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Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil - with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.
Data di rilascio: 15 Gen 2014
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Acquista Loren the Amazon Princess

Acquista Loren the Amazon Princess - Deluxe Version

Includes base game, plus Castle of N'Mar and Bonus Content

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Battle speed update

26 Maggio 2014

Hello all,
I've updated the currently live version with a fix for the battles.
In practice trimming the "battle log" so that would show only the 10 most recent actions resulted in a huge speed increase, in particular for long fights where the log was becoming very big.
The difference is more noticeable on low-end systems, but even on my relatively new system I can see the difference.

2 commenti Ulteriori informazioni

Informazioni sul gioco

Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil -- with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.

Travel by Princess Loren's side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters along the way. As the journey progresses, everyone will grow and change -- character development in games isn't dead! It's also impossible to see all the content in just one playthrough, with so many ways to customize the characters.

Hardcore role-playing games with replay value are becoming rarer in today's age of simplification for the masses. The developers of the hit title Planet Stronghold have dedicated themselves to keeping old-school RPGs alive through this new adventure.

Game Features


Customize Your Hero: Play as a male or female warrior or thief. Decide their backstory, initial stats, and personality. Help them rise from humble servant to legendary hero!

Train Your Characters: Select everyone's skills, weapons, and armor. Over 500 items can be used in 13 armor slots. Class-based skill trees combine with unique character-specific skill trees such as "Gladiator" or "Assassin".

Battles Demand Strategy: Your tactics will be challenged by over 100 enemies: take advantage of weaknesses and achieve combos with your characters by inflicting and then exploiting status effects. All that character customization has a major effect on how each battle plays out. But never fear: choose between two different modes of play when you start the game, as well as your desired difficulty level.

Story-based Gameplay: Over two novels' worth of in-game text depict vivid characters and flesh out a strong plot that reflects your decisions. Optional interactions abound, such as talking with your party members at camp to learn more about them -- or even to uncover a romance.

Inclusive to all demographics. A wide range of romantic interests are provided.

Theme song composed by Matthew Myers and performed by Christina Vee, game soundtrack by Michael Chait.

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

Requisiti di sistema (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

Requisiti di sistema (MAC)

    Minimum:
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space

Requisiti di sistema (Linux)

    Minimum:
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
Recensioni utili dai clienti
17 di 18 persone (94%) hanno trovato questa recensione utile
142 prodotti nell'account
10 recensioni
23.6 ore in totale
I hate overly positive reviews. The entire review scale on most websites has been shifted because these incarnations of Pollyanna insist on giving everything 10s. Just the thought that 3/5 or 5/10 isn't considered "average" makes me want to extract vengeance on the endless parade of perfect scores. Now that I have adequately set myself up as hypocrite of the year, let's begin the review.

This game is about Loren, who happens to be the princess of the Amazons (yes, I am Captain Obvious, and I'm going for promotion - I like the sound of "Major Obvious"). Going against all gaming tropes, she doesn't get kidnapped, nor do you play as her. Loren: The Amazon Princess begins with the titular character decapitating some training dummies, then berating her slaves for failing to provide more. She is then quickly informed that her mother (the Queen) did not return and is presumed dead. Loren rejects this and embarks on a mission to save her mother, but the captain manages to force Loren to take the Amazon's most prized slave - that's you.

This game's greatest strength is its characters. Sure, Loren may be a terrifying-dual-sword-wielding-badass, but she's also never left the citadel before, and it shows. Within an hour of starting the game, she will have demanded to speak to the Queen of a republic, choked a bartender for the crime of ignoring her, and referred to the Amazons as better than all other nations. Other characters are no less entertaining, as you meet characters like Draco Firestarter - a fire mage who likes to start fires (am I a major yet?) and manages to cause the rest of the party to burst out laughing every time he talks, or Dora the explorer nicest thief in town - she teaches that the best way to make friends is to give them money.

