After a tragic accident, neurobiologist Dr. David Styles has become a recluse, rarely leaving his home, the Dread Hill House. One day, Samantha Everett, a street magician, appears at Dr. Style's doorstep just as he is seeking a new assistant.
Análises de usuários: Muito positivas (177 análises)
Data de lançamento: 1/abr/2014

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Recomendado por curadores

"Jane Jensen's return to adventure games doesn't quite fit in Gabriel Knight's shoes, but it is a charming tale of magic tricks and mystery."
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Análises

“This is a gorgeous game and certainly among the best looking in the genre. Lots of beautiful locations and well-designed characters.”
7.5/10 – IGN

“Overall, this is an exceptional game that will grab hold of your senses while you play and put you in a state of immersion that few games can match, much like the very best of its spiritual predecessors.”
90% – RPG Fan

Sobre este jogo

After a tragic accident, neurobiologist Dr. David Styles has become a recluse, rarely leaving his home, the Dread Hill House. One day, Samantha Everett, a street magician, appears at Dr. Style's doorstep just as he is seeking a new assistant.

Samantha's first task is to find six people to form “The Lamb's Club” of human guinea pigs for Dr. Style's tests at Oxford University. The experiment starts off innocently enough, but then a chain of inexplicable incidents begin to occur, one after another.

Are these experiments as innocent as they appear? What is the true aim of Dr. Styles' research? What secrets are waiting to cross over from the other side?

In Gray Matter, legendary game author Jane Jensen (creator of the Gabriel Knight series) tackles questions concerning the nature of reality and the power of the human mind in a mystery adventure that comprises 8 massive chapters. Jensen combines the elements of science and the supernatural, together with her acclaimed emphasis on character and story to create an unprecedented paranormal experience that will keep you riveted until the very end.

Features:


  • From legendary game author, Jane Jensen, GRAY MATTER combines the elements of science and the supernatural, together with character and story to create an unprecedented paranormal experience.
  • A dark story told in the gothic novel style in eight epic chapters
  • Play as Dr. Styles and Samantha
  • Innovative gameplay that combines science and the supernatural

Requisitos de sistema

    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: 1.8 GHz Processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatible 256 MB Graphics Card with Shader 2.0
    • DirectX: Version 9.0
    • Hard Drive: 6 GB available space
Análises úteis de usuários
3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
16.7 hrs registradas
Publicada: 15 de junho
Terminei o jogo agora mesmo. E cara! Como é bom!
Infelizmente, sou péssima em analisar jogos sem dar spoilers. ç.ç
Mas precisava deixar registrado aqui o quanto gostei desse jogo!
Com certeza recomendo! ♥
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1 de 1 pessoas (100%) acharam esta análise útil
5.2 hrs registradas
Publicada: 20 de junho
Inicio esta análise dizendo logo que Gray Matter é um jogo de adventure único.

Para quem conhece o trabalho da Jane Jensen, sabe que suas criações (tanto no mundo literário quanto nos games) são clássicas, mas o seu foco principal mesmo são os games de adventure. Ou melhor, indo direto ao ponto: a série Gabriel Knight. A autora ficou famosa mesmo com a série do escritor e "detetive" - Gabriel Knight - que possui uma livraria no centro de Nova Orleans e enfrenta - diante dos três games da série - variados temas em se tratando do sobrenatural. Mesclando tramas que poderiam facilmente serem jogadas num filme B trash condensado, as estórias acabam sendo um complexo labirinto de investigações num mundo sombrio e adulto, com carismáticos personagens, diálogos e muita (mas muita!) investigação. Quem gosta de jogos de adventure sabe muito bem que esses títulos são indispensáveis.

Enfim, falei da autora e dos seus clássicos. Agora chego ao Gray Matter.

Comparar esse jogo com a série Gabriel Knight seria muita sacanagem, eu não poderia fazer isso. Primeiramente porque o contexto é totalmente diferente, a época é outra (tanto nos games quanto na vida real), e Gray Matter foi uma tentativa da Jane de fazer um game que fosse um mix entre os antigos adventures com os games mais atuais, e com uma trama mais "light" e "adaptável" ao que vemos nos dias de hoje, e também que se adequasse melhor às massas (sendo bem direto, ela queria vender um produto/game que hoje em dia infelizmente pouquíssimos têm o interesse de jogar - um jogo de adventure que sairia tanto no PC quanto num console).

