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Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil - with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.
Fecha de lanzamiento: 15 Ene 2014
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Comprar Loren the Amazon Princess

Comprar Loren the Amazon Princess - Deluxe Version

Includes base game, plus Castle of N'Mar and Bonus Content

Actualizaciones recientes Ver todos (2)

Battle speed update

26 mayo 2014

Hello all,
I've updated the currently live version with a fix for the battles.
In practice trimming the "battle log" so that would show only the 10 most recent actions resulted in a huge speed increase, in particular for long fights where the log was becoming very big.
The difference is more noticeable on low-end systems, but even on my relatively new system I can see the difference.

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Version 1.2.9 and Bonus Content + Deluxe Version now available

8 febrero 2014

Two big announcements. First of all the game was updated to version 1.2.9 with the following bug-fixes/improvements:

  • disables characters personal quests in chapter 4, preventing players from being stuck (you must do them before chapter 4)
  • should also prevent the "grid not full" crash that a few users are experiencing (replaced the grid UI completely so that should fix it! )
  • adjusted vertical alignment of actions so the "use item" icon is visible even if you have learned all the skills of the Thief class
  • some other minor bug-fixes

Also, now you can get the Bonus Content (Wallpapers+OST) on Steam too:
http://store.steampowered.com/app/275240

and in the store game page you can now buy base game + DLC + bonus all at once in the "Deluxe version":
http://store.steampowered.com/app/257970/

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Acerca del juego

Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil -- with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.

Travel by Princess Loren's side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters along the way. As the journey progresses, everyone will grow and change -- character development in games isn't dead! It's also impossible to see all the content in just one playthrough, with so many ways to customize the characters.

Hardcore role-playing games with replay value are becoming rarer in today's age of simplification for the masses. The developers of the hit title Planet Stronghold have dedicated themselves to keeping old-school RPGs alive through this new adventure.

Game Features


Customize Your Hero: Play as a male or female warrior or thief. Decide their backstory, initial stats, and personality. Help them rise from humble servant to legendary hero!

Train Your Characters: Select everyone's skills, weapons, and armor. Over 500 items can be used in 13 armor slots. Class-based skill trees combine with unique character-specific skill trees such as "Gladiator" or "Assassin".

Battles Demand Strategy: Your tactics will be challenged by over 100 enemies: take advantage of weaknesses and achieve combos with your characters by inflicting and then exploiting status effects. All that character customization has a major effect on how each battle plays out. But never fear: choose between two different modes of play when you start the game, as well as your desired difficulty level.

Story-based Gameplay: Over two novels' worth of in-game text depict vivid characters and flesh out a strong plot that reflects your decisions. Optional interactions abound, such as talking with your party members at camp to learn more about them -- or even to uncover a romance.

Inclusive to all demographics. A wide range of romantic interests are provided.

Theme song composed by Matthew Myers and performed by Christina Vee, game soundtrack by Michael Chait.

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space

Requisitos del sistema (Linux)

    Minimum:
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
Análisis útiles de usuarios
A 10 de 12 personas (83%) les ha sido útil este análisis
98 productos en la cuenta
4 análisis
20.4 h registradas
The game isn't bad. Let's be clear about that, but it has some flaws that detract from it's fun factor (for me anyways).

The graphics are good - about what you'd expect for this genre of game.

There's a lot of story. It's not badly written, but it's not best seller material either - again, about average for the genre.

I do like that there are places where the plot diverges - I haven't put in enough time to see if it's just a case of B then A, instead of A then B, or if it's a permanent change to the game.


My main complains with the game have to do with the combat system .Since that's the main point of the game other than the story, I consider them pretty serious issues.

First, I'll explain the skill system. Each "skill tree" consists of 6 or 7 skills, each of which has 3 levels and some skills require other skills to unlock. Each character has 2 skill trees available. Every character has one of 3 basic class trees (mage, thief, warrior) and their own class tree of unique skills.

Some skills seem almost pointless. Others seem very counter intuitive.

Example of a pointless skill - from the basic class FIghter tree.

Power Strike (Lvl 1/2/3) - activate to do (15%/30%/45%) extra damage but lose (10%/20%/30%) speed for (3/4/5) turns.

