so much. One confusing aspect are these glitches that are scattered across the levels. You enter these glithches and they are bascially a large jumping puzzle where you can regain ammo, health or maybe a weapon. None of which you will ever need. My problem with the glitches is they ALL are the SAME. I can understand if there will only be 2-3 scattered thruought the game but there are 1-2 of these glitches across every level. Why did they not make these almost a one opportunity vs. enemies to retrieve a super weapon? Or take the time to at least make them different?

As this is a game banking on nostalgia one of the few things it does get right is the speed. Moving around is fast and im guessing well over 100fps but that doesn tmake up for the weak weaponary, sound design and enemies who basically are cannon fodder. But this is the thing, thats excatlly 80s-90s shooters so if they were going for authenticity they nailed it.

I actually was not so down on the game until the last level where it finally broke me. If you take the time time to kill all the enemies and scrounge around it could take you close to 2 hours. It almost felt as if i was transported back to the beginning of the game becasue all you do is repeat everything you have done against the same enemies just in a matrix like enviroment. I finally grew so bored i learned i was able to basically run past a large chunk of the level to get to the end game. Instead of a boss fight you are given a tedious(die easily) jumping puzzle to kill the machine. Dissapointing is a very genourous statement.

Im the first to admit im not nostaglic at all but i do like fast paced shooters today and those that began this crazy hobbey i love. However, if you are going to make a game today that takes all the ideas from the 80's and 90's and excludes any sort of todays innovations in gaming, then all you are left with is a game from the 80's and 90's. And thats an era that has a long list of bad games that Bedlam has now become a member
Hilfreich? Ja Nein Lustig
Quarex
( 20.9 Std. insgesamt )
Verfasst: 26. März
Overall this feels less like a good game than like a worthwhile experiment that should lead to more genre-bending titles--who among us has not dreamed of a day when we can drive around in Grand Theft Auto until we decide to switch it up and Tony Hawk our way down to the racetrack where we, uh, Turbo Dismount to our heart's content?

That said, Bedlam definitely has its moments; dodging skeletons in a medieval village while returning fire with a futuristic laser pistol is not something I am bound to forget. Plus, the protagonist is an extremely well-voiced Scottish woman, not exactly something you are going to encounter often unless you have a fever dream and mix up the characters in No One Lives Forever 2.

Granted, if your tolerance for "jank" is low, you might not want to check it out. At least, not yet. I mean, I think this is still in early access? It sure seems basically finished though? Who knows? It also probably drags a bit too much at the end. But it really is worth experiencing.
Hilfreich? Ja Nein Lustig
Mostly Harmless :/
( 5.1 Std. insgesamt )
Verfasst: 17. März
Bedlam is an fps that takes you through a nostalgic tour of various games that are similar but not too legally close to Quake, Medal of Honor, Left 4 Dead, Hexen, Halo, some tank/war game I can't pin down, Space Invaders, Pac-Man and Gradius but in the most shallow ways possible. These trips through other games is purely aesthetic. With the exception of the side-scrolling 2D shooter they don't emulate the style of the games they're aping. The gameplay feels like a mediocre Quake-like where you're always in these massive sprawling environments that are filled with a lot of cut and paste geometry that are themed after the various fps's I mentioned and sparsely populated with some truly brain dead enemies. The only advantage the A.I. has is the distance from which it can start shooting you, this advantage gets quickly erased based off of the weapons you pick up, specifically the rocket and grenade launchers. That's another issue, you start in a Quake-like and got to the MoH-like with Quake-like weapons. After the MoH-like you're in a Hexen-like facing off against melee enemies with shotguns. It's not a competition, it's not challenging. You just mow your way through some spawn waves and move to the next waypoint. Once you get the rail gun, which has plentiful ammo, it's pretty much over. You can one-shot virtually everything in the game. On top of all of this you can rocket jump without penalty, no self-damage, which puts the A.I. at more of a disadvantage but also allows for some ridiculously fast level traversal.

