Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.
Nutzerreviews:
Kürzlich:
Ausgeglichen (11 Reviews) - 54% der 11 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Ausgeglichen (547 Reviews) - 47 % der 547 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 3. Dez. 2013

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Hi! Thanks for checking out our early access release of Maia. Alpha access gives us the unique opportunity to work with the community and craft the game together. Maia is a game with unprecedented complexity, and developing features directly with our players allows us to refine these intricate game systems to create a world that really feels alive.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We want to keep development hurtling forwards at a steady rate and plan to release update builds once a month as the game progresses. (You'll often see smaller updates go out sooner as we push out important fixes as soon as we have tested them.)

We just released 0.55! After that we will be releasing the campaign, extra single player maps and full modding tools over the coming months, whilst refining the game and adding greater depth to the content.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“We plan for the full version of the game will have a complete single player campaign as well as the current sandbox mode. The campaign will last between 10-18 hours, depending on the player, but we expect the sandbox mode and additional single player maps (and of course mods) to give the player potentially endless replayability.”

Was ist der derzeitige Stand der Early Access-Version?

“The game is still very deep in development, so many things might be broken. Sometimes in a rather amusing manner, sometimes... less so. The current sandbox build (0.55) has the core game play of colony building, colonist interaction and base simulation, the best is still to come.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“We have priced the game at a reasonable price to avoid people impulse buying the game in it's early state. Once the campaign is in, and the community feels that we have hit the right level of quality, we will be raising the price by around 10% to reflect it.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We try to read every forum post and email sent to us and work hard to consider and incorporate peoples feedback into the game.

You can follow updates and give us feedback on the game via Twitter on @Maia and on forums.maiagame.com. IRC users can join us on #maiagame on Quakenet. If you want to talk directly to me, the developer, I am @Simoroth on Twitter!”
Weiterlesen

Maia kaufen

SUMMER SALE! Angebot endet am 4. Juli

-50%
$24.99
$12.49
 

Kürzliche Updates Alle anzeigen (18)

9. Juni

Update 0.56: The Fixer

This updates focuses on deepening the gameplay experience with improvements to many core mechanics and user interface. We've worked using your feedback to fix all the small issues and to make the game much more accessible, engaging and fun!

https://www.youtube.com/watch?v=fiNDgdrLfn4

Smart Stockpiling

Colonists can now stockpile building materials on the shelves in the storage room. Allowing you to manually build up reserves for future expansion and also keep your base neat and tidy.

Food Preparation Station

No longer will colonists have to crouch on the storage room floor to consume their necessary nutrients. The preparation station allows hungry colonists to get their meals ready in a better, more sanitary environment. It also allows for fast automated processing and stockpiling of crops and meat, allowing for larger more efficient bases.

UI Changes

A new object cycler has been added to improve the object placement interface. Allowing you to quickly select the items you want to build. Interaction points on nearby items will also fade in and out to better illustrate the most efficient ways to place items in crowded rooms.

Email and notification information has been added as well as several new notification and GUI sounds.
Text will appear at the top of the screen to let you know what type of message is being received.Many new mouse over infotips have been added and several older ones improved for clarity and humour.



Change list:
  • Greater email complexity and feedback from colonists regarding rooms and base equipment.
  • Colonists can no longer gorge themselves repeatedly at the ration packs.
  • Object destruction needs balanced to take into account more than building materials.
  • Fossils are now taken to storage and are now destroyable by colonists.
  • The Spathiphyllum plant can now be found in the game. They have also been balanced for atmosphere generation and aesthetic properties.
  • Landers and Microwave towers can now be removed as intended.
  • Objects have improved visuals when being placed and cycled through.
  • Pausing the game now stops the countdown timer.
  • Megacephalalgia now stay dead.
  • Several IMP pathfinding issues fixed.
  • Interaction points interference detection improved.
  • Many game and UI sounds tweaked and improved.
  • Broccoli deletion crash fix.
  • Several instability issues have been solved.
  • Starting materials fix.
  • Black Screen crash fixed for a few cases.
  • Entity name changes.
  • Spalling and, grammar chunges.
  • Fix for several mouse over issues.
  • Object destruction issues fixed. If an object is destroyed it’s parent object is too.
  • Parent objects now get marked for destruction by their children.
  • Fix for multipart objects not having shadows.
  • Fix for offset in pathfinding room physics mesh intersections, this should fix many bugs including walking through door frames.
  • Fix for "base" being said instead of the correct room in announcements.
  • Fix for inaccuracy in wall readouts in small rooms.
  • Wall heater tweaks, build priority now better linked to the temperature at the position of the heater.
  • Gameworld cleanup improved on loading.
  • Removed redundant shaders and optimised loading
  • Several Memory issues fixed.
  • Memory buffer fixes.
  • Support for variable refresh rates for Gsync and Freesync monitors.
  • Code base modernisation to C++11 and C++14 standards.
We're looking forward to update 0.57 which we're already working on.The update will focus on sicknesses, diagnosis, treatment and first aid. To see live development head over to dev.maiagame.com.

