Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.
用户评测:
总体:
褒贬不一 (250 篇评测) - 250 篇用户的游戏评测中有 64% 为好评。
发行日期: 1993年4月28日

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购买 7th Guest

含有此游戏的礼包

购买 7th Guest & 11th Hour Bundle

包含 2 件物品: The 11th Hour, The 7th Guest

 

关于这款游戏

Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.

And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf's game isn't over. There were six guests the world knew about - and there was one other. Stauf's mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.

This Award-Winning Game Features:
  • Groundbreaking use of full-motion video and dialogue recorded by live actors in a terrifyingly real virtual environment.
  • Old Man Stauf's bizarre puzzles to solve and games to play.
  • 22 Stunningly rendered, devilishly surprising, 3-D rooms await you in this fully explorable haunted mansion.
  • 2 CDs of extensive gameplay with an original musical score.

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP / Vista / 7
    • 处理器: 1.8 GHz Processor
    • 内存: 512 MB RAM
    • 图形: 3D graphics card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: 2 GHz Processor
    • 内存: 512 MB RAM
    • 图形: 3D graphics card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 2 GB 可用空间
    最低配置:
    • 操作系统: Mac OS X 10.6.8
    • 处理器: 1.8 GHz Processor
    • 内存: 1 GB RAM
    • 图形: 1GB of RAM graphics
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Mac OS X 10.8
    • 处理器: 2 GHz Processor
    • 内存: 1 GB RAM
    • 图形: 1GB of RAM graphics
    • 存储空间: 需要 2 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 14.04 LTS
    • 处理器: 1.8 GHz Processor
    • 内存: 512 MB RAM
    • 图形: 3D graphics card
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Ubuntu 14.04 LTS
    • 处理器: 2 GHz Processor
    • 内存: 512 MB RAM
    • 图形: 3D graphics card
    • 存储空间: 需要 2 GB 可用空间
消费者评测
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总体:
褒贬不一 (250 篇评测)
最近发布
Zen Elan
( 0.6 小时(记录在案的) )
发布于:5月22日
Classic. Played through about 100 times as a kid.
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Ex
( 9.2 小时(记录在案的) )
发布于:5月15日
A blast from the past. I enjoyed playing it again. Made in the early 90's this is an interactive adventure with a motion picture story. Quite unique for the time and, for me, heralds the title along with other early motion picutre games like Under a Killing Moon and Wing Commander 3.

Pros
- This is a game that shone above other adventure games by having motion video as part of its story line.
- Simple and complex puzzles.
- Story is based in a spooky mansion!
- Atmospheric.

Completion time : 10-15 hours.

Other notes :
- Grab it bundled with the sequel 11th Hour.
- A Kickstarter compaign has been successful with a fan made sequel The 13th Doll. As of this review filming was completed. Unfortunately they just fell short of a stretch goal to Oculus Rift the game :(
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Mace Baby
( 1.3 小时(记录在案的) )
发布于:5月11日
Quirky FMV cutscenes and fun little puzzles made this game a classic back when it was new and it still holds up well to this day. A must-play for oldschool game fans.
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zetsusbride
( 4.5 小时(记录在案的) )
发布于:4月20日
I was 2 years old when my mother bought this game, I was 7 years old when I played it for the first time and got scared.
I was 24 years old when I got stuck in the puzzles but still tries again.


This game has a lot of silly humor, hard puzzles and a very neat storyline. Since it is from 1993 you can not expect a lot from the graphics but for the time it seems to have been extraordinary. The voice acting is, even though sometimes a bit gritty, amazingly done.

I bought the game in the 7th Guest & 11th hour bundle and are happy with my choice.
So if you do not mind that the game is from 1993 (long introduction and cut scenes, visuals gritty), love silly horror, enjoy good voice acting work and have some free hours to spend I'd say go for it!
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Merim
( 9.0 小时(记录在案的) )
发布于:4月17日
Its actually a rather creepy game, but the puzzles are also by far challenging. Give it a try if you are up for some brain games, this is good. And also if you dont mind seeing some creepy stuff.
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MacPhellimey
( 2.6 小时(记录在案的) )
发布于:4月16日
So corny I LOVE IT!!! This is definitely old school, I used to play it when I was in grade school (which would be the early 90s for those that don't know). Some of the puzzles are DEFINITELY aggravating, but this is a giant ball of nostalgia cheese I would highly recommend, Extravagent characters and overacting ftw!
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Nomad [DHSGS.NET]
( 0.1 小时(记录在案的) )
发布于:4月14日
This game is eye cancer, Nothing more nothing less.
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markegiani
( 11.9 小时(记录在案的) )
发布于:4月10日
As a big fan of horror and adventure games, I had to grab this old timer. Even though I thought it was a game like Phantasmagoria or Dark seed, this game positively surprised me. Most of all, it was the puzzles ..... I was not happy that this was not an adventure game, but the puzzles were really good. I don't remember when was the last time I had to think hard so much like in The 7th guest. Great graphics, optimized for today's hardware, and good music (with not so good voice acting) are one of the game's standouts. Also, you have to be aware that this is not a horror game and the game has a poor story too. So, if you're in for a great and tough puzzles that make sense, then The 7th guest should be one of your priorities on the shopping list.
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Hatless
( 0.9 小时(记录在案的) )
发布于:3月20日
A classic.

