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Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil - with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.
Udgivelsesdato: 15 Jan 2014
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Køb Loren the Amazon Princess

$19.99

Køb Loren the Amazon Princess - Deluxe Version

Includes base game, plus Castle of N'Mar and Bonus Content

$24.99

Seneste opdateringer Vis alle (2)

Battle speed update

26 Maj 2014

Hello all,
I've updated the currently live version with a fix for the battles.
In practice trimming the "battle log" so that would show only the 10 most recent actions resulted in a huge speed increase, in particular for long fights where the log was becoming very big.
The difference is more noticeable on low-end systems, but even on my relatively new system I can see the difference.

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Version 1.2.9 and Bonus Content + Deluxe Version now available

8 Februar 2014

Two big announcements. First of all the game was updated to version 1.2.9 with the following bug-fixes/improvements:

  • disables characters personal quests in chapter 4, preventing players from being stuck (you must do them before chapter 4)
  • should also prevent the "grid not full" crash that a few users are experiencing (replaced the grid UI completely so that should fix it! )
  • adjusted vertical alignment of actions so the "use item" icon is visible even if you have learned all the skills of the Thief class
  • some other minor bug-fixes

Also, now you can get the Bonus Content (Wallpapers+OST) on Steam too:
http://store.steampowered.com/app/275240

and in the store game page you can now buy base game + DLC + bonus all at once in the "Deluxe version":
http://store.steampowered.com/app/257970/

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Om spillet

Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil -- with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.

Travel by Princess Loren's side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters along the way. As the journey progresses, everyone will grow and change -- character development in games isn't dead! It's also impossible to see all the content in just one playthrough, with so many ways to customize the characters.

Hardcore role-playing games with replay value are becoming rarer in today's age of simplification for the masses. The developers of the hit title Planet Stronghold have dedicated themselves to keeping old-school RPGs alive through this new adventure.

Game Features


Customize Your Hero: Play as a male or female warrior or thief. Decide their backstory, initial stats, and personality. Help them rise from humble servant to legendary hero!

Train Your Characters: Select everyone's skills, weapons, and armor. Over 500 items can be used in 13 armor slots. Class-based skill trees combine with unique character-specific skill trees such as "Gladiator" or "Assassin".

Battles Demand Strategy: Your tactics will be challenged by over 100 enemies: take advantage of weaknesses and achieve combos with your characters by inflicting and then exploiting status effects. All that character customization has a major effect on how each battle plays out. But never fear: choose between two different modes of play when you start the game, as well as your desired difficulty level.

Story-based Gameplay: Over two novels' worth of in-game text depict vivid characters and flesh out a strong plot that reflects your decisions. Optional interactions abound, such as talking with your party members at camp to learn more about them -- or even to uncover a romance.

Inclusive to all demographics. A wide range of romantic interests are provided.

Theme song composed by Matthew Myers and performed by Christina Vee, game soundtrack by Michael Chait.

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

Systemkrav til PC

    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

Systemkrav til Mac

    Minimum:
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space

Systemkrav til Linux

    Minimum:
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
Helpful customer reviews
31 af 35 personer (89%) fandt denne anmeldelse brugbar
29 products in account
6 reviews
11.9 timer bogført
I got curious about this game when I saw the idea of fusing RPGs and visual novels. Though I've seen the mechanic a few times, "Loren" seemed to focus on doing "more" with both of its parents.

I can't call the game an insta-buy at $19.99 - it's going to depend on wether it's for you. Me, a person who likes his RPGs with loot, skills, story, and choices (and now and then likes a game that you can sit down with for 30 minutes or 2 hours), thinks he got his money's worth. It is definitely a replayable game as well, so if you're the kind of person that likes to try different endings and plots, then that's a plus. I found a full playthrough is about 10 hours (winning unlocks cheat mode)

"Loren" is the story of an amazon princess who's mother vanishes, presumed dead, and promptly gives up her queenship to find her. She's given a single slave to help her - that's you by the way - and very quickly you're necessary as Loren is essentially a niave, unsubtle, combat machine. Very quickly Loren and your chosen hero/heroine (who you do get some customization of) end up caught up in wars and intrigue, and collect a ragtag bunch of somewhat familiar characters. So it's off to battle orcs, lizardmen, demons, and more because the world's problems are a LOT bigger than a missing queen . . .

