Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came.
Análisis de usuarios:
Variados (251 análisis) - El 65% de los 251 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 28 abr. 1993

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Incluye 2 artículos: The 11th Hour, The 7th Guest


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Henry Stauf's mansion has been abandoned for as long as anyone dare remember. Stauf was a master toy maker, a maker of amazing puzzles and this strange house was his greatest creation. Now the mansion stands empty, rotting ever since the children started dying, ever since the six guests came. Now there are only the eerie lights and the terrible sing-song rhymes of the children.

And suddenly, you are in the house. You move from room to room, step-by-terrifying-step, as scenes from that night of horror come to life. Because Stauf's game isn't over. There were six guests the world knew about - and there was one other. Stauf's mad mansion lives again. And only you can end the nightmare and learn the secret of The 7th Guest.

This Award-Winning Game Features:
  • Groundbreaking use of full-motion video and dialogue recorded by live actors in a terrifyingly real virtual environment.
  • Old Man Stauf's bizarre puzzles to solve and games to play.
  • 22 Stunningly rendered, devilishly surprising, 3-D rooms await you in this fully explorable haunted mansion.
  • 2 CDs of extensive gameplay with an original musical score.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP / Vista / 7
    • Procesador: 1.8 GHz Processor
    • Memoria: 512 MB de RAM
    • Gráficos: 3D graphics card
    • DirectX: Versión 9.0c
    • Almacenamiento: 2 GB de espacio disponible
    • SO: Windows 7
    • Procesador: 2 GHz Processor
    • Memoria: 512 MB de RAM
    • Gráficos: 3D graphics card
    • DirectX: Versión 9.0c
    • Almacenamiento: 2 GB de espacio disponible
    • SO: Mac OS X 10.6.8
    • Procesador: 1.8 GHz Processor
    • Memoria: 1 GB de RAM
    • Gráficos: 1GB of RAM graphics
    • Almacenamiento: 2 GB de espacio disponible
    • SO: Mac OS X 10.8
    • Procesador: 2 GHz Processor
    • Memoria: 1 GB de RAM
    • Gráficos: 1GB of RAM graphics
    • Almacenamiento: 2 GB de espacio disponible
    • SO: Ubuntu 14.04 LTS
    • Procesador: 1.8 GHz Processor
    • Memoria: 512 MB de RAM
    • Gráficos: 3D graphics card
    • Almacenamiento: 2 GB de espacio disponible
    • SO: Ubuntu 14.04 LTS
    • Procesador: 2 GHz Processor
    • Memoria: 512 MB de RAM
    • Gráficos: 3D graphics card
    • Almacenamiento: 2 GB de espacio disponible
Análisis de usuarios
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Variados (251 análisis)
Publicados recientemente
( 3.2 h registradas )
Publicado el 22 de junio
Very oldschool puzzle adventure. Charmingly nostalgic. Don't expect too much though. ;)
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( 0.4 h registradas )
Publicado el 21 de junio
Developed: Trilobyte
Published: Virgin Interactive

Okay. I'll admit that my dad remembers this game but didn't get me the 7th Guest because it was expensive at the time. Since its' the first FMV Games made for the Commercial Market, its a Supernatural Horror Puzzle Game. Are you brave enough to play this game?