Mas diante de tudo isso, Gray Matter não é, nem de longe, um jogo menor. Não temos o peso dos antigos "Gabriel Knight", a tensão psicológica proporcionada pelos personagens e os diálogos muito bem construídos da série clássica, mas Gray Matter consegue ser um adventure que faz bonito na época em que se encontra. Eu diria que é um game relaxante, artístico e com uma trilha sonora impecável. A dublagem é perfeita, e sempre temos um feeling dos clássicos adventures presente em cada passagem entre os Capítulos.

Mesmo eu tendo adorado a estória de Gray Matter (tanto que o comprei novamente, agora na Steam, para jogá-lo do início ao fim mais uma vez), eu tenho que admitir que é o único ponto fraco do game em si. Infelizmente. Como eu mencionei, a Jane tentou encaixar este game para as massas num mundo que permeia o PC e os consoles, o foco é vender, claro (isso é um mercado), portanto dificilmente veríamos temas pesadíssimos e complexos como nos antigos Gabriel Knight, mesmo. Eu já esperava isso. Eu até acho que a autora conseguiu aqui fazer mágica (nem a protagonista de Gray Matter - a Samatha - faria melhor, haha!), afinal uma estória assim seria visto atualmente - facilmente - como algo que não vende. E por isso eu bato palmas para o game e o elogio ainda mais, mesmo achando que a estória poderia ser muito, mas muito melhor e profunda. E, principalmente, com personagens mais bem explorados. Talvez a Jane pensasse em fazer isso com continuações (como fez em Gabriel Knight, onde explorou até demais o "casal" protagonista). Aqui temos um contexto parecido, onde um "casal" vive aos "trancos-e-barrancos", cada qual com suas personalidades e ideais, e desse encontro - surpreendentemente - encontramos uma perfeita harmonia e uma parceria incrível para explorar os mais diversos temas. E, realmente, haveria uma continuação. A Jane pensava em fazer um "Gray Matter 2" na sua campanha de arrecadação de fundos para um novo game no Kickstarter, porém ela criou uma enquete para ver os interesses do público e lançou novas propostas de games, incluindo Gray Matter 2. E disso saiu o Moebius. Um game que parecia uma grande ideia inicialmente, mas que para mim foi uma grande decepção. Mas enfim, sem choradeiras. Eu participei da campanha no Kickstarter, mas queria mesmo o Gray Matter 2. -desabafo-

Resumindo: recomendo demais este jogo para os amantes de um ótimo adventure, e também para quem quer relaxar com uma deliciosa trama que envolve truques de mágica, neurociência e um bom suspense. E torçamos para que uma continuação surja algum dia! ;)
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16 de 17 pessoas (94%) acharam esta análise útil
12.7 hrs registradas
Publicada: 23 de fevereiro
This game has been an absolute delight to play. I must say I am a fan of the adventure-type, point-and-click and puzzle genre, but this one has blown me away. The story is gripping and very immersive, the characters are well thought out and the magic tricks Sam can do to distract people are just brilliant. I started playing and couldn't stop after that and finished the game in one go (depriving me of sleep, but so worth it!).

If you are a fan of the puzzle/point-and-click/adventure game, this is a definite must-have.
I really hope they will make a sequel to this game.
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15 de 16 pessoas (94%) acharam esta análise útil
10.3 hrs registradas
Publicada: 19 de janeiro
This is not a game that's easy to review for me as it's easily the most internally polarizing game I've ever played. It's a game that I both love and hate in equal measure, one that makes the most obvious, horrible mistakes, while still managing to dazzle you with its heart.

The game starts off really well with a beautifully rendered slide-show cutscene that looks as if it were painted by hand. It does a perfect job of setting up a mood and introducing our protagonist, and is immediately followed by a very simple and easy tutorial. It's a tutorial that nearly lies to you though, starting you off with a couple of puzzles, only to then bind you to what comes to be something like two hours of primarily dialogue, wandering about and looking at things.

The game is slow. It's insane how slow it is. The story gives you almost no hooks to catch you with other than the hope that you'll enjoy the characters and the -promise- of a mystery enough to continue. The actual puzzles in the first two chapters are all very simple. The game does a good job of telling you what you need to do in order to progress, and as you figure out the methods, it'll hint towards the means. They're (mostly) well designed and a joy to unlock, but they never quite feel like they're the main focus of the game.