We hope you enjoy this update, please let us know what you think over on the Maia forums or on Twitter @Maia.

6 Kommentare Weiterlesen

20. April

Update 0.55: Pressure Drop

This latest update introduces changes to saving, the settings menu, new items, new research perks, vast improvements to the object and room placement system as well as complex creature and ecosystem simulation changes.

Here's Simon's video of the latest build:
https://youtu.be/MF4tRY-Av88

New Objects and Equipment
Portable Solar Panels


Quick to build, these additional new solar panels will provide less energy but are more convenient for a starting base. The existing solar arrays now require a full workshop to build and provide a higher output.

Flares


Flares will appear in the area a capsule will land. This helps the new colonists navigate their way to Maia and lets the player know that something will happen in that spot soon. Colonists will also be able to place them to distract animals.

New Decorative Items


New aesthetic items have been added. Cypress and Dracaena plants can be placed to make the base feel a lot more like home.

Multiple Save Files and Options



Players can now save their game to several slots along with the existing f5 quicksave. Allowing for you to have multiple bases on the go with zero hassle.

Save and load buttons have also been placed on the pause menu and an option has been added for those wanting to quickly abort their missions and return to the main menu.



By going into the settings, players can create different key bindings which allow players to customise the controls to their liking and also enables people using alternate keyboard layouts, such as AZERTY, to play. The bindings are saved in human readable xml so can be modified by third party programs and shared between machines.

Improvements to Object Placement


When placing a blueprint of an object it may turn amber, to indicate a sub-optimal placement. This might make it more difficult to build or might indicate that the objects function will be impaired.

Colonists are now better at considering whether a complex chain of actions can be fully completed, leading to less time wasted by the colonists on jobs they give up on half way through.

Players are now also able to place priority orders for their colonists. Do this by double clicking a blueprint you have placed. These orders with be prioritised over most tasks, but will upset colonists by going against their own judgement and freewill.



Players may also notice that when placing a room the blueprint appears as a grid, this visual improvement makes it easier to understand how objects are placed.

Creature Updates
There has been various updates to the creatures on Maia including improvements to animation and AI. Also, some creatures are now able to breed.

Voxnocturnus

The Voxnocturnus that travels Maia’s plains at night will now find and create burrows to sleep in during the day.

Proto Birds


The unknown proto birds food sources have changed. This will encourage when to invade bases more and to eat other dead creatures.

Megacephalalgia


Megacephalalgia will now have migration patterns which means new packs will appear on the map. They also have new reactions to each other and idle actions.

Emails and Announcements!

The emails have been updated to relate to colonist skills. Your inhabitants will complain for even more reasons such as lack of robots, need for equipment and give unsolicited feedback on the base you have created.
The emails will have a lot more personality so you can get to know your doomed colonists. In addition to this, the announcer will now alert you on even more issues and events.

Research Changes

Overall the researching in Maia is more balanced, new perks will be unlocked at different times dependent on what kind of research is being collected. Several interesting new research perks have been added to the game that provide the player with more options and choices on how to run their base. Colonists will discover new ways to create stable energy, how to capture animals and treat infections faster. Research advancements in computer technology and social compliance are also possible. The full list of research perks can be found at http://maiawiki.com/Research

