The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam, the creators of Serious Sam, and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
User reviews: Very Positive (299 reviews)
Release Date: Dec 11, 2014

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Recommended By Curators

"An adept and satisfying puzzle game with a narrative that requires a bit of player investment to yield its biggest rewards."
Read the full review here.

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December 17

The Talos Principle Community Game Giveaway surprise game revealed!!!

Thanks for your overwhelmingly positive reactions to recently released The Talos Principle. We really appreciate your feeback and support!
Check out some of the rave reviews game received on Metacritic or read short reviews overview here.

In the meantime our Steam community is growing at ever increasing pace and the new big milestone of 50.000 members in our game giveaway is within reach. All you have to do to participate is to be member of The Talos Principle Steam community!

Now, let’s reveal our next surprise giveaway game!
Tags are: indie, rouge-like, FPS, procedurally generated

Game is: Heavy Bullets!
Don't let simple graphics fool you, this is really fan and complex procedurally generated rouge-like game, with difficult, but rewarding gameplay! Not many rouge-like FPS games are on the market, and Heavy Bullets is surely one of the best. Check out the trailer:

We will award 10 Steam keys for this indie game to some of you when our community grows to 50.000 members. So join our community, help us grow and enjoy rewards!
To make this deal sweeter, we will give you 100 keys for various Serious Sam games! Isn't that nice!

Please share this announcement and help spread the news about The Talos Principle by inviting your friends to The Talos Principle official Steam group and together with them enjoy rewards that we prepared for you in our giveaway during the coming weeks.

Check giveaway progress and see its road-map on this link:
-- About Disciples of The Talos Principle: Community Game Giveaway --

If you want to find other exciting titles published by ultimate indie publisher - Devolver Digital, check this link -- Devolver Digital games on Steam --

Thanks for your time and your support!

14 comments Read more

December 15

The Talos Principle - Update 220675

Build 220675 for The Talos Principle is now live on Steam. This is the same as last "publicbeta", with a small addition of a fix for a blocker bug caused by localization on some languages.

Here are the changes since the last version:

Language fixes:
- Elevator control codes were generated wrong in Spanish, Italian and Croatian, causing inability to unlock some floors.
- Game now properly detects change in Steam language and resets user selected language.
- Language menu screen is now updated with correctly translated language names once desired language is changed.
- Terminal dialogs were sometimes in wrong language if language was changed without restarting the entire game. Fixed.
- Improved translations for Spanish, Polish, Simplified Chinese, Traditional Chinese.

General fixes:
- Terminals were unusable if HUD was disabled. Fixed.
- Grass/pebbles were sometimes not immediately recached when (re)loading a level, causing visual pops within a few seconds. Fixed.
- Tentative fix for a rare crash when creating window on start on some machines.
- Tentative fix for rare crash when opening texts in terminals.
- Fixed a rare crash that happened if you held a key pressed during loading of an ending cutscene.
- Fixed some models disappearing too early on Lowest.

Misc fixes:
- Fixed occasional performance stutter when rotating view on B2.
- Fixed a hole on Abode C.
- Fixed shadows on Prototype Roman Villa.
- Added a secret star on Prototype Roman Villa.
- Fixed various small visual/functional issues on several Easter eggs (details not provided for spoiler prevention).
- Fixed visibility issue in 3rd person on C1.а
- Fixed cliff-terrain hole on B3.
- Added a wire for visual hinting that was missing on "Big Stairs, Little Stairs" (C3).
- Fixed missing collision on some decorative support models on the "boss puzzle".
- Fixed wrong placement of grass on A4.
- Fixed visual issues on A1, including wrong shadows on Lowest settings, visibility in 3rd person and others.
- Fixed some light/shadow issues on Lowest settings on the Nexus.
- Fixed a rare crash in Redeem Rewards menu.
- Fixes for frame rate sometimes stuttering a bit during background loading.
- Fixed HUD on some Easter eggs not showing correctly if MaxMPix is not unlimited.
- Fixed problem with dynamic shadows not rendered when changing to/from prebaked lights mode in menu when there's a level in the background.

- Editor: Fixed several cases where vertex move tool was working wrong.
- Prototype DLC: Prototype puzzles now use the old prototype versions of Jammers, Connectors and Mines.
- Prototype DLC: Fixed a broken fan setup on one puzzle.

