A fast paced FPS with an engrossing storyline written by cult Scottish author Christopher Brookmyre. You play Heather Quinn aka “Athena” trapped in a world of video games, desperate to find a way back home. Will you make it? Or will you be trapped here forever? Here's where you find out..
Évaluations des utilisateurs : Très positive (78 évaluation(s))
Date de parution: 8 août 2014
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We'd like to get it out and start having fun as soon as we can, feedback and suggestions from the community are very important to us. This is a unique project for a shooter that not only explores the history of FPS games but gives the player first person shooter perspectives in other game genres - we'd love to know what you think and want you to tell us where things are broken so we can fix them asap!”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“Currently we think around 3 to 4 months with tweaks added weekly and major updates once a month adding further levels each time. We're working on a road map now and will post it here soon.”

Comment sera la version final de la version en Accès anticipé ?

“The full version of Bedlam will have around 24 levels (we may merge some but others are huge), much added polish and lots more cute detail. The first Early Access version launches with 10 of the levels with more to come each month.”

Quel est l'état actuel de la version en Accès anticipé ?

“It's a bit rough around the edges but you'll have great fun. We need you to hunt down those bugs. It will help you understand the concept of Bedlam and just how big that concept is, this is a game that can run and run, while being armed with a gun.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Yes, we want to reward early access players for helping us to frag those bugs. You'll receive Bedlam at a reduced price of $19.99. The final version will be priced around $29.99”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We'll be taking note of all the feedback and we may be able to make some quite big changes prior to full release based on that feedback. We're also hoping to sign off on a sequel, so suggestions for what game types players would like to charge into while armed to the teeth and why would be fun to see!”
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Acheter Bedlam

PROMO DE LA SEMAINE ! L'offre prend fin le 6 juillet

-25%
$19.99
$14.99
 

Recommandé par les curateurs

"Awesome concept, solid gameplay and an ambitious premise. Keep an eye on this, but even in it's current state it's a blast. Solid feel and controls too."
Lire la critique complète ici.

Mises à jour récentes Tout voir (81)

29 juin

Update

Build: v0.9.8.5.5383

  • Added language selection dropdown in Audio options
  • Fixed a number of issues with saving and reloading on Guano Attack
  • Fixed inconsistent behaviour when using Escape and back menu buttons interchangeably
  • Using held physics objects to jump artificially high should now be considerably harder
  • Added loading indicator to developer splash screen
  • Improved layout on gamepad menu
  • Optimised NPC clean-up on floor transitions in The Citadel
  • Fixed some physics objects being on the wrong scenery layer, resulting in them falling out of the world
  • Fixed a bug where player would fall out of the world after reloading in Boulevard de Burnistoun
  • Fixed several issues with player object transition out of Rescue Run, into The Citadel
  • Saves are now properly disabled during the intro of Alive1
  • Improved accuracy of saves in Alive1, after the jammer has been disabled
  • Ice barrier in Calastria Lower Village can now be destroyed with a fire sword swing, as well as fireball
  • Prevented checkpoints triggering during game loading
  • Fixed hologram FX in Planetfire Ascension
  • Improved perimeter colliders on Alive1
  • Improved screen positioning of most options menus
  • Fixed missing terrain in Circling the Drain
  • Fixed some broken colliders in Yes, We're Going There
  • Fixed various missing/incomplete localisations
  • Fixed Rescue Run score not being reset correctly
  • Fixed a visual issue with Gralak head-jar enemies upon death
  • Removed unlocalised text instructions in Glitch email snippets
  • Improved scenery in Out of the Frying Pan, Into the Planetfire
  • Fixed missing texture on jump-pad particles

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29 juin

Week 45

And the QA continues!
However we've already addressed most of the issues discovered and will patch this week as soon as possible :)

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À propos de ce jeu

BEDLAM - THE GENRE JUMPING SHOOTER

Bedlam is a unique FPS game based on a novel of the same name by cult Scottish author Christopher Brookmyre.

Pitched as a shooter for those who survived online gaming in the 80s and 90s, Bedlam takes a look through an iconic time in online gaming and serves up some authentic gaming nostalgia with up-to-date graphics and gaming features. Bedlam is set entirely in the first-person but will explore other game genres from a first-person perspective.

In the game you play Heather Quinn (aka Athena) a colleague of Ross Baker (aka Bedlam). Heather is an overworked and underpaid scientist developing medical technology for corporate giant Neurosphere. One rainy Monday morning Heather volunteers as a test candidate for the new Neurosphere brain scanning tech - anything to get out of the office for a few hours.

But when she gets out of the scanner she discovers she's not only escaped the office, but possibly escaped real life for good! Heather finds herself trapped in Starfire - the violent sci-fi game she spent her teenage years playing - with no explanation, no backup and, most terrifyingly, no way out!

Join us in Early Access and get ready to unleash BEDLAM.

The description below was written by Christopher Brookmyre for the release of the novel in 2013

Heaven is a prison. Hell is a playground.

Would it be your ultimate fantasy to enter the world of a video game?

