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Dans PixelJunk™ Shooter, vous devez piloter votre vaisseau dans toutes sortes de grottes afin de sauver des scientifiques pris au piège sous terre. Traverser les niveaux du jeu mettra votre sens de l'observation et votre capacité à manipuler l'environnement à rude épreuve.
Date de parution: 11 nov 2013
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Acheter PixelJunk™ Shooter

Packages qui comprennent ce jeu

Acheter PixelJunk™ Monsters Ultimate + Shooter Bundle

Inclut les 2 articles suivants : PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

Articles

“Smart environmental puzzles in tight, intriguing spaces. Great minimal visual style and excellent, diverse soundtrack.”
Mac Life

“Gleefully swift, ingeniously puzzling, and kind to your senses through delightful art and a terrific soundtrack, Shooter is received with open arms on the PC.”
PC Games N

À propos du jeu

Dans PixelJunk™ Shooter, vous devez piloter votre vaisseau dans toutes sortes de grottes afin de sauver des scientifiques pris au piège sous terre. Traverser les niveaux du jeu mettra votre sens de l'observation et votre capacité à manipuler l'environnement à rude épreuve. Ajoutez à cela une nuée de féroces ennemis, des substances dangereuses et des survivants égarés et dans le besoin, et les objectifs de votre mission deviennent évidents !

• Combattez dans 15 niveaux avec votre vaisseau spatial pour sauver les scientifiques
• Naviguez dans des grottes labyrinthiques en manipulant l'eau, le magma et même un étrange liquide magnétique noir
• Invitez un ami et jouez en coop local

De l'action, de l'aventure et du divertissement ! Devenez le héros et sauvez les scientifiques perdus tout en profitant d'un univers aux graphismes rétro et d'une bande-son dynamique qui change en fonction du danger dans lequel vous vous trouvez !

Configuration requise (PC)

    Minimum:
    • OS: Windows Vista Service Pack 2
    • Processor: 2.5Ghz i3 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Compliant Graphics Device, Radeon 5450, NVidia 8600, Intel HD 3000 or better @720p
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: 2.8Ghz i5 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Compliant Graphics Device, Radeon 5770, NVidia GTX 470, Intel HD 4000
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card

Configuration requise (MAC)

    Minimum:
    • OS: OS X 10.6 (Snow Leopard)
    • Processor: 2.5 Ghz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better @720p
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: OS X 10.8 (Mountain Lion)
    • Processor: 2.8Ghz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000 or better
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2.5Ghz i3 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: Radeon 5770, NVidia GTX 470 or better @720p
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: 2.8Ghz i5 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: Radeon 5770, NVidia GTX 470 or better
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
3.7 heures en tout
Ah ce petit jeu !! Un jeu de PixelJunk super sympa, avec des graphismes simples mais très doux au regard et surtout très colorés !
Pour ce qui est du gameplay, pour le coup j'ai beaucoup apprécié, c'est encore mieux que ce que je pensais, au début c'est peu tactique mais ça devient vite intéressant. Les multitudes d'interactions avec divers objets/entités deviennent très plaisante, et la chasse au diamants est amusante ! De plus, un niveau dure environ un petit quart d'heure, pratique pour jouer rapidement ;)
En somme un mini jeu qui est très intéressant pour son petit prix, n'hésitez pas ;)

(Testé avec une manette, support complet très plaisant)
Posté le : 22 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.3 heures en tout
Depuis le temps que je l'avais repéré celui-là... Il ne me déçoit pas! Quiconque a déjà testé Powder Game, ou aime la physique dans les jeux vidéos, ne devrait que pouvoir aimer ce jeu. Une chouette gestion des fluides et surtout de leurs interactions : de l'eau à la lave, en passant par le gaz explosif, la glace etc...
L'objectif de chaque tableau est de sauver les scientifiques pour passer au tableau suivant. Pour cela et au fur et à mesure de la progression, il va falloir jouer avec divers éléments, et faire face à des situations plus ou moins tendues : un volcan en éruption, du gaz envahissant lentement les cavernes et étouffant nos scientifiques (et attention à la moindre étincelle), des torrents d'eau se solidifiant en glace à cause de certains ennemis et finissant par vous emprisonner, sans compter les méga-boss dont il faudra trouver le point faible.
Voilà avec quoi il faudra composer. Autant les autres pixel junk me laissent sans émotions particulières (Eden est sympa), mais celui là est top, avec des graphismes minimalistes mais qui permettent une excellente gestion des fluides, sans ralentissement. A tester de toute urgence!
Posté le : 10 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.4 heures en tout
Un trés bon jeu :)
Posté le : 8 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
2.9 heures en tout
Classic game
Posté le : 19 août
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
8.1 heures en tout
PixelJunk Shooter is a twin-stick shooter, with a very big focus on physics (specifically fluids). While exploring the underground caves of a planet, you'll have to interact with lava, water, liquid metal, ice and rock in order to save the scientists who are now trapped.