Your probably buying it for nostalgia reasons and if so highly reccommended!

The dated graphics enhance it's atmosphere.

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joan4003
( 15.7 小时(记录在案的) )
发布于:3月19日
Very innovative for its time (1993) with live action actors and dialogue. Now a classic of old school logic games. The graphics on modern computers seem dated and most likely the gamer will have to adjust the frame rate and graphics to compensate.

Storyline: Stauf was a homeless thief and murder before he made a pact with a demon. After the pact Stauf, became a famous and wealthy toy maker, hand crafting toys and replica dolls (a doll that looks the child). Then there was plague that killed all the children that had Stauf's toys and dolls. After the plague, Stauf built a house full of puzzles (at the request of his personal demon). He invited six guests to his house with the promise they could have anything they wanted if they could solve his puzzles ... and for a price. Unwittingly a 7th guest arrived, a boy dared to enter the house. Greed, lust, betrayal and murder follow the arrival of the 7th guest.

The storyline is revealed in small cutscenes as the gamer explores the house and solves puzzles. What each character wants and how they end up dead is shown through these cut scenes, as well as Stauf's master plan.

Gameplay: Challenging. Very challenging. Finding the puzzles to solve is half the challenge as they are scattered thoughout the house and generally on the floor. There is a puzzle per room and when looking at the map the room color will change once the puzzle is solved. Also certain rooms will not open until certain puzzles have been solved. There are no directions to any puzzle, though possibly a clue or two if one listens closely to the dialogue of the main character while trying to solve the puzzle. There is also a book on a table in the telescope room (library?) that will give clues and hints to solving each puzzle. Puzzles are revealed by skull with a brain still inside. A set of wind-up teeth show "short-cut" secret passages. A tragedy mask shows further cut scenes and animations.

Puzzles include: There are three classic chess logic puzzles, reverse the location of knights or bishops on a chessboard, and queen's territory (put 8 queens on a chessboard without their movement overlapping). Two coin puzzles, and a card puzzle. One 18 note musical "follow the leader" puzzle. A slider, and several turn based picture puzzles (or crypt lids) And one maze. (HINT: The maze does have map. The map is on a rug.) Also there is a game (found in a microscope) called Ataxx, it is a nasty version of Othello or Go, and from what I understand made especially for 7th Guest. All puzzles are logic puzzles, and all puzzles can be skipped by consulting with the "hint" book, after attempting the puzzle. (Usually takes twice play puzzle, consult book, play puzzle again, consult book, play puzzle one more time, consult book and it will say puzzle is solved.)

This a classic, difficult logic puzzle game. Recommended for those that like a challenge (and a bit of patience testing). There are solution guides that can be found on the internet.
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Faudraline
( 7.6 小时(记录在案的) )
发布于:3月18日
Old Man Stauf built a house, and filled it with his toys. Six guests were invited one night, their screams the only noise. Blood inside the library, blood right up the hall. Dripping down the attic stairs, hey guests, try not to fall. Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy, sick, AND MEAN!

When I check the date of development and publication, every little detail that makes this game reveals to be self-explanatory: 1993. Whew! Which means this mindwreckingly hard little puzzle game is 23 years old! Still, The 7th Guest, Trilobyte's one shot wonder puzzle adventure is a hardcore challenge for whom wouldn't mind the prehistoric graphics and overdramatized FMV acting.

The story is set in 1935, where we observe the story of Henry Stauf, a drifter who kills a young woman and steals her purse. Later, Stauf began receiving strange visions of magnificent toys and interesting puzzles. Guided by those visions, Stauf soon becomes a legendary toymaker. Every household with a child residing would soon know the presence of a Stauf toy. Yet, after a strange disease starting among children that own Stauf toys, the eccentric and not so benevolent genius shuts himself down into his eerie mansion. One night, 6 guests - a former actress, a kindly middle aged couple, another toymaker, a bank manager and a magician - show up before the Stauf Manor, with invitation sent by him. They are all warned about a 7th Guest who'd make an appearance at some point. We explore Stauf's wicked and wondrous mansion, solve his exceedingly hard puzzles. Any desire of one's heart is the prize promised by our host. Let the games begin!

Okay, now let's talk about the game itself. This is a puzzle adventure where you'll keep wondering within the extraordinarily eerie mansion of Stauf, solve puzzles to reveal more of the storyline and eventually be a witness to events occurring amongst the guests. Graphics are really dated, but I must say that they managed to present a disturbing enough atmosphere with decent attention to detail. Lights, shadows, color palette and overall decoration is a great success in combination. Every little details is there to invoke Stauf's particular kind of insanity. Characters are presented in FMV cinematics. I won't present any spoilers here, but considering their condition, old and somewhat blurry character designs are ended up being quite appropriate anyhow. FMV acting in general is really cheesy and overdramatized, but it doesn’t not stand out compared to the tone of the game.

