Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in the most detailed World War 2 game ever made.
用户评测: 特别好评 (1,150 篇评测)
发行日期: 2009年8月7日

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购买 Hearts of Iron III

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$9.99
$4.99

含有此游戏的游戏包

购买 Hearts of Iron Collection III (Jan 2014)

包含 20 件物品: Hearts of Iron III, Hearts of Iron III DLC: German II Spritepack , Hearts of Iron III Semper Fi: Dies Irae Götterdämmerung, Hearts of Iron III: Axis Minors Vehicle Pack, Hearts of Iron III: British Vehicle Spritepack, Hearts of Iron III: Dies Irae Stars & Stripes Spritepack, Hearts of Iron III: For the Motherland, Hearts of Iron III: German Infantry Pack DLC, Hearts of Iron III: Italian Vehicle Pack, Hearts of Iron III: Japanese Infantry Pack DLC, Hearts of Iron III: Japanese Vehicle Spritepack, Hearts of Iron III: Mega German Spritepack, Hearts of Iron III: Semper Fi, Hearts of Iron III: Sounds of Conflict, Hearts of Iron III: Soviet Infantry Pack DLC, Hearts of Iron III: Soviet Music Pack DLC, Hearts of Iron III: Soviet Pack DLC, Hearts of Iron III: Their Finest Hour, Hearts of Iron III: US Infantry Sprite Pack, Hearts of Iron III: US Pack DLC

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购买 Paradox Grand Strategy Collection

包含 4 件物品: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

购买 Hearts of Iron III: Semper Fi

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购买 Hearts of Iron 3 DLC Collection

包含 18 件物品: Hearts of Iron III DLC: German II Spritepack , Hearts of Iron III Semper Fi: Dies Irae Götterdämmerung, Hearts of Iron III: British Vehicle Spritepack, Hearts of Iron III: Dies Irae Stars & Stripes Spritepack, Hearts of Iron III: DLC - German Sprite Pack, Hearts of Iron III: For the Motherland, Hearts of Iron III: German Infantry Pack DLC, Hearts of Iron III: Japanese Infantry Pack DLC, Hearts of Iron III: Japanese Vehicle Spritepack, Hearts of Iron III: Mega German Spritepack, Hearts of Iron III: Semper Fi, Hearts of Iron III: Sounds of Conflict, Hearts of Iron III: Soviet Infantry Pack DLC, Hearts of Iron III: Soviet Music Pack DLC, Hearts of Iron III: Soviet Pack DLC, Hearts of Iron III: Their Finest Hour, Hearts of Iron III: US Infantry Sprite Pack, Hearts of Iron III: US Pack DLC

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鉴赏家的推荐

"Hardcore historical strategy geeks, this game is for you. Be warned, though: it does not do any hand-holding."
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11月20日

Hearts of Iron IV Retells History through a Look at Military Technology



Hi guys!

Come check out our new Video Developer Diary for Hearts of Iron IV!

9 条评论 了解更多

11月7日

Hearts of Iron IV - Developer Diary #11 - Map and Graphics



Greetings!

Another month and another developer diary from the team bringing you the next installment in the Hearts of Iron saga. I hope you will find it interesting and that you will come back for more next month.

Hearts of Iron IV - Developer Diary 11 - Map & Graphics

If you wish to read the previous chapters in this saga of technology, warfare and big big tanks, as well as Developer Diaries for our other games, please visit the Developer Diary Archives

Best Regards
Björn - Community Manager @Paradox Interactive

11 条评论 了解更多

评测

"offers a challenge to most strategy die-hards"

— Dreamstation
"Paradox has done a tremendous job of making this complex design relatively easy to get into."

— Gamespot
"With incredible flexibility, freedom, and depth, this is a history buffs dream and should not be passed up if you are a fan of the genre."

— PCgameworld
"Serious wargamers are in for a real treat as the hardcore franchise returns for another go at the world's most terrible war."

— Gamespy
"Featuring a fully integrated combat model, a wide range of strategic and diplomatic options for your country, and an intuitive AI system, Hearts of Iron III is shaping up to be the best game in the series yet."

