After a tragic accident, neurobiologist Dr. David Styles has become a recluse, rarely leaving his home, the Dread Hill House. One day, Samantha Everett, a street magician, appears at Dr. Style's doorstep just as he is seeking a new assistant.
Fecha de lanzamiento: 1 de abr. 2014

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“This is a gorgeous game and certainly among the best looking in the genre. Lots of beautiful locations and well-designed characters.”
7.5/10 – IGN

“Overall, this is an exceptional game that will grab hold of your senses while you play and put you in a state of immersion that few games can match, much like the very best of its spiritual predecessors.”
90% – RPG Fan

Acerca de este juego

Tras un trágico accidente, el neurobiólogo David Styles se convirtió en un recluso y rara vez salía de su casa, Dread Hill House. Pero un día, una maga callejera, Samantha Everett, aparece en la puerta del Dr. Style justo en el momento en que él está buscando una nueva asistente.

La primera tarea de Samantha es encontrar a seis personas para formar el “Club del Cordero” de conejillos de Indias humanos para los ensayos del Dr. Style en la Universidad de Oxford. El experimento comienza de una forma bastante inocente, pero entonces empieza a producirse una serie de incidentes inexplicables, uno tras otro.

¿Son estos experimentos tan inocentes como parecen? ¿Cuál es el auténtico propósito de la investigación del Dr. Style? ¿Qué secretos están a la espera de cruzar al otro lado?

En Gray Matter, la legendaria autora de juegos Jane Jensen (creadora de la serie Gabriel Knight) aborda cuestiones relativas a la naturaleza de la realidad y el poder de la mente humana en una aventura de misterio que consta de 8 capítulos masivos. Jensen combina elementos de la ciencia y lo sobrenatural, junto con su aclamado énfasis en el personaje y la historia para crear una experiencia paranormal sin precedentes que te mantendrá atrapado hasta el final.

  • • De la legendaria autora de juegos, Jane Jensen, GRAY MATTER combina elementos de la ciencia y lo sobrenatural, junto con el personaje y la historia para crear una experiencia paranormal sin precedentes.
  • • ¿Son los experimentos de un solitario neurobiólogo tan inocentes como parecen?
  • • ¿Qué secretos están esperando a cruzar al otro lado? Una serie de incidentes inexplicables que se suceden uno tras otro conducen a la asistente del doctor a examinar el verdadero propósito de su demente juego.
  • • Alternando entre dos posibles personajes para jugar, ¿estás listo para enfrentarte a cuestiones relativas a la naturaleza de la realidad y el poder de la mente humana?
  • ¿QUÉ PASARÍA SI LA REALIDAD FUESE SOLO UNA ILUSIÓN? ¡Descubre los oscuros misterios de Dread Hill House para averiguar la respuesta!

Requisitos del sistema

    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: 1.8 GHz Processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatible 256 MB Graphics Card with Shader 2.0
    • DirectX: Version 9.0
    • Hard Drive: 6 GB available space
Análisis útiles de usuarios
A 7 de 7 personas (100%) les ha sido útil este análisis
12.7 h registradas
Publicado: 23 de febrero
This game has been an absolute delight to play. I must say I am a fan of the adventure-type, point-and-click and puzzle genre, but this one has blown me away. The story is gripping and very immersive, the characters are well thought out and the magic tricks Sam can do to distract people are just brilliant. I started playing and couldn't stop after that and finished the game in one go (depriving me of sleep, but so worth it!).

If you are a fan of the puzzle/point-and-click/adventure game, this is a definite must-have.
I really hope they will make a sequel to this game.
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A 3 de 3 personas (100%) les ha sido útil este análisis
24.3 h registradas
Publicado: 29 de diciembre de 2014
Gray Matter was a really enjoyable game for how cheap it was - I was so surprised! The voice acting is really well done, the character development is good and every character is unique in their own way, the puzzles can be challenging but in a fun way; they keep you engaged. The story is also really good, especially if you have an interest in the supernatural and the mysteries thereof.