We were actually talking about puzzles, weren't we? Well, this game contains a selection of the hardest and harshest mind games that I've ever seen! They take attention, memory, logical thinking and patience! Many, many trial and error processes await you if you are to pick this challenge. There is a Microscope Puzzle nearing the end of the game for example - the success of AI is legendary for that one! I tried for 2 hours straight without any possible chance of me winning it. I gave up, AI was actually smarter than me on this one, and I cannot say that for many games. Luckily, if you are not that patient; there is an option of skipping puzzles but you have to visit a specific clue room 3 times straight for the skip to trigger. This game is certainly not in favor of the skipper.

I know I might sound kinda masochistic recommending this game, but I grew up in a generation where graphics in video games weren't that spectacular anyhow. So developers had to invest in narrative, stories and puzzles to keep things interesting. This is a really well-made one for its era and a challenging experience for anyone who'd boast about their IQ levels. Neither ending, nor storyline are that amazing but there is a certain twist in the story that some of you could enjoy. I know that I liked it. So... only one question remains at this point: are you willing to take the challenge that old man Stauf throws in your way?

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
是否有价值? 欢乐
Mongoloid Mike
( 1.3 小时(记录在案的) )
发布于:3月17日
This game was pretty cool when it came out, but even then it wasn't a good game, and it hasn't gotten better with age.,
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Cassiopeia
( 0.7 小时(记录在案的) )
发布于:3月1日
I felt like I was playing a less fun call-back to Myst. Not really my taste, though I'm sure someone likes this stuff.
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Papa Spoopy Belmont
( 3.0 小时(记录在案的) )
发布于:2月8日
Nice to finally discover an old game from my past and get to play it. But the visuals remind me why I need glasses in the first place. Puzzles are creative but can really take some time to figure out for better or for worse dependning on how you like that.
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mehaase
( 2.7 小时(记录在案的) )
发布于:2月6日
Bought it for sentimental reasons; I owned the original but my computer back then was too slow to play it! I thought maybe I could finally finish the game, but it's painfully annoying. The music is so loud that you can't hear the speech, it's tricky to get it running in a window instead of full screen, you can't interrupt cutscenes or voiceovers, and the voiceovers replay each time you restart a puzzle. Ergg... total waste of money and time.
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xjosephx
( 4.4 小时(记录在案的) )
发布于:1月30日
Never solved that tin can puzzle until the intenet was born.

& the microscope/germ puzzle might make you burn down your house.

Recommended.
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Blackfang321
( 1.7 小时(记录在案的) )
发布于:1月26日
While this is NOT a bad game, it is very frustrating by today's standards. The point and click interface is sufficient, but the dialogue was (for me) difficult to understand...which is neccesary for the game. The pace of the game is very slow. Not so much in plot line, but in terms of how slowly your character moves from room to room and slooooowly faces towards where you tell him. This is a Myst with a creepy atmosphere, and while thats not a bad thing, it doesn't translate well towards modern gaming.
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Sludgemonster Von Crapenstein
( 0.1 小时(记录在案的) )
发布于:1月23日
The intro is like 47 hours long and you can't skip it and features Drunken Jim Lahey building things. That's all I got out of it.
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Shiverskill
( 1.1 小时(记录在案的) )
发布于:1月22日
Just started this game, got it from the recent Humble Bundle sale.

The 7th Guest is soooooooo good. That glorious fmv. MMMMMMMM. The puzzles are all great and provide that "AH HA!" moment everytime you solve them. I highly recommend this game for people who like puzzles and fmv.
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locuteus
( 1.8 小时(记录在案的) )
发布于:1月20日
As with 11th Hour, I played this game when it first came out. I remember my friend and I staying up late trying to work out each puzzle. Loved the game at the time and the sense of nostalgia is brings back. The puzzles were challenging and the acting was bad, but the game was still fun. If you can handle corny games... then give it a try.
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最有价值的评测  在过去的 90 天内
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7.6 小时(记录在案的)
发布于:3月18日
Old Man Stauf built a house, and filled it with his toys. Six guests were invited one night, their screams the only noise. Blood inside the library, blood right up the hall. Dripping down the attic stairs, hey guests, try not to fall. Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy, sick, AND MEAN!

When I check the date of development and publication, every little detail that makes this game reveals to be self-explanatory: 1993. Whew! Which means this mindwreckingly hard little puzzle game is 23 years old! Still, The 7th Guest, Trilobyte's one shot wonder puzzle adventure is a hardcore challenge for whom wouldn't mind the prehistoric graphics and overdramatized FMV acting.

The story is set in 1935, where we observe the story of Henry Stauf, a drifter who kills a young woman and steals her purse. Later, Stauf began receiving strange visions of magnificent toys and interesting puzzles. Guided by those visions, Stauf soon becomes a legendary toymaker. Every household with a child residing would soon know the presence of a Stauf toy. Yet, after a strange disease starting among children that own Stauf toys, the eccentric and not so benevolent genius shuts himself down into his eerie mansion. One night, 6 guests - a former actress, a kindly middle aged couple, another toymaker, a bank manager and a magician - show up before the Stauf Manor, with invitation sent by him. They are all warned about a 7th Guest who'd make an appearance at some point. We explore Stauf's wicked and wondrous mansion, solve his exceedingly hard puzzles. Any desire of one's heart is the prize promised by our host. Let the games begin!