The story is kind of enjoyable and is probably what pushed me through the game but I'm glad Bedlam is only five hours long. It didn't overstay its welcome. There's two achievements that I missed earlier to 100% it but I don't think I'll bother to replay the game to get them. Bedlam's not bad but it's something I'd recommend only picking up in a sale.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
0.7 Std. insgesamt
Verfasst: 16. Mai
Great narrative idea but plays like a dog.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
12 von 12 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
7.7 Std. insgesamt
Verfasst: 19. April
Bedlam was a blast to play. In a time and age where most FPS are designed to appeal to the masses, few titles evoke the sense I had when I first played DOOM or Quake, unless we’re talking about the recent Wolfenstein game. That said, I’m not saying this is comparable with those games in terms of quality and overall production values, but I do strongly believe that this is an underrated gem and so I’d like to express how this game deserves to be played.

In Bedlam you play as Heather Quinn, or Athena (her nickname). You’ve recently got a new job and soon enough you find yourself trapped inside some sort of videogame. Soon enough you realize the sort of mess you’ve put yourself into and uncover a conspiracy that is placing your digital life in danger. This is what I really enjoy about Bedlam. The game takes place inside various game worlds and is brimming with tons of references that trigger so many memories and filled me with nostalgia so many times.

Throughout the game you’ll play on various different settings, from alien worlds that reminded me of Quake, to medieval villages and a war torn Europe. Each of these sections will give you access to a whole new range of weapons that fit this timeline. This is also one of old school aspects of Bedlam that I really appreciate. The fact that you can have up TONS of weapons and switch between them as you see fit, instead of being restricted to 2 or 3 weapons like in most FPS these days. Weapons range from blasters, a crossbow, a minigun, a railgun, a sniper rifle, you name it, there is something for everyone. Of course, each of these settings will also present you to a new aesthetic and new types of enemies. Therefore, the game manages to keep the levels interesting and fresh by not only changing the graphical style but also the way the levels themselves are designed.

As you could expect, this is an homage and a love letter to the times when the FPS genre was at its height. In that sense, the game is extremely fast paced, there is no walking, you’re constantly on the move, and you need to be so, in order to not be hit by enemies. The fact that you move so fast and have access to such a huge arsenal made the game a lot of fun for me to play, since different weapons would be more suitable to defeat certain enemies.

There is only two complaints that I’d like to mention, the fact that sometimes the enemies would get stuck behind walls and other times they’d shoot behind those walls (still hitting me), and the other complaint is related to the hitboxes of props, sometimes I’d shoot over an object while having my crosshair directly on the enemy but the shot would hit the object in front of me. Besides that, it’s worth mentioning that the game is also somewhat short. It can easily be beaten in 5-6 hours (atleast on medium difficulty).

To finalize, Bedlam was an extremely pleasant surprise. I had it sitting on my library for ages and I’m very glad I went ahead and gave it a go. The soundtrack is mindblowing good and I’m actually sad I can’t find it outside the game. If you’re a fan of first person shooters, especially if you’re a fan of games like DOOM, Quake and Wolfenstein, Bedlam might be worth check out. It is fun, varied, charming, challenging, nostalgic, filled with gaming and geeky references and features a rather interesting and unique storyline. Please give this one a chance!
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
20.9 Std. insgesamt
Verfasst: 26. März
Overall this feels less like a good game than like a worthwhile experiment that should lead to more genre-bending titles--who among us has not dreamed of a day when we can drive around in Grand Theft Auto until we decide to switch it up and Tony Hawk our way down to the racetrack where we, uh, Turbo Dismount to our heart's content?

That said, Bedlam definitely has its moments; dodging skeletons in a medieval village while returning fire with a futuristic laser pistol is not something I am bound to forget. Plus, the protagonist is an extremely well-voiced Scottish woman, not exactly something you are going to encounter often unless you have a fever dream and mix up the characters in No One Lives Forever 2.