10 comments Read more


“The Talos Principle is going to be something very, very special for you.”
9.5/10 – Jim Sterling (Jimquisition)

“The Talos Principle is an absolute joy to play.”
9/10 – Gamespot

“One of the best games of the year.”
4.5/5 – PCWorld

About the The Talos Principle Public Test
The Talos Principle The Public Test is a FREE game demonstration that consists of four increasingly difficult complete puzzle levels, where players will be able to test the range of puzzle mechanics, as well as run a benchmarking AI bot for their PC.

The Talos Principle The Public Test is meant to serve as additional stress and compatibility testing before The Talos Principle launches later this year and is now available on Steam for a limited time prior to the game's release.

Sigils of Elohim

Sigils of Elohim is a free mini-game prelude to Croteam’s first-person puzzler The Talos Principle that challenges players to solve dozens of challenging sigil puzzles under the watchful eye of Elohim.

Acquire items and relics in Sigils of Elohim on PC, Mac, Linux, iOS and Android mobile that transfer over to The Talos Principle on PlayStation 4, PC, Mac, Linux and Android K1.

Steam Workshop Support

Full Controller Support

About This Game

The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam games, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).

As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith or to ask the difficult questions: Who are you? What is your purpose? And what are you going to do about it?

  • Overcome more than 120 immersive puzzles in a stunning world.
  • Divert drones, manipulate laser beams and even replicate time to prove your worth - or to find a way out.
  • Explore a story about humanity, technology and civilization. Uncover clues, devise theories, and make up your own mind.
  • Choose your own path through the game's non-linear world, solving puzzles your way.
  • But remember: choices have consequences and somebody's always watching you.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP 32-bit (with service pack 3)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 class GPU with 512MB VRAM (nVidia GeForce 8600 series, AMD Radeon HD 3600 series, Intel HD 4000 series)
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX9.0c Compatible Sound Card
    • OS: Windows 7 64-bit
    • Processor: Quad-core 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 class GPU with 1GB VRAM (nVidia GeForce 480 GTX, AMD Radeon HD 5870)
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX9.0c Compatible Sound Card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3
    • Processor: Intel Core 2 Duo 2.2 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M 512MB VRAM, AMD Radeon HD 4670 512MB VRAM (Intel integrated GPUs are not supported!)
    • Hard Drive: 5 GB available space
    • OS: OS X version Snow Leopard 10.6.3 or later
    • Processor: Intel Quad Code 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 480 GTX 1GB VRAM, AMD Radeon HD 5870 1GB VRAM (Intel integrated GPUs are not supported!)
    • Hard Drive: 8 GB available space
    • OS: Linux Ubuntu 12.04
    • Processor: Dual-core 2.2 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT 512MB VRAM, ATI/AMD Radeon HD2600/3600 512MB VRAM
    • Hard Drive: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL: 2.1 or higher
    • OS: Linux Ubuntu 12.04
    • Processor: Quad-core 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 480 GTX 1GB VRAM, ATI/AMD Radeon HD 5870 1GB VRAM
    • Hard Drive: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: OpenGL: 2.1 or higher
Helpful customer reviews
47 of 50 people (94%) found this review helpful
19.9 hrs on record
Posted: December 16
Its just as good as first Portal. If you like that game - you are going to love Talos.

Lots of secrets and references to other games, lots of puzzles, good music and graphics, as well as deep and meaningful story.

You just have to own it if you are tired of playing dumbed down RPG's, unfinished strategy games or boring shooters.
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24 of 24 people (100%) found this review helpful
16.0 hrs on record
Posted: December 17
One of the smartest puzzle games you will play. This is not a puzzle game where reflexes are important; the placement of items, using all your tools efficiently and remembering previous solutions is crucial. Puzzle devices are excellent, from the laser prisms to the record function. You’ll move boxes, deploy jammers, connect laser beams, avoid mines and float into the air before squealing with satisfaction. The record function is worth noting, as it allows you to interact with your previous actions to solve puzzles in real time. Watching your old self falter is thematically perfect and syncing moves with this recording is out of this world. It is rare to see a game build healthy mechanics and deploy them in such a clever way, but The Talos Principle does it with elegance.
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3 of 3 people (100%) found this review helpful
53.6 hrs on record
Posted: December 17
This is easily one of the most polished puzzle games I've ever played. Just about everything in the game is wonderful but it's the amount of polish on the puzzle mechanics that really impresses me. Play the demo and see what I mean: objects show you exactly where they'll be when you put them down, things snap to places that you need to place them precicely, and whenever there's a place that you're actually supposed to jump the game will show you that you're able to and just let you press spacebar to do it without requiring your precision. Most of all I like how when you are placing the laser connectors, which need line of sight to everything they connect with, the game will shift where you are able to put them down to try to make sure that your planned lines of sight work when you place it, and will tell you when they don't. Almost never in the game did I feel like the game was preventing me from solving a puzzle I knew how to solve; if you've figured out what you need to do then solving the puzzle will go very smoothly.

