PixelJunk™ Shooter ti mette al comando di un'astronave lanciata a razzo tra caverne sempre diverse nel tentativo di salvare gli scienziati intrappolati sottoterra. La tua progressione nel gioco dipenderà da quanto spiccato è il tuo senso di osservazione e dalla tua abilità nel manipolare l'ambiente circostante.
Valutazione degli utenti:
Molto positiva (392 recensioni) - 392 recensioni degli utenti (91%) per questo gioco sono positive.
Data di rilascio: 11 nov 2013

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Acquista PixelJunk™ Shooter

Pacchetti che includono questo gioco

Acquista PixelJunk™ Monsters Ultimate + Shooter Bundle

Include 2 articoli: PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

Acquista PixelJunk Bundle

Include 4 articoli: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter



“Smart environmental puzzles in tight, intriguing spaces. Great minimal visual style and excellent, diverse soundtrack.”
Mac Life

“Gleefully swift, ingeniously puzzling, and kind to your senses through delightful art and a terrific soundtrack, Shooter is received with open arms on the PC.”
PC Games N

Informazioni sul gioco

PixelJunk™ Shooter ti mette al comando di un'astronave lanciata a razzo tra caverne sempre diverse nel tentativo di salvare gli scienziati intrappolati sottoterra. La tua progressione nel gioco dipenderà da quanto spiccato è il tuo senso di osservazione e dalla tua abilità nel manipolare l'ambiente circostante. Aggiungi a tutto questo uno sciame di nemici ostili, delle sostanze nocive e dei sopravvissuti intrappolati bisognosi del tuo aiuto, e gli obiettivi della tua missione non potrebbero essere più chiari!

• Combatti in 15 livelli a bordo della tua astronave per portare in salvo gli scienziati.
• Fatti strada tra rompicapi cavernosi, manipolando l'acqua, il magma e persino un misterioso liquido nero e magnetico.
• Alleati con un amico per giocare in co-op locale.

Azione, avventura e intrattenimento: aspettano solo te. Diventa l'eroe che salverà gli scienziati intrappolati, goditi un mondo dalla sfiziosa grafica retro e una colonna sonora dinamica che reagisce a seconda del livello di pericolo in cui ti trovi!

Requisiti di sistema

Mac OS X
SteamOS + Linux
    • Sistema operativo: Windows Vista Service Pack 2
    • Processore: 2.5Ghz i3 Equivalent Processor
    • Memoria: 2 GB di RAM
    • Scheda video: DirectX 10 Compliant Graphics Device, Radeon 5450, NVidia 8600, Intel HD 3000 or better @720p
    • DirectX: Versione 11
    • Memoria: 250 MB di spazio disponibile
    • Scheda audio: XAudio 2-Compatible Sound Card
    • Sistema operativo: Windows 7
    • Processore: 2.8Ghz i5 Equivalent Processor
    • Memoria: 2 GB di RAM
    • Scheda video: DirectX 10 Compliant Graphics Device, Radeon 5770, NVidia GTX 470, Intel HD 4000
    • DirectX: Versione 11
    • Memoria: 250 MB di spazio disponibile
    • Scheda audio: XAudio 2-Compatible Sound Card
    • Sistema operativo: OS X 10.6 (Snow Leopard)
    • Processore: 2.5 Ghz Quad Core Processor
    • Memoria: 2 GB di RAM
    • Scheda video: Intel HD Graphics 4000 or better @720p
    • Memoria: 250 MB di spazio disponibile
    • Scheda audio: XAudio 2-Compatible Sound Card
    • Sistema operativo: OS X 10.8 (Mountain Lion)
    • Processore: 2.8Ghz Quad Core Processor
    • Memoria: 2 GB di RAM
    • Scheda video: Intel HD Graphics 5000 or better
    • Memoria: 250 MB di spazio disponibile
    • Scheda audio: XAudio 2-Compatible Sound Card
    • Sistema operativo: Ubuntu 13.04
    • Processore: 2.5Ghz i3 Equivalent Processor
    • Memoria: 2 GB di RAM
    • Scheda video: Radeon 5770, NVidia GTX 470 or better @720p
    • Memoria: 250 MB di spazio disponibile
    • Scheda audio: XAudio 2-Compatible Sound Card
    • Sistema operativo: Ubuntu 13.04
    • Processore: 2.8Ghz i5 Equivalent Processor
    • Memoria: 2 GB di RAM
    • Scheda video: Radeon 5770, NVidia GTX 470 or better
    • Memoria: 250 MB di spazio disponibile
    • Scheda audio: XAudio 2-Compatible Sound Card
Recensioni dei giocatori
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Molto positiva (392 recensioni)
Pubblicate di recente
Inky Cricket
( 8.4 ore in totale )
Pubblicata: 27 maggio
It was a fun enjoyable experience. It was not difficult or challenging, but it was still fun.
I didn't buy it at full price. It came in a bundle for cheap. At the price I got it at, it was well worth it.