Granted, if your tolerance for "jank" is low, you might not want to check it out. At least, not yet. I mean, I think this is still in early access? It sure seems basically finished though? Who knows? It also probably drags a bit too much at the end. But it really is worth experiencing.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
8.9 Std. insgesamt
Verfasst: 11. April
Once again, I am wishing that Steam had a neutral option when it came to Steam reviews.

Bedlam has a great concept. You play as a woman who gets trapped in a video game and as she tries to escape back to the real world, she ends up jumping from one video game to another.

The writing, humor, story, and voice acting are all fantastic. However, to experience all of that you also have to experience average gunplay, awful level design, a lot of bugs, cheap enemy AI that uses aimbots, among other things. Bedlam is only around 6 hours long with no replay value. And even with its short length, there are several areas of the game that are padded out for no reason.

For a game that was in Early Access for over a year (let's not forget when Bedlam entered Early Access, it was already 50% finished), this is extremely disappointing.

I did enjoy it because the writing and humor was excellent but I'm not sure most people will be willing to sit through the numerous issues this game has to experience the good.

Full video review:
https://www.youtube.com/watch?v=eBp6FWup1-k
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
14.0 Std. insgesamt
Verfasst: 23. April
Bedlam is not without its flaws but it certainly is a must for gamers who have grown up with classic FPS hits like Quake, Unreal, Medal of Honor, etc. The game itself is a little rough around the edges and I found some medium bugs at the later stages but players who manage to get past them may find a rare, though brilliant, gem fueled by nostalgia.

I enjoyed the story, mainly because it is full of references to some 80s and 90s cult classics and general pop culture trends. Combat is just so so but it kind of reminds me of some of those oldschool games. The control scheme should be improved, particularly because there are too many weapons and you cannot access them all via single keys. Scottish voices are uncommon in videogames but it does sound somewhat refreshing to hear different accents.

I had a difficult time in platform sections, which were frustrating to some extent but I think that it is not that bad if you keep on quick saving.

To summarize, I would really recommend this game to oldschool gamers who still love old FPS, nostalgia retro gamers in general and anyone who is curious about the evolution of FPS gaming. People who are more used to Halo, CoD or Battlefield may find it slow paced and the AI too simple. But, as a tribute to some good old games it is great.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
5.1 Std. insgesamt
Verfasst: 17. März
Bedlam is an fps that takes you through a nostalgic tour of various games that are similar but not too legally close to Quake, Medal of Honor, Left 4 Dead, Hexen, Halo, some tank/war game I can't pin down, Space Invaders, Pac-Man and Gradius but in the most shallow ways possible. These trips through other games is purely aesthetic. With the exception of the side-scrolling 2D shooter they don't emulate the style of the games they're aping. The gameplay feels like a mediocre Quake-like where you're always in these massive sprawling environments that are filled with a lot of cut and paste geometry that are themed after the various fps's I mentioned and sparsely populated with some truly brain dead enemies. The only advantage the A.I. has is the distance from which it can start shooting you, this advantage gets quickly erased based off of the weapons you pick up, specifically the rocket and grenade launchers. That's another issue, you start in a Quake-like and got to the MoH-like with Quake-like weapons. After the MoH-like you're in a Hexen-like facing off against melee enemies with shotguns. It's not a competition, it's not challenging. You just mow your way through some spawn waves and move to the next waypoint. Once you get the rail gun, which has plentiful ammo, it's pretty much over. You can one-shot virtually everything in the game. On top of all of this you can rocket jump without penalty, no self-damage, which puts the A.I. at more of a disadvantage but also allows for some ridiculously fast level traversal.

The story is kind of enjoyable and is probably what pushed me through the game but I'm glad Bedlam is only five hours long. It didn't overstay its welcome. There's two achievements that I missed earlier to 100% it but I don't think I'll bother to replay the game to get them. Bedlam's not bad but it's something I'd recommend only picking up in a sale.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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6.3 Std. insgesamt
Verfasst: 7. März
Honestly I think Bedlam is a great single-player FPS, the story, the voice-acting, the weapon selection... it is just fun, some of the level and game design is crazy.
The pac-man nod is a treat that comes just at the right time to change up the pace, you have to look up to the ceiling at an 8-bit map to navigate the maze properly while avoiding the candy skull ghosts.

