Intelligent but very short mystery adventure game dealing with themes of justice and human faultiness.
I really don't want to give away anything from the plot because sadly this game is very short. It feels a bit like the developer started working on something greater but gave up and decided to wrap it up abruptly.
Gameplay follows standard point'n'click idioms; left click to walk and interact and right click for a description or protagonist's thoughts. There is also a clue system which allows you to ask characters about key topics and combine them to form new clues. Not quite as ingenious and practical as the long- and short-term memory system in Resonance, but it's a break from the more traditional object-oriented approach. The clues, dialogues and terminals are your main interfaces to solving puzzles in this game.
Regarding the story, suffice it to say that the main protagonist finds himself unexpectedly and rather uninvitingly dragged into an ambivalent situation that motivates him to set out to seek answers to ever-increasing questions and gradually gets more involved in the mystery.
Then, it's over.
But I liked the ending.
I just wish there was more story, environments and characters in this game. The premise is good, the writing and dialogue are generally good and managed to evoke my interest in both the characters and their interpersonal affairs and the unfolding plot, art is good, music was perhaps on the forgettable side but not bad by any means, and you get to make some choices that breathe a bit of extra life into the dynamics and work together with the philosophical contemplation present in the dialogue (or monologue). There is no voice acting and I don't miss it.
Besides scantiness of content, there is one more complaint I have: The god damn terminals. Accessing information through in-game terminals is a pet peeve of Wadjet Eye Games', and The Shivah takes it a step too far forcing you to do a lot of "office work" to follow up on clues. It wouldn't be so bad if the game was lengthier, but as it is I find it hard to justify the current office work to exploration ratio. That said, it still feels satisfying to pull off a fruitful day at the office.
I can't comment on the price as the question of whether it's reasonable is so relative. Let's just say if there was a sequel of same quality with twice the amount of content, at the same price, I would shell out my cash without a blink.