The good:

The first boss battle was great. The second one was fun.

Fun water physics.

The bad: (Just because this list is long doesn't mean I didn't like the game. It was certainly fun.)

Auto aim. The only thing this does is make me shoot the guys I'm supposed to be rescuing or make me grab 45 degrees to the right to grab a thing that kills me instead of grabbing what I was aiming at.

The hidden gems in the ice. You have to melt almost everything just to get them because there is no indicator where they are. This is tedious.

I found all the hidden guys with flags and it gave me the achievement for finding all secret areas, but I hadn't found all of the secret areas that had gems in it at that time.

The 11:11 achievement. I'm not waiting around for some arbitrary time of day for an achievement.

The platnium achievement. Just have it given the instant you get all other achievements. Why require restarting the game for this to activate?

I had to look up in the controls to find out about spinning because there is nothing that I remember of that tells you about it. This meant that when I was in water mode and had to dig with spinning, I wasted a lot of time trying to figure it out due to this lack of information.

The final boss wasn't as fun as the first two.
( 6.7 ore in totale )
Pubblicata: 15 maggio
SImple controls, great art style, and creative level design. Everything you need for a solid game. If you're a fan of old school space shooters, PixelJunk Shooter is a great addition to the genre. The contemporary styling and controls are very enjoyable. An easy buy especially if on sale.
Dale Dribble
( 6.3 ore in totale )
Pubblicata: 4 maggio
This game is great. My girlfriend and I have been playing through the local co-op and it doesn't seem to get old. It's mostly simple with some levels that take a few times to get right. There's plenty of variety and the fluid physics is awesome.
( 8.1 ore in totale )
Pubblicata: 29 aprile
Easy to pick up and play for short sessions. Fun and quick puzzle game.
( 6.1 ore in totale )
Pubblicata: 23 aprile
+Fun simplistic gameplay.
+An intriguing little story.
+The different substances and ship powerups you encounter have interesting properties.
+Local Coop.

-Some levels can be more frustrating than fun (magma suit)
-If you're determined to finish the game, it can start to feel like a chore.
(To unlock some later levels you're required to collect a large number of gems from previous levels, and unless you're watching guides to 100% every level you'll need to replay a lot of the same content. The whole level unlock system comes off as a boring way to lengthen the game)

Pretty fun, get it on a good sale!
( 13.5 ore in totale )
Pubblicata: 5 aprile
Definitely a favorite dual stick shooter. The visual style is quite nice too.
( 2.0 ore in totale )
Pubblicata: 28 marzo
great little game. great look & great feeling twin stick controls
( 1.7 ore in totale )
Pubblicata: 24 marzo
Good one
( 17.3 ore in totale )
Pubblicata: 22 marzo
Another little gem found in a bundle. Took me a few mins to get used to the controls but really nicely done. I love quickly moving the mouse in a circle to make the ship do the same ... just adds a modern feel to an old style scrambleish type feel game.

Just when you think you got the hang of it, they throw a new weapon at you, then another, and another. The levels gently get a little more complicated as you go through but nothing ridiculous, at least not yet ;) It's also worth exploring the edges of the levels, not all are blocked or just run offs for water or fire.

This definitely goes under "good relaxing fun" for me. I have another PixelJunk game in my library, looking forward to trying that as well.
( 1.0 ore in totale )
Pubblicata: 15 marzo
After beating the spider boss, I played the first few levels of the Fire and Ice part and felt like I was seeing the same thing over again. You can't even progress just by beating the levles..you have to backtrack and collect treasure in order to proceed to the next area. Not much depth or variety.
( 5.6 ore in totale )
Pubblicata: 13 marzo
Enjoyable, fun, cute and polished.
The only fault of this game is feeling way too short.

10/10 Would sit on couch playing coop again.
¤ βℓооđч ¤ Nico-Kun!
( 8.7 ore in totale )
Pubblicata: 10 marzo
A nice shoot 'em up with some a very good aesthetic, a nice soundtrack, and some clever puzzle design, set in a distant planet where a scientific team has ended up stranded, and it's up to you (and a friend, if you have someone to play local co-op with) to rescue them.

The gameplay is simple at first sight, you move your ship around shooting at stuff; however, the goal isn't to kill everything in sight, but rather to rescue all the scientists stranded in the planet. Even if you fail to save one, the game grants you several "lives", which are consumed upon the death of a scientist; if your ship is destroyed, you simply restart the current level, you can even restart by yourself if you failed to save a scientist; however, your lives remain the same. There's also different pickups which grant extra lives, or protection against the different hazards, including liquids like water, lava, and a magnetic goo. Another thing is the different skins you can get during a level, which grant you either new weapons, or change the way your ship reacts to the different liquids.