— Strategy Informer

关于这款游戏

Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in the most detailed World War 2 game ever made.
Features:
  • Play as any nation from 1936 to 1948, more than 150 countries to choose from.
  • Control the oceans with aircraft carriers, submarines and battleships and use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies
  • Thousands of historically accurate real-world military commanders and politicians.
  • Realistic military command AI with unprecedented levels of interaction
  • In-depth diplomatic and political system.
  • Historical accuracy combined with an unparalleled level of freedom of choice
  • More than 10,000 land provinces makes the game five times more detailed than HoI2 and the most detailed depiction of World War 2 ever made.
  • Customize your divisions in detail with more than 20 types of brigades
  • New economic system makes it possible to buy weapons from abroad.
  • Mobilization and reserves gives the option of surprise attacks, Blitzkrieg made real.
  • Government-in-exile makes it possible to continue to struggle from abroad with underground movements and uprisings against the oppressing power.
  • Strategic warfare system makes it more important to defend the skies and oceans against foreign attacks; leaving cities open to enemy bombing will now be devastating.
  • A completely new intelligence system, with several types of intelligence sources, makes it possible to get information about enemy reserves and troop movements.
  • Assign troops to "theatres" on the map to fight two-front wars more successfully.
  • The new AI system and more detailed map will allow for more strategic decisions.
  • Flexible technology system with hundreds of categories, where major powers get their own unique attributes.

系统需求

Windows
Mac OS X
    • Operating System: Microsoft® Windows® 2000/XP/Vista
    • Processor: Intel Pentium IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB of RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA GeForce 8800 or ATI Radeon X1900 videocard
    • Sound: Direct X-compatible sound card
    • DirectX®: Direct X 9.0
    • OS: OS X 10.5.8 or higher
    • Processor: Any Intel CPU
    • Memory: 128 MB VRAM, 1GB RAM
    • Hard Disk Space: 1.3 GB hard disk space
    • Video Card: GeForce 7300, Radeon HD 2400 (GMA cards not supported)
    • Internet: Broadband connection for Internet play
    • Registration: Internet connection for registration
有价值的用户评测
55 人中有 54 人(98%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:9月25日
所谓的P社四萌里,如果说CK2专注于家族的经营,维多利亚着力于社会构造的重塑,那么钢铁雄心就把精力全部投入在了军事领域。在这个游戏里,你几乎不能进行太多宏观层面的国家假设,仅有的几个国家政策的选择和地方基础建设也只是为了获得更多的兵员和军事机械制造能力,游戏实际上更偏向于大战略那样的出兵--作战--出兵的不断循环的模式,作为一个正统的国家级别的策略游戏是有些简陋的。但是,在军事作战方面的精细程度在同类游戏之中却是数一数二,而且这样的设定其实相当符合那个时代背景——那是一个全世界所有参战国都把自己的全部国家力量投入到军事上,拼个你死我活的时代,事实上那个时代也没有哪个国家能够悠闲地进行国家建设。

和CK2的人际关系,欧陆3的恶名值一样,钢铁雄心细致而繁杂的大堆军事属性看上去似乎令人生畏,其实把握住了这个游戏的重点就会觉得非常容易上手了。钢铁雄心3的重点就是补给线,这也是此作区别于前作的最大差异和精华所在。游戏里不管你使用哪个国家,都必须时刻确保自己补给线的安全和完整。否则如果你的补给线拉的太长而不小心被敌人切断,那么不管你的前线部队多么强力,也会瞬间陷入无兵无粮的窘境之中,战斗能力几乎降为零,对面哪怕只有你兵力十分之一的民兵也能轻松把你全歼了,就算他不打你你自己的部队放在那里也会很快消亡。我在玩这个游戏的时候总结出了一句比较重要的经验,那就是“只要给我一条补给线,我能打通全世界。”每次作战都必须首先规划出预计的补给路线和沿途的物资转运能力,很有一种“兵马未动,粮草先行”的真实感,让整个游戏的战术模拟性都提升了一个档次。

游戏对于各个国家的特点营造还是比较多样化的。德国军队的精锐,苏联本土的环境限制,都设置的很平衡。使用红军的时候,就发现北线没有一个机场,只能干忍着日军空军的轰炸,不和国民党合作自己去冲击日军的城市有多少人基本也是找死;玩国军的时候,就会发现全国割据自身的动员能力极为有限,全国各地到处的基础建设都不行,政府贪污横行,军队的组织度太低,不管碰上了红军还是日军都一触即溃。痛感攘外必先安内,必须抢建更多的基础设施战争的爆发却时不我待。指挥军队统一全国,收编共党,反攻东北推平朝鲜,在日本本土落日,吞并越南之后,顺着中亚打到伊拉克,发现到处都是山地,补给运不到前线又有游击队横行,几十万大军被困在山沟沟里一年多不得寸进。这种时代的体验感还是让我着迷的。

