Max: The Curse of Brotherhood is a cinematic adventure filled with action-packed platforming and creative puzzle-solving. Armed with only a Magic Marker, Max must confront evil at every turn in a hostile and fantastical world in order to save his kid brother, Felix. Join Max on his great adventure!
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發售日: 2014 年 05 月 21 日
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Max: The Curse of Brotherhood is a cinematic adventure filled with action-packed platforming and creative puzzle-solving. Armed with only a Magic Marker, Max must confront evil at every turn in a hostile and fantastical world in order to save his kid brother, Felix. Join Max on his great adventure!

系統需求

    Minimum:
    • OS: Windows XP SP3 or newer
    • Processor: Dual-Core 1.6 ghz / AMD Dual-Core Athlon 2.0ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX(r) compatible
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel Core i3, 1.7ghz or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 640 / Radeon HD 6750
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX(r) compatible
值得參考的用戶評論
18 人之中有 18 人(100%)認為這篇評論值得參考
10.7 記錄時數
張貼於:04 月 25 日
Max: The Curse of Brotherhood (Platformer-Puzzle)

We have some basic options: Vibration (if you're using a controller), Sound Effects, Music, Subtitles (NOT on unless you turn them on), and Use Arrow keys (if you prefer not to use or don't have a controller), and then there are settings for the grapics, low, medium, and high. There are also six languages to choose from. The game automatically adjusted for my widescreen, but it can be played Windowed by hitting Alt-Enter, if you wish.

The game begins in a very Labyrinth-esque way, and it's up to you to save your brother from the trouble you caused for him. ;p Gameplay starts out as a very basic platformer, but it's not long until you start gaining some powers, and that's where the true charm of the game starts shining through. The puzzle mechanics are brilliantly realized, ranging anywhere from easy to perplexing, but not to the point of frustration.

I was enjoying the puzzle aspect of the game so much that I was actually a bit disappointed when, in latter levels, we started needing to depend on quick decision-making, and at times, good reflexes! It wasn't until the final sequence of the game that I remembered -- Oh yeah, this is what platformers used to be all about! (ie. Donkey Kong Country, etc.) The beauty of these sections is that, while they may be difficult, they are still doable! It may take a dozen tries, but it CAN be done, AND you don't have to keep starting the level over again to achieve it, as the automatic save-points are well-spaced.

Something I truly love about the game is the graphics. Sure, they're pretty, but the devs did an amazing job making a side-scrolling platformer *feel* like a 3D game by periodically changing up the perspective. Beautifully done, devs, I'm very impressed! :D

The music was nicely-chosen, and I enjoyed the voices, as well -- especially some of Max's "YEEES!" moments. lol~

Points to remember:
- You can attach vines to a myraid of objects, ranging from branches to boulders and more.
- Items can be cut at the base OR the tip!
- Be creative and don't give up! The devs give us a lot of freedom with our powers, and sometimes it's going to be trial-and-error figuring things out.

There are a couple of things to be on the lookout for whilst you're running around. They are beholders (plants with eyeballs at the end of a stalk that allow the user to spy on the world) and pieces of an amulet. These collectibles are not *needed* to complete the game, but they sure do add an extra bit of fun. XD You can replay a chapter at any time (even after you've completed the game) from via the menu, and looking at the menu during gameplay will show you how many you have left to find on your current level. In addition, there are 27 Achievements for you to earn, another plus in my books.

Overall, I found Max: The Curse of Brotherhood to be a delightful game, full of beauty, danger, excitement... and tempered with just a splash of good old fashioned platformer-frustration. I would say that it's OK to play with older kids, but perhaps not little ones. There's a big scary monster in there (whom I find to be absolutely fabulous!), but it might upset younger children.

Highly recommended!
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12 人之中有 11 人(92%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
19.6 記錄時數
張貼於:03 月 5 日
This was a fun platformer with a cool draw/erase mechanic to help you overcome some of the physics puzzles in the game. It also reminds me very much of the style of cartoon animation used in such shows as Jimmy Neutron. Looks very much like shows such as that.
The game itself features you, Max, trying to save your little brother from an evil scientist-y guy while avoiding his massive monster henchman, various obstacles, and so on along the way.