The soundtrack is very nice, too. It keeps the relaxed mood of the game, and it never feels out of place. As far as the level design, from the puzzles to the environment itself (background, theme, etc), it's very good. The puzzles aren't very complicated, but they still require some skill to solve. There's also secret areas with treasure hidden among the different levels, so you'd do well in exploring.

Well, to conclude, I'd say I recommend this game. It's a fun way to pass the time, and it's not too stressing; in fact, I'd say it's quite relaxing.
( 16.2 ore in totale )
Pubblicata: 10 marzo
Fun little game, took me about 9 hours to complete.
Their is one minor glitch I found, I say minor because it realy doesn't effect the game all that much.
Sometimes if you kill a man then kill yourself, when you respawn you will see on your HUD that the person is dead when in reality he is still alive and in the level. Capturing him does count to the total person count but the HUD seems to remain broken. Like I said, minor cosmitic issue, nothing game breaking.
( 6.6 ore in totale )
Pubblicata: 1 marzo
Why they constantly put the trade marker in the title. Will always elude me, but it doesn't stop this game from being fun.

Please note, this game is short. So watch the price closely.

-Very Replayable
-Blends Puzzles and combat well
-Suits (Power ups) to spice up the gameplay
-Liquid Physics
-Good Boss fights
-Fair Difficulty

-Story is okay (Nothing great, Nothing Bad, Just okay)
-Music is okay (Nothing Special)
-No online play

Honestly I can't find a truely wrong thing with PixelJunk Shooter. Only halfhandled issues. So I definitely recommend it to those shoot them up fans out there.
( 3.3 ore in totale )
Pubblicata: 11 febbraio
Really enjoyed the game, it's fun and is a good time killer!
( 4.3 ore in totale )
Pubblicata: 31 gennaio
It's not bad, its just really really dull.
Thaxs (Axel)
( 0.8 ore in totale )
Pubblicata: 30 gennaio
A relaxing indie game that runs smooth, plays smooth and has nice puzzles. Works with a keyboard a mouse and even better with a controller (dual stick). Physics are decent. Relaxing and enjoyable, but not very exciting.
( 16.5 ore in totale )
Pubblicata: 24 gennaio
One of those rare inexpensive games that both my kids and I really love to play co-op on. Incredible fun to play with fluid physics and everything from the sounds to the graphics makes us relax.
A gem to put just beside Minecraft and Trine.
( 6.8 ore in totale )
Pubblicata: 17 gennaio
This is a nice game if you have a lot of time and it will be a lot of fun playing it for long period of time.
( 1.3 ore in totale )
Pubblicata: 17 gennaio
Fun Game.
Recensioni più utili  Negli scorsi 180 giorni
2 persone su 2 (100%) hanno trovato questa recensione utile
4.9 ore in totale
Pubblicata: 3 dicembre 2015
Classico two-stick shooter nel classico e colorato stile PixelJunk: con il pretesto di salvare una squadra di minatori dipersi nelle profondità della terra, vi ritroverete ai comandi di una navicella multiaccessoriata per il loro recupero e salvataggio. Sparare ai nemici presenti non sarà la vostra unica preoccupazione; dovrete anche, infatti, cercare di destreggiarvi tra acqua, fuoco, gas, ghiaccio e magneti, facendoli combinare tra loro e aprendovi di volta in volta la strada, sempre più giù.
Un piacevole passatempo e, nonostante consigli l'acquisto, non spendete i soldi in questa versione, bensì acquistate la Utimate Edition la quale, oltre a numerosi accorgimenti grafici, include anche il secondo capitolo della serie.

Cheers...Pina Colada mi ricevete? Abbiamo un problema...
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
0.2 ore in totale
Pubblicata: 10 gennaio
Molto carino :-)
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
6.1 ore in totale
Pubblicata: 1 gennaio
Although the game was a bit on the easy side I found it really entertaining and cute. Really liked the fluid physics, animations for spaceship and the art. It was always satisfying to fire dozens of missles for no reason other than to watch the trails of smoke and the explosions.
Questa recensione ti è stata utile? No Divertente
3 persone su 5 (60%) hanno trovato questa recensione utile
5.4 ore in totale
Pubblicata: 4 gennaio
8.8/10 - Another Pixel Junk Homerun

It seems everything that is done by Pixel Junk is world class. I held off so long buying this at $0.99, but I'm kicking myself now. It's totally different than their flag ship "Monsters" but still brings some of the same great elements.