如果要说有什么缺点的话,就是征服一国后无论是吞并还是统治都没有建立傀儡政府的效果好,但是只有吞并在地图上才会显示和你本土一样的颜色。如果不选择吞并的话,你同意了全世界地图上看也依然花花花绿绿的,非常没有成就感;另外蒙古也就算了,游戏中居然新疆、西藏、甚至东北都没有中国的主权(东北只有满洲国的主权),让人非常非常的不爽,好在还有国人自制的MOD可以更改。总之在体验二战的游戏里,这个游戏的惊喜程度是数一数二的,而且还有汉化补丁以及大量的MOD,因此对于国内玩家极力推荐。

最后补充一下国军抗日过程中的三个要点:
1.尽量在抗战爆发之前收复国内所有割据势力。重点是共军,组织度高,军队集中,还有保卫延安加成,硬拼肯定打不过的,不妨主动撤退,把黄河以北全部让出,守住西安太原两个胜利点就好;等待共军摊薄分散之后,从西安出动军队一举攻克延安。最好选择和谈而不是完全吞并,否则后面无法触发重庆和谈收编共军事件,十大元帅就浪费了。

2.反攻朝鲜的时候做个口袋把日军包围在蔚山即可,反复出动飞机天天轰炸,对方士气很快就会崩溃。

3.落日事件触发条件比较苛刻,不如直接进攻日本本土。实际上只要运两个空降师偷渡过去直接占领东京就好了,日本的绝大多数物资集中在东京,东京一丢再打其他地方都势如破竹。
这篇评测是否有价值?
6 人中有 6 人(100%)觉得这篇评测有价值
13.2 小时(记录在案的)
发布于:9月23日
HOI的精髓并不在于完全忠实地遵循历史,而是在历史的时间线上用玩家的才智改变历史。
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
23.2 小时(记录在案的)
发布于:8月14日
挺费时间的一个游戏,但是真的很好玩。只用鼠标会玩的手指抽筋
这篇评测是否有价值?
6 人中有 4 人(67%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:12月26日
23年前,一个热爱给小伙送温暖的伟大国家消失了。它的消失是全人类的损失。它的作用是那么的伟大,它使超过半数的人类空前团结。
23年前,在这个星球上,有一个超级流氓,永远的消失了,它的名字叫苏联,强大的红色政权没有保住它,优秀的红色武装不再捍卫它,它的人民推翻了它的统治。
23年前,在这个星球上,有一个红色帝国,它的实力足以抗衡美帝,但是它没落了,它的政党从此被淡忘。
这个红色帝国在这个星球上留下了不可饶恕的罪行,它的高度集权导致数百万人的死亡,被它的军队伤害的人不计其数。但是,在另一个红色国家,它的罪行却被大肆宣传,无数无知者成为傀儡。
它使两种意识形态的国家拥抱再了一起, 但是,这个牢不可破的联盟最终不攻自破
当围墙内的闺秀和围墙外的才子私定终身的时候,形式已经发生了不可逆的转变。
最终,家中子女一个个弃巢而去,追寻更加广阔的天空,只留的毫无寄托的年迈而又严厉,豆腐嘴刀子心的家长。
最终,在一个寒冷的冬夜,毫无依靠,无人赡养的家长撒手人寰。
他的子女瓜分了他所留下的财产,并且将他弃尸荒野。
太狠心了,你也许会说。
但是请不要忘记,70年里,有数千万人也被他以如此方法埋没于故纸堆之中。
而他的仇人,是少数几个将他的死去当作损失的人。 毕竟,要寻找下一个敌人,是很困难的事情。
而诸如我一样的普通人,只会在想起这个悲剧的时候唏嘘不已,再啐上一口唾沫。
然而,后人哀之而不鉴之,亦使后人而复哀后人也。
这篇评测是否有价值?
427 人中有 396 人(93%)觉得这篇评测有价值
262.8 小时(记录在案的)
发布于:8月24日
This is the game for leaders, commanders and heros. If you want to play as Germany in 1944 and push back the Russians and stop the invasion of Normandy, do it.
If you want to play as Japan and never attack the USA, do it.
If you want to Austria and refuse to be annex by Germany, do it.
If you want to play as Luxenbourg and join the Axis so you dont die in a useless war, do it.
If you want to play as Switzerland and stay netrual through World War II and War World III, do it.
If you want to play as Cube and nuke the USA in 1938, do it. If you want to play as Tibet (The Peace-loving country with little to no IC and has a 8-year old monk child as a leader) and invade India and nuke America, do it.
If you wand to play as the USA and "Unite" all of North and South America, do it.
If you want to play as France and over throw the Italian government before World War II is started, making them a puppet of france, do it.
If you want to play as the Soviet Union and refuse the Non-Agression Pact Stalin and Histler signed, so it.
If you want to play Britian and let Germany take everything over (and most likely you), do it.
THE POSSIBLITIES ARE ENDLESS!
If you want to play as Hati and... have an earthquake, do it!
If you want to play as Ethiopia and get taken over by Italy in 1938, do it. If you want to play as Australia and join the Axis or Communists, do it!
Do it! Do it! Do it!
这篇评测是否有价值?
164 人中有 153 人(93%)觉得这篇评测有价值
150.5 小时(记录在案的)
发布于:10月5日
  • Australia 1935- All is well peace Reigns supreme.......
  • Aus 1936-peace remains but i now Reign supreme and my policy to keep peace is to prepare for war......
  • Aus 1937- still preparing for war..........
  • Aus 1938- New Zealand seemed very threating so we invaded and swifty eliminated the threat......
  • Aus 1939-Europe is at War and England has requested Aus join the Allies-we refuse...
  • Aus 1940-Aus has realised that Europe can no longer look after there colonies, Aus declares was on netherlands and the Allies and joins Japan and the Axis in the liberation of south east asia and the pacific from the Allied Tyranny....
  • Aus 1941-Papua, Indonesia are liberated with out opposition and French indochina invasion has begun.....
  • Aus 1942-Indochina, Siam and islands have been Liberated only Singapore and the phillipenes remain, the war in Europe is going well and USA joins the fight........
  • Aus 1943-We begin creating defences and a fleet, singapore has fallen to Japan and they have begun there invasion of the Philpenes, Russia is about to fall...
  • Aus-1944-We have taken pearl Harbor and invaded the US mainland it was a huge fail, India has fallen to the Japs, Russia holds on........
  • 1945-Aus- Everything has gone to hell US have invaded france,Russia is beating back Japs and Germany.
  • 1946-Aus-''They have taken the Germany and the Japan. We have barred the gates but cannot hold them for long. The ground shakes, drums... drums in the deep. We cannot get out. A shadow lurks in the dark. We can not get out... they are coming.''..........
  • 1947-Aus-pearl habour has fallen to the US, Brits press indochina.
  • 1950- Aus - we have held them at bay for 3 years game ends AUSTRALIAN EMPIRE REMAINS !!!!
  • 11/10 would be Australian Dictator like Tony Abbott again.
这篇评测是否有价值?
186 人中有 157 人(84%)觉得这篇评测有价值
76.0 小时(记录在案的)
发布于:11月8日
Plays as Canada
Builds a ton of factories
Makes a rather large tank force
Helps the US attack Finland
Watches the US run away as soon as I show up
Runs out of fuel/supplies
Gets routed by a horde of angry Finns