The gameplay was fairly seamless and this game was very well done in my opinion. The backdrops/scenery was beautifully rendered, and the animations were spot on. The puzzles, whether run and jump, draw and erase, or whatever, were not too challenging, but also never were boring. I really cant find any flaws with this game, except that maybe the story was a bit lite, but then again, it is set up like a cartoon, so that really isnt surprising necessarily.

All told, I give this game an 8 out of 10. It wasnt amazing, but it was really well done regardless.
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9 人之中有 9 人(100%)認為這篇評論值得參考
6.7 記錄時數
張貼於:02 月 11 日
A game that will make you smile, one of those 'feel good' games.

The game is about two brothers, Felix is the one that gets pulled into a mysterious world after his brother cast a spell to get rid of him. Max(you) in disbelieve as to what happened quickly decides to follow his brother in an attempt to rescue him. The game starts of slowly introducing each mechanic one at the time, the pacing is excellent. You can control natural elements(on fixed positions) within the game world with your magic marker. This is required to get to the end of the level, which are designed very well and look very good in terms of graphics. The puzzles that you need to solve are also well done... though they are not that challenging, but remain fun for players of all skill levels. I like the super hard ones but found myself enjoying this and even getting stuck on some. Having me say to myself when i find the solution "why did i not see that earlier" ,which actually makes me feel dumb instead of smart when i solve it...
There are also hidden items with levels and "eyes" that you can collect. All your character can do is jump and use the magic marker, so be aware that there is no combat is this game. Though there are ways to kill creatures.
It has high quality cinematics and excellent voice acting to go along with it.

If you like adventure platformers with some lite puzzles definitely consider this one.

+High quality cinematics
+Voice acting
+Puzzles
+Fun for all ages
+Interesting platforming
+Just the right length (6-7 hours gameplay)
+Great visuals
這篇評論值得參考嗎? 有趣
8 人之中有 8 人(100%)認為這篇評論值得參考
22.8 記錄時數
張貼於:2014 年 12 月 30 日
Max: The Curse of Brotherhood is the sequel and Max & the Magic Marker. This time around it's a 2.5D experience of Max trying to rescue the brother he accidentally wished would disappear. This time the magic marker can only be used in specific locations and can only draw specific types of aids for Max to accomplish his goals (i.e. water, vines, raise platforms, etc...). There is less freedom than in the last game, but that doesn't stop this game from being a great game. The levels are well set up to allow for good puzzles to be solved and for the platforming portion of the game to be somewhat difficult at times where timing is everything. The graphics are beautiful and the sounds and voice acting is perfect for this type of game. Great fun for kids and adults.
這篇評論值得參考嗎? 有趣
3 人之中有 3 人(100%)認為這篇評論值得參考
4.4 記錄時數
張貼於:04 月 5 日
Jogo muuuuuito bom! Arte e visual bonito *-*. REcomendo.
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3 人之中有 3 人(100%)認為這篇評論值得參考
1.6 記錄時數
張貼於:01 月 2 日
Wow! A nice surprise for $3.74. Beautiful gameplay. Puzzles are easy and very forgiving so far. Love it. One of Steam's hidden gem.
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2 人之中有 2 人(100%)認為這篇評論值得參考
5.0 記錄時數
張貼於:04 月 9 日
Good looking casual puzzle-platformer. That's why I got it, and that's what I got.

Environments look quite good, and the main character is a kid that isn't too annoying.

Puzzles are... well, I guess easy as far puzzle-platformers go, because the only few times I got stuck was because I did not see the orange pillar-point.

I played 4/6 of the game with a controller and then I switched to M&K which made it easier, because I had troubles drawing with the stick.


Number of controllers destroyed: 0
Rating: 2 golden sloths
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
10.7 記錄時數
張貼於:02 月 8 日
A polished, well-designed puzzle-platformer with a decent amount of challenge. The controls are tight, the graphics are very well done. Environments are gorgeous and the characters are very well animated, Occasionally, there are some cheap, " no way could you have seen that coming" one-hit-kills but the checkpoint system is generous enough to prevent gamepad tossing. Overall, a very good experience that comes highly recommended to fans of the genre.
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1 人之中有 1 人(100%)認為這篇評論值得參考
9.1 記錄時數
張貼於:01 月 6 日
Max is surprisingly good platformer. I wasn't expecting much, but was pleasantly surprised. Although story is very basic it's more than enough. Game mechanics are really great. Sometimes even challenging. Yet the game is quite easy which is not a bad thing. It's also beautiful and I loved how camera changed it's position from time to time to give you the scope of the world. It was a great trick to improve immersion.