It's longer than most puzzle games - atleast 15+ hours. It has some awesome easter eggs in the game, as well as recreating the area of Oxford in very good detail! For the price steam is asking, there is no reason you shouldn't pick up this game if you like puzzles adventures. It was really well done, and I would play it again.
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A 4 de 5 personas (80%) les ha sido útil este análisis
10.3 h registradas
Publicado: 19 de enero
This is not a game that's easy to review for me as it's easily the most internally polarizing game I've ever played. It's a game that I both love and hate in equal measure, one that makes the most obvious, horrible mistakes, while still managing to dazzle you with its heart.

The game starts off really well with a beautifully rendered slide-show cutscene that looks as if it were painted by hand. It does a perfect job of setting up a mood and introducing our protagonist, and is immediately followed by a very simple and easy tutorial. It's a tutorial that nearly lies to you though, starting you off with a couple of puzzles, only to then bind you to what comes to be something like two hours of primarily dialogue, wandering about and looking at things.

The game is slow. It's insane how slow it is. The story gives you almost no hooks to catch you with other than the hope that you'll enjoy the characters and the -promise- of a mystery enough to continue. The actual puzzles in the first two chapters are all very simple. The game does a good job of telling you what you need to do in order to progress, and as you figure out the methods, it'll hint towards the means. They're (mostly) well designed and a joy to unlock, but they never quite feel like they're the main focus of the game.

The main focus is the story. It's not a bad story either, it's sweet, it's got its mystery and its build up, but the pacing is glacial. Finishing the first two chapters took me about four hours and in that time I learned extremely little. Yes, you do find out tidbits about both Sam (the protagonist) and Dr. Styles (her employer), but none of it is surprising and none of it carries the shock that the writers seemed to intend. The 'accident' is mentioned very quickly in the game and you're told not to ask people about it (and the game doesn't let you, either), but when it's finally revealed what happened -- it's completely predictable and almost disappointing. A cutscene shows Sam responding to it with shock, surprise, grief and empathy, whereas the player's reaction is more likely that of; "That's it? Really? That's the big reveal?"

Yet, like I said, the story isn't bad. It's just not good. The characters are fine, admittedly even if they feel like they're taken out of a teen romance story, with the orphaned sorta-gothic tough girl acting as the lead, who ends up living with a dark, mysterious and secluded, brooding man with a dark secret and-- yeah. You see where that's going. Along the way she gathers around herself a group of social stereotypes, all of which feel entirely two dimensional. Yet, again, they're not bad. They're entirely likeable even.

Then there's the graphics. Another point that really has me struggling to make a decisive judgement on it. It's gorgeous. Mostly. All the environments you go to are beautifully rendered, clearly handmade with so many little touches. I can only think of a couple of locations where I actually wasn't impressed with what I saw. Some of the locations are straight up amazing, even. Check the screenshots and you'll see exactly what I mean. Yet I did say that they're gorgeous, mostly. Mostly. See, all this amazing art is actually given to you at a surprisingly low resolution. Playing at 1920x1080 I was exposed to gorgeous art that had been muddied by being stretched out across the screen. It felt like such a waste. It's only a 5gb game too, it's heart breaking that they didn't just up the size and add higher resolution backgrounds.

This is then combined with another good & bad, the character models. They actually look just fine. The resolution is high enough and the details are good enough. The lighting in the scene illuminates them well and the shadows are actually rather pretty. Yet despite this, the fact that you have a high resolution 3D character in a lower resolution environment causes them to pop out horrendously. Not a single character in the game ever looks like they're a part of the world they live in. You're constantly reminded by how the world is nothing but a 2D plane. To make matters worse is that every once in a while the models are given idle animations that are way, way too exaggerated. One scene has the American sitting on the grass, constantly going between leaning back and sitting forward, with him kicking his leg into the air in between. As the conversation goes, he'll do this constantly.

Another up and down is the voice acting. The voice actors themselves were very likeable. Their voices fit their roles and they did their lines well. The downside is that this game is stuck with the ye olde adventure game type of talking. It's the kind where as they talk, a box of subtitles pop up. Once the character has finished speaking those lines, they stop. The subtitles go away and a new box opens. Then the character continues. Every time this happens there's this weird and awkward pause that completely snaps you out of it, and really shouldn't be happening in a modern game like this. Conversations should be fluid, especially with such a lovely cast; people should actually talk like they're talking to each other. Not like they're by themselves and reading subtitle boxes one at a time.