The year was 1935, Henry Stauf, a once unimportant, Homeless person who stole valuables to keep himself intact. One night, he had a vision in his dreams to make a toy doll. He sold the doll to a bartenter in exchange for a place to stay & food. Then he had another Dream in his vision to make another toy; This Time a Puzzle & when he sold it, EVERYONE wanted one. Stauf's rise to fame and fortune became a high rise in popularity... But after some time, kids all over the world started to get sick due to a deadly virus of the Gates of Hell Origin. The Connection? Each child getting sick had a Stauf Toy. The Final Vision of Henry Stauf was to build a Mansion to scare everyone in which he isolated himself never to be seen or heard from again. Until one day, 6 People arrived to stay a single night in the Mansion but only one would leave alive with every single Wish Granted but to do so, he/she would not only have to solve all his puzzles but the puzzle of the 7th Guest who has yet to arrive.
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Nexus of ice
( 28.2 h registradas )
Publicado el 8 de junio
This is a PC classic. Imaginative puzzles and great atmosphere and story. I played this back when it first came out in the 90s and it still is just as entertaining (even though I didn't remember any of the puzzle awnsers from then) now. If you plan on playing this game its true value comes from SELF CHALLENGE. This game came out BEFORE MAIN STREAM INTERNET so if you plan on playing it leave Google at the door. If you can solve the puzzles by yourself you will finish the game feeling satisfied and accomplished.
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Barkus Aurelius (DOG)
( 2.2 h registradas )
Publicado el 5 de junio
The scariest thing in this game is the framerate
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Zen Elan
( 0.2 h registradas )
Publicado el 22 de mayo
Classic. Played through about 100 times as a kid.
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( 9.2 h registradas )
Publicado el 15 de mayo
A blast from the past. I enjoyed playing it again. Made in the early 90's this is an interactive adventure with a motion picture story. Quite unique for the time and, for me, heralds the title along with other early motion picutre games like Under a Killing Moon and Wing Commander 3.

- This is a game that shone above other adventure games by having motion video as part of its story line.
- Simple and complex puzzles.
- Story is based in a spooky mansion!
- Atmospheric.

Completion time : 10-15 hours.

Other notes :
- Grab it bundled with the sequel 11th Hour.
- A Kickstarter compaign has been successful with a fan made sequel The 13th Doll. As of this review filming was completed. Unfortunately they just fell short of a stretch goal to Oculus Rift the game :(
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Mace Baby
( 1.3 h registradas )
Publicado el 11 de mayo
Quirky FMV cutscenes and fun little puzzles made this game a classic back when it was new and it still holds up well to this day. A must-play for oldschool game fans.
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( 7.9 h registradas )
Publicado el 7 de mayo
Vale, empezaré diciendo que QUERÍA recomendarlo, pero no puedo. ¿Por qué?

El juego es chulo, para ser de los 90 es pionero en el uso de CD y los gráficos en esa época eran casi impensables. Historia buena (aunque solo en inglés y sin subtítulos, vas a necesitar un MUY buen nivel de inglés si quieres enterarte de la mayoría de cosas), música molona, gráficos increíbles (para la época) y jugabilidad más que correcta con 20 puzles a completar de dificultad más que decente. ¿Entonces qué diantres falla?

EL MALDITO MICROSCOPIO, llevo HORAS y es imposible ganar. Se ve que ese puñetero minijuego en concreto se programó para que estuviera muy poco pensando cada turno y así tener un pequeño margen de error. Pues imaginad lo que debe ser jugar con un ordenador que multiplica por mil la potencia de cálculo de los ordenadores de antaño, básicamente estás jugando contra un campeón mundial que no dudará en destrozar tus sueños de completar el juego... Y conmigo lo ha conseguido, tendré que verme el final por Yutubi y es una verdadera lástima porque me gustaba bastante.

90' = 7'5/10
Actualidad = 1/10 (En caso de que tengas inglés casi nativo y tengas la potra suficiente para ganar al microscopio)
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( 4.5 h registradas )
Publicado el 20 de abril
I was 2 years old when my mother bought this game, I was 7 years old when I played it for the first time and got scared.
I was 24 years old when I got stuck in the puzzles but still tries again.

This game has a lot of silly humor, hard puzzles and a very neat storyline. Since it is from 1993 you can not expect a lot from the graphics but for the time it seems to have been extraordinary. The voice acting is, even though sometimes a bit gritty, amazingly done.