It is a solid game. I would definitely recommend it.
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1 人之中有 1 人(100%)認為這篇評論值得參考
4.8 記錄時數
張貼於:2014 年 12 月 9 日
A charming little platformer with interesting mechanics and a beautiful artstyle. However if you are looking for an original story and some mind bending puzzles this game is not for you.
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
7.0 記錄時數
張貼於:2014 年 12 月 18 日
It you liked Trine and Trine 2 this game will be an obvious sequel. As instead of swapping between the character like Trine, you get the full package in one character as you go along. It is not a complete rip off of Trine and Trine 2 as you get to slove the problems in many more ways in Trine, where as Max is a bit more rigid. But saying that if you like Trine and Trine2 this is a game for you.
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1 人之中有 1 人(100%)認為這篇評論值得參考
18.0 記錄時數
張貼於:03 月 16 日
After seeing others compare this to HEART OF DARKNESS, I immediately downloaded the demo. Shortly after playing through the demo, I purchased the full game.

I no doubt spent many more hours than most, but I obtained all achievements today. Spending time searching for all of Mustacho's eyes and pieces of the amulet was well spent. Overall, the game is extremely fun, with great cartoony graphics and platforming and puzzles that won't drive you crazy.

If you have any interest in the game based on reviews and/or screenshots, try the free demo. If you like the demo, you'll undoubtedly like the full game.
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
7.2 記錄時數
張貼於:01 月 12 日
The game has the exact same artstyle as a pixar movie which is kind of... awkward... but anyway, the game is a fun and enjoyable platformer with a magic marker added in as a unique element. For a indie game this has far better graphics and sounds than the usual, or so I thought until I did some research and discovered that the studio has been bought by microsoft. As such, this is not an indie game and cannot be compared with indie games. Taking this into consideration, I have to evaulate this game as being an unpopular and underrated platformer AAA game.
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
7.3 記錄時數
張貼於:05 月 23 日
This is one of the best puzzle platformer's I have played. Tight controls, well-paced, nice variety and steady progression of puzzles (and they are fun too!) and very polished.

Truly a great mix of platform and puzzles.
這篇評論值得參考嗎? 有趣
6 人之中有 3 人(50%)認為這篇評論值得參考
0.5 記錄時數
張貼於:2014 年 12 月 1 日
Quite an awesome game.
Nice graphics ,a vivid story about Max brothers:))
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219 人之中有 179 人(82%)認為這篇評論值得參考
6.6 記錄時數
張貼於:2014 年 05 月 21 日
Max: The Curse of Brotherhood is essentially a puzzle platformer with some brief precision platforming sections.

It's got great cartoonish animated visuals, but don't let that make you think this is a children's game.

It starts off easy enough, but towards the end of world 2 I can feel it getting tougher. I've played the game for about 2 hours now and am about 25% in, with exploring the areas and getting most collectively. Can't speak about the overall length or difficulty for now as such.

The platforming is really slick though. Max is agile and moves quickly. This is something I really like about the game.

The puzzle element meanwhile is novel for me. Your magic marker gains new powers, and you can draw vines, branches, pull up earth from the ground etc. initially they may be very direct since there are visual cues but as you go on there is some thinking required.

So far, there is one notable performance issue. The game occasionally has it's frame rate set to 15 or 20fps and I need to Alt Tab out and back into the game to get 60fps. Nothing major and this usually happens only after loading screens, and that too not always.

Overall, I'm enjoying the game. Nothing out of the world extraordinary, but slow paced and well made.
這篇評論值得參考嗎? 有趣
101 人之中有 79 人(78%)認為這篇評論值得參考
4.7 記錄時數
張貼於:2014 年 05 月 25 日
This game is modern "Heart of Darkness" (1998) i'd say! I like it!
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53 人之中有 46 人(87%)認為這篇評論值得參考
7.4 記錄時數
張貼於:2014 年 05 月 21 日
A quick-paced, simple sidescrolling puzzle game. The graphics are great and so is the art style, all the landscapes are beautiful and vibrant and the characters are distinctive and interesting to look at.
The puzzles aren't particularly difficult, at least at the beginning, but they're satisfying and fun to do so it preserves replay value and, since you respawn pretty close to where you die, they don't get frustrating.