Okay, now let's talk about the game itself. This is a puzzle adventure where you'll keep wondering within the extraordinarily eerie mansion of Stauf, solve puzzles to reveal more of the storyline and eventually be a witness to events occurring amongst the guests. Graphics are really dated, but I must say that they managed to present a disturbing enough atmosphere with decent attention to detail. Lights, shadows, color palette and overall decoration is a great success in combination. Every little details is there to invoke Stauf's particular kind of insanity. Characters are presented in FMV cinematics. I won't present any spoilers here, but considering their condition, old and somewhat blurry character designs are ended up being quite appropriate anyhow. FMV acting in general is really cheesy and overdramatized, but it doesn’t not stand out compared to the tone of the game.

We were actually talking about puzzles, weren't we? Well, this game contains a selection of the hardest and harshest mind games that I've ever seen! They take attention, memory, logical thinking and patience! Many, many trial and error processes await you if you are to pick this challenge. There is a Microscope Puzzle nearing the end of the game for example - the success of AI is legendary for that one! I tried for 2 hours straight without any possible chance of me winning it. I gave up, AI was actually smarter than me on this one, and I cannot say that for many games. Luckily, if you are not that patient; there is an option of skipping puzzles but you have to visit a specific clue room 3 times straight for the skip to trigger. This game is certainly not in favor of the skipper.

I know I might sound kinda masochistic recommending this game, but I grew up in a generation where graphics in video games weren't that spectacular anyhow. So developers had to invest in narrative, stories and puzzles to keep things interesting. This is a really well-made one for its era and a challenging experience for anyone who'd boast about their IQ levels. Neither ending, nor storyline are that amazing but there is a certain twist in the story that some of you could enjoy. I know that I liked it. So... only one question remains at this point: are you willing to take the challenge that old man Stauf throws in your way?

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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7 人中有 7 人(100%)觉得这篇评测有价值
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15.7 小时(记录在案的)
发布于:3月19日
Very innovative for its time (1993) with live action actors and dialogue. Now a classic of old school logic games. The graphics on modern computers seem dated and most likely the gamer will have to adjust the frame rate and graphics to compensate.

Storyline: Stauf was a homeless thief and murder before he made a pact with a demon. After the pact Stauf, became a famous and wealthy toy maker, hand crafting toys and replica dolls (a doll that looks the child). Then there was plague that killed all the children that had Stauf's toys and dolls. After the plague, Stauf built a house full of puzzles (at the request of his personal demon). He invited six guests to his house with the promise they could have anything they wanted if they could solve his puzzles ... and for a price. Unwittingly a 7th guest arrived, a boy dared to enter the house. Greed, lust, betrayal and murder follow the arrival of the 7th guest.

The storyline is revealed in small cutscenes as the gamer explores the house and solves puzzles. What each character wants and how they end up dead is shown through these cut scenes, as well as Stauf's master plan.

Gameplay: Challenging. Very challenging. Finding the puzzles to solve is half the challenge as they are scattered thoughout the house and generally on the floor. There is a puzzle per room and when looking at the map the room color will change once the puzzle is solved. Also certain rooms will not open until certain puzzles have been solved. There are no directions to any puzzle, though possibly a clue or two if one listens closely to the dialogue of the main character while trying to solve the puzzle. There is also a book on a table in the telescope room (library?) that will give clues and hints to solving each puzzle. Puzzles are revealed by skull with a brain still inside. A set of wind-up teeth show "short-cut" secret passages. A tragedy mask shows further cut scenes and animations.

Puzzles include: There are three classic chess logic puzzles, reverse the location of knights or bishops on a chessboard, and queen's territory (put 8 queens on a chessboard without their movement overlapping). Two coin puzzles, and a card puzzle. One 18 note musical "follow the leader" puzzle. A slider, and several turn based picture puzzles (or crypt lids) And one maze. (HINT: The maze does have map. The map is on a rug.) Also there is a game (found in a microscope) called Ataxx, it is a nasty version of Othello or Go, and from what I understand made especially for 7th Guest. All puzzles are logic puzzles, and all puzzles can be skipped by consulting with the "hint" book, after attempting the puzzle. (Usually takes twice play puzzle, consult book, play puzzle again, consult book, play puzzle one more time, consult book and it will say puzzle is solved.)

This a classic, difficult logic puzzle game. Recommended for those that like a challenge (and a bit of patience testing). There are solution guides that can be found on the internet.
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0.1 小时(记录在案的)
发布于:2015年12月27日
玩怀旧,博情怀,这是老游戏在今天依然能赚钱的一种手段。路子野啊兄弟。
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0.3 小时(记录在案的)
发布于:2015年12月17日
I love this game, played it a LOT when it was out on the CD-i, yep you heard that right. The only game I played far more and was to become my favorite game was Burn:Cycle. But a review, it is still the great game it once was with only one exception, this steam release/port is terrible, it is laggy and glitchy with no real option to go full screen and so on, I would not point this out so harshly if it was not for the wonderful port to the iPad which is seemless, better looking and improved, so why is this version so damn terrible if the iPad is better. Overall in it's current state on here, it is pretty much unplayable. Shame really, the CD-i ran this far far better then they have it on Steam.

