Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.
使用者評論: 褒貶不一 (371 篇評論)
發售日: 2013 年 12 月 3 日

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開發人員的訊息:

“Hi! Thanks for checking out our early access release of Maia.

The game is still very deep in development, so many things might be broken. Sometimes in a rather amusing manner, sometimes... less so. The current sandbox build (0.40) allows a basic level of colony building, colonist interaction and base simulation, but the best is still to come!

We want to keep development hurtling forwards at a steady rate and plan to release update builds every week (probably on Fridays) as the game progresses.

Alpha access gives us the unique opportunity work with the community to craft the game together. You can follow updates and give us feedback on the game via Twitter on @Maia and on forums.maiagame.com. IRC users can join us on #maiagame on Quakenet. If you want to talk to me, the developer, I am @Simoroth on Twitter!”
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"It's a little rough right now, but the developer is a great guy and does regular updates."

最近更新 檢視全部(7)

2014 年 11 月 27 日

Maia 0.46 Splashes Down!

Maia 0.46 is ready to play! Here's a video showing some of the new features.

http://youtu.be/d7WG3gdcCBQ

New features

Behold, Botany! Research the local flora with the new plant sample containers and added research technologies.



Nanoprinters! 3d print new IMP robots to expand your workforce and improve the efficiency of your base!



Bugs squished! Thanks to the help of the community we've killed over 50 bugs in the last month. The game is increasingly stable and glitch free.


Other new things to look out for.
  • Many IMP bugs fixed. No more random wandering off or freak outs.
  • IMPs can now use teamwork, digging is much more efficient.
  • Find your IMPs with the robots button. (bottom left)
  • Rest facilities are now their own need. Colonists will build beds at a much higher priority.
  • 4k resolution crashes and performance issues fixed.
  • Massive optimisations on the CPU. Threading is improved, as is cache coherancy. Running on an Intel i5 you will be able to keep CPU usage under 50% at 60fps.
  • Pathfinding is improved, so less performance spikes.
  • Decent GPU improvements, shader fixes.
  • Loading directly from the menu.
  • Loading speeds are greatly increased as is saving.
  • Ground water levels are now shown, watch puddles form and evaporate.
  • More music tracks.
  • More sounds for common base items to impart more game information via audio.
  • Bodybags! No more treading on rotten corpses.
  • Creature burrows on the surface.
  • Colonist energy usage tweaked. Food values recalculated.
  • Many colonist AI bugs squished. Including the one where half full barrels in the solar still drove the colonists insane.
  • Placeable airlocks.
  • Tutorial updates to point out UI changes.
  • AI delegation is now weighted towards being more needs based. A colonist with a greater need will go for the action first.
  • Lighting is redone for better effect. Less glitches.
  • A few save state bugs fixed.
  • Yosemite support added.
  • Intel GPU shaders optimised for below minimum spec machines.

A few features didn't make the deadline, but as always we will be adding them in the coming weeks. In 0.47 you can expect colonists to show their emotions, write useful base reports and even look forward to a new terrifying creature to sabotage your base!

We'll see you then!

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2014 年 10 月 2 日

Maia 0.45 is here!

Maia 0.45 is ready for playing. Here's a quick look video!

https://www.youtube.com/watch?v=czrGGgSi2rU

New features:

A problem shared! New AI interaction code allowing your colonists to communicate with each other and delegate tasks to the most able. Your colony will now run like a well lubricated Morris Minor.

Research! Many new technology perks based on real science have been added. Improve your wind turbines with electrodynamic bearings and coat your bulkhead doors with carbon-carbon to make them stronger than ever!

A new room. The living area provides an insulated, safe and quiet environment for your colonists to rest and recuperate in, improving their health and sanity.

Many optimisations. Lower end CPUs will see a big improvement in framerate thanks to a new pathing system for locked doors and inaccessible rooms.