The main focus is the story. It's not a bad story either, it's sweet, it's got its mystery and its build up, but the pacing is glacial. Finishing the first two chapters took me about four hours and in that time I learned extremely little. Yes, you do find out tidbits about both Sam (the protagonist) and Dr. Styles (her employer), but none of it is surprising and none of it carries the shock that the writers seemed to intend. The 'accident' is mentioned very quickly in the game and you're told not to ask people about it (and the game doesn't let you, either), but when it's finally revealed what happened -- it's completely predictable and almost disappointing. A cutscene shows Sam responding to it with shock, surprise, grief and empathy, whereas the player's reaction is more likely that of; "That's it? Really? That's the big reveal?"

Yet, like I said, the story isn't bad. It's just not good. The characters are fine, admittedly even if they feel like they're taken out of a teen romance story, with the orphaned sorta-gothic tough girl acting as the lead, who ends up living with a dark, mysterious and secluded, brooding man with a dark secret and-- yeah. You see where that's going. Along the way she gathers around herself a group of social stereotypes, all of which feel entirely two dimensional. Yet, again, they're not bad. They're entirely likeable even.

Then there's the graphics. Another point that really has me struggling to make a decisive judgement on it. It's gorgeous. Mostly. All the environments you go to are beautifully rendered, clearly handmade with so many little touches. I can only think of a couple of locations where I actually wasn't impressed with what I saw. Some of the locations are straight up amazing, even. Check the screenshots and you'll see exactly what I mean. Yet I did say that they're gorgeous, mostly. Mostly. See, all this amazing art is actually given to you at a surprisingly low resolution. Playing at 1920x1080 I was exposed to gorgeous art that had been muddied by being stretched out across the screen. It felt like such a waste. It's only a 5gb game too, it's heart breaking that they didn't just up the size and add higher resolution backgrounds.

This is then combined with another good & bad, the character models. They actually look just fine. The resolution is high enough and the details are good enough. The lighting in the scene illuminates them well and the shadows are actually rather pretty. Yet despite this, the fact that you have a high resolution 3D character in a lower resolution environment causes them to pop out horrendously. Not a single character in the game ever looks like they're a part of the world they live in. You're constantly reminded by how the world is nothing but a 2D plane. To make matters worse is that every once in a while the models are given idle animations that are way, way too exaggerated. One scene has the American sitting on the grass, constantly going between leaning back and sitting forward, with him kicking his leg into the air in between. As the conversation goes, he'll do this constantly.

Another up and down is the voice acting. The voice actors themselves were very likeable. Their voices fit their roles and they did their lines well. The downside is that this game is stuck with the ye olde adventure game type of talking. It's the kind where as they talk, a box of subtitles pop up. Once the character has finished speaking those lines, they stop. The subtitles go away and a new box opens. Then the character continues. Every time this happens there's this weird and awkward pause that completely snaps you out of it, and really shouldn't be happening in a modern game like this. Conversations should be fluid, especially with such a lovely cast; people should actually talk like they're talking to each other. Not like they're by themselves and reading subtitle boxes one at a time.

So what's the verdict? Honestly, despite everything, I want to like this game. I do. Every part of it just shines with heart and effort. You can tell that on every front, the developer put their heart and soul into the game. They worked -hard- on it, and that fact gives it so much charm and likeability. This shows best in the art I believe, but also in the puzzles themselves. They're rather simple, I admit, but they're a joy to solve. They're fun! I wish the game had more of them, a LOT more. It's fantastic to chase after Daedalus clues! It's equally fun to flip through the book of magic tricks to apply them to a situation, then map out the choreography. Simple, yes. Easy, yes. But fun. Charming, clever and full of character.

So I really believe I can suggest this game to people that enjoy adventure games. If you're okay with slow pacing, if you enjoy an easy story and you'd rather have fun puzzles instead of difficult ones, this is a game I can recommend to you. Like I said, this game is a labour of love and I want to see more from the talent behind it. :]
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5 de 5 pessoas (100%) acharam esta análise útil
15.6 hrs registradas
Publicada: 18 de junho
A great point and click adventure game that really reminded me of the feeling I had when playing Gabriel Knight 2: The Beast Within.
I really got invested in the story and its characters, Eventhough they are a bit stereotypical, each of them has a strong personality and are quite likeable.
Wanting to unveil the game's mistery made me play hours on end without losing patience or feeling the need to go check walktroughs even when things got a bit more difficult.
The fact that you get to play two characters during the game is also a nice change of perspective and freshens things up a bit.
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