*edit*
Also just to mention, for £5, this really should be a far better port than it is, especially when there is (and I have it) a £3.99 version on GoG which works brilliantly, so yeah, really no excuse for this crappy steam version.
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0.2 小时(记录在案的)
发布于:1月15日
only worth for the nostalgia factor. this game creeped me out as a kid, but its probably tame as all hell and comedic. Gonna enjoy finishing what i started 20 years ago and finally beat this friggen thing.
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3.0 小时(记录在案的)
发布于:2月8日
Nice to finally discover an old game from my past and get to play it. But the visuals remind me why I need glasses in the first place. Puzzles are creative but can really take some time to figure out for better or for worse dependning on how you like that.
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7.0 小时(记录在案的)
发布于:2014年9月20日
虽然在天朝没什么名气,但这其实是一款考古价值满点的游戏,在欧美也算是一代传奇作品

Trilobyte制作,由当年财大气粗的Virgin Interactive(西木头的所有者)发行,是史上第一款只发行CD版的游戏(而且还是双CD),运用了当时最先进的3D技术,初代硬件杀手,加上真人串场推动剧情,开创了互动电影的先河,大幅拉动了光驱的销售,横扫当年各类奖项,饱受赞誉,被比尔盖茨称作是“互动娱乐的新标准”……

那么这到底是款什么样的游戏?游戏的模式其实很简单,第一视点的主角在一个大宅子里走动,每一个房间都有一个谜题,主角的任务就是挨个解决所有谜题,是非常纯粹的解谜游戏,全程一共也就20多个谜题,难度适中,我考古的时候用攻略Pass所有文字谜题以后费时并不长(对于非母语使用者,很多拼字游戏都是反人类的),一个讨厌的难点是进入谜题后的提示非常有限,很多时候并不清楚谜题的规则,需要玩家自己尝试琢磨(只有语音里存在一定提示,好在部分谜题的规则很显而易见);另外很折磨人的一点是在屋子里移动比较缓慢,且所有动画都不能跳过(制作人的想法可能是让大家多欣赏一下这牛X的视觉效果)……

剧情其实不差,但是表现方式比较糟糕,光看一遍散乱的过场可能依然会不明所以,由其考虑到中间部分的过场还是乱序的,另外对话本来就不是很清晰,加上老游戏一向没有字幕,以至对于非母语使用者非常难以理解,我稍微写下背景和前半段的故事梗概方便大家理解:

Stauf是个流浪汉,在他为了钱财杀死了一个路过女人之后,他便同某种邪恶的存在有了联系,他首先梦到了一个人偶,于是他按照梦中的形象将人偶雕刻了出来并给了当地的小孩,然后受到了小孩父母的盛情款待并得到不少钱。Stauf的人偶非常受欢迎,于是他就开始当玩具制造师并大获成功,在他事业的巅峰期,一些拥有Stauf人偶的小孩却开始得怪病,与此同时,Stauf又梦到了一间宅邸,他也将这间宅邸复制了出来,里面充满了各种谜题,并邀请了六个客人来,声称只要客人们可以解决宅子里的谜题,就会满足他们最大的愿望,客人们在各自破解谜题时陆续发现,Stauf留下的最大的谜题是,找到并将宅子里的第七位客人带到Stauf的面前

主角视点的豪宅里早已空无一人,只有客人们的鬼魂重复着过去场景的片断,第七位客人是谁?主角是谁?为什么六个客人会陆续死去?为什么Stauf想要得到第七位客人?这些其实都会得到解答,只是游戏中故事的表现不足,影片录制效果也比较差,以至于在剧情方面会有所减分,不得不认为是个遗憾

另外一点要批评的地方就是攻略谜题的顺序,开始时大量房门是锁着的,解开一些谜题后才会解锁一些房门——问题在于,没有提示告诉你哪些房门被解开了,于是“去找下一个谜题”也会非常累人,尤其配上不可跳过的移动动画,确实非常考验现在玩家的耐心……

当然,如果有耐心忍受慢节奏的话,现在去玩这款解谜游戏其实也是挺不错的,有几个谜题比较老套,但部分谜题我觉得还是非常有趣的(比如其中的显微镜谜题,后来甚至还出了独立版),当然最重要的依然是这款游戏的历史价值——90年代里影响力最大的游戏之一,欢迎各位考古爱好者前来挑战
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1 人中有 1 人(100%)觉得这篇评测有价值
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0.6 小时(记录在案的)
发布于:2015年8月27日
非常古老的游戏。当初在电脑城看见这个游戏的时候,盗版光盘都要卖30元一张。而且是九几年的时候,那时候我读小学,一个月零花钱仅仅为10元。现在买来作为怀旧了。
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47 人中有 41 人(87%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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0.9 小时(记录在案的)
发布于:2014年7月3日
The wonderful thing about 90's computer games is that the media itself carries an uncanny horror with it, possibly due to the fact that as soon as the game boots up, you are reminded of the 90's. For those who are not old enough to have experienced TGIF sitcoms, Pogs, boybands, teased bangs, Buffy, and dialup modems firsthand, this game may appear to be some Satanic computer vomit you only read of in urban legends.