12/10, would invade Finland again.
这篇评测是否有价值?
99 人中有 92 人(93%)觉得这篇评测有价值
363.7 小时(记录在案的)
发布于:8月1日
THIS GAME IS AMAZING. this is the most comprehensive, most complete game I've seen in any gernre. It's definitely the type of game you need to invest time into learning. There is a deep learning curve but once you get a feel for the game, it makes sense why its so difficult to learn, because it basically lets you control almost anything. The game dynamics are amazing and very complicated but then again, so is global warfare. There is a great community of devoted HOI3 players who have answered literally every question related to this game so if you get it and find yourself not understanding the game dynamics, such as the supply situation, you can easily go online and read up on it. The supply dynamics, while sometimes buggy, is one of my favorite aspects of the game. If you're invading Western france, make sure to get large ports and not to outpace your supplies, less you fall victim to an axis counter attack that finds your front undersupplied and pushes them back in chaos. I like how the game manages the organization of the troops, both in terms of command structure and in terms of the org of the specifc unit. If they're under supplied or disorganized, they'll fail in an attack and soon you'll find the enemy routing you across the continent. It really takes a great deal of practice and patience to mount the correct offensive. You get a sense for how underprepared offensives can go awry in a second, especially when playing as Germany and trying to raise through the Soviet Union. You might get within 2 provinces of Moscow before you realize that you're supply lines havent caught up (because you didnt research the techs you needed) and then the Soviets counter attack with inferior forces and you have to scramble to recover. Thats the fun of the game though. You can prepare all you want but if things dont work out the way you planned, you often have to plan on the fly.

