--The slow, unskippable monologue you have to sit through every single time the game starts. Or if you die and need to load a save, you have to sit through it AGAIN before you can get to the load menu.
--Final confrontation feels a little too trial and error.
--UI/HUD elements feel a bit rough.
--A rabbi having a crisis of faith is a character type I've never played before, and judaism more generally is a theme I've never played before, so I was very happy playing as a new type of protagonist in a new type of backdrop.
--Two cameos from Rosa Blackwell!!! And a cameo from Sam Durkin!!! Also, the apartment that the Lauders live in is Emil's apartment from Blackwell Epiphany! I LOVE IT!!!
--I like that the game has "moral choices", but that choices are not intended to be a question of whether you (i.e. Rabbi Stone) are good or evil (you're a good guy no matter what), but more a question of faith and principles. You're not just choosing between good/evil or goodcop/badcop. You're choosing between the human response and the faith response. Because you/Stone are depicted as having a crisis of faith and are therefore sitting on the fence in this regard, both choices make perfect sense and seem equally acceptable. It feels less like the game is judging your choice than it often does with the blunt good/evil type scenarios you usually get. And when I say "crisis of faith", it's not that Rabbi Stone is becoming an atheist or anything like that. It's not that kind of crisis of faith. He's just reached a point where he's unhappy with his life and starts to feel that his faith is not getting him anywhere, so he's having trouble putting his faith in god's will instead of his own. So your "moral choices" are a choice between giving a situation to god's will or giving a situation to your own will. I like that this gives the moral decisions a slightly different flavor than usual and it's something I wish would have been even more pronounced. (Although I am not religious myself, I still found this very interesting in character exploration terms.)
--In the final encounter, I was impressed with how many different outcomes that encounter could have depending on the choices you make in that scene and the choices you made in earlier scenes. I was also extremely shocked and saddened with one particular outcome of one particular choice.... daaaaang that was harsh. Fortunately I was able to avoid it on another attempt. Whew.Final Thoughts:
While it didn't quite blow my mind the way that the Blackwell games did, it was an interesting new character and subject, and looking at moral choices through the lens of a crisis of faith was a kinda refreshing take on a tired old gaming trope.