After a tragic accident, neurobiologist Dr. David Styles has become a recluse, rarely leaving his home, the Dread Hill House. One day, Samantha Everett, a street magician, appears at Dr. Style's doorstep just as he is seeking a new assistant.
Análises de usuários:
Todas:
Muito positivas (278 análises) - 90% das 278 análises de usuários deste jogo são positivas.
Data de lançamento: 1/abr/2014

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$9.99
$2.49
 

Análises

“This is a gorgeous game and certainly among the best looking in the genre. Lots of beautiful locations and well-designed characters.”
7.5/10 – IGN

“Overall, this is an exceptional game that will grab hold of your senses while you play and put you in a state of immersion that few games can match, much like the very best of its spiritual predecessors.”
90% – RPG Fan

Sobre este jogo

After a tragic accident, neurobiologist Dr. David Styles has become a recluse, rarely leaving his home, the Dread Hill House. One day, Samantha Everett, a street magician, appears at Dr. Style's doorstep just as he is seeking a new assistant.

Samantha's first task is to find six people to form “The Lamb's Club” of human guinea pigs for Dr. Style's tests at Oxford University. The experiment starts off innocently enough, but then a chain of inexplicable incidents begin to occur, one after another.

Are these experiments as innocent as they appear? What is the true aim of Dr. Styles' research? What secrets are waiting to cross over from the other side?

In Gray Matter, legendary game author Jane Jensen (creator of the Gabriel Knight series) tackles questions concerning the nature of reality and the power of the human mind in a mystery adventure that comprises 8 massive chapters. Jensen combines the elements of science and the supernatural, together with her acclaimed emphasis on character and story to create an unprecedented paranormal experience that will keep you riveted until the very end.

Features:


  • From legendary game author, Jane Jensen, GRAY MATTER combines the elements of science and the supernatural, together with character and story to create an unprecedented paranormal experience.
  • A dark story told in the gothic novel style in eight epic chapters
  • Play as Dr. Styles and Samantha
  • Innovative gameplay that combines science and the supernatural

Requisitos de sistema

    Mínimos:
    • SO: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processador: 1.8 GHz Processor or faster
    • Memória: 1 GB de RAM
    • Placa de vídeo: DirectX 9.0 compatible 256 MB Graphics Card with Shader 2.0
    • DirectX: Versão 9.0
    • Armazenamento: 6 GB de espaço disponível
Análises de usuários
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Todas:
Muito positivas (278 análises)
Últimas análises
Javacat
( 15.4 horas registradas )
Publicada: 16 de junho
Didn't know anything about this game when I started playing it, came with some bundle ages ago. Extremely presently surprised with this.
The graphics are pretty good, the music/audio is good with decent voice acting and I didn't notice any bugs. The story is great, kept me interested all the way through and I often didn't want to stop playing it when I needed to.

There are a few small issues but they are pretty picky. First, I'm not sure if any of the developers have actually been to England as there were a few odd things, such as steam vents in Oxford and pricing written as 3£ rather than £3 in the background.
There were also a few times where a cutscene would end and I didn't have a clue what I was meant to be doing next. After exploring a bit I soon worked it out though.

If you're in to adventure games then I would recommend this.
mizuki_hakurashi
( 20.1 horas registradas )
Publicada: 3 de junho
I absolutly enjoyed this game. I loved the idea of placing the object in certain positions in order to get them to play correctly when you trick your victims. The story line and artwork were beautiful and just left me wanting more. I highly recommend this game to those who love adventure, point-and-click, a bit of mystery and puzzles.
BlackCatF
( 9.0 horas registradas )
Publicada: 1 de junho
Great plot with a good denouement.
Liked how the story fits in the very last detail and some parts are speculations as the car accident and the past of XXXXXX.
What bothered me was that the characters move VERY slow, I read on the forum somethings that might help, but i just can´t fix it. The plot is really good cause if it were not so, i would have abandoned the game.
Really enjoy the OST and the concept art. 10/10
tomtom
( 13.2 horas registradas )
Publicada: 29 de maio
Excellent mystery advenure game laced with a hint of paranormal. Strong writing penned by Jane Jensen. The experience is slightly marred by arcane 3D models and animation which would not have been great even even 10 years ago. Despite some minor flaws, a must buy for all adventure games fans.