So at level 1 it does 15% extra damage but you attack 10% slower for 3 turns. So each turn will take 1.1 'time' than normal.

The 3 attacks take 3.3 'time' to complete to do 3.45 'attacks worth' of damage. Sounds like a *small* bonus. But activating the skill takes about 0.33 'time' of an attack - so it's actually 3.63 'time' for 3.45 'attacks worth' of damage. In addition it costs you stamina to cast it. Also, if you use any of those turns to do something other than attack, you're just taking a slow turn with no benefits. These type of skills would have been much more useful if designed as single turn attacks with a smaller stamina cost.

A skill that seems counter-intuitive

The Archmage tree is basically 5 (6?) elemental types. Each skill is an AOE attack with a chance of a status effect (burn for fire, freeze for water, etc).

As you increase the level of the skill, you DECREASE the damage the attack does but you increase the chance of the status effect kicking in.

At level 1 - all the skills do 300% base damage and have a 10% or 30% (depends on the status) for the status to take effect.
At level 2 - it's 250% damage and 20 or 40%
At level 3 - it's 200% damage and 30 or 50%

Again, it's not that combat is awful, it's just many of the skills seem.. less useful than they could be.

Perhaps I wouldn't be so critical of the skill system had I never played Monster's Den and Monster's Den:Book of Dread - free games on Kongregate that use the same combat style but with much more interesting and varied skills.


The other problem is grinding. Each town has 3 grind battles available. As far as I can tell, each of these battles is always the same with zero variety in creatures (so fighting undead in the dark elf town means 3 skelly fighters, 2 skelly archers, 1 necro... never 3 archers or 2 necros and an archer.. never ANY variety.

I don't know that I find the story compelling enough to complete the game when the combat system is so.... static and repetitive compared to other games I've played with the combat system.

Publicado: 7 febrero 2014
¿Te ha sido útil este análisis? No
A 15 de 24 personas (63%) les ha sido útil este análisis
13 productos en la cuenta
1 análisis
7.3 h registradas
After playing Loren the Amazon Princess, I had to read the game description again and laugh. The game promises vivid characters, a strong plot, and meaningful decisions but delivers none of the above. A demon lord, who looks like someone traced a picture of Sauron off a Lord of the Rings DVD box, wants to take over the world. You must convince each race (elves, dwarves, humans etc.) to fight the demon by completing a task for them (killing something.) It's the plot of Dragon Age without the nuance and well written dialog. Writing your own "backstory" consists of choosing whether you were a stable slave or a castle slave in order to get either thief or warrior stats. Customization is extremely limited. For instance, the thief talent tree is 20 different ranks of inflicting a status condition on a staggered enemy. Overall this was a simplistic and boring game with simplistic and boring characters. It feels unfinished, since they clearly meant for the player to be able to choose to be a mage and they made the romance option nothing more than pressing a big button with the word "(romance)" on it. I can't help but think that this is a placeholder for real dialog that they never got around to writing. Don't let the word "novel" trick you into thinking that there is a good story to be had.
Publicado: 4 febrero 2014
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
152 productos en la cuenta
7 análisis
11.9 h registradas
I liked it, I will buy more of the company's products.
Publicado: 18 febrero 2014
¿Te ha sido útil este análisis? No
A 5 de 7 personas (71%) les ha sido útil este análisis
131 productos en la cuenta
3 análisis
0.3 h registradas
Overall, this is an enjoyable title — not the bestest thing ever, but certainly decent. The story is typical sword-and-sorcery fare (demon lords, bickering humans and elves, prophecies, etc.), but most of the time, it's still engaging enough to keep you playing. The characters are a mixed bag; some of them are actually pretty interesting, some of them are forgettable. The writing is also mixed. The dialogue tends to be snappy and organic, but the narration can get seriously cheesy.

The combat is . . . OK, I guess. Mixing characters and builds can be interesting, but things get a bit tedious after a while.

My biggest issue with this game is the price. It's not a bad game, but there just isn't enough content or variety to justify a $20+ price tag.