The navigation really impresses me. You have complete control over your spaceship. There are simple physics based puzzles, temperature regulation and other simple but smart things. Everything down to the last detail has that expected polish.
Each stage is ranked and compares you to the vast Pixel Junk database of players. There is the ability to play 2 controllers but there isn't a multiplayer option unfortunately.

Worth $5, but it's usually cheaper.

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Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
4 persone su 4 (100%) hanno trovato questa recensione utile
17.4 ore in totale
Pubblicata: 23 maggio 2014
Confessatelo, anche voi avete cazzeggiato almeno una volta con quei giochini sandbox dove avendo a disposizione una serie di elementi come fuoco, terra, acqua, liquidi esplosivi ed altre diavolerie assortite si pasticciava per osservare quel che poteva avvenire versando ad esempio una colata di lava su di un liquido esplosivo o anche, semplicemente, dell'acqua sul fuoco... ecco, PixelJunk Shooter prende spunto da questa idea feticista e fortunatamente ne aggiunge uno scopo, facendovi sentirete decisamente meno idioti nel giocarlo...
Shooter fa parte di una collezione di titoli chiamata per l'appunto "PixelJunk" nella quale troviamo anche l'originalissimo Eden, il tower defence Monster e, tra gli altri, anche il nuovissimo Nom nom Galaxy.
La serie PixelJunk è sviluppata da un talentuoso team giapponese rispondente al nome di Q-Games, il leader del gruppo Dylan Cuthbert sostiene che tutti i titoli di questa collana devono rispondere ai concetti di familiarità, semplicità ed originalità e personalmente posso affermare che, almeno per i giochi che ho sperimentato, ci siamo in pieno.
La storia di Shooter é quantomeno banale, ma vi posso assicurare che nessuno piangerà per questo poichè le semplici e naturali meccaniche di questo titolo non hanno certo bisogno di giustificazioni per essere capite e godute a pieno...
Tanto per onore di cronaca, noi saremo alla guida di una piccola navicella con lo scopo di salvare un gruppo di scienziati rimasti isolati su di un pianeta alieno durante delle operazioni di scavo non andate per il verso giusto.
L'avventura é divisa in zone che vanno dalla superficie fino al cuore del pianeta, ogni zona é divisa in cinque livelli a loro volta composti da una serie di quadri.
Shooter é sostanzialmente un twin-stick... "shooter" per l'appunto, dove per mezzo della nostra astronavina dovremo, come prima anticipato, salvare un certo numero scienziati prima di poter passare al quadro successivo.
Si può dire che questo sia Shooter in un "guscio di noce", come dicono i nostri amici di lingua inglese, ma non preoccupatevi c'è anche dell'altro...
Prima di tutto, la nostra piccola astronave é anche in grado di sparare, il che implica la presenza di qualche rompiballe da appiccicare al muro, e ci siamo, ma il vero cuore di questa produzione sono i liquidi e le loro dinamiche fisiche.
Un tipico quadro di shooter presenta, come ormai saprete, un certo numero di scienziati da recuperare, alcuni di questi saranno incastrati in anfratti di roccia e dovremo sparacchiare sulle zone più friabili per aprirci un passaggio...
Andando avanti le cose inizieranno a diventare più "simpatiche" con la presenza di cascate o bacini d'acqua che reagiranno in maniera pseudo-realistica al nostro passaggio producendo schizzi, onde, alterando l'attrito di movimento, rovesciandosi nei buchi che creeremo rompendo la roccia, insomma avremo da parte dei liquidi una reazione agli stimoli esterni che vi sembrerà davvero realistica...
L'acqua, lo sappiamo, non fa male a nessuno, ma come la mettiamo se dovessimo avere a che fare con cose un po più pericolose? Beh, iniziate a pensarci subito, perché lava e magma non tarderanno a presentarsi e con loro non si scherza, neanche a distanza...
Come risultato per la presenza di questi elementi pericolosi vengono introdotte un paio di meccaniche interessanti, la prima delle quali é rappresentata dal calore.