The good:
Strong writing that keeps player entertained throughout the entire experience
Interesting magic puzzle mechanics
Nicely rendered backrounds blended seamlessly with wonderfully done 2D art and cutscenes.
Suggestive voiceover and decent music

The bad:
Character models are very dated with animation that is sometimes almost painful to watch. Character portraits that pop up during conversations look like they all had "egg" shaped head as a base model to which different noses, eyes and hair had been plastered into later (think kinda mid 90's fallout style). Full sized models you otherwise interact with resemble these potato men portraits only if you crank up your imagination to the point where you start seeing a white rabbit with a golden watch popping up from under random furniture in your house.
Puzzle design has some rough spots here and there. On several occasions you can come accross objects which you cannot pickup before having perfomed a number of unrelated tasks, forcing a player to back-track for no apparent reason.
Some of the bonus objectives feel pointless and combined with the technical issues mentioned above bear a feeling of project lead used to large budget realizing half-way through production that the actual budget is too small for the projects ambition.
privatejoh
( 28.9 horas registradas )
Publicada: 27 de maio
Surprisingly good and entretaining.

Recomended.
frogie_dancer
( 17.9 horas registradas )
Publicada: 9 de maio
I just finished playing it and I like it. I like the storyline, how the game played from two different point of view. We are made to guess all along what direction the story will goes.
It's one of Jane Jensen's game, for those who like classic point-and-click adventure game must know that name. So, no wonder the game's storyline is good.
There is a bit of a glitch on the characters walking where sometimes they can turn back and turn around before walking in the pointed direction, but it's minor and, for me, didn't take away the enjoy of playing the game.
The soundtrack is good, the voice acting is perfect, not to mention none of the characters is annoying I-want-to-strangle-them type.
All in all a good game. I wish it could be longer so just I can explore more around oxford pulling magic trick in every corner.

One thing I just remember, there is one thing that made me cringe. Please, please do not teach people to hold rabbits by their ears. It's animal cruelty >.<
GyrFalco
( 6.8 horas registradas )
Publicada: 1 de maio
Good point and click adventure game with a good story and great artwork. I wished they planned better to make a second game since there was a lot left open in the end and a lot to work with in the future storyline.

A problem I had with the game was with the extremely loud sound during cutscenes. Be adviced to lower your volume or it will burst your ears.
erikn1982
( 16.5 horas registradas )
Publicada: 29 de abril
Very good game for anyone who likes point and click mysteries.

Great Characters, Story, and Voice Acting. Several different types of puzzles to solve, though the puzzles themselves could have been a little harder with the exception of the finale which was a bit over the top to say the least.

It's not perfect, and one of the game mechanics nearly broke the game. You have to click on all clickable hot spots in order to advance the story, even if the hot spot isn't really relavent or related to the story. This means if you miss one chair or vase or anything as you're going through a chapter and get to the point where the chapter should end you get stuck, you'll find yourself running around the entire game world looking for that 1 stupid thing you didn't click on. Bit annoying.

I also have a complaint about the ending, but i'll try not to give too much away. Basically there's so many subplots going on in the game and most of them are not wrapped up by the end. It feels kind of cut off. Could have added another few hours of story to explain why this happened, what happened with that, and what happened with so and so after the thing.

Overall a neeat little adventure style game with a main character a little more interesting than average and a scooby-doo type story with a little more originality.

Also there's a rabbit.
swyen117
( 6.4 horas registradas )
Publicada: 26 de abril
This is a very entertaining and fun game. It's casual enough to just pick up and play, but challenging so you don't beat it right away.
Mori Hattori
( 21.3 horas registradas )
Publicada: 23 de abril
A true adventure game.
Challenging and in many ways, unique.



