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Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.
發售日: 2013年12月3日
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開發人員的訊息:

“Hi! Thanks for checking out our early access release of Maia.

The game is still very deep in development, so many things might be broken. Sometimes in a rather amusing manner, sometimes... less so. The current sandbox build (0.40) allows a basic level of colony building, colonist interaction and base simulation, but the best is still to come!

We want to keep development hurtling forwards at a steady rate and plan to release update builds every week (probably on Fridays) as the game progresses.

Alpha access gives us the unique opportunity work with the community to craft the game together. You can follow updates and give us feedback on the game via Twitter on @Maia and on forums.maiagame.com. IRC users can join us on #maiagame on Quakenet. If you want to talk to me, the developer, I am @Simoroth on Twitter!”
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Maia 0.43 is live!

2014年6月11日

We've just released the latest alpha build of Maia.

Here's a few things to look out for:

Brand new IMP AI. The IMPs will now be more useful and plan and execute orders better. They can now run and will manage water barrels and the storage room better.

Core AI rewrite. Lots of small AI bugs sorted. The code for the core AI components has been unified and as a result is faster and less buggy.



Pathfinding and multithreading optimisations: Smoother game-play with a 15% increase in performance on some machines and a noticeable reduction in stuttering.

Casualty reports: When a colonist dies, you'll be presented with information about their injuries. The data obtained from their loss can be fed back into your research program.

Snap rotations are more responsive and tweakable. Hold control when rotating an object to have it move to the nearest 45 degree angle.

Crew drops have been polished. Expect your new charges to arrive with style.

Beds are now usable from both sides and colonists will sleep for longer to reduce their fatigue.

Graphics glitches on the edge of the map and many other small glitches smoothed out.

Megacephalalgia is better balanced, will come inspect things you leave outside. It will also groom itself and perform other animal like behaviours.

Other changes

  • Progress reports can no longer come from dead colonists.
  • Animation system flicker and popping fixed.
  • Megacephalalgias no longer turn into chickens when loading.
  • Several savegame crashes fixed.
  • Colonists movement tweaked. Colonists will avoid running through bulkheads.
  • Colonists who die outside will now collapse instead of turning into creepy statues.
  • Comms tower is easier to build.
  • Atmosphere generator will decay slower when turned off.
  • Turret emits smoke when firing.
  • Few other % tweaks on wear and tear.
  • Fix for some objects not being prioritised well by colonists (Building superfluous workshop tables etc.
  • Updated to the latest SDL.
  • Fixes a slowdown caused by Megacephalalgia running out of food and flooding the path finder looking for more.

Previous Update

17 則回應 繼續閱讀

Don't Panic! Maia alpha 0.42 has arrived.

2014年5月7日

Check out this delightful video to see all the cool new features:

https://www.youtube.com/watch?v=BM278ex_jxc&hd=1

Our best update yet brings the first native creature into to the world: The Megacephalalgia! A gigantic protomammal that is as dangerous as it is fluffy (very).

We now have weather and seismic research stations. Use them to forecast incoming weather and earthquakes, and use their data in your research room to uncover new technologies



Feeling lonely? You can now call new colonists down from orbit! Just build a microwave communications tower and wait for the prompt on your GUI.

Improved AI. Your colonists will better manager their needs and wants. Just remember that a happy well rested colonist is a productive one!



Full change log:

  • Doors now have lots of new things to say.
  • Physics mesh refinement on many objects. (easier to click them).
  • Door locking clicking bug fixed.
  • Pathfinding flood slowdowns fixed.
  • Procedural Haiku generation.
  • Seismic station.
  • Weather station.
  • Megacephalalgia creature.
  • Foliage now edible(for some), destroyable. Growth rates tweaked.
  • Chickens are less prone to making too many babies.
  • Turret has 84% more DAKKA.
  • Crash logs are more detailed.
  • Fixed odd exterior object placements.
  • Intel 4400 support.
  • Gui is more responsive and juicy.
  • New UI button. "Cycle warnings".
  • New UI button. "Call colonists from orbit"
  • Colonists no longer plough head first into doors.
  • Wear and repair quality values fixed /tweaked.
  • A bunch of sound stuff that I don't understand but Nick tells us it's good.
  • Toilets
  • New PFX.
  • A bunch of silly easter eggs.
  • All crashes fixed (that we could find).
  • Lots of small improvements from feedback whilst showing at Rezzed. (Thanks!)
  • Code base checked on 3 different static analysers and hundreds of fixes made.

Have fun!

-Simon


27 則回應 繼續閱讀
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Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.

Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is habitable and your task is to gain a foothold on this strange alien world, building facilities where your colonists can live and work, as well as researching the secrets that this planet holds.

Taking inspiration from games as diverse as Dungeon Keeper, Theme Hospital and The Sims, Maia also draws from 1970s sci fi aesthetic and features a healthy dose of dry, dark humour. It's a mix of strategy, management, construction and terrible deaths on a distant world. Not everyone is up to the task of off-world colony command. Are you?

Key Features


  • A custom-made game engine with stunning graphics and visual effects.
  • Advanced colonist AI that models behaviour, needs and even mental health.
  • An enormous procedurally-generated world, up to 2km x 2km with multiple levels.
  • An atmospheric and adaptive soundtrack that responds to in-game events.
  • Detailed simulation of base temperature and atmosphere.
  • Meteor strikes, seismic activity and solar flares, among many, many other dangers.
  • Genetically engineered super chickens.
  • Hard science fiction research based on real future tech.
  • Occasionally reliable 1970s-style technology.