I bought the game in the 7th Guest & 11th hour bundle and are happy with my choice.
So if you do not mind that the game is from 1993 (long introduction and cut scenes, visuals gritty), love silly horror, enjoy good voice acting work and have some free hours to spend I'd say go for it!
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Análisis más útiles  Global
A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
25.1 h registradas
Publicado el 4 de noviembre de 2015
A esto se le llama encontrarse con un viejo amigo. "The 7th guest" es un juego que tenía en formato físico desde mediados de los 90. De hecho, creo que si busco, aún lo encuentro. Es un juego de puzzles salpimentado con una trama de misterio interpretada por actores reales como tanto lo petaba en aquella época. Irás moviéndote por una tenebrosa mansión al estilo de las aventures du m-e-r-d-e francesas pero con una interfaz ligera. No es la más cómoda, pero para este juego no le sienta tan mal, además, que como diría Marianico de Valdebotillos, "antonses las conputadoras ésas no daban pa más".
Vamos al lío... Dentro de la casa hay tropecientas puertas, bueno, no tantas, pero casi todas están cerradas. En las pocas que puedes entrar te irás encontrando puzzles, que al resolverlos, te permitirán entrar a habitaciones previamente cerradas. Y así todo el rato... ES UN JUEGO DE PUZZLES.
Los puzzles son de dos tipos:

- Puzzles típicos donde puedes buscar la solución en internet cuando te canses. La dificultad es media-alta, y en algunos de ellos necesitarás conocer inglés, pues se trata de formar frases (en uno de estos es donde únicamente tuve que mirar soluciones, puesto que además, es difícil hasta para un nativo inglés).
- Minijuegos, donde no hay una solución establecida y cada vez que reinicias el juego, es diferente. Estos son los que más tiempo me costaron, aunque al final, con una coña tremenda, los conseguí.

Además de todos estos puzzles y minijuegos, puedes hacer clic en diferentes zonas para ver escenas relacionadas con la trama pero que no son indispensables para avanzar al final del juego.
El juego, a pesar de ser de cuando Franco era corneta, tiene un encanto tremendo, sobre todo para los que lo jugaron hace 20 años, como yo. La mansión, con píxeles como puños, está genial, y la banda sonora, algo parecido al jazz o algo así, muy logrado.

Es un juego para veteranos. Si lo que te mola son los juegos de tiros y acción continua, olvídate de "The 7th guest", pero jugarlo es jugar con la historia de las aventuras para PC.

Pero te quejas de las aventures du m-e-r-d-e como "Myst" y entonces tampoco daban para más. Exacto. El problema es que con "Myst" tienes que adivinar por arte de magia en qué píxel de la pantalla tienes que hacer clic para poder avanzar en el juego. Una cosa es pensar y deducir el siguiente paso, otra cosa es depender del azar o la revelación mística.
Si ya lo habías jugado, muchos puzzles te los conocerías. Jugué hace 20 años, así que de la solución de los mismo, ni idea, además, éste no lo completé porque me quedaba atascado en el laberinto al que se accede desde la cocina y acabé dejándolo, y centrándome en su continuación: "The 11th hour", del que hablaré próximamente.
Los juegos viejos son una basura. Aleee, hasta nunca, chaval.
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A 3 de 3 personas (100%) les ha sido útil este análisis
7.0 h registradas
Publicado el 11 de mayo de 2014
Un clásicoinfaltable en toda biblioteca y que aun hoy en día se deja jugar perfectamente. La versión Steam corre bajo ScommVM.
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A 2 de 2 personas (100%) les ha sido útil este análisis
No recomendado
1.0 h registradas
Publicado el 28 de octubre de 2014
Valoración : 2/10

Se trata de un juego de puzzles, en perfecto inglés y sin subtitulos, en donde únicamente hay estos dos tipos de puzzles :

1.- Los demencialmente complicados : Aquellos que ni siquiera con guia se pueden hacer... incluso hay uno que dicen que es imposible :)

2.- Los asequibles pero espectacularmente lentos : Aquellos que sabes claramente que tienes que hacer pero son eteeeeernos en su ejecución.
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A 1 de 1 personas (100%) les ha sido útil este análisis
8.4 h registradas
Publicado el 2 de agosto de 2014
En pocas palabras: Un verdadero clásico, con una gran historia y muy buenos rompecabezas... No debería faltar en la biblioteca de ningún "gamer"

Pros: Un guión intrigante, las secuencia realizadas en vídeo, una gran música y un buen nivel de desafío con la gran mayoría de rompecabezas...