Análises mais úteis  Nos últimos 30 dias
3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
15.4 horas registradas
Publicada: 16 de junho
Didn't know anything about this game when I started playing it, came with some bundle ages ago. Extremely presently surprised with this.
The graphics are pretty good, the music/audio is good with decent voice acting and I didn't notice any bugs. The story is great, kept me interested all the way through and I often didn't want to stop playing it when I needed to.

There are a few small issues but they are pretty picky. First, I'm not sure if any of the developers have actually been to England as there were a few odd things, such as steam vents in Oxford and pricing written as 3£ rather than £3 in the background.
There were also a few times where a cutscene would end and I didn't have a clue what I was meant to be doing next. After exploring a bit I soon worked it out though.

If you're in to adventure games then I would recommend this.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
20.1 horas registradas
Publicada: 3 de junho
I absolutly enjoyed this game. I loved the idea of placing the object in certain positions in order to get them to play correctly when you trick your victims. The story line and artwork were beautiful and just left me wanting more. I highly recommend this game to those who love adventure, point-and-click, a bit of mystery and puzzles.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
13.2 horas registradas
Publicada: 29 de maio
Excellent mystery advenure game laced with a hint of paranormal. Strong writing penned by Jane Jensen. The experience is slightly marred by arcane 3D models and animation which would not have been great even even 10 years ago. Despite some minor flaws, a must buy for all adventure games fans.

The good:
Strong writing that keeps player entertained throughout the entire experience
Interesting magic puzzle mechanics
Nicely rendered backrounds blended seamlessly with wonderfully done 2D art and cutscenes.
Suggestive voiceover and decent music

The bad:
Character models are very dated with animation that is sometimes almost painful to watch. Character portraits that pop up during conversations look like they all had "egg" shaped head as a base model to which different noses, eyes and hair had been plastered into later (think kinda mid 90's fallout style). Full sized models you otherwise interact with resemble these potato men portraits only if you crank up your imagination to the point where you start seeing a white rabbit with a golden watch popping up from under random furniture in your house.
Puzzle design has some rough spots here and there. On several occasions you can come accross objects which you cannot pickup before having perfomed a number of unrelated tasks, forcing a player to back-track for no apparent reason.
Some of the bonus objectives feel pointless and combined with the technical issues mentioned above bear a feeling of project lead used to large budget realizing half-way through production that the actual budget is too small for the projects ambition.
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
16.7 horas registradas
Publicada: 15 de junho de 2015
Terminei o jogo agora mesmo. E cara! Como é bom!
Infelizmente, sou péssima em analisar jogos sem dar spoilers. ç.ç
Mas precisava deixar registrado aqui o quanto gostei desse jogo!
Com certeza recomendo! ♥
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
5.2 horas registradas
Publicada: 20 de junho de 2015
Inicio esta análise dizendo logo que Gray Matter é um jogo de adventure único.

Para quem conhece o trabalho da Jane Jensen, sabe que suas criações (tanto no mundo literário quanto nos games) são clássicas, mas o seu foco principal mesmo são os games de adventure. Ou melhor, indo direto ao ponto: a série Gabriel Knight. A autora ficou famosa mesmo com a série do escritor e "detetive" - Gabriel Knight - que possui uma livraria no centro de Nova Orleans e enfrenta - diante dos três games da série - variados temas em se tratando do sobrenatural. Mesclando tramas que poderiam facilmente serem jogadas num filme B trash condensado, as histórias acabam sendo um complexo labirinto de investigações num mundo sombrio e adulto, com carismáticos personagens, diálogos e muita (mas muita!) investigação. Quem gosta de jogos de adventure sabe muito bem que esses títulos são indispensáveis.

Enfim, falei da autora e dos seus clássicos. Agora chego ao Gray Matter.