The puzzles are very well made and very well paced. The game has a very loosely ordered selection of puzzles such that you can easily skip any that you get stuck on and come back later when you're more skilled at the game. The puzzles which you need to beat to progress to new areas are straightforward practice for the game mechanics. You don't unlock new mechanics unless you can solve the more involved puzzles with the old ones. The fully difficult puzzles aren't needed for anything except the ending, so the game makes sure that by the time you're actually forced to solve a puzzle to progress that you'll have had plenty of opportunities to work your way up to them. Alternatively you can just solve them all the order they're presented for a nice challenge throughout the game. Also present are the stars, which are their own puzzles which you thankfully never need to touch to get the most rewarding conclusion to the game. But they're always present, just out of reach, requiring you to do things that are very clearly cheating (How do I even get a blue laser? There isn't one anywhere in this puzzle!). If you're into following clues to secret passages and discovering "exploits" in the game, they're a lot of fun. Still, every puzzle, even (especially) the stars, is extremely rewarding to complete and makes you feel good about yourself for figuring them out. There's also easter eggs of some sort or another hidden in basically every level, almost all of which I missed until the late game.

Aside from the joy of solving the puzzles themselves, the game also rewards you by slowly drip-feeding you story as you enter new levels and complete their challenges. The whole thing manages to sit comfortably on the edge where it feels enigmatic and philosophical without becoming awkward or overly pretentious. You find yourself searching around looking for more (thankfully either noisy or contrasting-colored) things to read. I recommend this game more than anything else I've played in recent memory. Assuming of course you're into this sort of game. Play the demo! It does a really good job of showing off the game and I would have never considered buying this at all had the demo not made such a good impression on me. There's a whole lot of content in it and it's definitely worth the steep price asked.
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1 of 1 people (100%) found this review helpful
29.4 hrs on record
Posted: December 17
I have never played a game that makes you think as hard as this game does. I highly highly HIGHLY reccomend this game to anyone who loves games like Portal and The Swapper.

If you are considering playing this game, make sure you read EVERY single bit of text you find. It is so crucial to read everything you find and not skip over anything. It's gonna be hard to truly get the experience of this game without reading the absolutely amazing story as well as philosophy this game presents.
This game is defenitely not for people who get impatient quickly.

I desperately hope you buy this game, it's made me think entirely different about so much.
This game is easily one of my favorite games of all time, if not my favorite.
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261 of 274 people (95%) found this review helpful
186.1 hrs on record
Posted: December 11
A first/third-person puzzle game with beautifully themed environments and captivating original soundtrack.

You solve world puzzles to collect Sigils (Tetris pieces, essentially), and you use those collected Sigils in Sigil puzzle locks (which unlock doors or new puzzle mechanics.) To solve a lock you must arrange the Sigils in a preset rectangular pattern. Along with Sigils there are collectable stars which are used to unlock more difficult content. The stars themselves are often fairly difficult to collect, but are very satisfying.

The game plays at your own pace, as puzzles are solved with theory and execution as opposed to timing and platforming. Due to the design of puzzles being self-contained experiences, you can play casually, only completing a few puzzles during a session without worrying about losing progress and having to redo a bunch of them. You can't manually save in the middle of a puzzle, but progress is saved as events get triggered, and your last puzzle/world location is kept track of, so it's easy to continue where you left off.

The game does not hold your hand as you play... you aren't told how to use puzzle mechanics, but rather you learn how to use them through natural play and experimentation. The learning curve is very gradual but you will find yourself dealing with fairly complex puzzles later on in the game as you become accustomed to the mechanics. The game isn't a linear progression of puzzles so if you get stuck on a puzzle you can skip it and come back to it later (and often solving it after having an epiphany.) The only barriers are Sigil Locks, which do require you to collect at least certain "easy" Sigils before advancing too far.