Other improvements:

  • Key bindings reworked and interchangeable. 1..9 can cycle objects in a build list and q+e can cycle rooms.
  • Doors are no longer in build lists, are context sensitive when walls are moused over (not perfect yet, can be finicky)
  • Starvation is now more accurately tracked. Colonists will die much quicker without food.
  • Imp now is more responsive to cancelled jobs.
  • Reflections are now lit and are looking quite pretty.
  • Some new meshes for upgraded items.
  • All crash bugs nailed (he says).
  • Earthquakes are slightly gentler.
  • A whole bunch of Linux issues nailed down.
  • Better performance for Mac users.
  • Imp no longer recycles full water barrels like some sort of crazy eco warrior.
  • Colonists no longer leave empty barrels by the solar still.
  • Imp can destroy plants outside and uproot grasses.
  • The ecosystem is balanced and you can see some cool battles between the plant species play out over the weeks.
  • Pressing y during the tutorial no longer spawns earthquakes that make the game unplayable.
  • AI needs have been tweaked to make mature bases more manageable.
  • OCD placement mode (ctrl) no longer offsets everything randomly by 1 degree. ;)

There are a few features that had to be missed for the milestone such as loading direct from the menu and on-map meteor strikes - due to me taking a few days off with the flu. I'll drop these into the game in a week or so when they are tested.

Thanks for all the feedback on 0.44!

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Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.

Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is habitable and your task is to gain a foothold on this strange alien world, building facilities where your colonists can live and work, as well as researching the secrets that this planet holds.

Taking inspiration from games as diverse as Dungeon Keeper, Theme Hospital and The Sims, Maia also draws from 1970s sci fi aesthetic and features a healthy dose of dry, dark humour. It's a mix of strategy, management, construction and terrible deaths on a distant world. Not everyone is up to the task of off-world colony command. Are you?

Key Features


  • A custom-made game engine with stunning graphics and visual effects.
  • Advanced colonist AI that models behaviour, needs and even mental health.
  • An enormous procedurally-generated world, up to 2km x 2km with multiple levels.
  • An atmospheric and adaptive soundtrack that responds to in-game events.
  • Detailed simulation of base temperature and atmosphere.
  • Meteor strikes, seismic activity and solar flares, among many, many other dangers.
  • Genetically engineered super chickens.
  • Hard science fiction research based on real future tech.
  • Occasionally reliable 1970s-style technology.

To Come


  • Both a sandbox mode and a single-player campaign.
  • A first-person exploration mode.
  • Indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Linux and Mac will be supported in the coming week.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 6750M
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVidia 650M
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: 64 bit
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
    Recommended:
    • OS: 64 bit
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
值得參考的用戶評論
11 人之中有 9 人(82%)認為這篇評論值得參考
1.2 記錄時數
張貼於:2014 年 12 月 27 日
搶先體驗的評論
The game is very promising and I'm confident it will at one day be real fun to play. As of now however it is not playable. Don't listen to people who say otherwise. The colonists keep getting stuck and die, the AI just stops working at all. No hard reloads of the game can solve this. They also tend to get stuck all over the place, run outside without suits and die, try to do jobs but then return at the last second to do nothing at alll, etc.

I bought this, knowing it's alha but awaiting some working base building at least. It's way too early for that though.