Comparar esse jogo com a série Gabriel Knight seria muita sacanagem, eu não poderia fazer isso. Primeiramente porque o contexto é totalmente diferente, a época é outra (tanto nos games quanto na vida real), e Gray Matter foi uma tentativa da Jane de fazer um game que fosse um mix entre os antigos adventures com os games mais atuais, e com uma trama mais "light" e "adaptável" ao que vemos nos dias de hoje, e também que se adequasse melhor às massas (sendo bem direto, ela queria vender um produto/game que hoje em dia infelizmente pouquíssimos têm o interesse de jogar - um jogo de adventure que sairia tanto no PC quanto num console).

Mas diante de tudo isso, Gray Matter não é, nem de longe, um jogo menor. Não temos o peso dos antigos "Gabriel Knight", a tensão psicológica proporcionada pelos personagens e os diálogos muito bem construídos da série clássica, mas Gray Matter consegue ser um adventure que faz bonito na época em que se encontra. Eu diria que é um game relaxante, artístico e com uma trilha sonora impecável. A dublagem é perfeita, e sempre temos um feeling dos clássicos adventures presente em cada passagem entre os Capítulos.

Mesmo eu tendo adorado a história de Gray Matter (tanto que o comprei novamente, agora na Steam, para jogá-lo do início ao fim mais uma vez), eu tenho que admitir que é o único ponto fraco do game em si. Infelizmente. Como eu mencionei, a Jane tentou encaixar este game para as massas num mundo que permeia o PC e os consoles, o foco é vender, claro (isso é um mercado), portanto dificilmente veríamos temas pesadíssimos e complexos como nos antigos Gabriel Knight, mesmo. Eu já esperava isso. Eu até acho que a autora conseguiu aqui fazer mágica (nem a protagonista de Gray Matter - a Samatha - faria melhor, haha!), afinal uma história assim seria vista atualmente - facilmente - como algo que não vende. E por isso eu bato palmas para o game e o elogio ainda mais, mesmo achando que a história poderia ser muito, mas muito melhor e profunda. E, principalmente, com personagens mais bem explorados. Talvez a Jane pensasse em fazer isso com continuações (como fez em Gabriel Knight, onde explorou até demais o "casal" protagonista). Aqui temos um contexto parecido, onde um "casal" vive aos "trancos-e-barrancos", cada qual com suas personalidades e ideais, e desse encontro - surpreendentemente - encontramos uma perfeita harmonia e uma parceria incrível para explorar os mais diversos temas. E, realmente, haveria uma continuação. A Jane pensava em fazer um "Gray Matter 2" na sua campanha de arrecadação de fundos para um novo game no Kickstarter, porém ela criou uma enquete para ver os interesses do público e lançou novas propostas de games, incluindo Gray Matter 2. E disso saiu o Moebius, um adventure completamente novo que nada tem a ver com o universo de Gray Matter. Um game que parecia uma grande ideia inicialmente, mas que para mim foi uma grande decepção. Mas enfim, sem choradeiras. Eu participei da campanha no Kickstarter, mas queria mesmo o Gray Matter 2. -desabafo-

Resumindo: recomendo demais este jogo para os amantes de um ótimo adventure, e também para quem quer relaxar com uma deliciosa trama que envolve truques de mágica, neurociência e um bom suspense. E torçamos para que uma continuação surja algum dia! ;)
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90 de 95 pessoas (95%) acharam esta análise útil
Recomendado
8.2 horas registradas
Publicada: 2 de abril de 2014
One of the best adventure games i have played, and I’ve played a lot of them.

The story is really great and keeps you playing. Characters are deep and well though-out.

The Music is phenomenal, very climatic and gives really a lot to the game. One of the best soundtracks I’ve listened to.