All of that being said I would have not paid full price for this game, I just bought it on a whim on sale for a little less than seven dollars, which I think is an appropriate price for this little jewel of a game.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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11.6 Std. insgesamt
Verfasst: 14. März
Great game! I loved it through and through.... mostly. Sometimes there were too many enemies for my liking, BUT EACH AREA WAS COMPLETEABLE SO THE NUMBER OF ENEMIES IS JUST A NITPICK FROM ME. I fell to my death more often than died from an enemy. xD
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5 von 9 Personen (56 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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3.8 Std. insgesamt
Verfasst: 8. April
10/10 nostalgia run
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3 von 6 Personen (50 %) fanden dieses Review hilfreich
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4.6 Std. insgesamt
Verfasst: 29. Februar
Bedlam is a first person shooter combining gameplay of old Quake engine shooters with a story of a girl trapped inside a video game world providing a source for a lot of meta jokes and gameplay elements.

Both story-telling and voice-acting is very weak and the game design overally feels very empty and lazy. All levels are very unimaginative in both visual and gameplay concepts. There are few exceptions with some nice ideas yet usually very poorly executed.

The element of meta game is the only thing that can make you interested in order to progress in the games as you enter many different levels which are an homage to older games varying from Pac-Man and Space Invaders to Quake 3 Arena and Return to Castle Wolfenstein.

After less than 5 hours of mostly dull shooting and running I've reached the final level of the game which I wasn't able to finish. And it surprisingly wasn't because of the mundane level design which is basically consisting of nothing more then purple platforms and swarms of spawning enemies which I later simply stopped paying attention to and just ran trough them envisioning I might be able to finally beat the game but it was because I've encountered a glitch that made me unable to progress any further and practically ruined my previous save files as well. According to the forums I wasn't the first or the last to encounter that very glitch yet developer failed to fix. Only option would be to restart the whole level which may sound as no big deal but the level was so boring and annoying I simply consider life too short to try to beat this game.

Even though I'm a sucker for underdog FPS games I couldn't bring myself to enjoy Bedlam. I wouldn't recommend this game unless maybe in a bundle. For 14,99€ it's a definite "hell no".
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75 von 98 Personen (77 %) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
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7.6 Std. insgesamt
Verfasst: 18. Dezember 2015
Bedlam should be an incredibly cool game that takes players through a thrilling ride of landmark shooters like Quake, or Medal of Honor while exploring the evolution of video game design. Instead Bedlam mostly just shows us what other great games look like while feeling like a fairly bland shooter itself.

The journey begins when some gamer, known for technical prowess in shooters, realizes that she is in a game. From there, stuff happens and she has to shuffle around to other games. Bedlam tries to explore various video game genre/subgenres but doesn't ever quite commit. The horror game give you some tighter corridors and zombie enemies, but that's similar to the annoying catwalks that fill out the sci-fi inspired shooter levels, and then pretty much every other level just has wide open spaces but with different fillers (tanks in the World War 2 shooter setting, cottages in the fantasy one). Playing through this game is less like actively exploring different games and more like playing a single game with lots of costume changes, which just comes off as weak. Why does a fantasy game feel like Quake-lite, Medal of Honor have no setpieces, and the futuristic shooter have no interesting weapons? Imagine how something as simple as adding a directional damage indicator when jumping into the Medal of Honor section would have been to communicate growth, or adding a regenerating shield in the future settings, mana and light RPG elements in the fantasy setting, and so on, until the player actually feels the difference in settings and genres. Really, the feeling of movement and how resources are managed would have been an easy way to the chart the growth of shooters. It's these little missing details that really would have made the game shine.