La nostra simpatica navetta é veloce é bella e simpatica, ma ha qualche problema di dissipazione del calore: Passare vicino a liquidi bollenti o anche semplicemente sparare e/o venire colpiti farà alzare questo benedetto indicatore della temperatura e bisogna stare attenti, perché se questa arriva ad un livello critico, manderà in fiamme il nostro focoso mezzo di trasporto.
L'esigenza di dover tenere a bada il calore farà nascere spontanee, nel nostro modo di giocare, una serie di simpatiche abitudini atte proprio a far raffreddare i bollenti spiriti del nostro allegro mezzo come, ad esempio, il buttarsi negli specchi d'acqua o mettersi sotto le stalattiti che spesso sgocciolano, il tutto per cercare di abbassare il più possibile la temperatura... Per raccontarne un altra veloce, sparacchiare ad un nemico da una pozza d'acqua ci darà un grande vantaggio strategico, prima di tutto perché potremo far fuoco all'impazzata senza preoccuparci del calore che questa pratica normalmente genera, ma anche perché la temperatura verrà subito abbassata pure se verremo colpiti...
La seconda meccanica portata dagli elementi pericolosi é rappresentata dal perverso desiderio da parte dei level designer di lessare i nostri poveri scienziati; nei quadri più avanzati ci si dovrà spesso tenere dalla primordiale voglia di sfracellare ogni parte del livello, perché sarà sempre più facile innescare reazioni a catena che porteranno matematicamente alla dipartita di qualche nostro amichetto cervellone.
La morte degli scienziati é sicuramente un evento nefasto per la ricerca scientifica, ma per la nostra avventura non sarà così drammatico, avremo infatti una tolleranza di cinque "lessate" prima di dover fare ciao ciao con la manina al set di quadri e iniziare tutto daccapo.
Da notare che il contatore delle morti degli scienziati non si azzera se dovessimo tirate noi le cuoia, quindi dite addio a morti strategiche e trucchetti vari... non vi allarmate troppo però, abbassare il counter é possibile, ma solo raccogliendo particolari bonus nascosti però nel layout del livello...
Ovviamente noi siamo bravissimi e non faremo morire nemmeno un'anima, anche perché ciò verrà indicato nella schermata di hub dove avremo una rappresentazione schematica del pianetone che ospita le nostre vicende e da dove potremo scegliere quale set di livelli affrontare, avremo quasi sempre almeno un paio di possibilità a nostra disposizione.
Sarà possibile selezionare anche set di livelli già affrontati per tentare il "perfect" rappresentato dal recupero di tutti gli scienziati più il ritrovamento di tutti i diamantini, il canonico ed ormai onnipresente elemento nascosto da collezionare, nonché mio personale dispensatore di giubilo e delizia.
Si, l'ho scritto ormai tante volte, ma non ci posso fare niente, adoro trovare le cose nascoste, tutte, compulsivamente... nel caso di Shooter questi saranno, come già anticipato, dei simpatici diamantini piazzati praticamente in ogni dove, dentro le rocce friabili, all'interno dei blocchi di ghiaccio, nella lava ed anche stipati nelle altrettanto classiche stanze segrete disseminate per tutti i livelli.
In realtà questi diamanti non hanno solo uno scopo collezionistico, servono anche, dopo averne raccolti un certo quantitativo, a sbloccare gli altri set di livelli dell'avventura; non preoccupatevi però, la difficoltà sarà nel raccoglierli "tutti", quelli necessari al proseguimento del titolo saranno facilmente reperibili.
Per quanto riguarda il comparto grafico é stato scelto uno stile mirato, dall'effetto low-poly con texture semplici, ma cromaticamente e stilisticamente impeccabili, é difficile da descrivere, ma l'effetto a prima vista é quello di trovarsi di fronte ad un prototipo, quando però il gioco inizia a muoversi si percepisce che qui di prototipale c'è ben poco, gli effetti particellari dei reattori della navetta, i pezzetti di roccia che saltano quando si spara sulle pietre, il vapore, le bollicine d'aria e poi i liquidi...
La vera star di questo gioco sono proprio loro, i liquidi, e la semplicità grafica degli altri elementi non fa altro che enfatizzare l'accuratezza con la quale questi sono rappresentati, come si muovono, le onde che generano quando un oggetto li colpisce, come si incanalano nei buchi, fino a come si intrecciano al passaggio fendente dei nostri proiettili. Si, in definitiva questo shooter é anche bello da guardare...