If you like old-school adventure games this is your jam (and who am I kidding. If you like the genre you probably played it a ton already)
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59 de 63 pessoas (94%) acharam esta análise útil
Recomendado
11.2 horas registradas
Publicada: 2 de abril de 2014
This adventure game signed the legendary Jane Jensen (Gabriel Knight series) was Jane's first since parting ways with Sierra. It had a long and troubled development over many years but the end result is VERY good. And now it's finally avalible on Steam.

Weaving one of her signature stories that blends the paranormal with the contemporary, in this case neurobiology and the unused potential in the human mind. When street magician Samantha "Sam" Everett gets waylaid by a broken motorcycle on her way to London and in need of shelter and money decides to pose as the new assisstant for the reclusive neurobiology researcher Dr. David Styles in his gothic mansion outside Oxford. Pretty soon strange events are afoot and you play as both Samantha and Dr. Styles to try and get to the bottom of it.

The game offers interesting puzzles of varying difficulty, especially when Sam has to use her street magic to manipulate people and objects to progress. The soundtrack by Robert Holmes is gothic and hauntingly beautiful, especially the songs by The Scarlet Furies. They really helps to set the mood of the story.

If adventure games and good stories are your thing, this one is an instant buy. I don't think you'll regret it.
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55 de 61 pessoas (90%) acharam esta análise útil
Recomendado
16.4 horas registradas
Publicada: 17 de janeiro
Brightened eyes, my secrets lie not far away
His medals and his badges are all dull by day
Many have I an answered plea, my general now I'll often see
He comes at dawn, out on the lawn, in quiet steps
With darkened eyes and wounds that bled, have pillow for his weary head
He lays his body down to rest, among the dogs and gathered nest*


During the earlier years of my adventure gaming career, I had the chance of playing Gabriel Knight series; a masterpiece of the adventure genre. I was stunned by the narrative quality, atmosphere design and character depth; yearning for more as it comes. Sadly, after the third game, there was radio silence from the creator of Gabriel: Jane Jensen, the novelist and game designer extraordinaire. After years of suffering that silence, Jane Jensen returns to create Gray Matter, a wondrous stand-alone adventure game with a captivating world of its own: a modern folktale.

During a hellish storm in the middle of the night, riding on an old motorbike towards London, we meet Samantha Everett. She is a brilliant young woman who's been on the road for quite a while, travelling the cities of Old World, collecting tricks and illusions, aspiring to become a great magician one day. As the fickle finger of fate turns the road sign during the storm, Samantha ends in Dread Hill House, an old mansion that resides on the south of Thames Valley, Oxford. The accursed bike gets busted, and without much hope for any other shelter for the night, Samantha rings the doorbell and introduces herself as the new "assistant" that Dr. David Styles, world renowned neurobiologist and the master of the household's been expecting for. From that point onwards Samantha will find herself in a web of mystery, distrust and intrigue, building lies big and small to protect David, as David will become frustratingly trapped within the events of old that's been haunting him. Is there a light at the end of this tunnel for them?

Gray Matter is a story of mystery with incredible character design and story depth, melting science and magic within the same pot as an expertise of Jane Jensen. There is a vague two-ways transition between the real and the illusory in the tale, making you question what would be mere trickery, what would be rationally explainable and what would be... actual magic, perhaps. Such masquerade is the direct subtext of the name of the game, aside a component of the central nervous system if you ask me. We have no idea what it is, or better: we have many ideas without solid answers. Such is the beauty settled in this mystery.

The display of anecdotes borrowed from folktales and mythologies of the world brought together to present a lovely environment design, illustrated with a selection of haughtily beautiful artwork. The places reimagined within the game carry real life ties and authenticity, bringing in wondrous historical details to your attention in every turn. Characters are unique, charming and quirky in their own way - and with marvelous voice acting, I must say - making you warm up to them faster than you'd realize. At the end of the first chapter, I guarantee that you'll get captivated by the story, the design and characters, pushing yourself to see more of them.