I recommend the game. But not yet!
這篇評論值得參考嗎? Funny
28 人之中有 17 人(61%)認為這篇評論值得參考
2.2 記錄時數
張貼於:2014 年 12 月 27 日
搶先體驗的評論
In short, I love the idea of this game, I believe that it truly may become something great, but for the moment, the idea is not being realized very well. I understand that the game is in the alpha, but even in alpha it has some serious issues. I was one of the unfortunate fools that bought into Spacebase DF-9 early, and though I love the game, it has one major flaw... The characters are suicidal. I had hoped that Maia would have more polish than that other disaster of a space sim, but unfortunately, for now, my hopes were in vain. Just like in Spacebase DF-9 the AI literally is lazy to the point of dying, which makes this game, for now, unplayable to me. I am tagging this game as one I wouldn't recommend, at least not for now, but I do hold out hope, the game is still very active in development, and it is my sincere wish that more of these kinks get worked out, especially the lazily suicidal crew. To the devs, no offense, but it's hard dealing with the same thing in two games, especially when I had put so much hope in Maia after the complete disaster of SB DF-9. I know it's still alpha, and I'm glad you are still active, but please, fix the AI, it is my biggest frustration right now.
這篇評論值得參考嗎? Funny
5 人之中有 4 人(80%)認為這篇評論值得參考
4.0 記錄時數
張貼於:01 月 4 日
搶先體驗的評論
The game seems like it will be good, and it has a lot more content than when i first picked it up when it appeared on Steam EA. But, it is somewhat unplayable right now.
It randomly crashes, and the AI is either bugging out and colonists/robots end up stuck in place, or they are actually getting stuck. Colonists seem to get materials, go to work desk, and then repeat, endlessly.
The UI isn't finished yet, even the main menu is bad - instant changing resolution when you click for the next one, and you can only click one way :/ .
So, I would recommend following the game, and seeing what it is like in 6 months or a year.
這篇評論值得參考嗎? Funny
69 人之中有 51 人(74%)認為這篇評論值得參考
6.1 記錄時數
張貼於:2014 年 11 月 28 日
搶先體驗的評論
I love the idea of this game... it also looks really great. The weather effects are awesome. That being said, I have purchase several games in alpha and beta stages. I have been in invite-only beta tests also. I know what to expect and what not to expect from games in early stages, and this one is terrible. The developer clearly has little idea of what he's doing from a procedural point of view. In the time i've owned this game here's what's happened: several patches have been released, but the big problems haven't been resolved... neat new little content has been added, but with the game unplayable it makes little difference. This game is sure to disappoint over and over again. I waited so long to write this review because I wanted to see if some progress would be made, but it hasn't. The worst part of it is that the developer has had to go off steam (on kickstarter) to continue to raise money. Please save yourself the headache of downloading this game. If you do try to play, here are a few tips.
1) Save often. F5 saves and F9 loads... the icons at the top right also save and load, i'll let you try to figure out which is which
2) The AI is always getting stuck in stupid loops or just shutting down. This happens every few minutes like clockwork... you must save, exit the game, and restart it to continue playing.
3) Things don't update like they should... if you mine ore but can't figure out why it isn't being moved to storage... it's probably AI to blame again... another reload should help.
4) Sometimes things stop working inexplicably, If the airlock breaks and cannot be repaired, you must start a new game. some things can be repaired though, so who knows.
5) Always place two doors on rooms... if the door breaks and needs repair, but your people are inside of the room, and the guys outside the room are too tired to do it and the door that's broken leads to the sleeping area... they might decide not to repair it and instead die from lack of sleep... leaving the others trapped inside to starve
6) Just get in the habit of restarting the game every few minutes
7) Don't bother with research, it causes bugs which basically cause the game to crash beyond a certain point... meaning you'll never get past that point without starting yet another new game.
8) Use windows 7 or vista, and make sure you have the latest drivers for your graphics card (and by that I mean have a graphics card that uses newer drivers) The dev doesn't like helping with bugfixing if your computer doesn't use the latest drivers, despite the fact that some older cards (like the ones in my windows 7 machine) have old drivers (even if they are the "most up to date" they are still like 2 years old) and that still others (like on my windows 8 acer machine) require the use of special drivers provided by the OEM which may not be the "latest and greatest".
9) Don't expect too much, this way you won't be disappointed.

Edit: still... don't buy this game. It's on sale, but seriously... you wouldn't play it more than 30 minutes, even if it were free.
這篇評論值得參考嗎? Funny
49 人之中有 33 人(67%)認為這篇評論值得參考
8.3 記錄時數
張貼於:2014 年 10 月 5 日
搶先體驗的評論
I have to say, this is a game I want to like. Its a great concept, but the execution is very poor.