(Edit: I used my Steam version to unlock the demo version. Steam didn't log my playtime in that version, but I put plenty of hours into the game.)
Publicado: 8 febrero 2014
¿Te ha sido útil este análisis? No
A 5 de 7 personas (71%) les ha sido útil este análisis
243 productos en la cuenta
2 análisis
50.5 h registradas
So... I got completely engrossed into this game within the first 10 minutes (In case my time played isn't making it clear enough). It's story has pleasantly exceeded my expectations encluding elements of comedy and some actually quite emotionally touching scenes within here, as quite frequent within visual novels. The characters are diverse and quite likeable with widely varying backstories (and romance options, hehehe...)
The battle interface is a little bit primitive but is quite fast-paced and keeps you in the action, which really works well in story driven games such as this one. You don't want each battle to completely take you out of the action, and this game handles it really well.
Publicado: 31 enero 2014
¿Te ha sido útil este análisis? No
A 459 de 510 personas (90%) les ha sido útil este análisis
1,576 productos en la cuenta
2 análisis
13.6 h registradas
Loren is a fantastic, polished game with well developed characters, fun turn-based battles and interesting, meaningful choices that affect the plot (granted, sometimes in small ways).

If you're on the fence about buying it, or not sure if you'll like it, here are a few details to help you make your decision.

* You can choose from one of two player characters - a male human and a female elf. Their backgrounds are pre-defined, and both have access to the same skills. Who you pick determines mostly how certain NPCs react to you (some may mistrust elves, for example) and what your romantic options are.

* Yes, there are romantic options in all flavors. Up until the very last screen of the romance, there's nothing risque - just a bunch of meaningul campfire scenes between you and your beloved (kind of like Dragon Age Origins). The last screen of the romances tends to be a little racy, but it's easy enough to click through it in a microsecond if you wish. Each completed romance also gets a rather sweet scene or two in the epilogue.

* Combat is turn-based, and reminds me of the old-style Wizardry games. The screenshots give you a pretty good idea of what it looks like. There's a priority system to attacks, with fast characters going first, slower ones second, etc. Each attack or spell lengthens your wait timer by a different amount. The end result is surprisingly intuitive.

* There are a ton of excellent skills to play with. Each character gets two skill trees. The first one is fighter, mage or rogue, and shared with other characters of that class. In my playthrough, I seldom put points there. Instead, I focused on the far more interesting second skill tree, which is peculiar to each character. There you find things like Assassination, Dark Magic, Nature Magic, Berserker, Martial Arts, etc. There's enough variety and 'oh, neat!' factors to keep you experimenting with them for hours.

* Though simple-looking, combat is strategic. You need to juggle placement (fighters up front, ranged in the back, etc.), status effects, buffs, debuffs, attacks with various AoE shapes (all enemies, just a column, just a row), and a Pokemon-like strength and weakness system ('You cast rainstorm at Fire Demon - it's super effective!').

* Let's talk loot. There's a lot of it here. You can find it by defeating enemies, solving quests or buying it at a shop. Shop prices drop as your reputation in each region rises, so it pays to complete non-plot-related tasks in the towns that produce your favorite plate armor, etc. Each of your followers has a loyalty quest, just like in Mass Effect or Dragon Age. If you finish it, not only will you have learned more about your companion, but you'll have a powerful piece of equipment they alone can wear.

* Speaking of Dragon Age, the story here is similar in outline to that of Origins: an ancient evil has resurfaced, but the factions that could take it down are too busy bickering with each other, and it's up to your band of adventurers to earn the respect and confidence of each region in order to unite them for a common offensive. It's a solid framework that kept me entertained for the 10+ hours I played - not once did I feel like skipping through a text box or chat bubble.

* Which reminds me.... the characters are not entirely silent. You'll hear their battle cries and comments in combat. It's a nice touch, but be aware that most of the rest of the game is text-based.

The first time I clicked 'play' it was early evening, and I 'just wanted to try it out'. I figured I'd do the tutorial, see if there were any glaring errors or red flags, then shut it off and go do something else. Didn't happen.

Instead, I found myself glued to the screen until 6:30 AM. This is a really, really good game, folks, and if you're into old-school Wizardry-style RPGS with memorable characters, you should definitely give this one a try.



Publicado: 15 enero 2014
¿Te ha sido útil este análisis? No