I played as the Soviet Union and thought I was perfectly set up to protect the mother land against the germans but got my but handed to me three ways to leningrad. It was the game of my life, reorganizing and launching desperate and doomed counter attacks to slow down the germans while I get more troops ready. It's very interesting because when you play as the Soviets you get the impression that the germans better conquer you within a year, because if they dont, you can create about 10 infantry divisions a month and thats a pace the Germans can't ever sustain.

Anyways, this game is amazing. You can play as anyone, Brazil for example, and work just to contribute a tiny amount to the war effort. Or you can play as the US and let Europe be while you focus on hunting and eliminating Japanese carrier groups that you know they can't replace the way the US can. Nimitz, Halsey and Spruance to the rescue!

If you like strategy and grand warfare, give this game a try, If you take the time to learn it and you understand what kind of game you are buying, you will not be disappointed!
这篇评测是否有价值?
86 人中有 78 人(91%)觉得这篇评测有价值
218.3 小时(记录在案的)
发布于:7月17日
The King of Grand Strategy

Most of you who visit the shop-page for Hearts of Iron III probably already know what this game is all about. It's a hardcore (as hardcore as it can get, actually!) Grand Strategy Game by Paradox Interactive. That one sentence really says it all.
This review is intended for those who don't yet know what Grand Strategy (the capitals are there with a purpose!) is all about. Simply put: Grand Strategy games are the best, but also the most complex, pc gaming has to offer. They are immersive, complex, and very addictive. They are not for everyone, that's for sure. You don't play them for the graphics, nor for the sounds or some great level-design, but only for the gameplay, which can also be very, very difficult to master. There are tons of stats, of units and/or provinces to be controlled and only one person who has the power to control them: you.

Let's take Hearts of Iron III as an example. Untill less than a year ago, I was convinced that this kind of games was nothing for me. Too difficult, too one-sided, yoo much of an effort to learn playing it; I had lots of reasons not to delve into them. That's untill my son convinved me to at least have shot at this one. I gave it a try, but stopped playing after an hour of so. I couldn't make anything out of all the numbers and stats on the screen, and the static map where nothing seemed to happen except for the slow advancing of the time. Then I read a superb guide made by the famous HOI3-community. It took me over a month to study guide and game (and it was really studying, not even really playing), but then I was hooked. You see: it literally takes effort and even study to get into this game, but once you've done that, the effort more than pays off, and you can start guiding your nation to victory, survival or downright defeat during the crucial period 1936-1948.

HOI3 lets you play ANY of the nations in the world, starting on 1/1/1936 and going into World War II (or avoiding it by following a more peaceful path). It's a tough challenge because you have to manage all aspects of government, economics, technological research and military, but once you see your nation flourishing, the reward is enthralling. The amount of management needed to succeed is staggering: you'll spend most of your time playing HOI3 by looking at screens full of statistics, numbers and tech trees, but once you realize that you can really have an influence on how all of these evolve by making the right decisions, it feels like being in command of something very complex.

Just give it a try if you feel it's ok to have to study a game in order to be able to enjoy it; the rewards will be there for sure. Very important: do get the expansion packs Semper Fi, For the Motherland and Their Finest Hour as well (all three needed). They really improve upon game mechanics and are needed if you decide to give one of the many, many available mods a try.

Gameplay: 28/30
Graphics: 14/20 (they do the job more than decently, but could have been a bit more engrossing)
Sound: 7/10 (playlist is great!)
Gameplay for your money: 18/20 (multiplayer is a technical disaster, but SP can keep you going for years)
Technical/stability: 8/10 (after lots of bug-problems, it's now fairly stable, but MP is really difficult to set up)
Personal feel: 10/10 (just love this one)

Overall: 85/100
这篇评测是否有价值?
106 人中有 83 人(78%)觉得这篇评测有价值
4.3 小时(记录在案的)
发布于:10月18日
Tutorial is narrated by Hitler.

