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Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil - with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.
Veröffentlichung: 15 Jan. 2014
Beliebte benutzerdefinierte Tags für dieses Produkt:
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Loren the Amazon Princess - Deluxe Version kaufen

Includes base game, plus Castle of N'Mar and Bonus Content

Kürzliche Updates Alle anzeigen (2)

Battle speed update

26 Mai 2014

Hello all,
I've updated the currently live version with a fix for the battles.
In practice trimming the "battle log" so that would show only the 10 most recent actions resulted in a huge speed increase, in particular for long fights where the log was becoming very big.
The difference is more noticeable on low-end systems, but even on my relatively new system I can see the difference.

2 Kommentare Weiterlesen

Version 1.2.9 and Bonus Content + Deluxe Version now available

8 Februar 2014

Two big announcements. First of all the game was updated to version 1.2.9 with the following bug-fixes/improvements:

  • disables characters personal quests in chapter 4, preventing players from being stuck (you must do them before chapter 4)
  • should also prevent the "grid not full" crash that a few users are experiencing (replaced the grid UI completely so that should fix it! )
  • adjusted vertical alignment of actions so the "use item" icon is visible even if you have learned all the skills of the Thief class
  • some other minor bug-fixes

Also, now you can get the Bonus Content (Wallpapers+OST) on Steam too:
http://store.steampowered.com/app/275240

and in the store game page you can now buy base game + DLC + bonus all at once in the "Deluxe version":
http://store.steampowered.com/app/257970/

0 Kommentare Weiterlesen

Über das Spiel

Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil -- with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.

Travel by Princess Loren's side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters along the way. As the journey progresses, everyone will grow and change -- character development in games isn't dead! It's also impossible to see all the content in just one playthrough, with so many ways to customize the characters.

Hardcore role-playing games with replay value are becoming rarer in today's age of simplification for the masses. The developers of the hit title Planet Stronghold have dedicated themselves to keeping old-school RPGs alive through this new adventure.

Game Features


Customize Your Hero: Play as a male or female warrior or thief. Decide their backstory, initial stats, and personality. Help them rise from humble servant to legendary hero!

Train Your Characters: Select everyone's skills, weapons, and armor. Over 500 items can be used in 13 armor slots. Class-based skill trees combine with unique character-specific skill trees such as "Gladiator" or "Assassin".

Battles Demand Strategy: Your tactics will be challenged by over 100 enemies: take advantage of weaknesses and achieve combos with your characters by inflicting and then exploiting status effects. All that character customization has a major effect on how each battle plays out. But never fear: choose between two different modes of play when you start the game, as well as your desired difficulty level.

Story-based Gameplay: Over two novels' worth of in-game text depict vivid characters and flesh out a strong plot that reflects your decisions. Optional interactions abound, such as talking with your party members at camp to learn more about them -- or even to uncover a romance.

Inclusive to all demographics. A wide range of romantic interests are provided.

Theme song composed by Matthew Myers and performed by Christina Vee, game soundtrack by Michael Chait.

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space

Systemvoraussetzungen (Linux)

    Minimum:
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
Hilfreiche Kundenreviews
11 von 14 Personen (79%) fanden dieses Review hilfreich
98 Produkte im Account
4 Reviews
20.4 Std. insgesamt
The game isn't bad. Let's be clear about that, but it has some flaws that detract from it's fun factor (for me anyways).

The graphics are good - about what you'd expect for this genre of game.

There's a lot of story. It's not badly written, but it's not best seller material either - again, about average for the genre.

I do like that there are places where the plot diverges - I haven't put in enough time to see if it's just a case of B then A, instead of A then B, or if it's a permanent change to the game.


My main complains with the game have to do with the combat system .Since that's the main point of the game other than the story, I consider them pretty serious issues.

First, I'll explain the skill system. Each "skill tree" consists of 6 or 7 skills, each of which has 3 levels and some skills require other skills to unlock. Each character has 2 skill trees available. Every character has one of 3 basic class trees (mage, thief, warrior) and their own class tree of unique skills.

Some skills seem almost pointless. Others seem very counter intuitive.

Example of a pointless skill - from the basic class FIghter tree.

Power Strike (Lvl 1/2/3) - activate to do (15%/30%/45%) extra damage but lose (10%/20%/30%) speed for (3/4/5) turns.

So at level 1 it does 15% extra damage but you attack 10% slower for 3 turns. So each turn will take 1.1 'time' than normal.

The 3 attacks take 3.3 'time' to complete to do 3.45 'attacks worth' of damage. Sounds like a *small* bonus. But activating the skill takes about 0.33 'time' of an attack - so it's actually 3.63 'time' for 3.45 'attacks worth' of damage. In addition it costs you stamina to cast it. Also, if you use any of those turns to do something other than attack, you're just taking a slow turn with no benefits. These type of skills would have been much more useful if designed as single turn attacks with a smaller stamina cost.