The story of the game is conveyed through various means... through ELOHIM (the voice in the sky), audiologs (from a female scientist), journal entries (archived data in computer terminals), and messages written on the walls (by various characters.) A big, unique part of the story is done through interactive events in the terminals, where you will interact with an AI character through dialogue trees. The AI will make you think, articulate your thoughts, and ultimately question yourself. If you wish to partake in the story and get the most of it, you'll find yourself having a lot to read, but it's all completely optional and can be skipped if you really just want to solve puzzles. The writing and voice acting are all super high-quality with perfect execution.

The level design is based on real-life environments and themes primarily from Roman, Egyptian, and Medieval architectures, with a few "fantasy" environments thrown in. Weather and time of day add a lot of variety to the worlds and keep them fresh and feeling unique from one another. Environmental textures and models are very detailed and are made from real life photographs and 3D scans, as I understand it. Puzzle mechanics clearly stand out from the detailed environments by being pristine and more technologically advanced in nature, as to not get in the way of solving the actual puzzles. Puzzle areas are designed to feel open and allow you to see to other areas so you get a good sense of what all you have to work with and the area you have to utilize. Areas such as walls, fences and stairs feel natural while still retaining very distinct purposes, often aiding you in coming up with the solution without you necessarily realizing it.

There's a ton more I could say about this game, but all in all you're looking at around 20 hours or more of content spanning around 120 puzzles (not including Sigil lock puzzles or additional secrets.) A second play-through is likely if you're wanting to explore alternative dialogue trees, get all the achievements, find all the secrets/messages, or attempt speed-running. There is also a level editor included as well as Steam Workshop support for user-generated content. The PC version of this game has more settings than you have ever seen before, so it can run smoothly on rather low-end hardware, and you can adjust to your liking.

Full disclosure: I was a volunteer beta-tester for this game for ~3 months prior to release, and I have ~180 hours of play in ~4 playthroughs. I highly recommend this game and supporting the developer, Croteam!
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178 of 192 people (93%) found this review helpful
13.6 hrs on record
Posted: December 11
*Since this review was getting more attention, I decided to add to my review down at the bottom.*

The best thing, hands down, about The Talos Principle, is that it runs on my piece of junk laptop, and it still looks beautiful. So, if you're worried about your computer not being able to run the game, then fear not. I have a crappy integrated graphics card, and I can still run this game and its silky smooth.

Now, lets get to the gameplay.

As others have said, you are just dropped into the world, and expected to figure things out for your self. There is no 'tutorial' on what objects do what or how you are supposed to solve a puzzle. You just figure it out.

One of my other favorite things about the game is the little QR codes that are strewn about the levels/world. Past 'test subjects' would leave notes for future 'test subjects'. Now, you can point your cursor at the QR code in game and it will display it, but I decided to download a QR code reader on my smart phone and scanned it with my camera and it reads it. Which I find is a really nice touch.

All in all, this is a fantastic and beautiful puzzle game. If you are a portal fan, then you'll deffinitely want to get this game. And remember, it will run smoothly on the crappiest of rigs.


-Since this review is gaining more attention, I decided to add a little more to my origional review of The Talos Principle.

One of the things I failed to mention the first time, is how the game is sort of non-linear.
There are 3 'for the sake of this review, lets call them sections' sections. A, B, and C. in each section, there are multiple worlds. In each world, there are multiple puzzles. If you're stuck on a puzzle, and can't figure it out, then you can just walk away and go to a different puzzle. When you're in the worlds, you can solve the puzzles in any order that you want and at your own pace, which I find really nice.

Make sure to fully explore the worlds as well. There are many hidden QR codes and terminals and secrets to discover.
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192 of 212 people (91%) found this review helpful
17.1 hrs on record
Posted: December 14
As of being around 50% through the game, I can say the puzzles are good, and it's definitely the most competent treatment of philosophy I've ever seen in a video game* (speaking as someone who 1. has played a lot of video games and 2. has a PhD in philosophy**). Definitely worth buying, if not necessarily at full price.