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Questa recensione ti è stata utile? No Divertente
33 persone su 37 (89%) hanno trovato questa recensione utile
3.1 ore in totale
Pubblicata: 5 febbraio 2014
PixelJunk Shooter is a dual stick shooter that is a joy to play. The controls are simple. Left stick for movement, right stick for aim. Right trigger for shooting, holding the trigger will unleash missiles. The catch is that missiles will overheat your ship. Cave ship. Not a space ship. The left trigger sends out a grappling hook to pick up stranded miners, which is the objective of the game. When you get the stranded miners, it opens a door to the next level. Each 'stage' has a few levels in it.

The real selling point of this game is the incredible interaction that you have with the environment. You can destroy soft terrain. Your bullets will take out chunks and not the entire terrain / wall. There is water that is fluid and dynamic. It will also cool down your ship when it overheats. There are enemies and lava. The lava flows just as the water, makes your ship overheat and when it meets water, they bond together to form soft terrain that you can destroy. Its such a nice dynamic.

There are powerups to keep your ship cool from the lava's heat. There are objects that you can grapple and tow around, such as a water bomb, good for drowning a volcano. There is a watercan object that you fill in water or lava, and when you take it out, it showers whatever liquid you have in it. Again, there is a lot of interactivity in the game.

This is a game that rewards and encourages exploration. If it looks like there is a way off screen, that's probably a secret area with the game's main collectable diamonds. Well you need diamonds to progress past a certain stage. You will have to go back and play each stage a few times in order to collect enough hidden diamonds. While it might seem like a downer to replay stages and levels, its all fun. Nothing seems like a chore. Its soothing, relaxing, nice to look at and with the incredible interactivity that you have with your environment, no playthrough is really the same.

On top of it all, the game sets itself apart with its art style. Its a beautiful, simple style instead of typical dualstick shooters that overload you on bright visual effects.

It is well worth the price and you can probably pick it up in an indie bundle. I've also got the sequil on PSN and personally, I think this it better.
Questa recensione ti è stata utile? No Divertente
20 persone su 23 (87%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
8.1 ore in totale
Pubblicata: 23 giugno 2014
PixelJunk Shooter is a twin-stick shooter, with a very big focus on physics (specifically fluids). While exploring the underground caves of a planet, you'll have to interact with lava, water, liquid metal, ice and rock in order to save the scientists who are now trapped.

The story is basically that. You're in a ship, trying to save every scientist. And also collecting hidden gems. Whole it may seem a game about exploration, it didn't quite get to that point, in my opinion. But more on that later.

Let's start with presentation.
The graphics' style is very minimalistic, with soft colours, and yet, it looks great, in my opinion.
It certainly looks unique, and the fluids especially, give it a a special look.
The enemies have a mechanical feel to them, but it fits, along with the Boss Fights.

The music was less of a standout for me, but it was certainly not bad. Just a bit more faint than I'm used to, staying in the background for the most part. It helped with the light-hearted exploration-y atmosphere, I think it was well chosen for the game they were going for.
The sound effects were in the same vein.

How's the gameplay, then?
First off, the game is divided into 3 areas, each with a few levels. Each level also has about 4 (I think) areas to explore, each of them self contained, and fairly small.
The first area is more vulcanic, the second, deeper, is full of ice, and the third, the deepest, has an industrial feel to it.
Each of them has different mechanics associated with the physics. These are all connected to the area it's set in.

You control a little space ship, propelled by thrusters. The movement feels quite great actually, with momentum very notable in the ships handling. It feels great, even though there aren't section to challenge your pilloting skills. It's still good that the tight control is there while you're just flying around.

Then, you have a Hook/Tractor thing to pick up the gems and the scientists you find, and you also have missiles, to destroy rocks and your enemies.

There are also several different types of ships. You'll find modifiers in specific points of the levels. For the standard ship, lava with overheat you, while water will cool you off. Each time you get hit, you don't instantly die, but your heat will rise substancially. To survive, you can either back away, or dive into water.
Besides, you'll find ship modifiers around the levels, for when you need to actually progress the levels.
There is a Magma ship, that shoots lava, a Water ship that shoots water, and can pull ice with is hook, there's an inverted ship, that is hurt by water, and can dive on lava, and there's also a Magnetic ship that repels the liquid metal. These sound, and play really well, but they're highly limited to the levels. You'll only have access to them in the exact section that you need them, and there's no action from the player in discerning which ship he needs for the given section, unfortunately.

In each level, you'll try to find the scientists. You have to deal with all of them in each area to unlock the next one (either save them, or kill them). Every time a scientist dies, you'll lose a life. Your limit is 5, but you'll gain another one each time you collect 100 coins (these are spread around the levels, and also dropped by the enemies).
You also try to find gems, that are used to unlock levels, or just for achievements. Unfortunately, these are very easy to miss by mistake, and you'll have to replay the whole level if you want to 100% it (it is NOT needed, though. I did some thorough exploration the first time around, found every secret area, and still missed a couple of gems in many of the levels. I never had the need to replay levels to proceed though, so the game was designed to keep you going naturally, saving these for the completionists. That's really good, in my view!).
There are also Special Scientists that you collect in your Gallery (yeah, not creepy at all), and these will talk to you, giving you a bit of backstory into their expedition.

The base of the game is out of the way, now.

This game reminded my a bit of Waking Mars. Besides both being about exploring the caves, both are very focused about combining elements (in WM, it's mostly interacting with the creatures, in PJShooter, is with the fluids). While Waking Mars gave you a real feeling of discovery, learning about each species and all about their lives and interactions, that isn't very present in PixelJunk Shooter.
PixelJunk Shooter is a very straightforward game, and also not very challenging. It's something to enjoy casually.