In a way, The 7th Guest is just that. It's not a game where you "just have to get over the graphics." The graphics are not as problematic as other aspects of the game. For example, the cutscenes communicate some story behind the house and all the puzzles in it, but they are so bizarre and disjointed. You finish the cutscenes and hope it was a hallucination, because otherwise that would mean that someone (or more accurately, a whole team of people) willingly unleashed this upon humanity. The gameplay is truly a product of its time: clunky.

Fortunately, the puzzles (the meat of the game) are very challenging and unique, so no matter your thinking style, there will probably be at least one that you can solve instantly, and several that will leave you scratching your head. I consulted a guide quite a bit to get through several puzzles.

TL;DR Don't do this to yourself unless you really, really like puzzles. Recommended because I really, really do.
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35 人中有 30 人(86%)觉得这篇评测有价值
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1.6 小时(记录在案的)
发布于:2014年4月14日
I owned this game for the phillips CD-I back in the 90's. I was young and the game scared me so much I could only manage to play it in short bursts. Safe to say that the game isn't as frightening as I remember but the puzzles are just as hard!

The 7th Guest has a really intriguing story line that pulls you into trying to complete the puzzles.

The game design leaves alot of opportunitys to get lost (Hey it's an old game!)

*****What it doesn't tell you which you really aught to know, is that there is a book/journal at the enterance of the house that tells you the rules and aim of each puzzle.******

All in all its fun and challenging, 7/10 Would be much higher if it had a little more guidence in regard to puzzle rules. :D
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25 人中有 22 人(88%)觉得这篇评测有价值
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12.6 小时(记录在案的)
发布于:2014年10月10日
If you bought a CD-ROM drive or a PC equipped with one in the 90s, you probably got a copy of the The 7th Guest as part of the deal, and as any gamer over 30 will tell you, it was freaking amazing! Oh man, fuzzy footage of hammy (but commendably enthusiastic) actors against low-res, ray-traced backgrounds? How could such mighty wonders be explained outside of the direct intervention of a loving god?! Yes, those were simpler, more naive times, before even the nerdiest of nerds had dial-up internet, and we took our digital miracles wherever we could find them. FMV games (many hastily produced) rained down like Mana from Heaven, and we gobbled up each glorious glob without a critical thought.

Sadly, most of those once awe-inspiring games from the early CD-ROM era have aged pretty terribly; even if you can manage to get your 21st-century eyeballs beyond their nauseous graphics, the majority of them are simply excruciating to play. Incredible to my 32 year-old self, however, The 7th Guest is a charming and addictive game even today! It's got piles of great puzzles (and a few hilariously awful ones for good measure), B-movie charm oozing in yellow rivulets from its ears, some really memorable MIDI courtesy of The Fat Man, and a lot of genuinely interesting art design! Granted, the appeal will probably be limited to aging weirdos like myself who love puzzles, camp and old things, but those weirdos should have a great time with this delightfully moldy oldie!

(Kid me would think adult me a genius for being able to solve all the puzzles.)
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64 人中有 42 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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5.3 小时(记录在案的)
发布于:2014年7月25日
Full disclosure. I've wanted to finish this game for YEARS. I remember when my pops bought a boxed copy and it wouldn't run because it required upgrades such as a 4X Speed CD-ROM drive. Well after getting all the upgrades we got to play it and well, it ended up being a brutal puzzle game with over the top acting and a molasses interface. Well in 2014 nothing has changed but finishing this game was always a itch I'd wanted to scratch. Now that I've done, I wished I played something else. The good? The house in 7th Guest is nicely realized. Great atmosphere and some of the puzzles are fun. The bad? Well, everything else. The aforementioned acting is even worse now and I'm still not sure what the heck the story was. And some of the puzzles are absolutely brutal diificulty wise (a special screw you to the piano puzzle - memory puzzles are the worst for me). Needless to say, the payoff isn't there and while the pure nostalgia had me smiling at times, I was slapped back to reality as I slowly, SLOWLY moved through the mansion trying to find the next puzzle. So the bottom line is I do not recommend this game unless you remember those early 90s where a couple 100 MBs of storage space or a 4X speed CD-ROM drive was a big deal. Otherwise, move on.

EDIT: I'd be remiss if I didn't add you could skip puzzles. You just have to navigate the mansion SLOWLY to get to a book in the study describing how the puzzle can be solved. Do that three times (THREE) and the puzzle will be solved for you. Not great but better than tearing your hair out.
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19 人中有 16 人(84%)觉得这篇评测有价值
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19.3 小时(记录在案的)
发布于:2014年7月23日
I never played the game when it originally came out so this was my first time playing the game. The game itself is from 1993. and is a adventure/puzzle/horror type of game.You find yourself trapped in a manor with 6 other guests owned by some madman named Stauf.
The story of the game is rather confusing and the cutscenes a lot of times don't make a lot of sense and don't really explain the story that well. The goal of the game is to solve all the puzzles in all the rooms and discover a secret of a 7th guest.

The game has been made using FMV and the rooms are all modeled in 3D which for the time it came out was absolute beauty. Not the case today anymore.Each of the rooms in the house have a puzzle to solve and those really are the game's best trait. The puzzles are quite varied and give a great challenge to anyone willing to invest in this game (although I have to admit I felt the urge to smash my monitor into the wall out of frustration on a couple of occasions).