10/10 Would be entertained by typically useless paradox tutorial again.
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79 人中有 65 人(82%)觉得这篇评测有价值
17.7 小时(记录在案的)
发布于:10月27日
Invading France has never been so easy
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42 人中有 41 人(98%)觉得这篇评测有价值
50.4 小时(记录在案的)
发布于:10月29日
CategoryRating
Gameplay8/10 Very fun, and somewhat difficult, big learning curve.
Difficulty8/10 Its easy to get money and recources, depending what country you are, it can be hard, or easy to research things/ train a load of troops. But if you play as a small country, its hard to get a lot of people in the military, and you usually have to watch what techs you research, and be sure to at least research agriculture, and change some policies to get manpower.
Graphics6/10 Unit graphics are good, counters are easy to read, most map modes are good, but the terrain one is bad.... its a grand strategy, it doesn't matter anyways.
AI7/10 Somewhat good, it at times can make very bad decisions and do things poorly, other times, it can stomp things, and maintain whatever well. Some times its hard to beat, and a lot of the time, if you don't plan well, it can STOMP you.
Freedom6/10 Compared to other Grand Strategies, there isn't much freedom. The time span is only a few years leaving little to happen (but the days are extended with long hours) The game is pretty much set. Its very difficult to do extreme things like changing history in a bizzare way, though it is possible. But all of those things aside, its still fun. BTW, I created a Soviet Poland and avoided getting stomped by Germany by luck.
Bugs, crashes and problems4/10 Warning, there is huge problems here. The game is somewhat unstable, it will usually crash after some hours. It may not even start. For a lot of people lucky or not, it will crash, it will not start. There are ways around this, deleting files, downloading other things and such, but its troublesome.
Compared to other Grand Strategies9/10 Hoi 3 is a great game overall. Its a gem, if it works. It is better than most Grand Strategies, aside from game breaking things. It will amaze you, but it is somewhat harder.
Overall9/10 The game is great, recommend picking it up, but it actually is barren sadly, you have to get Semper Fi, For the Motherland, Their Finest Hour, in that order for it to actually be worth while.
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82 人中有 64 人(78%)觉得这篇评测有价值
52.7 小时(记录在案的)
发布于:11月4日
Became Germany and defeated the Allies. USA never joined Allies, so I declared war on them too. USA joins the Comintern, and helps Russia but to no avail.

10/10 would make America Communist again.
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46 人中有 40 人(87%)觉得这篇评测有价值
277.5 小时(记录在案的)
发布于:12月7日
I was a big fan of HOI2 and played it a lot. It had a good balance of playability and realism and there were some issues which needed fixing, such as convoys and the occasionally flaky AI but it was a good game.

HOI3, sadly, is not. It has taken me a while to work out why, but I think it's because, in trying to make it a complete war simulation, the developers have failed to either make it accurate or make it fun. The accuracy claim sounds harsh, so let me explain.

1 - Research. There's no logic to it. One has to seperately research the gun carriages and weapons for anti-tank guns, for anti-aircraft guns, and artillery. That's six separate thingies to research. Then there's a seventh bit for heavy AA for your provinces.
Now in reality, what happened was that the best anti-tank weapons (British 17pdr, German 88, American 3") all started life as AA guns. It would make far more sense to have a 'foundry' option where guns could be researched and then applied to different areas.
Why even force people to research three lots of gun carriages? It makes absolutely no sense.

The same applies to separate research for cavalry weapons, militia weapons, and infantry weapons. What, we're all using different rifles now?

As a minor aside let me come on to the logic behind the naming of each progressive unit. For example, the British medium tank starts as the A9 cruiser, then when you research 1940 tanks it becomes the A15 Crusader (skipping the A13), then for 1942 tanks it becomes the Sherman Firefly. What? No Cromwell? Why the Firefly? This isn't the only case of a total lack of logic in the choice of naming. The naming doesn't affect the game but for a game which boasts of its realistic nature it is totally out of place.

IMO the complexity of the research tree does NOT add anything to the game. I think it could have been halved in size and been far more enjoyable to use without losing any gameplay.


2 - Convoys. The problem with convoys is that there is no mechanism to manage their routes. This was a problem in HOI2 where the German AI could sink the entire British convoy fleet by hanging around in a few areas of the North Sea and continually sinking ships. The very least HOI3 should have had is a convoy management system. The player should be able to tell the convoy routing system NOT TO SAIL through certain areas. Instead I have to watch convoys being sunk in the middle of the North Sea and around the English Channel, instead of rerouting all my convoys to the NW coast of Scotland or Liverpool and Belfast (as was done historically). It's a huge oversight and it is one of the primary problems with playing as the British. One of the other problems is that the cost of both convoys and escorts is fixed and does not fall over time (as it did historically with Liberty Ships and corvettes). It's almost as though the game is written solely with land combat in mind and about 3/4 of the way through someone said "Hey, wasn't there someone else in WW2 beside Germany and Russia?"

It's a real problem and affects playability and the prospect of a historical outcome to WW2.

3. Naval AI. While I'm on the subject, the AI doesn't seem to know what to do with its ships. The Germans send their battleships out unescorted to hang around the west coast of England and get sunk. Which they do. A lot. It makes me suspect that the major emphasis for the game was on land combat and naval was not addressed properly.