Lots of fun and very cool!
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30 人之中有 28 人(93%)認為這篇評論值得參考
11.5 記錄時數
張貼於:2014 年 05 月 22 日
Max is your basic side-scrolling platformer game with a bunch of great stuff in it. The controls are simple enough to learn, and much of the game is merely setting up your next move: figuring out how to get from point A to point B with as little dying as possible. While much is possible to go slow and steady, there are many points in the game that requrire precise timing and vine-laying and otherwise to ensure that your enemies die or are trapped, and that you don't fall down a sudden hole that opened up underneath you.
For those that are story oriented, Max has a nice storyline that progresses kinda predictably (ish), but its a great story that'll be relateable for anyone with siblings who have at times wished they would disappear. . . who weren't aware that they might actually be taken into another world.
For those not sure whether the game would be worth it or not, here's the basic premise: You play as a kid named Max trying to save his brother from an old magician named Mostacho, who like his name entails, boasts a moustache. You take him down using a magic marker, in both senses of the word (its a literal magic marker, who doesn't wanna play with that?), that has been imbibed with the soul of an old woman (the guide of the story, gotta have one of those).
So yeah, I'd recommend trying this game out and seeing what you think!
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22 人之中有 22 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.2 記錄時數
張貼於:2014 年 11 月 2 日
Having grown up with two younger brothers, I can empathize to Max’s annoyance at his younger brother Felix fiddling with his stuff, making a mess of his room, and seeming to exist only to get on his nerves. I might not have gone so far as to enact an occult rite and banish my brothers to an unknown fantasy world (though I might have wanted to at times), but at least Max realizes the gravity of what he unintentionally did pretty fast and sets off to save his brother from a creepy old man who intends to steal his youth, Gruntilda the Witch style.

A sequel mostly in name and lead character only to Max and the Magic Marker, The Curse of Brotherhood almost entirely ditches the free form drawing that made up the core of its predecessor, opting instead to streamline its mechanics and add a significant amount of cinematic flair, coming together in a far more focused, inspired, and varied experience.

Though it is still referred to as a marker, Max’s tool of choice has been reworked into a powerful instrument with which you can now control various elements in order to help Max traverse through levels. The implementation of this still bares a resemblance to Max’s marker of old, allowing you a small amount of freedom to direct elements into specific shapes and paths, but it’s far more natural and embedded in the experience than before and works well within the constraints of a controllers precision, rarely requiring a great deal of precision and only occasionally imposing any sort of time limit.

The Curse of Brotherhood has rather obviously been designed so as to rarely frustrate the player, or tax them with tricky platforming segments or puzzles, and this simplicity and hand holding is in some ways a bit tedious when the answer is almost always immediately apparent, but overall I actually found the breezy pace rather refreshing. It allowed me to appreciate the gorgeous environments and enjoyably cliched story without many threats or pauses as I got stuck. It provides just enough stimulation to remain engaging, but is accessible enough that it’s a game I could feel confident recommending to a younger player or a parent wanting to play with their child (which is a disappointingly low number of games).

At around 4-5 hours it’s a fairly brisk adventure, but I never felt as if something was cut or missing, nor did any moment feel like needless filler. Every segment is interesting and important to the game, and this consistency and constant variety makes it easy to wind up playing through the entire thing in but a few sittings. That’s not a slight against the game by any means, but a complement to its excellent pacing and inspired level design.

The handful of moments that stand out as poor in my mind are actually those near the end which begin to ask more of the player than before, and the slightly awkward controls have a bit of trouble keeping up. The end boss fight also proved the most disappointing part of the game, with an uninspired encounter that ups the difficulty just enough to be frustrating and would have ended the game on a rather lackluster note had it not been for the charming cutscene immediately following.

It’s probably an understatement to say I was rather taken aback by how much I ended up enjoying The Curse of Brotherhood. Its beautiful scenery pulled me in, and the leisurely platforming and puzzle solving kept me there throughout an experience that continued to surprise me the further I got in. Some may scoff at the low difficulty, but in terms of simple fun and creativity I haven’t played something quite as nice for too long.

You can read more of my writing on Kritiqal.
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