Přidáno: 30. listopadu 2014
So this game has 4 titles, The base Game, Hearts of iron 3, the DLC "Semper Fi" the DLC "For the motherland" and the last DLC: "Their Finest hour" released in that order specifically, I'll just review Their finest hour for the time being.
Hearts of Iron, their Finest hour
So in hearts of iron 3 you assume complete control of a country from 1936-1948, Lead your nation through the second world war, you can play from Costa Rica to The United Kingdom in this Strategy game that takes place in one of the bloodiest conflicts in human history, with several scenarios to play through, from the Winter War to Operation Unthinkable, you're going to have quite the time playing the game.
So basically the game is a Grand Strategy Game, like most of Paradox Interactive's titles, this game however focuses not on colonization but complete domination and Victory against the Enemy.
And Like all of Paradox interactive's games, this one can become very chaotic really fast, play as the Soviet Union and Spread your Ideology to the European nations sick with Capitalism, play as Nazi Germany and destroy Communism and Democracy, play as The United States of America and Nuke everything that moves, the game is yours.
However, this game is very restrictive, whereas Victoria 2 had war justifications to declare it, in this you need zero neutrality, something that is nearly impossible to do due to the system, however modding and cheats allow for a more free play.
Also small nations' games usually are quite boring, whilst FTM fixed the neutrality system somewhat and gave small nations the ability to lower their neutrality to the point of joining a faction easier, the system is still somewhat broken.
However smaller nations' games are still fun, once I do recall a Haiti game where I joined the Allies, invaded Northern Brazil when they were Axis, and after they were annexed by Argentina, I was able to keep a small strip of land in Brazil as a reward, all this without modding or cheats, however it was 1953 by the time that happened, so almost 20 in-game years since the game started.
The game is much better to be played as a larger power though, then at least you have a chance to grow much larger armies and much better weapons, for example a France Playthrough would be much better than, say, a Liberia or El Salvador Playthrough, simply due to mechanics.
The game has some issues, for example TFH takes 5 minutes of loading to start up, this is especially annoying when I'm modding and have to exit the game to open the files up and edit the saves to make Haiti a nuclear, technological, economic, and military superpower, also the game won't allow you to exit to the desktop and return to the game without having to shut it down and start the game up again so that's a bother.
How is it as a strategy game? Pretty damn good
For example, Tanks will be ♥♥♥♥ in mountains and thus move and attack worse when positioned/traveling through them, but trusty mountain troops on the other hand are great at that stuff, but mounties are crap against tanks on an open field, unless they have back up or the tanks they face are technologically backwards and the mounties' country did some fine research on Infantry Anti-Tank weapons, but nevermind! The tanks are cut off thanks to the quick work of the brave Calvary units, now the mounties are on the offensive!
There's also combat width, unit weight for transporting across the seas, and even morale, organization, and attack levels of units, there's paratroopers, V2 missiles, V2 Interceptors, Battleships, Super heavy battleships, light tanks, heavy tanks, super heavy tanks, super duper heavy tanks (I kid), Armored cars, submarines, Carriers, Military Police, Naval, Tactical, and strategic bombers, and nuclear weapons.
Back to the game, you can also assign Units to AI HQs who will then move on the impulse of what the AI thinks is good to do.
You can assign wargoals after/during the declaration of war, and once a country's national unity is lower than the amount of its important cities are taken, it will surrender, for example if Poland braves Germany and invades them by sea, nuking Berlin thrice in the process, and Germany loses a lot of important cities to the Poles, Germany will surrender once the percent of important cities taken are more than the German national unity, which would be low due to all that nuking.
Unlike Victoria 2 or other Paradox titles, games go by not by days but by hours, making 10 years in HOI3 seem like 50 in Vic2, games are usually longer than the 1948 end and sometimes require going into the files and making the game end in 2005 or whenever, just to see how ♥♥♥♥ed up the world can get, if Japan ever annexes Australia, if Ireland ever conquers Germany, if Haiti ever nukes Hiroshima.
Along with this, there are in-game events that occur that mirror historical ones, like the Crashing of the Hindenburg, the loss of Amelia Earhart at sea, the final construction of the Pentagon, the White Death during the Winter war, the first atomic bomb dropped on another nation, and so on.
If you've played other Paradox games and wanna try your hand at conquering rather than colonizing, try out Hearts of Iron 3, you'll enjoy it.