I've been patronizing this game's early access since it was available for early access, and while some bugs have been fixed, numerous game-breaking bugs still remain. Its pretty-much unplayable still, despite several months development since its initial release.

Glitches in character AI get them stuck in routines that eventually lead to their deaths. For example, eating and sleeping, repeat et infinitum, while not working on the hyroponics bay. The AI seems to get deadlocked quite a lot. Since the characters start running to the food and then eating, I assume that the value for hunger isn't being reset properly.

There are also animation problems that seem to somehow reflect character position. Character position in the world should not be a function of the 3D engine. The location of objects should be purely data, which is then rendered. The reason why I suspect this isn't the case in Maia is because characters "jump" back, particularly after a collision with a wall. Yes - they walk into walls and then teleport back a few steps. So the pathfinding is bad too. I think this is because the objects in the world are not on a real "grid" system. While rooms might be, everything else seems to be kinda "free-floating" and placable anywhere in the room / outside. While this would be cool, it doesn't work right, so its not cool.

Also the object rotation system is very annoying. It would be much better if there were a "spin by increment" key prior to object placement. And objects can intersect eachother, which makes no sense.

Additionally 6 mo after launch there's still no save / load system. The game still starts with invalid start conditions (breaches in the base start point to the outside world makes colonists unable to move around in the cavern without space suits, and the airlock is on the other side of the base). There is no way to make a new game without exiting to desktop and starting the game over. The settings are very minimal, and there are enormous problems with resolution. You click and it changes, in a cycle, rather than selecting from a menu. This is terrible because it saves the last setting, and there's no "does this resolution work for you?" dialog. This means you can get yourself into unusable settings and be unable to get out.

Also the game performance is really quite bad.

Meanwhile the creators are adding content while there are still problems with the fundamental mechanics of the game. I wonder if they understand how unusable the game is right now....
這篇評論值得參考嗎? Funny
22 人之中有 17 人(77%)認為這篇評論值得參考
13.5 記錄時數
張貼於:2014 年 11 月 27 日
搶先體驗的評論
I backed Maia on Kickstarter and I feel that now is a good time for people to buy it on Greenlight. Personally, I think that Maia went to Greenlight too early, while there were still too many bugs and issues. But with 0.46 the game is stable and playable for many people and the future promise is just starting to show through. For new players there's probably a solid afternoon of playtime here, plus some replay value. There's no combat yet, but it's planned for the next build (0.47) and I imagine that this will boost re-playability a great deal.

I was initially drawn to Maia by the atmospheric trailers and the potential shown in the very first alpha builds. The aesthetic and design of Maia is fantastic. The art and music combine to create a slightly unsettling, suspenseful atmosphere that's lifted by the numerous little touches of wry humour and observation; many of which are genuinely clever. Hitchhiker's meets Alien.

If Simon and team manage to wrap their unique design around a enjoyable and challenging colony builder then this will definitely be a stand-out title for the future.

As a guide to what's coming next, here's a link to the 'rough' feature roadmap - Rough roadmap