So what's the verdict? Honestly, despite everything, I want to like this game. I do. Every part of it just shines with heart and effort. You can tell that on every front, the developer put their heart and soul into the game. They worked -hard- on it, and that fact gives it so much charm and likeability. This shows best in the art I believe, but also in the puzzles themselves. They're rather simple, I admit, but they're a joy to solve. They're fun! I wish the game had more of them, a LOT more. It's fantastic to chase after Daedalus clues! It's equally fun to flip through the book of magic tricks to apply them to a situation, then map out the choreography. Simple, yes. Easy, yes. But fun. Charming, clever and full of character.

So I really believe I can suggest this game to people that enjoy adventure games. If you're okay with slow pacing, if you enjoy an easy story and you'd rather have fun puzzles instead of difficult ones, this is a game I can recommend to you. Like I said, this game is a labour of love and I want to see more from the talent behind it. :]
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A 2 de 2 personas (100%) les ha sido útil este análisis
15.1 h registradas
Publicado: 14 de diciembre de 2014
For people who like point and click puzzle games and nice artwork to look at this is a really fun game. The storyline is interesting, although there are a couple of places wher eI felt the plot was forced along. I initially had trouble with the cut scene videos playing smoothly, but that evened out after a computer restart. In all honesty, this game was a 9 out of 10 for me.
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A 2 de 2 personas (100%) les ha sido útil este análisis
15.9 h registradas
Publicado: 22 de diciembre de 2014
Old school point-and-click game with a context of magic and paranormal activity.

The game is played through two main characters, much like in the Gabriel Knight series, also created by Jane Jensen. The gameplay is known for most: pointing, clicking and discussing all the way. This works of course as well as it should and there wasn't much to complain about. The story is divided into chapters each having its own puzzles and goals. The puzzles are relatively clear and not too difficult. Compared to the Gabriel Knight series, this game involves also a fair share of fantasy elements and nods to mythology, which suits the story just fine. However, as a negative side note, the game is not too long and the story seems leave a couple loose plot lines unresolved. Maybe there was a sequel planned, which never came about?

All in all, this is a good game with nice features for those wanting to solve yet one more mystery through excessive molesting of the mouse. However, the game is not the best in its genre, missing a few unforgettable moments.
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A 2 de 2 personas (100%) les ha sido útil este análisis
14.6 h registradas
Publicado: 9 de abril
A solid adventure with quite an interesting protagonist. Fans of Jane Jensen's earlier games (Gabriel Knight, i.e.) should take a look. I enjoyed playing it, although I've been highly annoyed by the final part of the game. It felt like a dumb treadmill, with puzzles being pretty much unrelated to the rest of the game. The game wouldn't have needed that artifical time stretcher, quite the contrary.

If you're searching for a decent, albeit somewhat old fashioned adventure, go get it. Just don't expect to be blown away by cinemtatics or eye candy effects.
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A 3 de 4 personas (75%) les ha sido útil este análisis
16.7 h registradas
Publicado: 23 de diciembre de 2014
A very interesting game, full of details and a great soundtrack. I've spent a lot of time enjoying and playing the game. It's hard to find a good point and click with a nice story and so on... I think this game was amazing! The story and dialogues are easy and well built, I don't regret even a bit buying and playing. :)
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A 3 de 4 personas (75%) les ha sido útil este análisis
13.5 h registradas
Publicado: 4 de diciembre de 2014
I love point-and-click adventure games and have played loads, and Gray Matter is now one of my most favorites. That's not to say it's perfect though, but it's defintiely one of the best.


- beautiful art
- great music
- a well-done and interesting story, if a bit cliche and cheesy (in an addictive I-have-to-know-what-happens-next sort of way)
- a unique and fun gameplay mechanic with magic tricks, which had me wishing I could do more with it (hoping that if there's a sequel they expand and enhance this feature! it was a lot of fun). I've never played, or heard of, a game featuring a magician (as in, a stage magician, where the magic isn't really magic) and it felt different and exciting and was a lot more fun than I expected!
- the puzzles feel intuitive and fun but still provide a challenge. I really, really like the implementation of highlighting locations depending on what can/has been completed there. The progress list was also very helpful for the once or twice when I would get stuck and not know what to do, and be able to suss it out based on what my progress list said was only partially completed.

