In PixelJunk™ Shooter, you must pilot your spacecraft through a range of cavernous environments in a bid to save the scientists trapped underground. Making your way through the game will rely on your keen sense of observation and the ability to manipulate your surroundings.
Дата виходу: 11 листопада 2013
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Рецензії

“Smart environmental puzzles in tight, intriguing spaces. Great minimal visual style and excellent, diverse soundtrack.”
Mac Life

“Gleefully swift, ingeniously puzzling, and kind to your senses through delightful art and a terrific soundtrack, Shooter is received with open arms on the PC.”
PC Games N

Про гру

In PixelJunk™ Shooter, you must pilot your spacecraft through a range of cavernous environments in a bid to save the scientists trapped underground. Making your way through the game will rely on your keen sense of observation and the ability to manipulate your surroundings. Add in a swarm of dangerous enemies, hazardous substances and stranded survivors in need of your help and your mission objectives are pretty clear!

Action, adventure and entertainment await you. Be the hero and rescue the stranded scientists while enjoying a world of fun retro visuals and a dynamic soundtrack that reacts to the level of danger that you find yourself in!

Key Features


  • Battle across 15 stages with your spacecraft to save the scientists
  • Navigate cavernous puzzles by manipulating water, magma and even a strange magnetic black liquid
  • Recruit a friend and play local coop

Вимоги до системи (Windows)

    Minimum:
    • OS: Windows Vista Service Pack 2
    • Processor: 2.5Ghz i3 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Compliant Graphics Device, Radeon 5450, NVidia 8600, Intel HD 3000 or better @720p
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: 2.8Ghz i5 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 Compliant Graphics Device, Radeon 5770, NVidia GTX 470, Intel HD 4000
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card

Вимоги до системи (Mac OS)

    Minimum:
    • OS: OS X 10.6 (Snow Leopard)
    • Processor: 2.5 Ghz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better @720p
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: OS X 10.8 (Mountain Lion)
    • Processor: 2.8Ghz Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000 or better
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card

Вимоги до системи (Linux)

    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2.5Ghz i3 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: Radeon 5770, NVidia GTX 470 or better @720p
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: 2.8Ghz i5 Equivalent Processor
    • Memory: 2 GB RAM
    • Graphics: Radeon 5770, NVidia GTX 470 or better
    • Hard Drive: 250 MB available space
    • Sound Card: XAudio 2-Compatible Sound Card
Корисні рецензії покупців
5 з 6 людей (83%) вважають цю рецензію слушною
Продуктів на акаунті: 336 шт.
Рецензій: 50 шт.
8.1 год. зареєстровано
PixelJunk Shooter is a twin-stick shooter, with a very big focus on physics (specifically fluids). While exploring the underground caves of a planet, you'll have to interact with lava, water, liquid metal, ice and rock in order to save the scientists who are now trapped.

The story is basically that. You're in a ship, trying to save every scientist. And also collecting hidden gems. Whole it may seem a game about exploration, it didn't quite get to that point, in my opinion. But more on that later.

Let's start with presentation.
The graphics' style is very minimalistic, with soft colours, and yet, it looks great, in my opinion.
It certainly looks unique, and the fluids especially, give it a a special look.
The enemies have a mechanical feel to them, but it fits, along with the Boss Fights.

The music was less of a standout for me, but it was certainly not bad. Just a bit more faint than I'm used to, staying in the background for the most part. It helped with the light-hearted exploration-y atmosphere, I think it was well chosen for the game they were going for.
The sound effects were in the same vein.


How's the gameplay, then?
First off, the game is divided into 3 areas, each with a few levels. Each level also has about 4 (I think) areas to explore, each of them self contained, and fairly small.
The first area is more vulcanic, the second, deeper, is full of ice, and the third, the deepest, has an industrial feel to it.
Each of them has different mechanics associated with the physics. These are all connected to the area it's set in.

You control a little space ship, propelled by thrusters. The movement feels quite great actually, with momentum very notable in the ships handling. It feels great, even though there aren't section to challenge your pilloting skills. It's still good that the tight control is there while you're just flying around.

Then, you have a Hook/Tractor thing to pick up the gems and the scientists you find, and you also have missiles, to destroy rocks and your enemies.