*If you ARE a philosopher, though, or are philosophically inclined, you might suffer some mild frustration at being limited by multiple choice answers to complicated questions - though again, the options you are presented with are generally better than you might expect from a game.
**Please forgive me if mentioning this makes me seem like a d**k.
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198 of 235 people (84%) found this review helpful
2.3 hrs on record
Posted: December 12
Believe the hype. Believe the 10/10 net reviews. They are the truth.

I hadn't heard of The Talos Principle and frankly can't remember where I heard of it. I think the PC Gamer RSS feed. No matter. I'll be the first to admit that puzzle games aren't in any way my genre of preference - I'm much more likely to be found playing games such as Unreal Tournament, Mechwarrior Online or a hard-core flight sim. Puzzle games, until now, really haven't captured my imagination or interest.

The thing that drew me to the Talos Principle was the notion that it combined a puzzle game, and a beautifully rendered one at that, with notions of the meaning of intelligence, the question of how "life" can be defined, what "artificial intelligence" would look like. I have a keen interest in philosophy, something that the reviews stated was very much at the center of the Talos Principle. So, I decided to take the plunge and I'm *extremely* glad that I did so.

The game is beautifully presented. The Serious engine (as in the FPS game Serious Sam) presents a very nicely rendered world. Each of the puzzles is set in themed ancient Roman, ancient Greek or medieval settings. Having recently spent a week in Rome the ancient Roman themed portions were very familiar and very well representative of ancient Roman remains.

The puzzles themselves ramp up very well in terms of difficulty, with early ones being very simple to solve. Later puzzles and in particular special puzzles that grant access to bonus areas can be absolutely fiendish. That being said, unlike most puzzle games I've never given up in disgusted frustration - the puzzles and tools that you unlock to assist you are intuitive enough to make you want to solve the puzzle to progress or to unlock more of the thematic content.

Speaking of which, this game is superbly grounded in philosophy, well presented themes from science fiction and indeed theology. Far from being a simple solve-this-puzzle-then-on-to-the-next, this game makes the player really think about such questions as who they are (in game), what they are and whether you are in fact merely a metaphorical rat in a maze. It should be noted that the game absolutely does not require any knowledge of philosophy or sci-fi tropes, but if you are familiar with the concepts developed by the likes of Soren Kierkegaard, Lev Shestov, Carl Sagan or A.C. Clark the game is absolutely that much more immersive and enjoyable.

I'm really, really impressed by the Talos Principle on many different levels. This is one of the most intelligently designed and presented games I've ever had the pleasure of playing. Everything from the graphics, quality of the voice acting, in-game presentation, music, even the controlls have obviously been developed with a lot of thought.

Bored of yet another generic, mindless, so-called "AAA blockbuster" game that was identical to the last 5? Give this game a try, you'll be amazed and impressed by how fun it is to play and perhaps more importantly how it makes you really think.

Absolutely 10/10. Unhesitatingly recommended.
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119 of 141 people (84%) found this review helpful
84.7 hrs on record
Posted: December 11
Portal + Myst + Philosophy + Ruins (+ Skyrim???) = The Talos Principle

One of the best puzzle games to hit the market since Portal. Are you a fan of Portal? You'll love it! Are you a fan of puzzle games in general? You'll love it! Are you a fan of anything? You'll love it!

If you liked the Public Test, then you will love the full game! But don't take my word for it, play it yourself :)

NOTE: I was a beta-tester which explains the high playtime. Croteam deserves the recognition for one of the best games I have played this year!

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85 of 98 people (87%) found this review helpful
18.8 hrs on record
Posted: December 14
It's phenomenal. It's a first person puzzler, so naturally there are comparisons to Portal.

Basically it's Portal with some different tools at your disposal and instead of making you laugh, it makes you question your entire existence.

10/10 would quit my job and cry in a corner.
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70 of 77 people (91%) found this review helpful
25.9 hrs on record
Posted: December 12
Very nifty and unique puzzle game, best of its kind I've played since Portal. Definitely worth checking out if you want a smart game that'll actually challenge you to think (outside the box too). It's actually rare to find a game experience like this nowadays that isn't all about linear action or a single "goal" but more progressing at your own pace and provoking thoughts about the world you're in. Well optimized with great graphics too.