The level design was pretty good, in my opinion, providing good areas to experiment with the fluids, and learn new mechanics without a wall of text. While that was all there and great, the whole game felt like a very big tutorial, in a way. Everything was subtle, but not challenging, and specially not giving the player much freedom.
You'll have everything delivered into your hands when you need it, there's no puzzle solving, or anything, which wasn't what I was expecting. So, if you're looking for an experience of discovery and learning, go play Waking Mars.
If, on the other hand, you want a laid back twin stick shooter with cool physics, give this one a try.

The Boss Fights were the funnest part of the game, for me. They weren't very hard either, as you were pretty comfortable even after getting hit (as long as you were careful). But that comfort gave you the time to learn the Bosses patterns without it feeling frustrating, and led to interesting fights.

I found the game enjoyable, certainly, but in a way that I wasn't expecting. It's very, very linear. There isn't trial and error to understand the fluids, or anything. It's not about learning the mechanics, and then applying them into more complex puzzles. It's mostly about learning on the go, always with simple puzzles. And to be honest... that's fine.
It may not be what you're looking for, but it's good that it exists, for people who do. And it's a very well done game for its purpose.

It's also very cheap on sale and you can easily get it. Go ahead and give this one a try if it sounds appealing!
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17 persone su 19 (89%) hanno trovato questa recensione utile
7.6 ore in totale
Pubblicata: 24 agosto 2014
Rating 7.5/10

What is it?
2d sidescroller, controlling a ship to solve puzzles using water, lava and a magnetic liquid to save your crew members.

The Good:

+ The game's main premise has you navigating the enviroment, destroying the environment so that water and lava can mix forming new terrain for you to destory and progress further along. Keep in mind this is a simplified version of the game, as you progress the game introduces some new mechanics and ships to keep things varied.

+ Combing the different liquids together is really cool and adds a fresh new gameplay idea, combining different liquids together provides different results.

+Graphics fit the enviroment nicely

+ Some cool boss battles

+ Achievements are easy to get and shouldn't provide too much trouble.

The Bad:

- The game doesn't really take its ideas far enough leaving a very easy game. The game doesn't get that much harder as you progress either. I was a bit disappointed when I beat the game.

-Roughly 3 hours long, 5-7 hours if you go for achievements.


Although I had fun, I felt the game was a bit basic for my taste. I would have liked the game to be a bit more challenging especially in regards to the puzzles as the game does introduce some cool elements later on in the game.
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12 persone su 12 (100%) hanno trovato questa recensione utile
1.4 ore in totale
Pubblicata: 15 maggio 2015
Really fun Coop game with an interesting gameplay, great physics and artwork. I recommend using a Control.
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14 persone su 17 (82%) hanno trovato questa recensione utile
8.6 ore in totale
Pubblicata: 22 febbraio 2014
PixelJunk™ Shooter is a bit hard for me to categorize but lets call it a physics based Puzzle/Shooter thingy. While I am not a fan of the shooting in the game I don't mind the exploring or puzzle parts of the game and the few times the shooting/fighting shines is during the few boss fights in the game.

A pretty straight forward list of achievements mostly being for collecting the various scientists and gems in the levels which can be fairly challenging to find (at least the gems). The game also has an achievements for finding all secret areas so exploring is recommended. There are really only two achievements that might take some extra work and that is the big kill grind (1000 enemies) and an achievement for collecting 100 coins in a single spin. The later might take a few tries but can be made easier by using a guide to check out ideal spots for it.

Time to 100%: 9 hours
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11 persone su 13 (85%) hanno trovato questa recensione utile
2.1 ore in totale
Pubblicata: 14 novembre 2013
PixleJunk Shooter is a personally long awaited port of the PSN game and whilst it doesn’t add much else to the PC version of the game other than 1080p and 120Hz display ability and a well ported control scheme, the game is still as fun as the day I purchased it on the PSN.

Shooter is a colourful and physics based Puzzle/Shooter, you are tasked with saving the people of a mining colony from a world that appears to be fighting back against the miners, along the way you fight various creatures and bosses and different methods to attack them with. The games difficulty is not very high but unless you know what you are doing enemies may surprise you. The game also comes with a Co-Op mode to allow you to play with your friends.

Shooter is an addictive and charming little game well worth the small price tag. To 100% the game you may be looking at 4 to 8 hours.

- 9/10
My #1 PSN game, now on PC? ♥♥♥♥ yeah.