A skill that seems counter-intuitive

The Archmage tree is basically 5 (6?) elemental types. Each skill is an AOE attack with a chance of a status effect (burn for fire, freeze for water, etc).

As you increase the level of the skill, you DECREASE the damage the attack does but you increase the chance of the status effect kicking in.

At level 1 - all the skills do 300% base damage and have a 10% or 30% (depends on the status) for the status to take effect.
At level 2 - it's 250% damage and 20 or 40%
At level 3 - it's 200% damage and 30 or 50%

Again, it's not that combat is awful, it's just many of the skills seem.. less useful than they could be.

Perhaps I wouldn't be so critical of the skill system had I never played Monster's Den and Monster's Den:Book of Dread - free games on Kongregate that use the same combat style but with much more interesting and varied skills.


The other problem is grinding. Each town has 3 grind battles available. As far as I can tell, each of these battles is always the same with zero variety in creatures (so fighting undead in the dark elf town means 3 skelly fighters, 2 skelly archers, 1 necro... never 3 archers or 2 necros and an archer.. never ANY variety.

I don't know that I find the story compelling enough to complete the game when the combat system is so.... static and repetitive compared to other games I've played with the combat system.

Verfasst: 7 Februar 2014
War dieses Review hilfreich? Ja Nein
15 von 25 Personen (60%) fanden dieses Review hilfreich
13 Produkte im Account
1 Review
7.3 Std. insgesamt
After playing Loren the Amazon Princess, I had to read the game description again and laugh. The game promises vivid characters, a strong plot, and meaningful decisions but delivers none of the above. A demon lord, who looks like someone traced a picture of Sauron off a Lord of the Rings DVD box, wants to take over the world. You must convince each race (elves, dwarves, humans etc.) to fight the demon by completing a task for them (killing something.) It's the plot of Dragon Age without the nuance and well written dialog. Writing your own "backstory" consists of choosing whether you were a stable slave or a castle slave in order to get either thief or warrior stats. Customization is extremely limited. For instance, the thief talent tree is 20 different ranks of inflicting a status condition on a staggered enemy. Overall this was a simplistic and boring game with simplistic and boring characters. It feels unfinished, since they clearly meant for the player to be able to choose to be a mage and they made the romance option nothing more than pressing a big button with the word "(romance)" on it. I can't help but think that this is a placeholder for real dialog that they never got around to writing. Don't let the word "novel" trick you into thinking that there is a good story to be had.
Verfasst: 4 Februar 2014
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
139 Produkte im Account
10 Reviews
23.6 Std. insgesamt
I hate overly positive reviews. The entire review scale on most websites has been shifted because these incarnations of Pollyanna insist on giving everything 10s. Just the thought that 3/5 or 5/10 isn't considered "average" makes me want to extract vengeance on the endless parade of perfect scores. Now that I have adequately set myself up as hypocrite of the year, let's begin the review.

This game is about Loren, who happens to be the princess of the Amazons (yes, I am Captain Obvious, and I'm going for promotion - I like the sound of "Major Obvious"). Going against all gaming tropes, she doesn't get kidnapped, nor do you play as her. Loren: The Amazon Princess begins with the titular character decapitating some training dummies, then berating her slaves for failing to provide more. She is then quickly informed that her mother (the Queen) did not return and is presumed dead. Loren rejects this and embarks on a mission to save her mother, but the captain manages to force Loren to take the Amazon's most prized slave - that's you.

This game's greatest strength is its characters. Sure, Loren may be a terrifying-dual-sword-wielding-badass, but she's also never left the citadel before, and it shows. Within an hour of starting the game, she will have demanded to speak to the Queen of a republic, choked a bartender for the crime of ignoring her, and referred to the Amazons as better than all other nations. Other characters are no less entertaining, as you meet characters like Draco Firestarter - a fire mage who likes to start fires (am I a major yet?) and manages to cause the rest of the party to burst out laughing every time he talks, or Dora the explorer nicest thief in town - she teaches that the best way to make friends is to give them money.

This does lead me to one of this game's few flaws - while the dialogue is well written all around, you have little insight into what your character will say. Every dialogue choice you make is one of four options - Joking, Friendly, or Forceful - and occasionally Romance. While the latter always progresses that character's romance, the first three aren't very clear on what you're about to say. For example, early in the game you arrive in a nearby city and Loren insults it. Your response? Joking, Friendly, or Forceful, without any indication on whether an option agrees with Loren or not. The only surefire way is to save before you choose, then pick every option and see which you'd prefer.