The story is basically that. You're in a ship, trying to save every scientist. And also collecting hidden gems. Whole it may seem a game about exploration, it didn't quite get to that point, in my opinion. But more on that later.

Let's start with presentation.
The graphics' style is very minimalistic, with soft colours, and yet, it looks great, in my opinion.
It certainly looks unique, and the fluids especially, give it a a special look.
The enemies have a mechanical feel to them, but it fits, along with the Boss Fights.

The music was less of a standout for me, but it was certainly not bad. Just a bit more faint than I'm used to, staying in the background for the most part. It helped with the light-hearted exploration-y atmosphere, I think it was well chosen for the game they were going for.
The sound effects were in the same vein.


How's the gameplay, then?
First off, the game is divided into 3 areas, each with a few levels. Each level also has about 4 (I think) areas to explore, each of them self contained, and fairly small.
The first area is more vulcanic, the second, deeper, is full of ice, and the third, the deepest, has an industrial feel to it.
Each of them has different mechanics associated with the physics. These are all connected to the area it's set in.

You control a little space ship, propelled by thrusters. The movement feels quite great actually, with momentum very notable in the ships handling. It feels great, even though there aren't section to challenge your pilloting skills. It's still good that the tight control is there while you're just flying around.

Then, you have a Hook/Tractor thing to pick up the gems and the scientists you find, and you also have missiles, to destroy rocks and your enemies.

There are also several different types of ships. You'll find modifiers in specific points of the levels. For the standard ship, lava with overheat you, while water will cool you off. Each time you get hit, you don't instantly die, but your heat will rise substancially. To survive, you can either back away, or dive into water.
Besides, you'll find ship modifiers around the levels, for when you need to actually progress the levels.
There is a Magma ship, that shoots lava, a Water ship that shoots water, and can pull ice with is hook, there's an inverted ship, that is hurt by water, and can dive on lava, and there's also a Magnetic ship that repels the liquid metal. These sound, and play really well, but they're highly limited to the levels. You'll only have access to them in the exact section that you need them, and there's no action from the player in discerning which ship he needs for the given section, unfortunately.

In each level, you'll try to find the scientists. You have to deal with all of them in each area to unlock the next one (either save them, or kill them). Every time a scientist dies, you'll lose a life. Your limit is 5, but you'll gain another one each time you collect 100 coins (these are spread around the levels, and also dropped by the enemies).
You also try to find gems, that are used to unlock levels, or just for achievements. Unfortunately, these are very easy to miss by mistake, and you'll have to replay the whole level if you want to 100% it (it is NOT needed, though. I did some thorough exploration the first time around, found every secret area, and still missed a couple of gems in many of the levels. I never had the need to replay levels to proceed though, so the game was designed to keep you going naturally, saving these for the completionists. That's really good, in my view!).
There are also Special Scientists that you collect in your Gallery (yeah, not creepy at all), and these will talk to you, giving you a bit of backstory into their expedition.

The base of the game is out of the way, now.

This game reminded my a bit of Waking Mars. Besides both being about exploring the caves, both are very focused about combining elements (in WM, it's mostly interacting with the creatures, in PJShooter, is with the fluids). While Waking Mars gave you a real feeling of discovery, learning about each species and all about their lives and interactions, that isn't very present in PixelJunk Shooter.
PixelJunk Shooter is a very straightforward game, and also not very challenging. It's something to enjoy casually.

The level design was pretty good, in my opinion, providing good areas to experiment with the fluids, and learn new mechanics without a wall of text. While that was all there and great, the whole game felt like a very big tutorial, in a way. Everything was subtle, but not challenging, and specially not giving the player much freedom.
You'll have everything delivered into your hands when you need it, there's no puzzle solving, or anything, which wasn't what I was expecting. So, if you're looking for an experience of discovery and learning, go play Waking Mars.
If, on the other hand, you want a laid back twin stick shooter with cool physics, give this one a try.

The Boss Fights were the funnest part of the game, for me. They weren't very hard either, as you were pretty comfortable even after getting hit (as long as you were careful). But that comfort gave you the time to learn the Bosses patterns without it feeling frustrating, and led to interesting fights.

I found the game enjoyable, certainly, but in a way that I wasn't expecting. It's very, very linear. There isn't trial and error to understand the fluids, or anything. It's not about learning the mechanics, and then applying them into more complex puzzles. It's mostly about learning on the go, always with simple puzzles. And to be honest... that's fine.
It may not be what you're looking for, but it's good that it exists, for people who do. And it's a very well done game for its purpose.

It's also very cheap on sale and you can easily get it. Go ahead and give this one a try if it sounds appealing!
Posté le : 23 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
7.2 heures en tout
Un pur bonheur
Posté le : 10 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non