Contras: Dos o tres rompecabezas que son realmente difíciles, incluyendo el juego del microscopio; las voces a veces se pierden detrás de la música.

Mi nota: 7
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.1 h registradas
Publicado el 20 de enero
Nostalgia, puzzles imposibles, y una buena trama,
Es lo que caracterizan en su inmensa mayoría este juego, pero por partes.

Sobre el juego:
Es un juego del 1993, curiosamente lo tengo físico y lo jugué en su día, siendo tan pequeña apenas podía siquiera entender la mayoría de cosas que sucedían, pero asustaba y PUZZLES, aquello merecía toda mi atención.
Personalmente, incluso entendiendo inglés de manera algo fluída a estas alturas se me hace complejo de entender los diálogos, pues carece de subtítulos, además traducción o doblaje (nunca lo hubo).
Las quejas sobre los puzzles, pues...siendo un juego en inglés, y algunos que requieren trabalenguas en el propio idioma, y por si fuese poco, sencillamente las explicaciones están omitidas, se puede hacer -más- difícil todavía.
Finalmente como dato curioso, la animación de cada personaje que sale en el juego está realizada grabada con personas, que ahora quizá no diga nada, pero para la época, pues eso molaba muchísimo.

Sobre la trama:
Trata sobre un hombre vagabundo (Sr. Stauff en adelante), el cual se vió con la oportunidad de asesinar a una mujer mayor y robarle todo su dinero. Poco después de aquel suceso, tuvo una especie de revelación, en la que crearía sus propios juguetes. Poco a poco, se hizo famoso en la ciudad, llegando incluso a considerarse sus trabajos como un "lujo".
Poco después de alcanzar el éxito, algo sucedía con sus juguetes pues algunos niños comenzaban a padecer algún extraño virus y finalmente falleciendo.
Junto a esto, el Sr. recibió una noche una nueva revelación relacionada con los puzzles. Debido a esto, el Sr. Stauff creo su mansión a las afueras, llenándola de puzzles. Poco después de aquello, nunca más se volvió a saber de él.
Un tiempo después, seis invitados fueron llamados a su mansión, los cuales desaparecieron.
En cuanto a el protagonista, sólo sabemos que se llama "Ego".

Gráficos, OST, y otras cosas a tener en cuenta:
El juego es en primera persona, muy clásico tipo "point & click" y en cuanto a sus gráficos, pues evidentemente píxeles como camiones, ¿hay algo más bello?.
La OST creada por The Fat Man, ese hombre para los que no conocen, hizo la OST de Maniac Mansion, es poco menos que un dios en las bandas sonoras de los videojuegos "retro".

Opinión personal y blablablah:
10/10 nostalia a tope, y es que me encanta, así de sencillo, no soy objetiva.
La única pega que tengo es que funciona con Scummvm , y no es pegas respecto a este software es que al menos a mi, me funciona el ratón "a saltos", además de que la ventana del juego por defecto es a pantalla completa, cosa que no es posible deshacer. Bueno, una infinidad de cosas que puedo solucionar fácil cuando me ponga a ello.

Y en definitiva, que es genial.
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A 48 de 50 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.6 h registradas
Publicado el 18 de marzo
Old Man Stauf built a house, and filled it with his toys. Six guests were invited one night, their screams the only noise. Blood inside the library, blood right up the hall. Dripping down the attic stairs, hey guests, try not to fall. Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy, sick, AND MEAN!

