Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
Udgivelsesdato: 1. nov 2012

Log på for at føje dette emne til din ønskeliste, følge det eller markere som ikke interesseret

Køb Zigfrak

 

Anbefalet af kuratorer

"A good way to waste an afternoon, this single-player MMO-like ARPG flows easily, but is complicated enough to be interesting. Also, it's a good price!"

Seneste opdateringer Vis alle (13)

18. april

Grenade Mods: A Thing You're Getting

Bombs have a sacred place in Zigfrak's history, and are a major part of the game's flavor. There are lots of bombs, used in a variety of ways. From the development side, though, bombs are a very rough concept. What players perceive as "bombs" are produced by an ad-hoc smattering of runtime side-effects. There's a lack of formality to them. I won't be nice to myself here, it's a sloppy implementation.

Some bombs come as payloads, in stacks, dispensing bomb items which must be handled individually. Now you've got a bomb: do you want to jettison it, arm it, disarm it, or give it to an enemy? Some bombs require remote detonators, some have timed fuses. Using payload bombs effectively involves juggling several items in the UI, with an understanding that arming a bomb is even a thing you can do in Zigfrak in the first place. Sometimes bombs take the form of RPGs or Mines, eating up a weapon slot.

And what is Flak? For our purposes here, Flak is a shaped explosive shrapnel charge, detonated towards your enemy at very close range. So effectively, yet another specialized type of bomb. An underdeveloped bomb at that, represented only by a smattering of minimally effective items throughout the game. Sure, it's fun if you know how to play it, and are into "melee" style spaceship combat.

Looking at the pre-BBQ bomb situation, it's a complete clusterfrak. Using payload bombs is incongruous to the rest of gameplay, and it's really hard to justify equipping Flak, RPGs, or Mine weapons in place of a top-end guided missile launcher. We're cleaning it up, and the result is a fun new dimension to combat in Zigfrak. In Backyard BBQ, we'll be unifying Mines, RPGs, Bombs, and Flak into a singularly kick-ass Grenade mechanic. No matter the situation, the play flow for bombs is being collapsed from several convoluted UI interactions into one button. Thousands of Grenade Mods will be available, representing all of your favorite old-school bombs, and more, flavor-blasted.

Grenades will be launched pretty much how you expect, via an alternate fire command, probably taking over the "G" keybinding by default. Grenade deployment will consume a charge from a tightly limited pool of Grenade ammo. The generic Mine and Flak ammo types are to be retired.

More as I know it, thanks for reading!

1 kommentarer Læs mere

17. marts

State of the BBQ

Fellow Pilots,

Here's the latest on Backyard BBQ, Zigfrak's expansion in progress. Since the announcement, we have a much better grasp on the specifics. I am firming up the release date to "when it's ready", but the good news is that there will be two appetizer rounds. The overarching plan calls for two major pre-expansion releases, to get everything nice and ready for the actual expansion content.

Whistle Wettin' Pre-BBQ Feature Release

This release will introduce many expansion features, including skill trees, overhauled ship control, and navigable systems (aka "free roaming"). It will not include expansion content or second playthrough. It's looking good, and I hope to open this up for beta testing soon. Soon-ish-ish.

Hootenanny of a Pre-BBQ Engine Update

We want to stay current with Unity, the engine Zigfrak was built with. There are lots of good reasons to migrate to Unity 5, and we're going to do so before the expansion content drops. This is a pretty boring update on the surface, because the goal is to get the game back into the same playable state it was in for the feature release... but with some very welcome improvements, in areas such as physics performance, sound, and lighting.

Unity 5 raises minimum system requirements, and so finally must we, at the time of this release. I'm not sure of the exact specs, but will make sure this is communicated.

There will be a beta period for the engine update release.

Backyard BBQ

Finally, we're gonna have us a BBQ. This is where the expanded content and reitemized second playthrough will drop. Can't wait! Details are a closely guarded secret; there will be a closed beta prior to this release.

Thanks for reading! I hope to share the feature release with beta testers very soon. All pieces will be delivered when ready, we're cooking it low and slow.

1 kommentarer Læs mere

Om dette spil

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.

Features:

  • Fast-paced space battles
  • Tooth-grinding enemy encounters
  • Expansive open environment
  • Fun, variable gameplay
  • Ludicrous space loot
  • Hundreds of humorous missions
  • Craftable weapons and ammo upgrades

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Vista or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
There are no public reviews for this product in your language
You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.