The game mixes visual novel style branching storylines and classic "Camp" dialogue with point-and-click maps and classic RPG combat. It actually balances all of these pretty well - most events are "bite sized", combats don't drag on for long, and there's a pleasing level of detail in things like equipment, character development, and battle strategy. If you're an accomplished RPG player you probably won't find "Normal" too hard, though there are moments that will push you - you do have to pay attention.

The best part of the combat and character building are how different factors interact - Status effects are a big part of the game, and soon you'll be trying to figure the best way to put your foes off guard. Classes are meant to work together, especially in boss battles - and every character is "dual classes" with a generic class and a specialty class, adding a nice but of customazation to the usual trinity of Warrior-Mage-Theif. In short you're always "this basic class and . . ."

The story is the big selling point, and frankly, "Loren" delivers a giant heaping helping of common fantasy elements and characters that we're all familiar with (perhaps too much), but then actually goes the distance to add little personal details that bring the characters and events to life. Sure the prose has a purple tinge, and some elements border on stereotype, but it's fun and you'll find a few surprises - you actually get a nice amount of character backstory if you dive into it, as well as interesting romantic complications. There are parts that will definitely pull at your heartstrings, and I found myself geniunely liking some of the cast.

So a buy? I'd say if you like your RPGs with story, want a good RPG you can play in short bursts or long sessions, and if something a bit experimental like this appeals, go for it. I think this is also a game to encourage, because the fusion is quite satisfying - and I'd like to see more.
Indsendt: 26 Januar 2014
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8 af 10 personer (80%) fandt denne anmeldelse brugbar
55 products in account
6 reviews
41.6 timer bogført
Thoughts:

Good artstyle (The male and female main characters bug the hell out of me, but everything else is good) for the setting. Detailed and generally fit the personalities of the characters.

Music is really impressive - esp. for a indie title - props to the team on that front.

Gameplay is a subjective matter - I grew up with old school games, so I was fine with it being portraits and skills; but what did bother me was poor/limited item selection; I didnt feel there was enough variety for gearing up - as an example, I spent the whole game with me theif using the default chest armor becuase nothing else was worthwhile for speed - despite searching shops hundreds of timesonly to see the same cycled selection of choices (randomly).

I liked most of the characters personalities; or the thought put into them - though "my" character was a annoying waste of space - you give me dialouge choices - then proceed to shove values/feelings done my MC's throat - regardless of my choices; made the MC feel very ♥♥♥♥♥♥c and hollow.

which leads me to my main gripe - this COULD have been a epic story; but I felt the writer was too excited or in a rush to finish; the narrative is grotesquely melodramatic and unpolished. If he or she took their time to tell the story properly or with more depth - and with less melodrama - this had a real possiblity to be high up in my ranks.

That, and foreshadowing - the writer seemed to feel the need to tell the reader what was going to happen multiple times, prior to the events (at least four times, to my count). "little did Loren know she would be blah blah blah" "The world would soon realize blah blah blah" Seriously? let the reader find out - don't spoil your own story.

I can tell alot of time and effort went into this, and I repect that - and I like alot of the game - but the poor writing is a strong negative for me; you know its bad when the script makes you cringe.

EDIT: After having completed a second playthrough, I am willing to mark this as "reccomended" - the above flaws still stand, but I discovered the writer improved with time (or as he/she progressed in the tale) - party member quests were fairly short but well-written, and the romance sub-stoires were palletable.