- the quality of the voice acting varies, and took me out of the game a few times when it made me go "huh?". Occasionally a character said something in an odd inflection or with no emotion. It reminded me a lot of Cole Phelps interviewing people in LA Noire, where his reactions didn't always fit the technique choices of 'truth', 'doubt', and 'lie'.
- the animations surprised me by being lower quality than expected. I've recently replayed The Longest Journey, a game that came out in 1999, and Gray Matter's animations reminded me a lot of TLJ. I guess the screen shots made my expectations higher? Certainly not awful, but not what I expected from a game in 2014.
- I experience no bugs/glitches EXCEPT one that effectively prevented me from continuing the game, forcing me to reload a save from hours earlier. I recommend making at 2-3 saves per chapter and keeping them, just in case. This was the only time I was forced to consult walkthroughs, in order to try to figure out what went wrong. Eventually determined it was not necessarily due to me but something just went wrong in the game... I suspect I did something in an odd/unexpected order and messed something, a la King's Quest. Don't expect this to be something that happens often though, as when I looked into it it seemed like a rare problem (but it's still a problem that exists, and a big one at that).

I got the game on sale for ~$3 and felt like I got way more than my monies worth, honestly. Even with what I consider to be 'cons', I'd have happily paid the full price for the game and am recommending it to my friends. I really hope there's a sequel someday!
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A 3 de 4 personas (75%) les ha sido útil este análisis
14.4 h registradas
Publicado: 15 de diciembre de 2014
A lot of fun! Kept my attention all the way to the end, and the ending was so much fun. The use of magic was a treat too!
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A 1 de 1 personas (100%) les ha sido útil este análisis
13.0 h registradas
Publicado: 5 de enero
Gray Matter is a classic point-and-click adventure game. It is aplyed from the third person POV and the player controls a female character.
Well, the story is great and charming - you have a magic protegonist and it seems oh-so-lovely that she can do these tricks. However, do not get attached to the simplicity of illusions. Things will get pretty undergound when you get to the later plot twists.
The general positives of this game are the classic P&C-ness, the dialogue and of course, the magic.

If you're not into slow, P&C games, then this one is not for you. Another thing that I personally find as a negative side is that sometimes you need to visit a specific place so that the story can continue. This is abit off, but oh well.

Generally, this is one of the top P&C quest games I know.
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A 1 de 2 personas (50%) les ha sido útil este análisis
26.3 h registradas
Publicado: 4 de enero
+ Lovely artwork and graphic design
+ Very touching story and character development
+ Great music and voice acting
+ very nice ending
+ and no bugs!

Thank you Jane Jensen - this was awesome!
I definitely need to have a look at Gabriel Knight now.
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A 1 de 2 personas (50%) les ha sido útil este análisis
34.0 h registradas
Publicado: 11 de enero
Just Brilliant ! A true point n' click gem!
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A 20 de 22 personas (91%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
19.2 h registradas
Publicado: 15 de octubre de 2014
"Gray Matter" es una aventura gráfica que sin saber de qué iba, mi sentido arácnido me dijo que me iba a gustar, y acertó de pleno. "Gray Matter" es una aventura gráfica donde interpretamos a una chavala pechugona que por un malentendido entra a trabajar de asistenta en la casa de un millonario científico pirado. Dicho científico lleva a cabo experimentos con el cerebro, pero de manera simultánea empiezan a ocurrir cosas extrañas en la ciudad. ¿Tendrán algo que ver? Tu trabajo será dejarte llevar por la curiosidad e investigar qué demonios ocurre. Para ayudarte en tan compleja tarea cuentas con tus conocimientos de magia (no la de tirar rayos por las manos, sino la de adivinar la carta que coge una persona).
La historia de "Gray Matter" está muy bien planteada ya que nos da la sensación de que algo muy jodido está ocurriendo puesto que ocurren muchas cosas raras que no sabemos relacionar entre ellas, y tenemos la sensación de que o bien nos la juegan como los guionistas de "Perdidos" o nos revelan un final extraordinario. En cambio, para mi opinión, la historia tiene un desenlace bastante mediocre, pero eso te toca decidirlo a ti.
A nivel aventuril, disfruté mucho jugando al juego puesto que la historia me enganchó y me hizo involucrarme en el misterio. Además, en ocasiones es necesario hacer uso de los trucos de magia y aporta algo diferente, ya que tendremos que consultar nuestro libro de magia para ver qué necesitamos para el truco y cómo ejecutarlo.
El juego está dividido en capítulos, y en la mayoría controlaremos a la chica protagonista, Samantha, mientras que en algunos al millonario científico, el Dr. Styles.
Los enigmas están bien planteados, excepto uno de ellos que casi hace que mi ordenador haga un triple salto mortal por la ventana, pero por lo demás, todo bastante intuitivo. Los textos del juego están traducidos al español, así que si eres de los que cantan "agachúuu!!! emonduplayen!!!" cada vez que ven la película Grease, no te será difícil jugarlo.
La banda sonora es realmente genial, con música más allá de la típica música de ascensor. No llega al nivel musical de Juan Magán o Los Caños, pero casi.

