Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
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發售日: 2012 年 11 月 1 日

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"A good way to waste an afternoon, this single-player MMO-like ARPG flows easily, but is complicated enough to be interesting. Also, it's a good price!"

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03 月 17 日

State of the BBQ

Fellow Pilots,

Here's the latest on Backyard BBQ, Zigfrak's expansion in progress. Since the announcement, we have a much better grasp on the specifics. I am firming up the release date to "when it's ready", but the good news is that there will be two appetizer rounds. The overarching plan calls for two major pre-expansion releases, to get everything nice and ready for the actual expansion content.

Whistle Wettin' Pre-BBQ Feature Release

This release will introduce many expansion features, including skill trees, overhauled ship control, and navigable systems (aka "free roaming"). It will not include expansion content or second playthrough. It's looking good, and I hope to open this up for beta testing soon. Soon-ish-ish.

Hootenanny of a Pre-BBQ Engine Update

We want to stay current with Unity, the engine Zigfrak was built with. There are lots of good reasons to migrate to Unity 5, and we're going to do so before the expansion content drops. This is a pretty boring update on the surface, because the goal is to get the game back into the same playable state it was in for the feature release... but with some very welcome improvements, in areas such as physics performance, sound, and lighting.

Unity 5 raises minimum system requirements, and so finally must we, at the time of this release. I'm not sure of the exact specs, but will make sure this is communicated.

There will be a beta period for the engine update release.

Backyard BBQ

Finally, we're gonna have us a BBQ. This is where the expanded content and reitemized second playthrough will drop. Can't wait! Details are a closely guarded secret; there will be a closed beta prior to this release.

Thanks for reading! I hope to share the feature release with beta testers very soon. All pieces will be delivered when ready, we're cooking it low and slow.

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02 月 5 日

I Hate Desura

Wow, loaded title, right? I wanted to make this announcement over on Desura, but a mod immediately deleted it. Bummer. I'm guessing that Steam won't care so much. (Update: Just had a pleasant exchange with the new management over there, who addressed my concerns like a pro. We cool.)

First, an apology to Zigfrak's player base on Desura. I'm sorry. We've been lagging behind a couple versions there, and if you actually depend on the Desura client for updates (who uses that, really though?), then you haven't been getting the latest and greatest. You bought the game, and you deserve equal treatment. The latest bits will soon be updated on Desura.

Updating Desura is a serious pain. It's a full work day (or longer) for us to update Zigfrak's builds there. The process for updating standalone builds is great (feed in a URL, Desura's servers slurp it down, and you're good to go), but updating the "images" used by the Desura client must be done from inside of the Desura client on the platform for which you are publishing. It's a tedious and error-prone process that typically only works about 20% of the time you try.

Couple with the fact that nobody is buying the game on Desura anymore, our motivation levels drop. It remains to be seen if we will remain on the Desura platform, but we're there for now.

I'm immensely grateful to the original Desura crew for taking a chance on Zigfrak during our alpha funding phase, but it's really hard to justify having to jump through continued hoops to remain there these days.

Anyway, hello to all new players from the Groupees Space Bundle -- and again, apologies to all existing players on Desura for the tardiness of our updates there. We'll have the latest bits up very shortly, and you can always get the very latest directly from http://zigfrak.com or Steam.

If you haven't heard, the game is getting a free expansion soon, which we're pretty excited about. Hop over to http://zigfrak.com/bbq for details.

Thank you for playing Zigfrak!

--Alex

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關於此遊戲

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.

Features:

  • Fast-paced space battles
  • Tooth-grinding enemy encounters
  • Expansive open environment
  • Fun, variable gameplay
  • Ludicrous space loot
  • Hundreds of humorous missions
  • Craftable weapons and ammo upgrades

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Vista or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
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