This does lead me to one of this game's few flaws - while the dialogue is well written all around, you have little insight into what your character will say. Every dialogue choice you make is one of four options - Joking, Friendly, or Forceful - and occasionally Romance. While the latter always progresses that character's romance, the first three aren't very clear on what you're about to say. For example, early in the game you arrive in a nearby city and Loren insults it. Your response? Joking, Friendly, or Forceful, without any indication on whether an option agrees with Loren or not. The only surefire way is to save before you choose, then pick every option and see which you'd prefer.

The graphics are a matter of taste - this game isn't meant to melt your GPU to your motherboard. Many of the reviews seem to hate the graphics, I personally enjoy the graphics. The only graphical issue is with a few of the backgrounds - I noticed stairs leading up to a castle tower looked exactly the same as stairs to an inn's rooms. Minor, but a little strange. Overall though, I'd suggest looking at screenshots and seeing for yourself if you like the graphics. I really don't suggest deciding to purchase (or not) a game based on graphics.

The gameplay is fairly straightforward if you've played RPGs before - everyone is either a warrior, a thief, or a mage, and you've got Strength, Skill, and Will to put points in. Certain enemies might be weak against or resistant to certain elements (you used typhoon on fire demon! It's Super Effective!). However, there are a few gameplay elements that aren't self-explanatory, and they aren't explained to you either. For example - dual-wielding carries a penalty (except on Loren, who has a skill to remove this penalty). However, if you wield a dagger in the offhand, you aren't penalized - the game never actually tells you this. It also doesn't bother clarifying stats such as "Attack" , "Damage" (aren't they the same thing?) and "threshold" (I still have no clue that this does).

The vast majority of modern games have a few places at which you can choose a different path - and it almost always comes across as a failed attempt to get the player to play the game again. This is one of the few games where it actually works - once I finished the game, I was ready to start over with another character right then and there. Very few games have such replay value, but many of the choices you make actually give you a different story for a while.

This is one of those rare titles that actually appeals to gamers that care about characters and story, rather than running 4096x2160 at 120fps, or shooting everything you see with generic guns and getting racial slurs in return. If this type of game doesn't appeal to you, then go download Duty of Calling: Fieldbattle 12. But if you care the slightest about deep characters or a game that can pull you into its world, then I can't recommend this more.
Pubblicata: 29 Aprile 2014
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
142 prodotti nell'account
10 recensioni
0.9 ore in totale
Pretty decent game if you can get over the magical realm fetish-fuel aspect. Combat is a little bit like Eye of the Beholder, but unfortunately doesn't have it's sense of exploration.

Being a game about narrative and character interaction, a big problem is when the game gives you options on how to respond, it's very vague about what that response actually is: for example, if someone calls your friend an a-hole, you might get three choices: joking, friendly, or forceful. So you pick forceful, thinking you're going to put that jerk in their place, only to realize afterwards that "forceful" meant "forcefully agree", and your character says something like "YES HE SURE IS A SERIOUS A-HOLE."

Also, during the first part of the game, the vast majority of the loot you find or have the option to purchase will be considerably worse than the gear you start with, which will leave you a little bored with some of the RPG elements, at least early on.

Could recommend if you're a fan of visual novel-type games and it's on sale.
Pubblicata: 22 Giugno 2014
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
35 prodotti nell'account
1 recensione
4.7 ore in totale
This is an awesome visual novel. Highly, highly recommended.
Pubblicata: 26 Giugno 2014
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
245 prodotti nell'account
13 recensioni
22.3 ore in totale
It's a really good rpg. i enjoy most of the characters but like always you live to hate because there annoying. I do appreciate the combat in between reading otherwise would be dull. I don't like the fact it's not consider a "complete" game until you buy the dlc. I got the dlc after chapter 3 and miss out on what I was suppose to do on chapter 2 was kinda sad I would have to replay the game again to see it. Over all I would highly reccomend this game if you enjoy novel with some turn base combat in bewteen sessions
Pubblicata: 1 Aprile 2014
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
33 prodotti nell'account
9 recensioni
19.9 ore in totale
Overall 6/10

It's an "old style" RPG, with very basics graphics, simple combat and a cute storyline.