None of the mechanics or level designs ever grow, which is a real shame. All the different weapons you get feel pretty much the same and seem to have no qualities attached to them: the crossbow shoots a bit lower and sometimes one of the shotguns feels like it actually hurts enemies more up close, but enemies aren't too picky on what you kill them with so there is hardly any strategy or risk involved. Bedlam doesn't exclusively stick to shooters: there are some levels inspired by Pacman, fantasy RPGs, Warcraft, classic and horizontal shooters.

What probably feels most out of place is the fact that your character is an absolute bullet magnet. Enemies you can hardly see gun you down with pinpoint accuracy so you sometimes just don't have a chance to even see what killed you before you have to reload and hope that you sprint behind cover fast enough to avoid whatever magic bullets are finding you. Due to level design shifting from bland with dull color designs to a nightmarish mess of ramps and platforms full of holes, the AI gets very annoying. However, towards the end of the game, the quasi-platforming steals the show as the most frustrating aspect.

I feel the ending of the game dragged on for a few hours too long. But it probably only felt like that because I was constantly having to reload due to me missing a jump when I just missed it by, who even knows how much, because I cannot see my feet. Platforming without being able to see your feet is like having to race in reverse, or shoot a gun that always fires off-screen. The jump button was also hit or miss on a controller at times. On top of the inaccurate jumping, the game's platforming sections are all designed like a maze with jump pads that are hard to gauge, alternate routes that lead you backwards, platforms full of holes that will drop you sometimes. This is absolutely one of the most annoying combinations I can even imagine. If anything, this should have been the psychological horror section of the game.

The concept is certainly interesting, but the mechanics house little creativity at best and are near-broken at worst. You are better off just popping in the games that Bedlam seeks to emulate. The concept and ambition are there, but too much of what should make Bedlam unique is left at surface level.
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19 von 21 Personen (90 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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41.8 Std. insgesamt
Verfasst: 22. Februar
The player assumes the role of Athena, a normal everyday woman who has somehow woken up inside a virtual world of a video game. She makes plenty of self-aware quips throughout Bedlam, ranging from obvious and cringy to downright hysterical. She quickly realizes she's in a shooter from the '90s, and it's not long until she manages to escape through a glitch in the game to be transporting to various other worlds.

Bedlam will take players through different time periods and genres of video games, but does eventually become too formulaic. Players will enter a world, complete its objectives, enter an "in between" glitch world, and then move on to the next section. While not predictable in the sense that the new world will be a surprise, the concept becomes rigid and boring.

There is an underlying story besides "look at the funny parody worlds," and unfolds through in-game radio chatter and hidden sections within each world. It's all based on the book by the same name, which I haven't read, but seems to deal with essentially the same thing. In a way, Bedlam felt like a long winded way of saying "hey, you should read the book." The story is somewhat engaging and certainly well written, but the lack of closure at the end of the game was a huge letdown.

Bedlam handles like a first-person shooter, with one or two exceptions, and does a great job of nailing down the shooting mechanics. Each world has a unique set of weapons to acquire, but ammo for each gun is limited to its respective world. This sounds like an interesting mechanic on paper, but in reality the player gets so many guns that ammo is never an issue due to the wide breadth of options.

In fact, and I didn't think I'd ever say this, but there are likely too many weapons. They all have their small quirks and differences, but all of the shotguns, machine guns, and pistols might as well be identical. The large number of options also makes it a pain to switch between weapons, especially when using the mousewheel. Every number on the keyboard is assigned to a weapon, and it never really felt worth it to memorize what was where.

There are also platforming sections that take place during the in between glitch worlds. I'm hesitant to even call them platforming sections since the player is literally jumping over small distances from one long rectangle to the next. They are in no way challenging, but I did die a few times, usually because I had no idea that there was no ground in between certain sections. Most of these sections are only there to keep the player busy while radio chatter occurs to thicken the plot.

Perhaps the best part of Bedlam is the "tour" through various styles of first-person shooter tropes. I won't spoil them all here, but all of the classic FPS environments are present, and some that will definitely take players by surprise and have them laughing. Of course, going back in time does have its design downfalls, as some worlds are more barren than anything else, and there's a few instances of poor mission design that will leave players frustrated and anxious to jump into the next section.