There are also several different types of ships. You'll find modifiers in specific points of the levels. For the standard ship, lava with overheat you, while water will cool you off. Each time you get hit, you don't instantly die, but your heat will rise substancially. To survive, you can either back away, or dive into water.
Besides, you'll find ship modifiers around the levels, for when you need to actually progress the levels.
There is a Magma ship, that shoots lava, a Water ship that shoots water, and can pull ice with is hook, there's an inverted ship, that is hurt by water, and can dive on lava, and there's also a Magnetic ship that repels the liquid metal. These sound, and play really well, but they're highly limited to the levels. You'll only have access to them in the exact section that you need them, and there's no action from the player in discerning which ship he needs for the given section, unfortunately.

In each level, you'll try to find the scientists. You have to deal with all of them in each area to unlock the next one (either save them, or kill them). Every time a scientist dies, you'll lose a life. Your limit is 5, but you'll gain another one each time you collect 100 coins (these are spread around the levels, and also dropped by the enemies).
You also try to find gems, that are used to unlock levels, or just for achievements. Unfortunately, these are very easy to miss by mistake, and you'll have to replay the whole level if you want to 100% it (it is NOT needed, though. I did some thorough exploration the first time around, found every secret area, and still missed a couple of gems in many of the levels. I never had the need to replay levels to proceed though, so the game was designed to keep you going naturally, saving these for the completionists. That's really good, in my view!).
There are also Special Scientists that you collect in your Gallery (yeah, not creepy at all), and these will talk to you, giving you a bit of backstory into their expedition.

The base of the game is out of the way, now.

This game reminded my a bit of Waking Mars. Besides both being about exploring the caves, both are very focused about combining elements (in WM, it's mostly interacting with the creatures, in PJShooter, is with the fluids). While Waking Mars gave you a real feeling of discovery, learning about each species and all about their lives and interactions, that isn't very present in PixelJunk Shooter.
PixelJunk Shooter is a very straightforward game, and also not very challenging. It's something to enjoy casually.

The level design was pretty good, in my opinion, providing good areas to experiment with the fluids, and learn new mechanics without a wall of text. While that was all there and great, the whole game felt like a very big tutorial, in a way. Everything was subtle, but not challenging, and specially not giving the player much freedom.
You'll have everything delivered into your hands when you need it, there's no puzzle solving, or anything, which wasn't what I was expecting. So, if you're looking for an experience of discovery and learning, go play Waking Mars.
If, on the other hand, you want a laid back twin stick shooter with cool physics, give this one a try.

The Boss Fights were the funnest part of the game, for me. They weren't very hard either, as you were pretty comfortable even after getting hit (as long as you were careful). But that comfort gave you the time to learn the Bosses patterns without it feeling frustrating, and led to interesting fights.

I found the game enjoyable, certainly, but in a way that I wasn't expecting. It's very, very linear. There isn't trial and error to understand the fluids, or anything. It's not about learning the mechanics, and then applying them into more complex puzzles. It's mostly about learning on the go, always with simple puzzles. And to be honest... that's fine.
It may not be what you're looking for, but it's good that it exists, for people who do. And it's a very well done game for its purpose.

It's also very cheap on sale and you can easily get it. Go ahead and give this one a try if it sounds appealing!
Додано: 23 червня 2014
Чи була ця рецензія слушною? Так Ні
2 з 2 людей (100%) вважають цю рецензію слушною
Продуктів на акаунті: 573 шт.
Рецензій: 2 шт.
0.6 год. зареєстровано
"Makers of PixelJunk Racers, Monsters, and Eden and just like all their other installments, Shooter specializes in simplicity, familiarity, and over all fun. The music was composed by Alex Paterson and Dom Beken. Anyway enough of the back ground lesson let us dive into the actual review of PixelJunk shooter!

Story: The story is quite simplistic to say the least, to put simply there are scientists who are trapped underground and need rescuing. Your character pilots a twin shooter subterranean vehicle built for blasting through the rock and mud as well as a pod for picking up the stranded scientists along the way you encounter a verity of different obstacles as well as monsters and you’ll be so happy they equipped your tiny ship with guns (very insignificant weak guns but they get the job done….eventually)..."

Read the full review on Broken Analog: http://brokenanalog.com/?p=44265
Додано: 4 березня 2014
Чи була ця рецензія слушною? Так Ні
1 з 1 людей (100%) вважають цю рецензію слушною
Продуктів на акаунті: 855 шт.
Рецензій: 135 шт.
6.4 год. зареєстровано
Pixeljunk Shooter is a fun little 2D shooter with some pretty impressive fluid physics. You fly a small ship through an extensive cave system rescuing scientists and fighting hostile creatures on your way to figure out what's happening on the planet. The levels are all self-contained however rather than being a more open metroidvania-like experience like Insanely Twisted Shadow Planet. Each level contains multiple individual caves in which you must either save or kill all scientists in order to progress to the next.