And finally - the subtle-to-see branching options gave me a new respect for the title - and how the dev was more or less good about acknowledging any past choices, and how they affected future outcomes (afew ere missed here and there, but more or less thorough).

so yeah, I'd sayn its worth the money - I uninstall this game feeling satisfied at thee content - even abit wistful.
Indsendt: 23 Januar 2014
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15 af 24 personer (63%) fandt denne anmeldelse brugbar
13 products in account
1 review
7.3 timer bogført
After playing Loren the Amazon Princess, I had to read the game description again and laugh. The game promises vivid characters, a strong plot, and meaningful decisions but delivers none of the above. A demon lord, who looks like someone traced a picture of Sauron off a Lord of the Rings DVD box, wants to take over the world. You must convince each race (elves, dwarves, humans etc.) to fight the demon by completing a task for them (killing something.) It's the plot of Dragon Age without the nuance and well written dialog. Writing your own "backstory" consists of choosing whether you were a stable slave or a castle slave in order to get either thief or warrior stats. Customization is extremely limited. For instance, the thief talent tree is 20 different ranks of inflicting a status condition on a staggered enemy. Overall this was a simplistic and boring game with simplistic and boring characters. It feels unfinished, since they clearly meant for the player to be able to choose to be a mage and they made the romance option nothing more than pressing a big button with the word "(romance)" on it. I can't help but think that this is a placeholder for real dialog that they never got around to writing. Don't let the word "novel" trick you into thinking that there is a good story to be had.
Indsendt: 4 Februar 2014
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6 af 7 personer (86%) fandt denne anmeldelse brugbar
127 products in account
1 review
46.3 timer bogført
This is a perfect game for those who enjoy a well made casual RPG. It has great story-based gameplay, and is simple yet addicting. It's hard to find a well-polished game now-a-days, but this game does not dissapoint. I'm always impressed by Winter Wolves' games, and I hope their other works get put out on steam soon! I highly recommend this game, and I also hope that you'll checkout the stuff on their website (winterwolves.com), and vote for their other games currently on Greenlight!! :)
Indsendt: 22 Januar 2014
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7 af 9 personer (78%) fandt denne anmeldelse brugbar
98 products in account
4 reviews
20.4 timer bogført
The game isn't bad. Let's be clear about that, but it has some flaws that detract from it's fun factor (for me anyways).

The graphics are good - about what you'd expect for this genre of game.

There's a lot of story. It's not badly written, but it's not best seller material either - again, about average for the genre.

I do like that there are places where the plot diverges - I haven't put in enough time to see if it's just a case of B then A, instead of A then B, or if it's a permanent change to the game.


My main complains with the game have to do with the combat system .Since that's the main point of the game other than the story, I consider them pretty serious issues.

First, I'll explain the skill system. Each "skill tree" consists of 6 or 7 skills, each of which has 3 levels and some skills require other skills to unlock. Each character has 2 skill trees available. Every character has one of 3 basic class trees (mage, thief, warrior) and their own class tree of unique skills.

Some skills seem almost pointless. Others seem very counter intuitive.

Example of a pointless skill - from the basic class FIghter tree.

Power Strike (Lvl 1/2/3) - activate to do (15%/30%/45%) extra damage but lose (10%/20%/30%) speed for (3/4/5) turns.

So at level 1 it does 15% extra damage but you attack 10% slower for 3 turns. So each turn will take 1.1 'time' than normal.

The 3 attacks take 3.3 'time' to complete to do 3.45 'attacks worth' of damage. Sounds like a *small* bonus. But activating the skill takes about 0.33 'time' of an attack - so it's actually 3.63 'time' for 3.45 'attacks worth' of damage. In addition it costs you stamina to cast it. Also, if you use any of those turns to do something other than attack, you're just taking a slow turn with no benefits. These type of skills would have been much more useful if designed as single turn attacks with a smaller stamina cost.

A skill that seems counter-intuitive

The Archmage tree is basically 5 (6?) elemental types. Each skill is an AOE attack with a chance of a status effect (burn for fire, freeze for water, etc).

As you increase the level of the skill, you DECREASE the damage the attack does but you increase the chance of the status effect kicking in.

At level 1 - all the skills do 300% base damage and have a 10% or 30% (depends on the status) for the status to take effect.
At level 2 - it's 250% damage and 20 or 40%
At level 3 - it's 200% damage and 30 or 50%

Again, it's not that combat is awful, it's just many of the skills seem.. less useful than they could be.