The last level in particular is especially drab. It falls into the classic pitfall of "throw everything possible at the player and see how they do." Honestly, I used the explosive weapons to rocket-jump through just about all of it. Perhaps that was intended, but considering how wonky rocket-jumping physics are in Bedlam, I highly doubt it.

Each world ends with a boss, and they're all impressively mediocre. The big thing shows up, player shoots it a lot. The last boss in particular is tedious, and offers up just about zero challenge to the player. Despite the poor boss fights, the game has enough brilliant small moments to really stand out. After I had completed the game, the things that stuck with me were the tiny segments that used its plot device to its strength and didn't adhere to the obvious formula that it was playing with. I'm confident in saying that there are enough of these to keep the player interested throughout most of the game.

To accompany the decade-hopping mechanics, the game's aesthetic varies from place to place as well. Most noticeably, the models get progressively better as the meta-titles get more modern. However, things like the health and body armor pickups remain the same throughout every world. It would have been interesting to see the developer also explore how health system evolved as the genre itself did, but instead we get floating health packs that are way out of place in most of the worlds.

The voice acting, at least, is top notch. The radio chatter is entertaining and very well done, it's just a shame that a handful of times I was forced to read the subtitles because the surrounding noises, like being in a firefight, drowned out the actual voice acting.

Bedlam will take players on a jaunt through various first-person shooter worlds, but the problem is that none of them are particularly great. There are some absolutely wonderful and memorable moments strewn throughout the experience, but they are brought down by some poor design in both the missions and boss fights, and essentially the entire last chapter. I genuinely did have some great laughs, and there are worse ways to kill an afternoon, but ironically Bedlam falls prey to many of the same issues of the games it apes.
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30 von 50 Personen (60 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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5.2 Std. insgesamt
Verfasst: 14. Dezember 2015
I haven't been this down on a game in a while. The fast pace is alright, but everything after the first stage just blows. The level design and firefights just get progressively worse, and it all culminates in one of crappiest end stages I've played in a FPS. The game is also really buggy, and I can't tell if it's intentional or not due to its "ironic" nature. The music is just plain sterile. The genre-jumping story is about as original as the games it satirizes, and the writing is wretched. Seriously, The game is just inundated in this sterile "haha us gamers huh?" humor that makes me wanna hang myself more than I already do.

I really don't like this game. Don't buy it, not even during a sale. You'll just play it for five hours and never look at it again. That's five hours you can put into a ♥♥♥♥ing actually good game like Doom or something.
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6 von 6 Personen (100 %) fanden dieses Review hilfreich
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13.4 Std. insgesamt
Verfasst: 5. Februar
Would you like to enter the world of your favourite video game? Take the mantle of the Doom Guy, Commander Shepard or whoever you want? Then, jump between worlds and get to use arsenal from one game in the other?

Well, that's exactly what happens Bedlam!
...sort of.

Allowing players to enter games like Unreal, World of Warcraft, World of Tanks, Call of Duty or Halo would be a licensing nightmare for developers. Therefore everything had to be replaced by obvious knock-offs, with real video game titles only mentioned in conversations or overheard messages. This is understandable, albeit a bit disappointing. A cool premise just had to be ruined by copyright.
Still, we can make our own crossovers for free through mods.

The idea of game jumping seems to be the main schtick of Bedlam. The game is full of winks towards people experienced in gaming, especially those who know a thing or two about history of games (mainly FPS games, to be exact). As mentioned before, the idea already took one blow because of lack of licensed titles but there is more. The entire game screams "wasted opportunities", as the only thing that really grows is the arsenal from different worlds. Aside from three short segments the gameplay does not change significantly. Even though the environment changes, there is no variety to game mechanics to follow this. Such a shame, this would bring in so much nostalgia!