Your main enemy is heat with being hit by enemies and hot objects and just being near things like lava increasing your heat meter. Once it reaches maximum you lose control of your ship and usually crash, though if you're lucky you will land in water and be saved. The system is designed very well and helps make ship positioning important to gameplay.

Throughout the game you will be introduced to new enemies, obstacles, and interactible objects as well as different ship mods which let you interact with both solid objects and liquids in different ways. They are all well-constructed and add some nice variety to the gameplay.

I have only played two Pixeljunk games so far, but I found this one far more enjoyable than Pixeljunk Eden. It has much better pacing and better-designed game mechanics. Definitely recommended for people who like 2D shooters or just like playing with liquids.
Додано: 24 лютого 2014
Чи була ця рецензія слушною? Так Ні
1 з 1 людей (100%) вважають цю рецензію слушною
Продуктів на акаунті: 760 шт.
Рецензій: 14 шт.
7.1 год. зареєстровано
PixelJunk Shooter is a great mix of shooter and puzzle game, where you must be slick and clever in order to advance.
Visual aesthetics are on very high level and music fits gameplay perfectly.
It's a great feeling to see, that such a small studio is able to make game like this one.
Every level brings something new, so you will never feel bored, and yoy will never feel that you repeat over and over the same actions. I want to finish single-player campaign and then for sure - I will try 2 player co-op (on one screen) with my sister. :-)
I am sure co-op gona bring even more fun!
Highly recommended and addictive - one of best indie games available on Steam.
Додано: 20 квітня 2014
Чи була ця рецензія слушною? Так Ні
1 з 1 людей (100%) вважають цю рецензію слушною
Продуктів на акаунті: 551 шт.
Рецензій: 40 шт.
5.5 год. зареєстровано
(Originally posted May 11 2014)

I was played through the first episode of PixelJunk Shooter today, and while I'm much better at this game with keyboard and mouse then I am with a controller (I'm terrible at twin–stick shooters), it started to get boring. Maybe this game really is just better when played co–op, and people like Michael are constantly griefing you and making you die in lava…
Додано: 13 травня 2014
Чи була ця рецензія слушною? Так Ні
24 з 26 людей (92%) вважають цю рецензію слушною
Продуктів на акаунті: 740 шт.
Рецензій: 111 шт.
3.1 год. зареєстровано
PixelJunk Shooter is a dual stick shooter that is a joy to play. The controls are simple. Left stick for movement, right stick for aim. Right trigger for shooting, holding the trigger will unleash missiles. The catch is that missiles will overheat your ship. Cave ship. Not a space ship. The left trigger sends out a grappling hook to pick up stranded miners, which is the objective of the game. When you get the stranded miners, it opens a door to the next level. Each 'stage' has a few levels in it.

The real selling point of this game is the incredible interaction that you have with the environment. You can destroy soft terrain. Your bullets will take out chunks and not the entire terrain / wall. There is water that is fluid and dynamic. It will also cool down your ship when it overheats. There are enemies and lava. The lava flows just as the water, makes your ship overheat and when it meets water, they bond together to form soft terrain that you can destroy. Its such a nice dynamic.

There are powerups to keep your ship cool from the lava's heat. There are objects that you can grapple and tow around, such as a water bomb, good for drowning a volcano. There is a watercan object that you fill in water or lava, and when you take it out, it showers whatever liquid you have in it. Again, there is a lot of interactivity in the game.

This is a game that rewards and encourages exploration. If it looks like there is a way off screen, that's probably a secret area with the game's main collectable diamonds. Well you need diamonds to progress past a certain stage. You will have to go back and play each stage a few times in order to collect enough hidden diamonds. While it might seem like a downer to replay stages and levels, its all fun. Nothing seems like a chore. Its soothing, relaxing, nice to look at and with the incredible interactivity that you have with your environment, no playthrough is really the same.

On top of it all, the game sets itself apart with its art style. Its a beautiful, simple style instead of typical dualstick shooters that overload you on bright visual effects.

It is well worth the price and you can probably pick it up in an indie bundle. I've also got the sequil on PSN and personally, I think this it better.
Додано: 5 лютого 2014
Чи була ця рецензія слушною? Так Ні