4. Allies. In HOI2 getting allies to fight for or with you was easy. They often sent you units, and there was an option for you to take over their entire armed forces. In HOI3 that option doesn't exist. And they don't send you units. You have to 'set objectives' to get the allies to work with you. These objectives don't really work. So, when playing as Britain, Canada keeps its air force and navy and army in Canada. When you urgently need Canadian fighters to defend your airspace and Canadian destroyers to patrol the Atlantic, they won't budge. There is no way to unify command, so you don't fight as allies but merely as participants in a global war where you aren't fighting each other. It's poor.


5. Crashes. Oh my goodness, the game's unreliability is terrible. It crashes to desktop the whole time. To minimise the inconvenience of losing my game progress I set it to autosave every game week, which is the most frequent autosave setting. However, if you are in the middle of a huge amount of preparation for your forces (reorganising your divisions for example) the game might crash. This has happened a couple of times to me, where I've been playing as Soviets and have been engaged in a major reorganisation of my 300+ divisions, and the game has just crashed to the desktop, and of course the autosave hasn't kicked in because I'm not progressing time through the game. HOI2 never did this, and it's by far the most infuriating feature of the game.

6. Graphics and Interface. It's cluttered and it's illogical and it's poorly laid out and it's not designed to work on higher resolution settings. It's a bloody mess. And let's talk about the little pictures for each unit that appears in the research window and the production window. Apparently it was too much effort for the devs to dig out the pictures of the units that they used in HOI2. As a result far too many units, which had the correct photo in the previous game, have a 'stock' photo in this game.


There are historical oddities, too, ones which ought to have stood out like a sore thumb. It is now possible to build (assuming you have the IC) lots of provincial AA without expending any manpower. Who's manning all those guns? Historically Nazi Germany had to commit a million men to defending their homeland from bombers, and that was a drain on manpower. In HOI3, they don't have to. They had to in HOI2.

I could live with the game if it was new. If it had been out for a couple of months I'd say "Well, every game ships with bugs so I can live with it for now." But this isn't a new game, it's been out for years, and instead of fixing the very serious reliability bugs, and instead of sticking in a few dozen stock photos, Paradox decided that an urgent priority was some 3D counters which they could charge extra money for. It's not good enough.

I can't recommend this game. If it was claiming to be a beer-and-crisps wargame I could overlook its historical inaccuracy. It's claiming to be a very accurate game, and it isn't. It's not accurate enough for a historical wargame, it's not fun enough for a 'quick dip in and have some fun' wargame. It's too unreliable to be any kind of game at all.


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31 人中有 30 人(97%)觉得这篇评测有价值
1,754.4 小时(记录在案的)
发布于:9月29日
The most in depth and beautifully complex war simulator I've ever seen. This game taught me what "Grand Strategy" truly means, and the Hearts of Iron series has been the standard by which I judge every other strategy game since my BFF introduced me to it.

Let's put it this way- I've logged easily 10 times the gamehours on HoI3 alone then the entire Civilization series combined- and I showed up to get the Civ5 collectors edition 2 hours early to ensure I got a copy.
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62 人中有 47 人(76%)觉得这篇评测有价值
113.7 小时(记录在案的)
发布于:8月13日
england is red
france is blue
i like playing germany
and exterminating jews

my OOB is clean
my tanks are strong
but i couldn't take france
because italy did it wrong

now i'm sorta screwed
and russia's getting mad
and now i don't own berlin
because i'm really bad

bad poem, great game, 10/10, put 100 hours into it i think and love its complexity
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53 人中有 41 人(77%)觉得这篇评测有价值
18.4 小时(记录在案的)
发布于:10月11日
If you think Europa Universalis is hard, try this one. Spent 2 hours in game, still have no idea how to play it. 10/10
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28 人中有 26 人(93%)觉得这篇评测有价值
749.2 小时(记录在案的)
发布于:11月22日
This game lets you play as any country during World War 2. I played the base game plus all expansions (SF, FtM, TFH).

You can manage every aspect of the war, from diplomacy to espionage to research to actual combat. You can even try to stay neutral and sit out the fighting if you want, but what fun would that be?

There is an enormous amount of complexity - casual gamers beware! If one part of the war is too tedious for you, it can be set to be automated. For example, rather than personally overseeing every trade deal you can check a box and let the computer handle all of your trades. The computer is not as smart as a person and it can't metagame but in most tasks it does an adequate job.