A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, visit any period in history, any realm in fiction, yet all of it feels completely real. A realm where there are no consequences and no responsibilities, to the extent that even if you die, you can just respawn and start again.

Or would it be your worst nightmare?

Trapped in a place where every demon ever conjured by the human mind can be made flesh. Cut off from the real world, unable to see your family or friends ever again. Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.

Prison or playground. Heaven or hell.

This is where you find out


Check out the first hands on preview of Bedlam by Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2014/07/25/bedlam-game/

One of the first Bedlam play thru's by Jim Sterling of The Escapist: https://www.youtube.com/watch?v=Jutpej9ZcyM
And coverage about our female lead character Heather Quinn by BBC News: http://www.bbc.co.uk/news/uk-scotland-highlands-islands-27695235

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    Recommended:
    • OS: Windows 7 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Sound Card: Any DirectX Compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: Any DirectX 9 level (shader model 2.0) capable card
    • Hard Drive: 4 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Quad Core 3.5Ghz
    • Memory: 4 GB RAM
    • Graphics: Any DirectX10 capable card.
    • Hard Drive: 4 GB available space
    • Sound Card: Any
Évaluations intéressantes des utilisateurs
16 personne(s) sur 18 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.9 heures en tout
Posté le : 19 juin
Avis donné pendant l'accès anticipé
Real Kool Blast Through FPS HIstory

Ok Bedlam short review , here it goes.You play as Athena (female protagonist) that is traped inside a game construct.You aid others like yourself that are being held in this constuct and trying to find a way back to the real world.They aid you in your quest to brake free.

The Game itself is just a real good old school FPS game.The controls are standard FPS style.So if you are familiar with FPS games this game will be a real treat down memory lane.There is so many game references in this game its so awesome! If you play or have played any FPS games from the hay days to now you need to play this one . Its well voiced and the story is well written.

I say real good job on the Dev or Dev's Part makeing this a must play for any FPS Gamer!! I give this one 2 Thumbs up!!




http://store.steampowered.com/app/261490/
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
5.6 heures en tout
Posté le : 13 juin
Avis donné pendant l'accès anticipé
I never laughed so much while playing a video game. Here in this little piece of art you'll find so many references to other games and game modes, I haven't expected this at all when I first saw the screenshots. Don't let the graphics scare yourself off, they are part of the game at the beginning and might let you feel like you're back in the nineties.

The concept is very unique; a bit RPG here, some retro arcade games there, all the references and that filled with funny dialogues and from time to time good music. While you're hooping from one gameworld to another the graphic improves while everything else will stay the same: Shooting and smashing yourself through a horde of different enemies with all the weapons you're able to find in the previous worlds and try to find a way out of the missery your character is in.

The ending though really strained my nerves. The game begun to stutter caused from many enemies that spawned, often resulted in a gamecrash. It's still in the early access so I hope this will get some improvements.

I really enjoyed the game and felt often reminded to the games I played back in the days. It took me around 5.6 hours to beat the game 100% but it was absolutly worth my time.

Get it while it's in a sale or in a bundle and you won't regret anything!

Personal rating:

7.5/10.0
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 19 juin
Avis donné pendant l'accès anticipé
Bedlam is awesome! Graphics and levels are oldschool, in a good way. The narration is surprisingly good. Jokes are genuinely funny and not "forced". So far I enjoyed every aspect of the game.

It's high quality titles like Bedlam that keep the indie game scene as a whole afloat, seriously. Do buy.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 30 juin
Avis donné pendant l'accès anticipé
this game is awesome, but I have some performance issues, everytime I use the shotgun it skips a frame and sometimes the game goes to 30fps, I play with everything on low, I don't have the most recent rig tbh, quad core q9300 amd 6850 and 4gb of ram ddr2, the game looks old, (it's not a problem for me, I still like it) so why is it running so bad? Ill keep it under 2 hours so I can take a refund in case the devs won't fix it... devs please fix it, I gave you my money so give me some love :(
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
28 personne(s) sur 35 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.2 heures en tout
Posté le : 14 janvier
Avis donné pendant l'accès anticipé
Length of Time Played: 7 Hours
Distance Played: Beat The Game (Up To What Is Finished)
Personal Grade: B+

Opinion of Each Aspect

Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal

Gameplay: Excellent
Stability: Good
Story: Excellent
Controls: Excellent
Graphics: Good
Music: Acceptable
Sounds: Poor
Difficulty: Poor

Notes: + (Positives), = (Small Gripes), - (Negatives)

+ A fairly good story based off the novel of the same game
+ Scottish accents are always a plus
+ References to older FPS's is a nice touch
+ Feels like an old school shooter with a better engine
+ A very large variety of weapons

= Gun sounds could be a bit more believeable
= Enemy AI has rather horrendous accuracy
= Enemy Snipers on the other hand have perfect accuracy
= Gun switching should be via Half-Life style with a small hud

- The difficulty is absurdly easy on Medium
- Zombies....really?
- Many of the guns feel useless (Pistols)
- The game itself is rather short
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante