Max: The Curse of Brotherhood is a cinematic adventure filled with action-packed platforming and creative puzzle-solving. Armed with only a Magic Marker, Max must confront evil at every turn in a hostile and fantastical world in order to save his kid brother, Felix. Join Max on his great adventure!
用户评测: 特别好评 (345 篇评测)
发行日期: 2014年5月21日
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Max: The Curse of Brotherhood is a cinematic adventure filled with action-packed platforming and creative puzzle-solving. Armed with only a Magic Marker, Max must confront evil at every turn in a hostile and fantastical world in order to save his kid brother, Felix. Join Max on his great adventure!

系统需求

    Minimum:
    • OS: Windows XP SP3 or newer
    • Processor: Dual-Core 1.6 ghz / AMD Dual-Core Athlon 2.0ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX(r) compatible
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel Core i3, 1.7ghz or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 640 / Radeon HD 6750
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX(r) compatible
有价值的用户评测
13 人中有 13 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.4 小时(记录在案的)
发布于:2014年12月12日
比前作《麦克斯:魔法标记》好玩,解谜上更线性一些
也就是说对于关卡基本上都是一种解决方法
解谜挺有意思,操作蛋疼
如果说满分10分,解谜与操作各占一半的话
解谜4/5,操作2/5
看到我的好友里很少有玩过这个的
推荐一下
解闷吧
全收集应该不难
我目前到了第三章,还没有过遗漏
——————————
通关+全成就后更新评测
后期关卡略有难度,经常死死死
我通关后还剩五个成就没解锁
社区有英文指南,如果看不懂可以问我
十个小时全成就还好吧
75%off可以考虑入了来一发
不过还是要说一下
全成就有的要求略恶心,比如最后一关不死
不过只要有耐心,别摔手柄
终究能通过的(笑)
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:2014年9月8日
不错的游戏,主要偏重解谜和全要素收集。部分关卡有点难度,需要熟记背版;动作判定略高,而且画出来的东西有时候真的很讲究位置。
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
4.1 小时(记录在案的)
发布于:2014年9月3日
第一眼就吸引我的是这游戏小清新的画风,暖暖的色调,萌萌的人物建模,很讨喜,非常适合紧张生活中的小调剂,,游戏用蜡笔与环境做互动来通关,非常简单轻松,但是谜题设计还比较巧妙,所以中途也不大会无聊.画面整体看还是比较满意,但是不少偷工减料的画面,不能细看..游戏音乐也很诙谐,看到主角在岩石上面蹦蹦跳跳,可笑的姿势和配音也常常让人忍俊不禁..
这游戏其实是买给妹纸玩的..我就在旁边看着,从她的反应来看,还是比较喜欢的,所以强烈推荐给有妹纸的朋友..steam上能给妹纸玩的游戏不多啊,有的太耗时间,有的操作复杂(对于她们来说),游戏有怪物她还紧张的要死....上一个她喜欢的是三位一体2.不过里面的怪物都是我来冲前面砍,她在后面慢慢瞄准慢慢射箭......
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2014年11月28日
非常好玩~可玩性不亚于雷曼传奇,当然和育碧的大作雷曼大帝人气是不能比的,游戏主要侧重于技,就是用画笔探路,侧重解密,操作比雷曼简单,单纯的画笔套路在后期也有些枯燥。故事情节就是熊孩子哥哥拯救更加熊孩子的弟弟的故事,嗯!游戏还不错,分数8.5/10,土豪们喜欢就入吧!
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:2014年8月29日
非常好玩的一款冒险游戏,值得购买。只是刚买不久游戏打折-75%,我这弱小的心灵。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:2014年9月2日
以前玩过魔法标记,同系列的这个的提升还是比较明显的。画笔只能在指定的地点使用,依然重要,但不再是胡乱使用的了,关卡设计也更能体现出来了。画面音乐等方面也比较舒服,不过好像不能随意的调整窗口大小,所以只能全屏着玩。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
11.8 小时(记录在案的)
发布于:2014年9月1日
画面风格很讨喜,用画笔来构建要素,这点和三位一体中魔法师类似,故事情节简单,是一款不错的横版闯关动作解密游戏,推荐一试。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:2014年12月7日
画面很卡通,操作很容易上手,神笔马良的游戏方式的加入使得玩法上很新颖。

游戏难度真的是超级简单啊。无论是普通流程还是boss战,都是非常明了的能一瞬间看出通关方法,。
所有关卡中,一半以上关卡的流程都是,本关卡获得新的能力,然后那一章基本就要一直反复使用那种方法了,很平常的重复使用单一一种能力,反反复复的重复使用同一种能力,并不能带来多大的游戏性,用多了反而会感到枯燥,重复多了会略感无聊。
只有5-1关卡,熔岩boss的时候,才体会到了各种能力的来回替换使用以及时间上的紧迫感。

另外,有过场cg的存档点,好烦啊,每次死了都要重新播放一遍3.4秒秒的cg动画。 π_π

另另外,值得夸的一点,游戏里面有一个"子弹时间"(或许叫"画笔时间"更合适),代入感特别棒,这点一定要赞出来。

另另另外关于收集要素,基本上一路走慢点仔细看,差不多一周目就能收集个九成。一共有两种收集物品,但是蛋疼的是收集齐全后并赋予新的能力,或者对于二周目有什么新增篇章,都没有....仅仅就是一个steam成就,差评→_→




总得来说,适合动作苦手和想休闲的玩家。

7/10评价

ps.最终boss简单的令人发指!!第一次打就打过了...
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:1月4日
越玩越无聊
这篇评测是否有价值? 有趣
21 人中有 21 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.2 小时(记录在案的)
发布于:2014年11月2日
Having grown up with two younger brothers, I can empathize to Max’s annoyance at his younger brother Felix fiddling with his stuff, making a mess of his room, and seeming to exist only to get on his nerves. I might not have gone so far as to enact an occult rite and banish my brothers to an unknown fantasy world (though I might have wanted to at times), but at least Max realizes the gravity of what he unintentionally did pretty fast and sets off to save his brother from a creepy old man who intends to steal his youth, Gruntilda the Witch style.

A sequel mostly in name and lead character only to Max and the Magic Marker, The Curse of Brotherhood almost entirely ditches the free form drawing that made up the core of its predecessor, opting instead to streamline its mechanics and add a significant amount of cinematic flair, coming together in a far more focused, inspired, and varied experience.

Though it is still referred to as a marker, Max’s tool of choice has been reworked into a powerful instrument with which you can now control various elements in order to help Max traverse through levels. The implementation of this still bares a resemblance to Max’s marker of old, allowing you a small amount of freedom to direct elements into specific shapes and paths, but it’s far more natural and embedded in the experience than before and works well within the constraints of a controllers precision, rarely requiring a great deal of precision and only occasionally imposing any sort of time limit.

The Curse of Brotherhood has rather obviously been designed so as to rarely frustrate the player, or tax them with tricky platforming segments or puzzles, and this simplicity and hand holding is in some ways a bit tedious when the answer is almost always immediately apparent, but overall I actually found the breezy pace rather refreshing. It allowed me to appreciate the gorgeous environments and enjoyably cliched story without many threats or pauses as I got stuck. It provides just enough stimulation to remain engaging, but is accessible enough that it’s a game I could feel confident recommending to a younger player or a parent wanting to play with their child (which is a disappointingly low number of games).

At around 4-5 hours it’s a fairly brisk adventure, but I never felt as if something was cut or missing, nor did any moment feel like needless filler. Every segment is interesting and important to the game, and this consistency and constant variety makes it easy to wind up playing through the entire thing in but a few sittings. That’s not a slight against the game by any means, but a complement to its excellent pacing and inspired level design.

The handful of moments that stand out as poor in my mind are actually those near the end which begin to ask more of the player than before, and the slightly awkward controls have a bit of trouble keeping up. The end boss fight also proved the most disappointing part of the game, with an uninspired encounter that ups the difficulty just enough to be frustrating and would have ended the game on a rather lackluster note had it not been for the charming cutscene immediately following.

It’s probably not an understatement to say I was rather taken aback by how much I ended up enjoying The Curse of Brotherhood. Its beautiful scenery pulled me in, and the leisurely platforming and puzzle solving kept me there throughout an experience that continued to surprise me the further I got in. Some may scoff at the low difficulty, but in terms of simple fun and creativity I haven’t played something quite as nice for too long.
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
22.8 小时(记录在案的)
发布于:2014年12月30日
Max: The Curse of Brotherhood is the sequel and Max & the Magic Marker. This time around it's a 2.5D experience of Max trying to rescue the brother he accidentally wished would disappear. This time the magic marker can only be used in specific locations and can only draw specific types of aids for Max to accomplish his goals (i.e. water, vines, raise platforms, etc...). There is less freedom than in the last game, but that doesn't stop this game from being a great game. The levels are well set up to allow for good puzzles to be solved and for the platforming portion of the game to be somewhat difficult at times where timing is everything. The graphics are beautiful and the sounds and voice acting is perfect for this type of game. Great fun for kids and adults.
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:2014年9月14日
7.5/10
"Jumpin' Max with the MagicMarker."
Max is a 3D side-scrolling puzzle jump'n'run with a great variety and very nice graphics. The story starts that Max is angry with his little brother & therefor decides to try a little spell on him - which actually works. The quest is to rescue your little brother from the monsters of an imagination world. At first you have the feeling this is a cute platformer with easy known puzzles for children (age 6+)...BUT as the puzzle learning curve climbs fast, Max has something new to offer for everyone at every age. =>Don't be fooled by the 1st chapter! (It's like the easy tutorial...)