If you still aren't sure then hold back for a month or two until the game is more fleshed out, but definitely keep an eye on Maia.
這篇評論值得參考嗎? Funny
14 人之中有 11 人(79%)認為這篇評論值得參考
17.9 記錄時數
張貼於:2014 年 10 月 24 日
搶先體驗的評論
Very promising management game, but beware still very early access
Note: This game is in healthy financial condition http://www.maiagame.com/viewentry.php?id=25
這篇評論值得參考嗎? Funny
29 人之中有 17 人(59%)認為這篇評論值得參考
12.9 記錄時數
張貼於:2014 年 10 月 28 日
搶先體驗的評論
Even though I recommend this game its merely for the fact that it is still in Alpha and that it is harsh to give it a negative opinion for the long run. However in its current state this game is NOT playable in the least bit. However it shows great promise and its concept is very intriguing. My current suggestion is to wait till Beta testing comes so that there is a better AI, unless you enjoy watching your crew run to your food stores and do nothing but eat until they suffocate from not trying to build their oxygen processor.
這篇評論值得參考嗎? Funny
8 人之中有 6 人(75%)認為這篇評論值得參考
5.9 記錄時數
張貼於:2014 年 12 月 19 日
搶先體驗的評論
I like the concept here and when,and if, it gets tuned up it will be a fun game. There are issues with work priorities. For instance I watched my last remaing crew member go make a bed and go to sleep where he died instead of fixing the atmo generater. And some times when you give a build order they never do it. I think if you delete the blueprint and just try again that works but I haven't done it enough times know if that will work all the time. And also the crew spend way too much time eating the supplies. It's still fun to mess with if you get the crew going on their jobs but hopefully some work will be done smooth these over soon. My uderstanding is this game has been in development for a painfully long time so I wouldn't expect a lot of work to be done quickly on this.
這篇評論值得參考嗎? Funny
24 人之中有 14 人(58%)認為這篇評論值得參考
0.8 記錄時數
張貼於:2014 年 11 月 21 日
搶先體驗的評論
Just another tech demo. I have been keeping tabs on this since it was kick started back in the fall of 2012. So far in the 2 years since the game has progressed at a snails pace. I expected it to be in beta by now, not just the same tech demo from 2 years ago with a few extra features and whole bunch of bugs.
這篇評論值得參考嗎? Funny
19 人之中有 11 人(58%)認為這篇評論值得參考
19.4 記錄時數
張貼於:2014 年 09 月 25 日
搶先體驗的評論
Seems to be a very very promising and fun game ive had the alpha for a while
unfortunatly i havent been able to get ten minutes of gameplay befor a crash in at least seven months
Its an alpha so be warned
i just wish they would focus on stability before adding more features
這篇評論值得參考嗎? Funny
35 人之中有 19 人(54%)認為這篇評論值得參考
0.3 記錄時數
張貼於:2014 年 10 月 10 日
搶先體驗的評論
I do not recommend this game in its current state. Its more or less an tech demo then an actual game. It has some nice ideas but the time between updates are far too long. Maybe in the future this will become a game instead of a techdemo.
這篇評論值得參考嗎? Funny
5 人之中有 3 人(60%)認為這篇評論值得參考
12.2 記錄時數
張貼於:2014 年 12 月 6 日
搶先體驗的評論
I am enjoying what will be a great game. It is rough and ready for now so if you cant handle a little quirk or two then dont wine about it.

runs well with average laptop.
這篇評論值得參考嗎? Funny
11 人之中有 6 人(55%)認為這篇評論值得參考
1.3 記錄時數
張貼於:2014 年 08 月 29 日
搶先體驗的評論
Still early days for Maia though their is alot of potential it still feels lacking of polish though a cool concept.
這篇評論值得參考嗎? Funny
8 人之中有 4 人(50%)認為這篇評論值得參考
18.6 記錄時數
張貼於:2014 年 11 月 29 日
搶先體驗的評論
Bare in mind this game is extremly early access, and as such it has its problems. However if you remember that this game is truely amazing.
這篇評論值得參考嗎? Funny
6 人之中有 3 人(50%)認為這篇評論值得參考
8.4 記錄時數
張貼於:2014 年 12 月 21 日
搶先體驗的評論
First off let me say - Maia is not a completed game - however if what I've seen so far is a great foundation to work on - its one of those games that you can see if its done even half way right will be a cult classic at the least a big hit at the best - its not for everyone right now - but if the devolpers even half way listen to comments (and so far they seem to be) it should develop nicely

game has a great feel to it - the weather outside the glow of the lights and the screen flickers all make you feel your useing some tech that is slightly older and sets the feeling these guys are colonist on the edge rather then the high tech super we see in allot of games