Personally, I'm a WW2 history buff and I love to wrap my head around complex rule systems, so this was right up my alley. This is one of the few games I've played where I wrote out multiple pages of notes to plan my strategy.

For my first game I decided to play as Canada, which is a good beginner choice because you're safe from imminent invasion and have a decent (not overwhelming) amount of resources to play with. Just like history I joined the Allies. I sent troops to help France, getting my first taste of combat. I lost of course, but learned a lot and even got to stage my own hectic Dunkirk evacuation to get my battered troops out of harm's way. Later my rebuilt forces kicked the Italians out of Africa and captured Sicily. An amphibious invasion of mainland Italy failed, but when my British allies successfully invaded Nazi-occupied Greece I joined them and had great fun. By 1944 the Soviets had overrun most of northern Europe, with the western allies in control of the Balkans and Africa. I quit at that point, since finishing the war against Japan was a naval battle and most of my fleet had been sunk.

Next I decided to play a totally ahistorical game. I chose Brazil and decided to ignore WW2 and try to conquer South America. I built a huge army of militia and other low-quality bullet fodder, successfully overwhelming my neighbors through sheer numbers. Alas, my flagrant violations of the Monroe Doctrine had attracted the wrath of the powerful USA. Shortly after I captured the Panama canal the Americans arrived in force and their tanks proceeded to pulverize my hapless militia. Still, it was fun, and I learned about the importance of anti-tank weapons and combined arms.

My next game came about while fooling around with the espionage tools. As Germany I helped the national socialists win the 1937 election in the Netherlands. It was a huge electoral upset, sweeping away the liberal democracy and replacing it with a totalitarian state. Accusations of fraud and vote rigging were completely unfounded (tee-hee!). I thought, wow, this is so cool, I just changed a government! But the only thing cooler would be to actually play as this new government. So I saved the game and rejoined it as the new extremist Netherlands. I joined the Axis, but refused to join Germany in declaring war on the UK or Soviet Union. Instead I conquered a bunch of neutral nations, and acted essentially as a resource "banker" for the Axis faction, as the Axis powers are resource-starved in the mid to late game. What fun!

I've played many other games but the stories are too numerous to repeat. I'll just say if you like military strategy you're in for a treat!

I have a few criticisms. Despite the manual being 80 pages long, it wasn't enough. There are many things in the game which aren't well documented. HOI3 is even more complex than Civilization V, but it lacks the helpful "Civopedia" feature that game had to quickly look up how something works.

For example, in one game I was playing as Finland and planned several years in advance to declare war on Germany and then launch an amphibious invasion of Norway. I spent considerable time (years in-game, hours in real life) building up my fleet, but when it came time to attack I found I couldn't move my ships to Norway. After much puzzling I discovered that since the Germans owned a specific province that the Danish straights were blocked to me. There was nothing in the manual about straights being blocked, and nothing on the map to illustrate that they were. So all my preparations were for naught. Lesson learned: Save often! Or better yet, set the autosave for every 6 months so if any similar nasty surprises happen you'll be prepared and maybe able to recover.

My other criticism is that the supply system is dumb. For some reason ports and airfields don't stockpile supplies. So if you re-base your planes or ships to a new base you immediately run out of fuel. Even worse, all supplies are distributed from your capitol. So if you're playing as the USA don't be surprised when your troops in California start starving to death because their supplies are inexplicably drawn all the way from Washington DC (and each province the supplies go through results in a supply tax).

I would think the solution to this problem would be to create supply dumps at appropriate locations. Unfortunately Paradox's solution to the problem was to create an "Arcade mode," an optional mode in which all supplies magically appear wherever they need to be all the time. But this just creates new problems because a big part of the military strategy is about cutting off enemy forces from their supplies, using bombers to shred their logistics, ect. With arcade mode you lose all of that, so I ended up sticking with the default supply system despite its flaws.

Overall I recommend this game to WW2 history buffs and military strategists. Casual gamers should stay away though.
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58 人中有 43 人(74%)觉得这篇评测有价值
12.1 小时(记录在案的)
发布于:11月6日
Spend 3 year prepare for Barbarossa , losing at the gate of Moskow, and Stalingrad , and the rest is history

10/10 would go to war again
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46 人中有 35 人(76%)觉得这篇评测有价值
6.7 小时(记录在案的)
发布于:11月11日
Restored Italy to the former glory of the Roman Empire only to fall under the combined weight of Allied and Soviet forces.
10/10, would Benito Mussolini again.
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