The graphics are a matter of taste - this game isn't meant to melt your GPU to your motherboard. Many of the reviews seem to hate the graphics, I personally enjoy the graphics. The only graphical issue is with a few of the backgrounds - I noticed stairs leading up to a castle tower looked exactly the same as stairs to an inn's rooms. Minor, but a little strange. Overall though, I'd suggest looking at screenshots and seeing for yourself if you like the graphics. I really don't suggest deciding to purchase (or not) a game based on graphics.

The gameplay is fairly straightforward if you've played RPGs before - everyone is either a warrior, a thief, or a mage, and you've got Strength, Skill, and Will to put points in. Certain enemies might be weak against or resistant to certain elements (you used typhoon on fire demon! It's Super Effective!). However, there are a few gameplay elements that aren't self-explanatory, and they aren't explained to you either. For example - dual-wielding carries a penalty (except on Loren, who has a skill to remove this penalty). However, if you wield a dagger in the offhand, you aren't penalized - the game never actually tells you this. It also doesn't bother clarifying stats such as "Attack" , "Damage" (aren't they the same thing?) and "threshold" (I still have no clue that this does).

The vast majority of modern games have a few places at which you can choose a different path - and it almost always comes across as a failed attempt to get the player to play the game again. This is one of the few games where it actually works - once I finished the game, I was ready to start over with another character right then and there. Very few games have such replay value, but many of the choices you make actually give you a different story for a while.

This is one of those rare titles that actually appeals to gamers that care about characters and story, rather than running 4096x2160 at 120fps, or shooting everything you see with generic guns and getting racial slurs in return. If this type of game doesn't appeal to you, then go download Duty of Calling: Fieldbattle 12. But if you care the slightest about deep characters or a game that can pull you into its world, then I can't recommend this more.
Verfasst: 29 April 2014
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
208 Produkte im Account
6 Reviews
2.6 Std. insgesamt
A well-constructed story. You’ll meet many interesting characters to meet along the way.
Verfasst: 20 Februar 2014
War dieses Review hilfreich? Ja Nein
3 von 4 Personen (75%) fanden dieses Review hilfreich
48 Produkte im Account
1 Review
0.1 Std. insgesamt
Amazing story, good decisions. Do yourself a favor, BUY THIS GAME. (and play the suggested content version from their site, once you purchase off steam)
Verfasst: 21 Februar 2014
War dieses Review hilfreich? Ja Nein
17 von 20 Personen (85%) fanden dieses Review hilfreich
382 Produkte im Account
11 Reviews
18.5 Std. insgesamt
Bei dem Spiel handelt es sich definitv nicht vorrangig um ein RPG und spricht deshalb auch diese Spielerschaft nur kaum an. Generell sind die Spielmechaniken zwar funktionstüchtig und auch durchaus spaßig, durch den leichten Schwierigkeitsgrad, selbst auf "Hart" werden sie aber mehr oder minder obsolet. Wer also vorrangig ein taktisches, rundenbasiertes RPG sucht, dem würde ich von diesem Spiel abraten und ihm andere ans Herz legen.
Das mal bei Seite halte ich das Spiel für unbedingt empfehlenswert, da die Geschichte, wenngleich für sich genommen nicht bahnbrechend, sehr solide erzählt wird und dadurch immer noch sehr interessant ist, zumal einige der Charaktere bekannte Fantasy-Stereotypen durch eine oder zwei "Macken" in einem ganz anderen Licht darstehen lassen. Die vielen möglichen Enden sorgen für ein gesundes Maß an Wiederspielbarkeit, wenngleichder ♥♥♥us vor allem auf unterschiedlichen Paarungen der Abenteurer zu liegen scheint, was dann jeder für sich entscheiden müsste, ob ihm das gefällt.
Der Art-Style gefällt mir persönlich sehr gut, da er nicht der generischen japanischen Masse folgt, sondern sich ein wenig Einzigartigkeit bewahren kann., was Winterwolves zum ersten "westlichen" Publisher macht, dem ich die Entwicklung guter Visual Novels zutrauen würde, denn darum handelt es sich bei diesem Spiel letztendlich.
Der Preis mag unreduziert jetzt sehr hoch erscheinen und letztendlich ist er das wohl auch. Dennoch war er mir das Ganze durchaus wert, schon allein um mal ein wenig Abwechslung in meine Steam-Bibliothek bringen zu können.
Zur Spielzeit kann ich sagen, dass ich für meinen ersten Durchlauf auf "Hart", bei dem ich mir viel Zeit für alle Nebenquests und Gespräche im Lager gelassen habe, etwas mehr als 18 Stunden brauchte, was sich sicherlich noch hätte ausdehnen lassen. Somit relativiert sich der Preis gegebenenfalls für einige.
Dem Rest würde ich nahelegen einen Sale abzuwarten, jedoch nur, wenn der Gedanke an ein anderes, weniger actionreiches Spielgeschehen nicht abschreckend ist.
Verfasst: 23 Januar 2014
War dieses Review hilfreich? Ja Nein