¿Es de miedo? Hay quien se asusta hasta con los anuncios de compresas. Tú juégalo y ya decidirás cuándo parar si te asustas, pero no. No es de miedo.
¿Cómo es eso de los trucos de magia? Pues tendrás que seguir los pasos para llevar a cabo el truco. Te servirán para distraer a la gente, sobre todo.
Odio las aventuras donde no paras de encontrar papeles y libros que hay que leer para entender la historia. ¿Hay que leer mucho? Si lo que me estás diciendo es que leer unos párrafos te produce pereza, ¿cómo has podido leer mi crítica entera? Empezando por el final, ¿eh, pillín?
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A 9 de 11 personas (82%) les ha sido útil este análisis
5.6 h registradas
Publicado: 3 de abril de 2014
Gray Matter es una maravilla de aventura, con una muy buena historia, gran ambientación y una musica que hace que te metas mas en el papel de esta aprendiz de maga.
No dudeis en la compra de este juego por que realmente merece la pena. He jugado muchas video aventuras y Gray Matter está entre mis favoritas.
Los textos estan en castellan y voces en ingles
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A 5 de 6 personas (83%) les ha sido útil este análisis
1.6 h registradas
Publicado: 9 de mayo de 2014
¿De qué es capaz el cerebro humano?

“He aquí algunas cosas que se deben evitar al viajar por Inglaterra: 1. No hay que conducir por carreteras comarcales en noches de tormenta; 2. No hay que utilizar vehículos que corran el riesgo de sufrir una avería; 3. No hay que viajar solo; 4. Antes de dejarse guiar por un cartel especialmente importante, conviene bajarse del vehículo y asegurarse de que el viento no lo ha movido; 5. Y nunca, bajo ninguna circunstancia, hay que refugiarse en una casa vieja y siniestra para pasar la noche.”

Samantha Everett, una joven maga callejera, tendría que haber leído más atentamente a su creadora, Jane Jensen, antes de hacerse a la ruta en busca del Daedalus Club en Londres, el más prestigioso centro de magia en el mundo.
En lugar de Londres, Sam es atraída por mero azar –o destino– hacia Dread Hill House en las afueras de Oxford, residencia del célebre y enigmático neurobiólogo David Styles. Dejándose llevar por la situación decide hacerse pasar por estudiante de Oxford y convertirse en asistente del doctor, quien vive aislado y obsesionado con poder hacer contacto con su difunta esposa.

Pueden leer mi review completo del juego en el número 1 de la revista [Irrompibles].
Más información...
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A 90 de 95 personas (95%) les ha sido útil este análisis
8.2 h registradas
Publicado: 2 de abril de 2014
One of the best adventure games i have played, and I’ve played a lot of them.

The story is really great and keeps you playing. Characters are deep and well though-out.

The Music is phenomenal, very climatic and gives really a lot to the game. One of the best soundtracks I’ve listened to.

If you like old-school adventure games this is your jam (and who am I kidding. If you like the genre you probably played it a ton already)
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A 59 de 63 personas (94%) les ha sido útil este análisis
11.2 h registradas
Publicado: 2 de abril de 2014
This adventure game signed the legendary Jane Jensen (Gabriel Knight series) was Jane's first since parting ways with Sierra. It had a long and troubled development over many years but the end result is VERY good. And now it's finally avalible on Steam.

Weaving one of her signature stories that blends the paranormal with the contemporary, in this case neurobiology and the unused potential in the human mind. When street magician Samantha "Sam" Everett gets waylaid by a broken motorcycle on her way to London and in need of shelter and money decides to pose as the new assisstant for the reclusive neurobiology researcher Dr. David Styles in his gothic mansion outside Oxford. Pretty soon strange events are afoot and you play as both Samantha and Dr. Styles to try and get to the bottom of it.