When I check the date of development and publication, every little detail that makes this game reveals to be self-explanatory: 1993. Whew! Which means this mindwreckingly hard little puzzle game is 23 years old! Still, The 7th Guest, Trilobyte's one shot wonder puzzle adventure is a hardcore challenge for whom wouldn't mind the prehistoric graphics and overdramatized FMV acting.

The story is set in 1935, where we observe the story of Henry Stauf, a drifter who kills a young woman and steals her purse. Later, Stauf began receiving strange visions of magnificent toys and interesting puzzles. Guided by those visions, Stauf soon becomes a legendary toymaker. Every household with a child residing would soon know the presence of a Stauf toy. Yet, after a strange disease starting among children that own Stauf toys, the eccentric and not so benevolent genius shuts himself down into his eerie mansion. One night, 6 guests - a former actress, a kindly middle aged couple, another toymaker, a bank manager and a magician - show up before the Stauf Manor, with invitation sent by him. They are all warned about a 7th Guest who'd make an appearance at some point. We explore Stauf's wicked and wondrous mansion, solve his exceedingly hard puzzles. Any desire of one's heart is the prize promised by our host. Let the games begin!

Okay, now let's talk about the game itself. This is a puzzle adventure where you'll keep wondering within the extraordinarily eerie mansion of Stauf, solve puzzles to reveal more of the storyline and eventually be a witness to events occurring amongst the guests. Graphics are really dated, but I must say that they managed to present a disturbing enough atmosphere with decent attention to detail. Lights, shadows, color palette and overall decoration is a great success in combination. Every little details is there to invoke Stauf's particular kind of insanity. Characters are presented in FMV cinematics. I won't present any spoilers here, but considering their condition, old and somewhat blurry character designs are ended up being quite appropriate anyhow. FMV acting in general is really cheesy and overdramatized, but it doesn’t not stand out compared to the tone of the game.

We were actually talking about puzzles, weren't we? Well, this game contains a selection of the hardest and harshest mind games that I've ever seen! They take attention, memory, logical thinking and patience! Many, many trial and error processes await you if you are to pick this challenge. There is a Microscope Puzzle nearing the end of the game for example - the success of AI is legendary for that one! I tried for 2 hours straight without any possible chance of me winning it. I gave up, AI was actually smarter than me on this one, and I cannot say that for many games. Luckily, if you are not that patient; there is an option of skipping puzzles but you have to visit a specific clue room 3 times straight for the skip to trigger. This game is certainly not in favor of the skipper.

I know I might sound kinda masochistic recommending this game, but I grew up in a generation where graphics in video games weren't that spectacular anyhow. So developers had to invest in narrative, stories and puzzles to keep things interesting. This is a really well-made one for its era and a challenging experience for anyone who'd boast about their IQ levels. Neither ending, nor storyline are that amazing but there is a certain twist in the story that some of you could enjoy. I know that I liked it. So... only one question remains at this point: are you willing to take the challenge that old man Stauf throws in your way?

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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A 42 de 49 personas (86%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
0.9 h registradas
Publicado el 3 de julio de 2014
The wonderful thing about 90's computer games is that the media itself carries an uncanny horror with it, possibly due to the fact that as soon as the game boots up, you are reminded of the 90's. For those who are not old enough to have experienced TGIF sitcoms, Pogs, boybands, teased bangs, Buffy, and dialup modems firsthand, this game may appear to be some Satanic computer vomit you only read of in urban legends.

In a way, The 7th Guest is just that. It's not a game where you "just have to get over the graphics." The graphics are not as problematic as other aspects of the game. For example, the cutscenes communicate some story behind the house and all the puzzles in it, but they are so bizarre and disjointed. You finish the cutscenes and hope it was a hallucination, because otherwise that would mean that someone (or more accurately, a whole team of people) willingly unleashed this upon humanity. The gameplay is truly a product of its time: clunky.

Fortunately, the puzzles (the meat of the game) are very challenging and unique, so no matter your thinking style, there will probably be at least one that you can solve instantly, and several that will leave you scratching your head. I consulted a guide quite a bit to get through several puzzles.