The bad thing is the game is really slow, thus making the movement around the house a pain. And sometimes during the puzzles the character will keep saying things every time you restart it and it gets annoying sometimes.There are a couple of disturbing scenes and the music / ambiance is quite good at making you feel uneasy.

So, to sum it all up:

+ challenging puzzles
+ great music and sounds

- slow movement
- dated graphics
- not the greatest story

I recommend this game to all adventure fans who don't mind slow movement and enjoy great puzzles. Everyone else, this game is probably not for you! 7 / 10
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24 人中有 18 人(75%)觉得这篇评测有价值
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16.0 小时(记录在案的)
发布于:2013年10月31日
This is one of the hardest point & click classics I have ever played (I had to exit my game & look for a vid just to solve some of the puzzles in this game) but the game is great if you like classic horror.

Pros: Full Motion Video, Challenging puzzles, Live Action Actors (Well because of the FMV), Creepy Music, Good voice acting, Awesome Narrator & An Interesting Story

Cons: For some reason this game gives away Trojan Viruses which is weird because I never had that virus ever in a steam game, You can't skip the cutscenes (Well I count that as a con because I don't like hearing the same stuff again), no replayability & Some of the puzzles are ♥♥♥♥ing impossible to solve like for example the can puzzle in the kitchen

Overall this is a wonderful classic to play & I dare you to leave Stauf's mansion alive.
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10 人中有 9 人(90%)觉得这篇评测有价值
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7.2 小时(记录在案的)
发布于:2015年1月2日
First played this in 1994 when it came free in a CD Rom upgrade kit - which I think may have cost $400. As I remember that version ('multimedia', perhaps) had little introductions on each of the guests which are absent from this version. I never made it thru the original game since it would bug out at the Microscope puzzle and crash.

The best reason to play 7th Guest is the wonderful music by The Fatman, you might also like to play it to get a glimpse of what gaming was like in the 90s. We were all in awe of the full motion video - the eye candy impressed us all - even if the game did not actually work. Today, the movement with FMV is rather tedious, and the 'content' of navigating the house feels rather annoying - with the chattering teeth possibly showing you an interesting flavour animation, or possibly sending you somewhere else so that you have to clunkily retrace your steps.

The acting is hammy, but there is fun in that - imagine the game as a hybrid between the horror genre and pantomime.

Some of the puzzles are fiendish if your spatial and chess-like skills are not strong. At times I found the word puzzles obscure and tenuous given the in-game hints. At least one puzzle I found really not enjoyable since it involved a full blown strategy game unlike any I'd seen before, where the AI makes the perfect move every time. Luckily, you can go from a puzzle to the book on the coffee table in the Library for hints, and on the 3rd return the puzzle will be solved for you, so you can bypass it. Unfortunately, even when you're confident that you can solve a puzzle, Stauf's impatient voiceovers and Precious Pup-like giggle will have you racing for the nearest walkthru just to avoid hearing them.

The game is a historical curiosity, the graphics were ground breaking at the time - I remember playing the animation on the painting at the top of the stairs over and over with a mixture of fascination and revulsion. Wait for it to be on sale for a dollar or two and you won't be disappointed.
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9 人中有 8 人(89%)觉得这篇评测有价值
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5.2 小时(记录在案的)
发布于:2014年11月8日
The 7th guest doesn't hold up as well as it should. At the original release it was groundbreaking and frightening. After roughly 20 years the slow movement system and voice-acting are atrocious. On the positive side, the puzzles are all self contained except one (you don't have to find clues throughout the mansion, just start the puzzle). The downside is there is very little direction or instructions for the puzzles. That difficulty does lend itself to a feeling of accomplishment when you solve one. Some puzzles are very logical and pleasing, some feel randomly difficult and illogical. Also a few are too similar. I still suggest playing through this at least once to see how far gaming has come, and because the atmosphere is still very well set. This would benefit well from a full remake.
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9 人中有 8 人(89%)觉得这篇评测有价值
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17.1 小时(记录在案的)
发布于:2015年2月13日
Iconic 90s puzzle gaming at its finest. Yes, it's aged terribly, yes, the movement behaves like the last shopping trolley at the supermarket, and yes, the acting is dreadful and the MIDI sound worse still... But this game defined a generation of PC gaming, 3D effects which - at the time - were downright amazing to watch. The puzzles were real brain-squeezers, and despite the fact the story doesn't really add a great deal to the adventure, the (poorly) greenscreened acting TOOK PLACE IN THE GAME, it felt like.

Stood up today against anything you care to mention, and this looks like the ugly duckling, but for its time, this was the real king of the castle. And as I mention in my video series playing the game, I'd be willing to forgive it pretty much anything.

WELCOME BACK TO 1992.

https://www.youtube.com/watch?v=LQdqUBAwC5w
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13 人中有 10 人(77%)觉得这篇评测有价值
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5.5 小时(记录在案的)
发布于:2015年11月5日
I should start by saying I am giving this a very hesitant Recommendation. Part of me wants to say "NO", but I really feel that - should you find it for quite cheap - The 7th Guest is worth trying at least once.