To Come


  • Both a sandbox mode and a single-player campaign.
  • A first-person exploration mode.
  • Indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Linux and Mac will be supported in the coming week.

系統需求 (PC)

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 2 GB available space

系統需求 (MAC)

    Minimum:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 6750M
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVidia 650M
    • Hard Drive: 4 GB available space

Linux 系統需求

    Minimum:
    • OS: 64 bit
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
    Recommended:
    • OS: 64 bit
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Hard Drive: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
具參考價值的客戶評論
50 人之中有 39 人(78%)認為這篇評論有參考價值
此帳號擁有 18 款產品
1 篇評論
9.6 記錄時數
搶先體驗的評論
This game has a lot of potential, excellent aesthetic and theme -- but even for an alpha it's buggy as hell. Unless you're an expert at debugging code, it's probably best to wait until the game's farther along in development before you pay anything for it.
張貼於:2014年3月22日
這篇評論有參考價值嗎?
23 人之中有 21 人(91%)認為這篇評論有參考價值
此帳號擁有 653 款產品
10 篇評論
2.6 記錄時數
搶先體驗的評論
Brilliant concept and engaging mechanics.

Absolutely horrific UI.

"Make sure that the system communicates what’s happening. Always inform your users of location, actions, changes in state, or errors. The use of various UI elements to communicate status and, if necessary, next steps can reduce frustration for your user. " There isn't even any indication you saved. For that matter there is no keybinding available.

"Use typography to create hierarchy and clarity. Carefully consider how you use typeface. Different sizes, fonts, and arrangement of the text to help increase scanability, legibility and readability."
Needing to hover over somethign for 30 seconds to read the tooltip is not okay.


Let's use the basics:
"
1. Does this interface tell me what I need to know right now?
2. Is it easy to find the information I'm looking for, or do I have to look around for it? (Are the menus nested so deep that they hide information from the player?)
3. Can I use this interface without having to read instructions elsewhere?
4. Are the things I can do on this screen obvious?
5. Do I ever need to wait for the interface to load or play an animation?
6. Are there any tedious or repetitive tasks that I can shorten (with a shortcut key, for example) or remove entirely?
" Maia fails to pass any of these test except for number 6, and even that is only half passed as you need to search the internet just to find the keybindings.

Great game, with an unplayable UI/UX.
But, hey, it is early access.
張貼於:2014年6月18日
這篇評論有參考價值嗎?
42 人之中有 27 人(64%)認為這篇評論有參考價值
此帳號擁有 361 款產品
2 篇評論
14.0 記錄時數
搶先體驗的評論
Maia is a good game. the dev is very active and responds to his players. only bad thing currently about the game is that there not realy alot ot do but as time goes on it make u feel like playing dungion keeper again.

if u a strong supporter of indie games this is one u shouldnt miss
張貼於:2014年3月15日
這篇評論有參考價值嗎?
7 人之中有 7 人(100%)認為這篇評論有參考價值
此帳號擁有 59 款產品
1 篇評論
8.7 記錄時數
搶先體驗的評論
Maia shows promise, although in the way of being so little more than a bare-bones engine, that anything is possible in the end. It could be that (judging by the progress speed that makes continental drift seem fast) in half a decade it will evolve into the most amazing colony sim ever. Or not. Who knows?

But at the moment, it's NOT a good use of your money. As was said, it pushes the limit of what is acceptable to release as "early access". It's just a bare-bones graphics engine, with some minimal and BROKEN animations, a non-functional AI, and no save and reload either, so your progress WILL be lost each time you exit.

And by "non-functional AI" I don't mean "might not prioritize right", but as in "doesn't even work, or not for long." Colonist AI routinely craps itself and either stops building anything any more (lucky version) or you just get a colonist going catatonic in the airlock and never moving any more (more usual version.) And when you do get it to work for half an hour, it will prioritize the hilariously wrong thing, like everyone keeping repairing the doors instead of building the air purifier.

Now that might be palatable (not really) in a game where you can direct them around, like in The Sims, and the AI only keeps them alive in between. But here you can't direct them, and the WHOLE premise is that they do their own thing, a broken AI just means a broken game.

Etc.

Really, it has no excuse to be released at this early and dysfunctional stage. It may eventually be worth playing. Save your money for then.
張貼於:2014年5月28日
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20 人之中有 13 人(65%)認為這篇評論有參考價值
此帳號擁有 61 款產品
4 篇評論
0.6 記錄時數
搶先體驗的評論
This game looks extremely promising, but you should really wait until it's more substantial. As another reviewer said, you can place a few objects and watch some animations. Entertaining for about 5 minutes. If you want to spend $25 to help the devs that's great, but know that you're pretty much donating to the equivelant of an Indiegogo account for the time being. If you're looking for an actual game, I'd recommend checking out some of the more developed Early Access ones.
張貼於:2014年2月11日
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205 人之中有 159 人(78%)認為這篇評論有參考價值
此帳號擁有 329 款產品
3 篇評論
0.5 記錄時數
搶先體驗的評論
Looks very promising early access game, plays very much like Prison Architect and Dungeon Keeper 2 combined. However, it is still very early early access. Even the most basic stuff worked only half the time, my colonists just disappeared for no reason, and after about 15 minutes, 3 of them got stuck in... well, nothing. If you are one of us suckers who can't resists another game that could be like Dwarf Fortress lite, go ahead and buy this game, but not yet. It's still in early alpha, and while it looks pretty, there's really no game yet.
張貼於:2013年12月4日
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