Difficulty is lenient unlike in many other puzzle games and you're not forced to complete every single puzzle which is a huge plus. Instead, should you face an "unbeatable" puzzle (as you no doubt will, there's plenty of them :P) you can just opt to go to another area for an easier puzzle instead. And the world to explore is huge and you have no shortage of various puzzles to engage in, so the possibility of getting "stuck" is much lower than in other games of its kind.

All this coming from a developer that previously made much simpler Serious Sam shooters, so give them some props, this game deserves your attention. The leap from Sam's storytelling and gameplay to this is just huge.
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78 of 90 people (87%) found this review helpful
23.7 hrs on record
Posted: December 13
There are plenty of well-written and thought out reviews for this game already present, and I think you should read them. I just want to quickly tell you why this game is easily the best game I've played in a few years.

-The graphics are astouding
-The environment is built so carefully and thoughtfully that you could spend hours wandering around and enjoying nature.
-There is an unbelievable amount of content in this game, and it will likely take you between 15-20 (or more) hours to do everything.
-Replay value is extremely high
-Puzzles are well crafted, and the learning curve is balanced
-Ultimately you get to choose what you want to do and when
-There is a well made hint system that actually ties in with the game
-Puzzles can interact with each other, and are not always confined within a space
-Voice acting is intoxicating
-Sound in general is well done
-Music is perfect (I'll probably be buying the ost)
-The story is very enoyable and mysterious (A game hasn't pulled me in like this since the early myst games)
-Your thoughts and views on the world and what it means to be human are constantly questioned
-This game in general makes you think (a lot)
-There is a HUGE amount of background information in the form of text and audio logs

I've been waiting for a game like this for a long time, and I have not been disappointed with it at all.

Please please please do yourself a favor and buy this game if you are into puzzles games with a good story. Normaly I really think about whether or not I want to spend the money to buy a game, but I can tell you that this one is worth it, and I have no regrets about getting it.

It really has been nothing but an amazing experience.

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71 of 87 people (82%) found this review helpful
11.0 hrs on record
Posted: December 13
This is a very fun, very engaging puzzle game a la portal. The puzzles range from just walking around doing them without having to think to complex brainteasers. luckily you don't need to complete every puzzle to advance so if something is just taking up your time with no progress you can come back later.

The game is about being an android and solving puzzles for god, while questioning if you really are 'alive' or not. I'm not going to spoil anything about the story except that there are multiple sides. The game does require a significant amount of reading if you want to understand what is actually going on, and while encouraging exploration through the various mini-hubs there is no actual need to. Still its got some beautiful environments and I enjoyed just walking along the beach at several points.

While in the puzzles themselves you can see the difficulty rating, the only time that I became frustrated at the game itself was in the hardest difficulty rooms, though stopping and coming back to them after calming down helps fix that. The green and yellow puzzles are all very intuitive and yet very satisfying to complete, while the red ones atleast for me can become slightly tedious every now and then.

Once you complete the majority of the game and are just left with red puzzles to solve It can be frustrating, though overall the game is a very rewarding experience that I have not had since portal, the game takes a more serious stance while providing a very calm atmosphere and interesting philosophical questions to ask oneself.

DISCLOSURE: I received a review copy of this game, I do not believe it has affected my judgment of this at all but I like to let my readers know.
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43 of 47 people (91%) found this review helpful
11.1 hrs on record
Posted: December 11
I usually don't write reviews on games but I have to say something about this game.
I read a bit about it before I bought it but I never imagined a game could play mind tricks on me.
It's one of those games that have a higher purpose of sort, a game that is made by a developer who thinks of games as an art form.
Can a puzzle game be an art form? they sure try to make it so here.

First of all the game world itself is beautifully rendered and it's pretty big, each area is big and there seems to be a lot of areas in the game - after playing only two hours and opening only 2 areas I realize there are a lot more areas to open...
But, about the size of the areas, it's keep on puzzeling me, why are they so big?
We already know that an FPS puzzle game can work (Portal 1 and 2) and their world wasn't that big, but in this game the areas are way bigger then they should be and it drives me nuts! I feel like I'm missing things in places where I "shouldn't" reach.

Second of all, all the philosophical text and incomplete messages are weird and interesting. The whole vibe of the game - with Elohim (God in Jewish) is the narrator guiding you around with a very clear biblical intent that may or may not be helpful to the player.

So, to wrap it up:
A stunning world with a strange vibe to it with interesting puzzles.