on a con however - the game at this time is a bit slugish the AI seems a bit dim and the construction sometimes seems a bit wierd - like once rather then build a air scrubber my colonist had to build a shower and stare at it for several mins before doing the scrubber even though it was closer and planned first - the construction planning seems a bit clunky at first but once you get used to it feels pretty simplistic and easy to understand

all and all
6/10 current
9/10 hopes for the future
這篇評論值得參考嗎? Funny
16 人之中有 8 人(50%)認為這篇評論值得參考
1 person found this review funny
5.3 記錄時數
張貼於:2014 年 09 月 24 日
搶先體驗的評論
This game COULD be great. But what lets it down most of all is the AI (A CORE MECHANIC OF THE GAME). For a game that has been in Alpha for almost a year now the AI is STILL SHOCKING to the point where the game is virtually still unplayable.

People and the IMP get "stuck" and dont move leaving you to restard or watch them die.
The people don't build certain things even when they should be able to (For example I have NEVER been able to build a hopper, it just sits there unbuilt for countless amounts of time)
I've had people die from exhaustion because they refuse to build a bed.....

I have only played 4.4hrs of the game and watched tutorials on how to get people to do things but nothing ever works. this game needs a serious overhal becuase as it stands, I WARN YOU NOT TO BUY IT
這篇評論值得參考嗎? Funny
225 人之中有 170 人(76%)認為這篇評論值得參考
5.0 記錄時數
張貼於:2013 年 12 月 6 日
搶先體驗的評論
Do not buy this. I regret Maia more than any other useless, unplayable purchase in the dark history of Early Access. Maia is absolutely beneath what's acceptable to release as an EA game. It does not even meet the minimum bar of quality for paid alphas.

As of this updated review, you're still paying for an extremely limited demo sandbox where you can place objects and watch animations happen. The setting can't decide whether it wants to be a realistic simulator (vital statistics on each colonist, food/water/atmosphere required for survival) or a complete joke (giant fuzzy extraterrestrial life).

User interface design is not good, and it's difficult to tell what each control does. The current main controls for Maia are a series of badly documented hotkeys. One of the only good new features: you can skip the tutorial now.

But if you take one thing away from this review: the bugs are show-stoppingly bad. I've experienced sudden framerate slowdowns on both Mac and PC, as well as crashes-to-desktop for no discernable reason. The colonist and robot AI will get stuck in walls or stand next to piles of rubble on no notice. There appears to be very little QA before each release, and minimal progress in fixing the crash bugs since I wrote my last review in December.

2015 Update: I decided to make this review way more negative. I'm not even going to sugar-coat this. It sucks. It crashes and freezes even more than it did last year, and there's still no resource management or objectives to speak of. They literally just added more framerate-drop-inducing wildlife.

Maia isn't worth paying for and probably never will be. I used to think something good might come of it eventually, but after more than a year I've lost all hope.
這篇評論值得參考嗎? Funny
214 人之中有 162 人(76%)認為這篇評論值得參考
0.5 記錄時數
張貼於:2013 年 12 月 4 日
搶先體驗的評論
Looks very promising early access game, plays very much like Prison Architect and Dungeon Keeper 2 combined. However, it is still very early early access. Even the most basic stuff worked only half the time, my colonists just disappeared for no reason, and after about 15 minutes, 3 of them got stuck in... well, nothing. If you are one of us suckers who can't resists another game that could be like Dwarf Fortress lite, go ahead and buy this game, but not yet. It's still in early alpha, and while it looks pretty, there's really no game yet.
這篇評論值得參考嗎? Funny
227 人之中有 170 人(75%)認為這篇評論值得參考
1.4 記錄時數
張貼於:2014 年 01 月 6 日
搶先體驗的評論
Don't get me wrong; this is a great game!
Or should I say, will be a great game.

As I've seen in many reviews, this game is full of potential, but it is really too early to do anything. The price is a bit too steep considering how early it is in development. There are plenty of great ideas, it is quite original, and I LOVE sandbox games... but so far I've faced no challenges/purpose to complete tasks.
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