Pros:
+ great variety (slow&fast scenes)
+ great checkpoint/auto-saves
+ good gameplay
+ good atmosphere
+ good graphics
+ good controls
+ good sound&ost
+ good puzzles (learning curve)
+ good difficulty (starting @2nd chapter)
+ okay story
+ cut scenes
+ no TRINE clone
+ X360 controller support
+ a lot controller rumble
Note: only at the 1st chapter "too familiar puzzler" feeling!

Cons:
- none
- no trading cards
(- no coop feature)

A very good, slow&fast puzzle platformer with a story about the responsibilities of brotherhood.
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:2014年9月8日
Very enjoyable physics-based puzzle platformer. The graphics are well done and the puzzles can be downright tricky at times. Ingenuity and timing are both important--neither of which I possess in great quantities, but I still find the game playable. I play with an Xbox One controller--I imagine using a keyboard would be much more difficult.

Collecting all of the items and secrets is much more challenging than I had anticipated as well, giving this game a nice layer of added (optional) difficulty.

I rarely play platformers through to the end, but this is one of the few games I'll play to completion. Very enjoyable game. If you're debating this one, I recommend purchasing it!
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:2014年9月5日
This game is the prime example of a modern puzzle-platformer done right. It exploits all the best elements from other 2D platforming gamer, notable nods to Heart of Darkness (1998), along with an incredible diversive gameplay tool in the form of the "magic" marker to make one of the most immersive and fun-to-play games I have played all year.
- 9/10
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年10月27日
Max: The Curse of Brotherhood is a great adventure platformer with solid puzzle gameplay for every member of the family!
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
7.5 小时(记录在案的)
发布于:2014年8月31日
I'm a fan of 2d platformers. So this game was right down my alley, but after reading all the negative reviews about this game. I avoided it. Well now that it's so cheap. I took the plunge. I'm happy to say that I was pleasantly surprised. The graphics and controls are very good. I never thought using the marker was frustrating as many pointed out in their reviews. In fact I found it unique and creative. It was a welcomed addition to the game. If you're a fan of 2d platformers and want a unique twist on how you get around in a platformer. I highly recommend this game.
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:2014年9月9日
I am loving this game. Great artwork. Great platforming. Very uniquie Mechanic as well.
Buy it.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年9月29日
probably died 189 times, tried again until I figured it out! Great game, lots of fun and hours of gameplay with amazing graphics, cool storyline and it is very very entertaining!! Got it on special, did not think much of the game until I started playing it, im more than 8 hours in, 90% complete and I dont want it to finnish! Puzzles are not impossible, what I love about the game is the creators was more interested in creating a cool storyline and gamplay than trying to break your brain! One of my best impulsive buys on steam, and one day my son will love this game too!!
这篇评测是否有价值? 有趣
12 人中有 7 人(58%)觉得这篇评测有价值
3.4 小时(记录在案的)
发布于:2014年9月7日
As a fan of the puzzle platformer genre, I couldn't figure out what rubbed me the wrong way about this game. Many major design elements are well done. There are optional puzzles requiring more innovative solutions that result in their own achievements. There's also a steady build in your abilities as you advance. Yet I stopped playing about a third of the way through, and I didn't have much of a desire to continue.

The missing element is player ingenuity. I'm not personally a fan of entirely linear puzzles. I like games where I can develop a strategy on the fly. Some of my favorites in this genre are Mark of the Ninja, Trine 1/2 and Gunpoint. Those games are characterized by an ability of the player character which the game does not guide you in how to use. It only makes opportunities to use it available. I like the lego set mentality of game design. "Here's a really cool thing with something you could build, but do whatever you want with it."

To me, a magic marker that changes the play environment promises a whole lot of player experimentation, but there isn't any. Every puzzle, every movement you make, is completely linear. It's pre-determined, and there's no alternate way to solve it. The abilities can only be used on pre-marked 'ability areas' that provide the solution to the puzzle. The puzzles are not difficult. I found myself fighting the controls more often than an intellectual challenge. In the end, it's like playing an FPS where every really cool kill you get automatically switched your weapon, highlighted your target, and all you had to do was click. The rest of the time you just proceed where the directional arrow tells you to.

I think the game doesn't deliver on its promise of a magic marker in that respect. There's still quite a bit to be enjoyed here if the completely linear aspect doesn't bother you. The animation is great. I found the controls a little clunky but hardly unusable. Some of the puzzles are entertaining even if not hard, and the story is almost worth playing through in itself. Gameplay is king though, and I wanted something that would beg for a second playthrough just so I could change things a different way the next time.
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年8月19日
So many great this game has. Graphics,music and sound !!!! , original gameplay and many many more. At first I had problems running the game on my computer. After I managed to deal with it, I had a great time playing it.

Boss challenges are perfect. After chapter 3 you will have a nice juice of action gameplay with well thought puzzle mechanics. At one time I found myself saying "ok stop ! Do not finish it so that you can keep more fun to yourself later"

I think this one is one of the top indie games that I have ever played. I hope the company could create more games like this ...
这篇评测是否有价值? 有趣