The one area in which the player might experience sufficient variety is bugs. The most irritating example include the scenery elements and walls which serve to stop you... but none of the enemies or their bullets - this is especially promonent in the last level, in which the game throws hordes of enemies at you. Another annoying problem can be spotted especially when using sniper rifles. You might see the enemy through the scope and aim perfectly, but apparently the game does not always register the hit. This might have something to do with the weapon range or enemy spawn points - who knows.

Ok, that's enough of the negativeness. Time to point out the positives.

The game still can be quite fun if you want some simple run & gun action, especially if you are a sucker for somewhat nostalgic experiences. Aside from that, the story can be interesting (apparently it is tied in with a book under the same name) and then there is the protagonist...
She is really great. At first I had a problem with understanding her (really strong accent + my hearing impediment, not a good combination) but that's what subtitles are for. The more time I spend with her the more fond I grew of her, she's a really nice character. Unfortunately, aside from two NPC whom you never get to meet face to face (or rather avatar to avatar) and rarely get to talk with over the comlink, she's the only interesting character in Bedlam.

The game does not take itself terribly seriously and likes to make fun of the peculiarities of game communities (like annoying, squealing children in online matches!) and games in general. Once you go in, expect some memes as well.

It's at times like this when I wonder: should there be a "meh" button aside from "recommend" and "don't recommend"?
Let it sink in. Ponder on it in your subconscious mind. Answer it in your dreams, then promptly forget once you wake up.

TL;DR The game is alright but it has some problems. Go in if you want some game humour and nostalgia. Do not expect incredible variety and exciting surprises.
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9 von 12 Personen (75 %) fanden dieses Review hilfreich
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5.6 Std. insgesamt
Verfasst: 14. Februar
I've played enough of this game, probably around 75%, and I doubt it will improve in the last 25% so I'm dropping it here and writing this.

What could have been a great jaunt through the history of gaming - and with a somewhat interesting premise - is instead a poorly implemented, basic, utterly tedious and boring (not to mention buggy) trudge through level after level of crappy combat.

Don't let the screenshots and game description fool you. You might expect being able to play through the classics of FPS - levels that feel like Quake 2, Medal Of Honor, Halo etc. but instead you will find yourself having the same thought in every one of these: "This is so very loudly a slapped-together Unity game window-dressed as Quake 2, Halo etc."

What I mean is that the gameplay is never different from "era" to "era". You always move, shoot, jump and everything as if it's a modern day drag and drop my-first-FPS.

AI is abysmal, in that it is both moronic and also has pinpoint accuracy on you. No, the AI does not improve to match the history of gaming as you play.

Weapons are many, but none are satisfying. For a game that relies so heavily on fighting waves upon waves of tedious enemies, the gunplay is ♥♥♥♥.

Don't let the "Space Invaders" and "Pac-Man" screenshots fool you, either. The implementation is utterly laughable. Feel free to look up a gameplay video on youTube.

The only reason I played this long, and the absolute best part of the game, is the protagonist - your player character. The voice actress is just amazing. Every line she delivers will make you grin. More games should be voiced by foulmouthed Scottish women. Great voice talent all around, and the writing contributes to this too.

Shame that the actual "game" part of the game is so horrible.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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3.9 Std. insgesamt
Verfasst: 13. Januar
It's a fun game with some cool concepts and the controls and weapons are great so I recommend playing the game if you can get it cheap (I got it as a free extra with another purchase).

It does have it's problems, the final level is extremely boring and un-inspired and some of the dialogue can be cringeworthy. Still an enjoyable single player FPS experience.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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15.9 Std. insgesamt
Verfasst: 19. Februar
Tiny Review by Alderon

I read the book and it was time to play the game. Was it worth it? Yes!

The good parts:
- Simple move&shoot mouse&keyboard controls.
- Cool weapons.
- You can read the book and understand more of what's happening, but you don't have to.

The bad parts:
- Too short.
- At some points in the game the (auto)save system temporarily gets disabled on purpose. Bleh.
- A bit too easy.
- The progression through the games should be more emphasized and noticable, both graphics- and levelwise.
- Clipping issues. Enemies stuck in rocks. Needs a bit more polish.