Perhaps I wouldn't be so critical of the skill system had I never played Monster's Den and Monster's Den:Book of Dread - free games on Kongregate that use the same combat style but with much more interesting and varied skills.


The other problem is grinding. Each town has 3 grind battles available. As far as I can tell, each of these battles is always the same with zero variety in creatures (so fighting undead in the dark elf town means 3 skelly fighters, 2 skelly archers, 1 necro... never 3 archers or 2 necros and an archer.. never ANY variety.

I don't know that I find the story compelling enough to complete the game when the combat system is so.... static and repetitive compared to other games I've played with the combat system.

Indsendt: 7 Februar 2014
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458 af 509 personer (90%) fandt denne anmeldelse brugbar
1,550 products in account
2 reviews
13.6 timer bogført
Loren is a fantastic, polished game with well developed characters, fun turn-based battles and interesting, meaningful choices that affect the plot (granted, sometimes in small ways).

If you're on the fence about buying it, or not sure if you'll like it, here are a few details to help you make your decision.

* You can choose from one of two player characters - a male human and a female elf. Their backgrounds are pre-defined, and both have access to the same skills. Who you pick determines mostly how certain NPCs react to you (some may mistrust elves, for example) and what your romantic options are.

* Yes, there are romantic options in all flavors. Up until the very last screen of the romance, there's nothing risque - just a bunch of meaningul campfire scenes between you and your beloved (kind of like Dragon Age Origins). The last screen of the romances tends to be a little racy, but it's easy enough to click through it in a microsecond if you wish. Each completed romance also gets a rather sweet scene or two in the epilogue.

* Combat is turn-based, and reminds me of the old-style Wizardry games. The screenshots give you a pretty good idea of what it looks like. There's a priority system to attacks, with fast characters going first, slower ones second, etc. Each attack or spell lengthens your wait timer by a different amount. The end result is surprisingly intuitive.

* There are a ton of excellent skills to play with. Each character gets two skill trees. The first one is fighter, mage or rogue, and shared with other characters of that class. In my playthrough, I seldom put points there. Instead, I focused on the far more interesting second skill tree, which is peculiar to each character. There you find things like Assassination, Dark Magic, Nature Magic, Berserker, Martial Arts, etc. There's enough variety and 'oh, neat!' factors to keep you experimenting with them for hours.

* Though simple-looking, combat is strategic. You need to juggle placement (fighters up front, ranged in the back, etc.), status effects, buffs, debuffs, attacks with various AoE shapes (all enemies, just a column, just a row), and a Pokemon-like strength and weakness system ('You cast rainstorm at Fire Demon - it's super effective!').

* Let's talk loot. There's a lot of it here. You can find it by defeating enemies, solving quests or buying it at a shop. Shop prices drop as your reputation in each region rises, so it pays to complete non-plot-related tasks in the towns that produce your favorite plate armor, etc. Each of your followers has a loyalty quest, just like in Mass Effect or Dragon Age. If you finish it, not only will you have learned more about your companion, but you'll have a powerful piece of equipment they alone can wear.

* Speaking of Dragon Age, the story here is similar in outline to that of Origins: an ancient evil has resurfaced, but the factions that could take it down are too busy bickering with each other, and it's up to your band of adventurers to earn the respect and confidence of each region in order to unite them for a common offensive. It's a solid framework that kept me entertained for the 10+ hours I played - not once did I feel like skipping through a text box or chat bubble.

* Which reminds me.... the characters are not entirely silent. You'll hear their battle cries and comments in combat. It's a nice touch, but be aware that most of the rest of the game is text-based.

The first time I clicked 'play' it was early evening, and I 'just wanted to try it out'. I figured I'd do the tutorial, see if there were any glaring errors or red flags, then shut it off and go do something else. Didn't happen.

Instead, I found myself glued to the screen until 6:30 AM. This is a really, really good game, folks, and if you're into old-school Wizardry-style RPGS with memorable characters, you should definitely give this one a try.



Indsendt: 15 Januar 2014
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