TL;DR Don't do this to yourself unless you really, really like puzzles. Recommended because I really, really do.
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A 31 de 36 personas (86%) les ha sido útil este análisis
1.6 h registradas
Publicado el 14 de abril de 2014
I owned this game for the phillips CD-I back in the 90's. I was young and the game scared me so much I could only manage to play it in short bursts. Safe to say that the game isn't as frightening as I remember but the puzzles are just as hard!

The 7th Guest has a really intriguing story line that pulls you into trying to complete the puzzles.

The game design leaves alot of opportunitys to get lost (Hey it's an old game!)

*****What it doesn't tell you which you really aught to know, is that there is a book/journal at the enterance of the house that tells you the rules and aim of each puzzle.******

All in all its fun and challenging, 7/10 Would be much higher if it had a little more guidence in regard to puzzle rules. :D
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A 23 de 26 personas (88%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
12.6 h registradas
Publicado el 10 de octubre de 2014
If you bought a CD-ROM drive or a PC equipped with one in the 90s, you probably got a copy of the The 7th Guest as part of the deal, and as any gamer over 30 will tell you, it was freaking amazing! Oh man, fuzzy footage of hammy (but commendably enthusiastic) actors against low-res, ray-traced backgrounds? How could such mighty wonders be explained outside of the direct intervention of a loving god?! Yes, those were simpler, more naive times, before even the nerdiest of nerds had dial-up internet, and we took our digital miracles wherever we could find them. FMV games (many hastily produced) rained down like Mana from Heaven, and we gobbled up each glorious glob without a critical thought.

Sadly, most of those once awe-inspiring games from the early CD-ROM era have aged pretty terribly; even if you can manage to get your 21st-century eyeballs beyond their nauseous graphics, the majority of them are simply excruciating to play. Incredible to my 32 year-old self, however, The 7th Guest is a charming and addictive game even today! It's got piles of great puzzles (and a few hilariously awful ones for good measure), B-movie charm oozing in yellow rivulets from its ears, some really memorable MIDI courtesy of The Fat Man, and a lot of genuinely interesting art design! Granted, the appeal will probably be limited to aging weirdos like myself who love puzzles, camp and old things, but those weirdos should have a great time with this delightfully moldy oldie!

(Kid me would think adult me a genius for being able to solve all the puzzles.)
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A 45 de 68 personas (66%) les ha sido útil este análisis
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No recomendado
5.3 h registradas
Publicado el 25 de julio de 2014
Full disclosure. I've wanted to finish this game for YEARS. I remember when my pops bought a boxed copy and it wouldn't run because it required upgrades such as a 4X Speed CD-ROM drive. Well after getting all the upgrades we got to play it and well, it ended up being a brutal puzzle game with over the top acting and a molasses interface. Well in 2014 nothing has changed but finishing this game was always a itch I'd wanted to scratch. Now that I've done, I wished I played something else. The good? The house in 7th Guest is nicely realized. Great atmosphere and some of the puzzles are fun. The bad? Well, everything else. The aforementioned acting is even worse now and I'm still not sure what the heck the story was. And some of the puzzles are absolutely brutal diificulty wise (a special screw you to the piano puzzle - memory puzzles are the worst for me). Needless to say, the payoff isn't there and while the pure nostalgia had me smiling at times, I was slapped back to reality as I slowly, SLOWLY moved through the mansion trying to find the next puzzle. So the bottom line is I do not recommend this game unless you remember those early 90s where a couple 100 MBs of storage space or a 4X speed CD-ROM drive was a big deal. Otherwise, move on.

EDIT: I'd be remiss if I didn't add you could skip puzzles. You just have to navigate the mansion SLOWLY to get to a book in the study describing how the puzzle can be solved. Do that three times (THREE) and the puzzle will be solved for you. Not great but better than tearing your hair out.
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