It's not as fun as the Portal games - which were faster and more comic - but it's way more interesting and make you think more than you thought you should think while playing games. In my honest opinion - this of it's own is a great achievment for a video game.

Highely recommended for all of you thinkers who don't care spending hours wondering around in an unexplained world searching for stuff you didn't know you should have looked for in the first place. And in the meanwhile reading some philosophical text about existance issues...
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42 of 49 people (86%) found this review helpful
15.1 hrs on record
Posted: December 14
Most brilliant puzzle game I have ever played, I'm happy Croteam made this before they continued to work on the next Serious Sam because it shows that rather than give everyone what they wanted, they completed a task that THEY wanted to make. If Developers make a game because they WANT to rather than everyone else wants them to, the project will recieve the most love possible. As a result this game has amazing storyline and challenging puzzles to complete. Worth every dollar and I hope everyone who reads this feels that it is worth to purchase this game. 10/10
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42 of 52 people (81%) found this review helpful
67.8 hrs on record
Posted: December 12
Take theology, philosophy, the past, the future, tetris, physics, props, and you get The Talos Principle. A brilliant puzzle game where you play co-op... with yourself!
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51 of 67 people (76%) found this review helpful
18.8 hrs on record
Posted: December 11
An incredible reality to spend time within—wandering freely, solving puzzles, and reading ancient e-mails. Highly recommended.
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36 of 44 people (82%) found this review helpful
24.7 hrs on record
Posted: December 13
Croteam did what I wanted to do! They went and made a philosophical video game that explores the nature of humanity, defining terms and shedding light on important virtues along the way.

Just as poetry can be beautiful when it embodies its own expressed sentiments, the Talos Principle's gameplay and story beautifully embody its messages. I am really impressed by it. I even consider it an exemplary video game.

The game's story and setting reveals itself to the player by allowing itself to be explored and investigated. It's completely mysterious when you start, but a curious person will quickly get a handle on what's really going on. The satisfaction of overcoming puzzles, coupled with the satisfaction of coming to new understandings about the game's setting (and perhaps new understandings of practical philosophical concepts!) is a very nice mix, and fits the flavor of the game very well. It's all about the search for truth.

The gameplay is about as good as a first/third person puzzle game gets. Mechanics are gradually introduced to the player, and their implementation increases in sophistication as the game progresses. No one mechanic is the focus of the game, and they all feel powerful when used, despite their variety. Hidden goodies are very well hidden, and it's genuinely rewarding to discover secrets in this game. Secrets are a thing that have been mostly absent from most video games as of late, so that's just one more to add to the list of refreshing things implemented in the game.

The graphics and music of the game are beautiful, and I am not using "beautiful" as a buzzword here; the text files and messages the player can find strewn through the game will do a good job of defining beauty as a term, as will the stunning sunsets and detailed terrain. Watching the light trickle through the greenery and authentic architecture never gets old for me. The music for each area is sublime. It's not distracting or grating at all, perfectly suited for having a nice think.

Something that the full game has that the demo didn't have is the well-written handful of characters (other than MLA and ELOHIM) that you'll see evidence of throughout the game. You'll find philosophical discussion between them written on the walls in QR code, or various arguments put forth by writers of text files that may be found on computer terminals strewn through the land. Each character is very believable; their personalities range from cynical to hopeful to genuinely curious. I found myself captivated by them, because they said stuff that I've heard from real people in real life. Whoever did the writing for this game is top notch. I'd even say it's a bit overkill for the medium of video games, and right now I can't think of another game that matches it.

The Talos Principle has become my favorite singleplayer game. I bought the full game after just a few minutes of exposure to the demo and I have no regrets; I really enjoy this game's heartening messages, and I can see myself just wandering around in it for a while. I'm jealous of the guys who conceived and developed this game, they should be proud. It is an absolutely authentic creation. I'd be happy if more people were exposed to this game. I think anybody who has an ounce of curiosity in them should give it a shot, and see what they can discover.
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26 of 32 people (81%) found this review helpful
10.7 hrs on record
Posted: December 12
This game works the mind hard, and it does it while throwing pieces of philosophy and questions of faith at you. I put this up there with antichamber and the Portal series. so far it has been an excellent game.
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50 of 74 people (68%) found this review helpful
13.7 hrs on record
Posted: December 15
The only time a demo made me buy a game right away.
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