- Addictive and fun
- Colourful with nice graphics and Physics
- Good controls for mouse and keyboard (To say the game was built for consoles)
- Plenty of levels

- Once learned, an easy game
- Very few Achievements
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9 persone su 10 (90%) hanno trovato questa recensione utile
3.2 ore in totale
Pubblicata: 21 settembre 2014
An interesting shooter where you're flying underground to get treasure and rescue survivors (don't go trigger-happy; if too many survivors die, the game's over). A few interesting mechanics such as an overheating system and using flowing water (and lava) to progress to the next level make this different from other shooters.
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10 persone su 12 (83%) hanno trovato questa recensione utile
9.1 ore in totale
Pubblicata: 21 ottobre 2014
PixelJunk Shooter is a surprising game. On one hand the premesis is simple and the difficulty is almost non-existant (at least until the third episode). On the other, the developers manage to get a surprisingly large amount of content out of that simple permesis and the game is able to feel fun and fresh throughout the entire run which is quite remarkable. Very little complaints from me as everything hits the mark amazingly well, though the final boss is a bit cheap at times and the game can be finished in around three hours.

So highly recommended.
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15 persone su 22 (68%) hanno trovato questa recensione utile
5.1 ore in totale
Pubblicata: 19 dicembre 2013
I remember Pixeljunk Shooter being good fun a few years ago when I played it on the PS3. But playing it now it managed to annoy me sometimes. Some of the deaths are annoying, sometimes even cheap, resulting in you having to replay entire sections because of one tiny mistake. And no, the sections aren't all that big and can be completed in just a few minutes. But it's frustrating when you're almost near the end of a level.

It's also the only thing that annoyed me, because what you have here is a cute looking, physics based, twin stick action game (it's not really a twin stick shooter, so naming it that would do it injustice) where you save trapped workers and try to find as many gems as possible. Why is the last one so important ? Because you can only progress until you have a certain amount of these gems. Still, it's not that time consuming, because the game can easily be finished (not 100%) in 3 or 4 hours. There are 3 worlds and they consists of several levels each, and each levels consists of several sections. At the end of the world there'll be a boss fight. Those can be a bit difficult, but collecting enough stars allows you to earn extra lives. You'll rarely have to replay an entire level. Anyway, the environmental puzzles are fun to solve, and it's cool to look for secrets (I don't know if you can really call them secrets, though).

Ask me if this is the best Q-Games/Pixeljunk game and I'd have to say no. That honor still belongs to Pixeljunk Monsters. Shooter is a close second, though.
But ask me if it's worth it and I'd say yes.

[Rating: 78/100]
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9 persone su 11 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
4.8 ore in totale
Pubblicata: 25 ottobre 2015
Good old indie game for those who just want to sit back grab the controler and enjoy your night with friends or kids.
Easy to understand and even stream it to your livving room.
Fun levels and of course some thinking to do for your brain muscles.
I sure recommend it for the good old gamers out there.
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7 persone su 8 (88%) hanno trovato questa recensione utile
7.2 ore in totale
Pubblicata: 20 aprile 2014
PixelJunk Shooter is a great mix of shooter and puzzle game, where you must be slick and clever in order to advance.
Visual aesthetics are on very high level and music fits gameplay perfectly.
It's a great feeling to see, that such a small studio is able to make game like this one.
Every level brings something new, so you will never feel bored, and yoy will never feel that you repeat over and over the same actions. I want to finish single-player campaign and then for sure - I will try 2 player co-op (on one screen) with my sister. :-)
I am sure co-op gona bring even more fun!
Highly recommended and addictive - one of best indie games available on Steam.
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7 persone su 9 (78%) hanno trovato questa recensione utile
4.9 ore in totale
Pubblicata: 1 dicembre 2013
This game is awesome. Plays really well with the mouse & keyboard or a gamepad. Good amount of blasting action. Excellent water vs lava mechanics. Get it!
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4 persone su 4 (100%) hanno trovato questa recensione utile
2.3 ore in totale
Pubblicata: 3 gennaio 2014
This game is a nice mix of shooter and puzzle game... Quick review: You go into caves and look for survivors (or gems) and grab them, then you try to shoot enemies and avoid lava so you can get to the exit. Sometimes you have to look for ways to cool the lava so you can get past it...

It's fun.
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6 persone su 8 (75%) hanno trovato questa recensione utile
17.5 ore in totale
Pubblicata: 30 novembre 2013
Interesting gameplay. Cool music. Lovely graphics.
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6 persone su 8 (75%) hanno trovato questa recensione utile
1.2 ore in totale
Pubblicata: 10 novembre 2014
Fun, unique, and colorful game. Gameplay is a mix of twin-stick type shooting and puzzle solving with magnificent fluid physics and a variety of abilities. Highly Recommended.
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