Loren is a fantastic, polished game with well developed characters, fun turn-based battles and interesting, meaningful choices that affect the plot (granted, sometimes in small ways).
If you're on the fence about buying it, or not sure if you'll like it, here are a few details to help you make your decision.
* You can choose from one of two player characters - a male human and a female elf. Their backgrounds are pre-defined, and both have access to the same skills. Who you pick determines mostly how certain NPCs react to you (some may mistrust elves, for example) and what your romantic options are.
* Yes, there are romantic options in all flavors. Up until the very last screen of the romance, there's nothing risque - just a bunch of meaningul campfire scenes between you and your beloved (kind of like Dragon Age Origins). The last screen of the romances tends to be a little racy, but it's easy enough to click through it in a microsecond if you wish. Each completed romance also gets a rather sweet scene or two in the epilogue.
* Combat is turn-based, and reminds me of the old-style Wizardry games. The screenshots give you a pretty good idea of what it looks like. There's a priority system to attacks, with fast characters going first, slower ones second, etc. Each attack or spell lengthens your wait timer by a different amount. The end result is surprisingly intuitive.
* There are a ton of excellent skills to play with. Each character gets two skill trees. The first one is fighter, mage or rogue, and shared with other characters of that class. In my playthrough, I seldom put points there. Instead, I focused on the far more interesting second skill tree, which is peculiar to each character. There you find things like Assassination, Dark Magic, Nature Magic, Berserker, Martial Arts, etc. There's enough variety and 'oh, neat!' factors to keep you experimenting with them for hours.
* Though simple-looking, combat is strategic. You need to juggle placement (fighters up front, ranged in the back, etc.), status effects, buffs, debuffs, attacks with various AoE shapes (all enemies, just a column, just a row), and a Pokemon-like strength and weakness system ('You cast rainstorm at Fire Demon - it's super effective!').
* Let's talk loot. There's a lot of it here. You can find it by defeating enemies, solving quests or buying it at a shop. Shop prices drop as your reputation in each region rises, so it pays to complete non-plot-related tasks in the towns that produce your favorite plate armor, etc. Each of your followers has a loyalty quest, just like in Mass Effect or Dragon Age. If you finish it, not only will you have learned more about your companion, but you'll have a powerful piece of equipment they alone can wear.
* Speaking of Dragon Age, the story here is similar in outline to that of Origins: an ancient evil has resurfaced, but the factions that could take it down are too busy bickering with each other, and it's up to your band of adventurers to earn the respect and confidence of each region in order to unite them for a common offensive. It's a solid framework that kept me entertained for the 10+ hours I played - not once did I feel like skipping through a text box or chat bubble.
* Which reminds me.... the characters are not entirely silent. You'll hear their battle cries and comments in combat. It's a nice touch, but be aware that most of the rest of the game is text-based.
The first time I clicked 'play' it was early evening, and I 'just wanted to try it out'. I figured I'd do the tutorial, see if there were any glaring errors or red flags, then shut it off and go do something else. Didn't happen.
Instead, I found myself glued to the screen until 6:30 AM. This is a really, really good game, folks, and if you're into old-school Wizardry-style RPGS with memorable characters, you should definitely give this one a try.