The game offers interesting puzzles of varying difficulty, especially when Sam has to use her street magic to manipulate people and objects to progress. The soundtrack by Robert Holmes is gothic and hauntingly beautiful, especially the songs by The Scarlet Furies. They really helps to set the mood of the story.

If adventure games and good stories are your thing, this one is an instant buy. I don't think you'll regret it.
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A 32 de 33 personas (97%) les ha sido útil este análisis
100.5 h registradas
Publicado: 20 de junio de 2014
Recommended for anyone who likes adventure games for their story, settings, and characters. If you're a fan of magic (as in magic tricks), then this is also a special treat.

This title is made by Jane Jensen of Gabriel Knight fame from the "golden age" of adventure games. As far as writing a compelling adventure game, she knows what's doing.

Technically, there are some issues, and lack of polish in places reflects the limited development budget. But all this is forgivable, I think.

Mentioned in the description, but not shown in the screenshots (probably rightfully so, to avoid spoilers), the chapters actually alternate between two playable characters. This ability to play "two sides" of the story is a major feature of Gray Matter.

This isn't a puzzle oriented game. You won't be stuck hunting pixels. Progress is mostly straightforward. Each chapter has several main tasks you need to accomplish that are sometimes dependent, but sometimes allow you to explore in an order of your choosing. Note that sometimes the game expects you to arrive at a particular location to progress (this confused me twice).

Be warned that the game starts off somewhat slowly in the first few chapters, but gradually picks up pace. Stick with it until at least the third chapter before deciding to give it up.
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A 29 de 32 personas (91%) les ha sido útil este análisis
12.1 h registradas
Publicado: 25 de octubre de 2014
Cerebral challenges with a spunky protagonist

The Good:
* Locations are exquisitely drawn
* Decent but sometimes underwhelming voice acting
* Good inventory system that does take getting used to
* Performing magic is a neat idea
* Story is a slow burn but worth sticking with
* Progress indicators on map really helps
* Characters feel real and act/react realistically

The Bad:
* Pace is really slow, don't expect Monkey Island progress
* The magic & other interfaces are clunky and confusing
* The talking head models are oddly unsettling
* The sheer amount of locations and options can overwhelm
* Characters often don't look like they are in the scene
* Some dialogue is unskipable
* Serious bug in chapter 6, requires you save often
* Conclusion is unsurprising if you've paid attention

Background: Seen it come up in bundles, finally scored a copy. Completed the game (12 hours).

Impressions: An innovative twist on the PnC genre with a compelling character, ideas and a decent paranormal mystery story. Clunky interface choices that make it hard to know how to interact and perform tricks. I enjoyed the game and liked the artwork which reminded me of J.M. Linsner at times. The plot is a slow burn that demands patience but is rewarding as you progress. It's hard to recommend for everyone as it's target audience is somewhat narrow but what it goes for it mostly achieves.

Recommended for: Paranormal fantasy book readers and those with patience and in for the longhaul.

Conclusion: 7/10. A very solid and rewarding effort thats not everyone will love.
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A 28 de 32 personas (88%) les ha sido útil este análisis
5.0 h registradas
Publicado: 6 de abril de 2014

+ modern point and click adventure game, with nice presentation and incredible soundrack
+ fantastic writing, great dialogues and good voice acting, very deep , dark at times mystery story about neurobiology and the possibilities of the brain as well as magic
+ likable protagonist, great npcs, dr.styler a very well thought character with dark secrets
+ classic point and click gameplay, with the interesting addition of magic, where you have to play a sort of mini game when using magic according to each cirmstance, you have to read the manual (ingame manual) and experiment a lot in this department, it can become frustrating at times, but also very satisfying when you figure out how to use it
+ excellent score system where you track your progress in each chapter

- a bit stiff animations

+/- pressing space reveals all hotspots in a scene, they could skip that since it ruins the exploration, some casual players might find it very usefull though, since the game can become difficult at times

have played it retail and finished it once, now i repeat it on steam, it's imo one of the greatest modern adventure games and i recommend it to all adventure gamers on steam.
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