Back in the 90s this game was rather noteworthy, though some would say that even back then it looked somewhat dated. To me, however, it was a game that I felt quite fondly towards for whatever reason. The music, the interesting way it handled cutscenes and the disjointed way you learned the plot all stuck with me. I actually used to listen to the 20-something audio track on the CD which played through all of the music with an opening and ending song and various voice clips spread throughout.

So, I haven't actually talked about the game itself, have I? Maybe I've been trying to avoid it. You see, even though I remember quite a lot of the game from my teenage years, the strongest memory I have was of this absolutely awful puzzle involving a microscope and the AI was smarter the better your computer was. When it first came out the contest was likely an even match but on anything more advanced it became virtually impossible unless you won by sheer luck. The game's other puzzles are by no means much better but none of them -stuck- with me after all this time.

I have no idea if my younger self was just more patient or if I went and looked up various solutions online. What I know NOW, however, is that they were either really simple or very frustrating with nothing really in between. Part of me honestly just wants to say it's cause I've finished the game before and simply don't care anymore. Whatever the case, I found most of the actual gameplay quite boring and just wanted to see the next scene.

Actually, no, I take that back. There IS another factor in all of this. During puzzles the protagonist and antagonist kept going on and ON constantly. You can't skip any of the disembodied dialogue and if you restart a puzzle you get to hear all of it over again! This, combined with how slowly every single transition was, swiftly got on my nerves to the point where I no longer cared and just wanted to get past the puzzles as quickly as possible. Yes, my apologies. I do have a terrible habit of meandering to my point.

Is the game bad? It honestly is, but it's that weird/cheesy kinda awful you just have to see once for yourself, to know if it's as bad as people claim. In the game's defence, if you can call it that, a lot of its problems lie in all the material that got left on the cutting room floor. The GOG version includes a document explaining how it was supposed to be, with multiple endings and a more coherent plot. If The 7th Guest had been made today it would've likely been a bizarre combination of Professor Layton's "random puzzles" with Resident Evil's "explore a spooky mansion".

I've read there were several Kickstarter/crowdfunding attempts to make a third game in the series which all failed, until a creator-approved fan game came along. All I do know is that, for better or worse, The 7th Guest is one of those games I played and will never really forget. I know some people knock the visuals, but really those are fine. It's the tendency for the voice to drowned out by the music that really hurts the presentation.
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8 人中有 7 人(88%)觉得这篇评测有价值
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3.0 小时(记录在案的)
发布于:2015年1月3日
It's a classic. I remember being amazed by this game on our very first p.c. at home. The puzzles are a bit nerdy, chess-oriented, but provide a real challenge.
I can see now the in-game acting is quite horrible, over-the-top and almost read directly from the script.
I would suggest buying this only for nostalgia's sake, as the graphics and general gameplay are outdated.
The microscope puzzle remains a real tough challenge though, still stuck on that one.
Bought it during steam holiday sale, for a couple of euro's. I couldn't really be bothered trying to get the old, orignal CD-ROMs to work again, so kudos to the team that put it on Steam, highly appreciated.
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9 人中有 7 人(78%)觉得这篇评测有价值
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1.2 小时(记录在案的)
发布于:2014年11月2日
I have not, as of yet. finished this game. I have, however, played through enough to be able to make my mind up on my overall impression.

This game was recently gifted to me by a friend with nostalgic ties to a game I'd missed out on owing to being 9 years old and not owning a gaming system that wasn't made by Sega or Nintendo. Therefore, I guess, he figured I might have the benefit of forming an opinion without "nostalgia goggles."

Initial impression on boot up weren't exactly dazzling, but entirely forgiveable when you factor in that this game is 21 years old and was, at the time, something that would have wowed me. The opening cinematics featured cheesy and cliche voice acting and pixelised live actors. The story, however, was intriguing enough to press on in spite of pre-emptively deciding that there was no way this game was going to rattle me. After all, this is an old-school point and click adventure and is in one of my favourite gaming categories.

On gaining control of the game after the introductions, the rendering of the house is pleasantly surprising and detailed, given that your expectations may have been lowered. Controlling your orientation feels a little bit clunky and decidedly less interactive than you were expecting. If, from what I've already said is enough to turn you off of this game, and you absolutely cannot get past the feel of a very dated game, you may as well move on. However, first impressions can (and more often than not) be wrong.

If you like games that aren't going to hold your hand and tell you what to do? Read on.
If you like games that give you a rewarding hit of dopamine when your big brain figures out a taxing problem? Read on.
If you like atmospheric games that play on your emotional state? Read on.

Shortly after I got my bearings, my initial impressions melted off into nothingness. Clicking around, solving that first puzzle...excellent. The star of the show, though, is that musical score. It plays so perfectly as you uncover teasing aspects of the narrative and somehow jangles the ever-loving Hello on your nerves.
This game is entirely a creepy experience when played with headphones and dim lighting (for that immersive experience). My expectations were shattered.

The only time my nostalgia goggles ever came into play and tainted my unbiased experience, is that some of the problems within the game harkened me back to the days of playing Myst.

In summary, I have to admit that the mixed ratings of this game scared me off when I first viewed it. If not for my friend, I would have shamefully dismissed affording this game the chance it deserves.
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