Pros:
- Very easy to understand while not too easy to win.
- The storyline has some merit.
- You can play it in a tiny window while doing other stuff or even on an ancient system.

Cons:
- It has no replaybility value of sorts, it somehow feels as a cheap fantasy novel.
- The combat is really, really simple
- Absolutely not an open world kind of game

In a nutshell, if you get it at a very cheap price it's worth it, for a change and for something that doesn't require too much of an effort.
Pubblicata: 19 Agosto 2014
Questa recensione ti è stata utile? No
464 di 515 persone (90%) hanno trovato questa recensione utile
1,654 prodotti nell'account
2 recensioni
13.6 ore in totale
Loren is a fantastic, polished game with well developed characters, fun turn-based battles and interesting, meaningful choices that affect the plot (granted, sometimes in small ways).

If you're on the fence about buying it, or not sure if you'll like it, here are a few details to help you make your decision.

* You can choose from one of two player characters - a male human and a female elf. Their backgrounds are pre-defined, and both have access to the same skills. Who you pick determines mostly how certain NPCs react to you (some may mistrust elves, for example) and what your romantic options are.

* Yes, there are romantic options in all flavors. Up until the very last screen of the romance, there's nothing risque - just a bunch of meaningul campfire scenes between you and your beloved (kind of like Dragon Age Origins). The last screen of the romances tends to be a little racy, but it's easy enough to click through it in a microsecond if you wish. Each completed romance also gets a rather sweet scene or two in the epilogue.

* Combat is turn-based, and reminds me of the old-style Wizardry games. The screenshots give you a pretty good idea of what it looks like. There's a priority system to attacks, with fast characters going first, slower ones second, etc. Each attack or spell lengthens your wait timer by a different amount. The end result is surprisingly intuitive.

* There are a ton of excellent skills to play with. Each character gets two skill trees. The first one is fighter, mage or rogue, and shared with other characters of that class. In my playthrough, I seldom put points there. Instead, I focused on the far more interesting second skill tree, which is peculiar to each character. There you find things like Assassination, Dark Magic, Nature Magic, Berserker, Martial Arts, etc. There's enough variety and 'oh, neat!' factors to keep you experimenting with them for hours.

* Though simple-looking, combat is strategic. You need to juggle placement (fighters up front, ranged in the back, etc.), status effects, buffs, debuffs, attacks with various AoE shapes (all enemies, just a column, just a row), and a Pokemon-like strength and weakness system ('You cast rainstorm at Fire Demon - it's super effective!').

* Let's talk loot. There's a lot of it here. You can find it by defeating enemies, solving quests or buying it at a shop. Shop prices drop as your reputation in each region rises, so it pays to complete non-plot-related tasks in the towns that produce your favorite plate armor, etc. Each of your followers has a loyalty quest, just like in Mass Effect or Dragon Age. If you finish it, not only will you have learned more about your companion, but you'll have a powerful piece of equipment they alone can wear.

* Speaking of Dragon Age, the story here is similar in outline to that of Origins: an ancient evil has resurfaced, but the factions that could take it down are too busy bickering with each other, and it's up to your band of adventurers to earn the respect and confidence of each region in order to unite them for a common offensive. It's a solid framework that kept me entertained for the 10+ hours I played - not once did I feel like skipping through a text box or chat bubble.

* Which reminds me.... the characters are not entirely silent. You'll hear their battle cries and comments in combat. It's a nice touch, but be aware that most of the rest of the game is text-based.

The first time I clicked 'play' it was early evening, and I 'just wanted to try it out'. I figured I'd do the tutorial, see if there were any glaring errors or red flags, then shut it off and go do something else. Didn't happen.

Instead, I found myself glued to the screen until 6:30 AM. This is a really, really good game, folks, and if you're into old-school Wizardry-style RPGS with memorable characters, you should definitely give this one a try.



Pubblicata: 15 Gennaio 2014
Questa recensione ti è stata utile? No