The gameplay is basically your old school adventure. You explore the environment and interact with people, locations and items. But I must warn you: there is no hand holding. You will encounter riddles, puzzles and logic tricks, expecting you to think outside of the box. When you are playing this game, keep in mind the kind of relative reality used in Alice in Wonderland and Through the Looking Glass by Lewis Carroll. The simplest answer, hidden behind a heavy curtain of misdirection will always be your friend. As Sam being a magician, you will sometimes be expected to pull of magic tricks to bend the events towards your favor. For that purpose, you'll be given a magic interface for you to plan the steps of your trick. You will also be given the opportunity to play as David from time to time, learning more about him as you play. The map is fully interactive with action indicators and there are also some bonus actions you may take in each chapter to reveal a bit more as you play.

Gray Matter is an adventure game done right: challenging, intriguing, empathic and immersive. My only complaint would be that there are no Steam achievements yet. But there really is a suitable substructure of the game for achievements already, so I hope we can see them here around one of these days. This is a hidden gem that both adventure gamers, and anyone with an appreciation for either art or narrative building would love.

Because he's safe in arms now, what luck have I that I should see
Safe in arms now, my bloody boy returned to me
From Jericho back home to me...*


*Lyrics by The Scarlet Furies - Safe In Arms, from Gray Matter the Game soundtrack

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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34 de 35 pessoas (97%) acharam esta análise útil
Recomendado
100.5 horas registradas
Publicada: 20 de junho de 2014
Recommended for anyone who likes adventure games for their story, settings, and characters. If you're a fan of magic (as in magic tricks), then this is also a special treat.

This title is made by Jane Jensen of Gabriel Knight fame from the "golden age" of adventure games. As far as writing a compelling adventure game, she knows what's doing.

Technically, there are some issues, and lack of polish in places reflects the limited development budget. But all this is forgivable, I think.

Mentioned in the description, but not shown in the screenshots (probably rightfully so, to avoid spoilers), the chapters actually alternate between two playable characters. This ability to play "two sides" of the story is a major feature of Gray Matter.

This isn't a puzzle oriented game. You won't be stuck hunting pixels. Progress is mostly straightforward. Each chapter has several main tasks you need to accomplish that are sometimes dependent, but sometimes allow you to explore in an order of your choosing. Note that sometimes the game expects you to arrive at a particular location to progress (this confused me twice).

Be warned that the game starts off somewhat slowly in the first few chapters, but gradually picks up pace. Stick with it until at least the third chapter before deciding to give it up.
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30 de 33 pessoas (91%) acharam esta análise útil
Recomendado
12.1 horas registradas
Publicada: 25 de outubro de 2014
Cerebral challenges with a spunky protagonist

The Good:
* Locations are exquisitely drawn
* Decent but sometimes underwhelming voice acting
* Good inventory system that does take getting used to
* Performing magic is a neat idea
* Story is a slow burn but worth sticking with
* Progress indicators on map really helps
* Characters feel real and act/react realistically

The Bad:
* Pace is really slow, don't expect Monkey Island progress
* The magic & other interfaces are clunky and confusing
* The talking head models are oddly unsettling
* The sheer amount of locations and options can overwhelm
* Characters often don't look like they are in the scene
* Some dialogue is unskipable
* Serious bug in chapter 6, requires you save often
* Conclusion is unsurprising if you've paid attention

Background: Seen it come up in bundles, finally scored a copy. Completed the game (12 hours).

Impressions: An innovative twist on the PnC genre with a compelling character, ideas and a decent paranormal mystery story. Clunky interface choices that make it hard to know how to interact and perform tricks. I enjoyed the game and liked the artwork which reminded me of J.M. Linsner at times. The plot is a slow burn that demands patience but is rewarding as you progress. It's hard to recommend for everyone as it's target audience is somewhat narrow but what it goes for it mostly achieves.

Recommended for: Paranormal fantasy book readers and those with patience and in for the longhaul.

Conclusion: 7/10. A very solid and rewarding effort thats not everyone will love.
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