The conclusion:
I liked it. Especially since i read the book. If you're interested in the story/lore then read the book first. It's a nice read. The game gets a 7/10.
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3 von 3 Personen (100 %) fanden dieses Review hilfreich
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5.7 Std. insgesamt
Verfasst: 6. Januar
It's pretty fun. The evolving art styles/gameplay/weapons are a nice gimmick, and the environments where the play actually changes (like low gravity) are an interesting touch. But nothing really grabs you: The story is a little too bland. The voice actors are a little too bored. The shooting is a little too squishy.

I've enjoyed my time, but I wouldn't pay more than $5 for it.
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3 von 3 Personen (100 %) fanden dieses Review hilfreich
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9.3 Std. insgesamt
Verfasst: 23. Januar
(read below for a VSYNC fix)

I got it for free with a bundle and the game is surprisingly good (even better than the game I got the bundle for) and yes, very nostalgic and I liked it quite a lot. I would not spend 15 euros on it though. 3 to 5 euros? Sure, why not.

It is full of memes, ancient or recent, references to other games (mostly VERY old games), I cracked a smile at every corner. It brought up so many good memories from the old quake times....if you are too young, you will just not feel the same even though you may have played the old games in the past. Having played those games 20 years ago or 2 years ago, it is not the same, that is why you call it 'nostalgia'. Anyway, I have to argument against one of the main downside the other reviewers wrote about:

I may or may not agree with those who said that the game is always the same from the beginning till the end even though it explores many different settings (arcade, FPS, RTS, fantasy RPG). But well, guess what: the game IS an FPS and it is an indie game, most likely low budget, and making it an FPS was a stylistic choice evidently. Re-creating every sort of game would have been not only a very hard work, but also something that would need to suit the game engine capabilities (level up for RPG, gameplay mechanics for RTS etc etc) so I do not criticize the choice of the developers to make the game look and feel like an FPS even when you are travelling through the RTS and fantasy RPG sceneries.

In a way it was actually fun to blast my way through minitanks with a giant cursor hovering over my head....

Just a quick hint about vsync: the game has a vsync option that really introduces a lot of input lag. If you are not playing with gsync and want to have vsync activated, force adaptive vsync from the nvidia control panel and set 'pre-rendered frames' to '1'. Don't activate the vsync from the game. You will have a working vsync with almost no input lag. The default vsync from the game was making the game unplayable.
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3 von 3 Personen (100 %) fanden dieses Review hilfreich
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11.5 Std. insgesamt
Verfasst: 3. Februar
Definitely enjoyed this game, I wouldn't say there are any "cons" so much as points of price to value perception. It is tough for me to make a statement on the price as I actaully did an Early Access demo of the game with a complimentary key in February of last year, but I can see where someone might complain about the pricetag.

First off, I really like the story for the game. It is well written and perfectly presented in game format, Full voice acting throughout gives great character to the different entities in the game, further adding to the quality of the storytelling. Cutscenes are fairly minimal, and most of the dialog goes on during active gameplay. Its about 5 hours of story, so call it 2-3 movies but its also interactive.

The art is great. Very nice representation of a variety of game types, and the mixture of all the weapons from each genre and era makes for very entertaining combat options. Fighting enemies of different genres and poly counts is also quite satisfying. Audio equally matches the visual fidelity, and the rocket arena is a helluva laugh!

Gameplay is quite fun. Playing through the different genre/quality combinations with a fairly reasonable representation of each one helps make sure gameplay matches the story for the area. There's definitely a lot of places where I felt much safer using quick save and quick load to guarantee success, and certainly a few places where the stealth sniper jerks get pretty annoying.

The one thing that kinda stings the price to value perception is the soundtrack not being available. That, and if you were expecting 20 hours of content, might be disappointed, but this is 100% quality with no filler and minimal things which take the player out of gameplay.

Oh and I couldn't use the keyboard for the non-FPS part of the game. It may have been that the gamepad took over for that part, but all I could do was shoot. That can be fixed though!
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