Also, probes can be found outside on the planet's surface. These can be selected and used to gain research.
The research perks are also now tiered so players will not be able to unlock certain research perks until they have done the related one before.
Other Changes
  • When walking or running or waiting with no idle animation, colonists turn their heads to look at what is interesting them.
  • Outdoor wind directions on smoke and other effects balanced and corrected.
  • Drift added to many effects such as snow, dust, ash and embers to cause the particles to float about naturally.
  • Bum scooting animations for megacephalalgias are now more satisfying.
  • Better hypothermia emails.
  • Repair bot works faster, smarter.
  • Trees grow in group to create forests.
  • Plants grow more naturally, maxing out at over fifty thousand individual entities.
  • IMP can now destroy plants in first person mode.
  • Less poetry emails.
  • UI sounds added for several interactions.
  • Sound balancing on many items.
  • Necropsy table visibility fixed.
  • Meteorites are now easier to select.
  • Build priorities and needs tweaked.
  • Fix for ambient occlusion pass not being used.
  • Colour bleeding added to the SSAO effect and increased.
  • The Bloom system reduced in scale to save memory.
  • Lights are now individually scaled for different rooms.
  • Internal reflection threshold increased. To give more interesting lens flares.
  • Graphics update and optimisations.
  • SSAO is now working with AA and without it
  • Spinning turret bug fixed
  • Fix for corrupted files.
  • Typos fixed in several descriptions. New descriptions added.
  • Colonist's now think about base design
  • Colonists now think about alarms
  • Keybinding saved to XML
  • More consistent code for warnings and problem status on all sub objects.
  • Tree sample priority has been raised.
  • Workshop table no longer missing on Linux builds.
  • Save file changes
  • Room updating optimised
  • Several loading issues fixed
  • Various code cleanups
  • Particle FX now on less threads, and updated more optimally.
  • Linux graphics fixes for Intel and ATI machines. Game now build against up to date libraries and tested on Ubuntu 16.04
  • Cave-ins will now spawn at the centre of the screen when using debug cavein command.

https://www.youtube.com/watch?v=xJW56H1SxqE

We're looking forward to update 0.56 which we're already hard at work on. To see live development head over to https://dev.maiagame.com/

Simon has been live streaming development nearly every Friday over on Twitch.

We hope you enjoy Maia’s Update, give us your feedback on the Steam Forum, or by mentioning #MaiaGame on twitter.

4 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Über dieses Spiel

About This Game


Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.

Build your Base


Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.

An Enormous Procedurally-Generated World


Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated mission areas, each one up to 2km by 2km in size.

Challenge Yourself


In addition to the sandbox mode players can take on four specific missions, with more to come in updates. Deal with an influx of refugees from a stricken space station in Cassiopeia, survive the perpetual night of arctic winter in The Twilight Zone, study Maia's local ecosystem in SN1572 and begin to terraform the planet in the shadow of an active volcano in Stratospheric Sulphates.

Research and Learn from the Planet to Survive


Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.

Dangerous Atmosphere


Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and heat circulation are realistically simulated, emulating the deadly challenge of surviving on an alien world.

Advanced Colonists AI


In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive.

An Army of Robots


Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, while the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.

First Person Mode


Experience Maia through the eyes of your pet robots. Assume direct control and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.

Genetically Engineered Super Chickens


To survive, your colonists will need to create and manage new sources of food, thus the people of Earth designed the genetically engineered super chicken, the Uberhuhn. With enough time and diligent research you can even begin to collect and herd the native wildlife of Maia. Unfortunately most of it tastes terrible.

Custom Engine


Maia runs on a custom game engine made by independant developer Simon Roth. It is used exclusively in Maia and is purpose built specifically to support this game.

Immersive Soundtrack

Maia's immersive sci-fi soundtrack adapts and responds to in game events, ensuring it always reflects the mood of the game.

The Inspiration

Maia was inspired by games such as Dungeon Keeper, Theme Hospital and The Sims. It mixes strategy, management and construction with dark gallows humour about the many dangers of an alien world. Maia also draws from the retro future style of 1970s sci-fi.

To Come

  • A full story driven campaign, several hours long.
  • More rooms, and new base management systems.
  • Multiple bases.
  • More indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Get Involved


One of the great things about early access is being able to have players follow along with the game’s creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: Intel Core i3-3250 or AMD 6350
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Intel i5-3570K or AMD FX 8350
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Mavericks
    • Prozessor: Intel i5
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Radeon HD 6750M
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Mavericks
    • Prozessor: Intel i5
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVidia 650M
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: 64 bit
    • Prozessor: Intel Core i3-3250 or AMD 6350
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: OpenGL 3.2 support is required.
    Empfohlen:
    • Betriebssystem: 64 bit
    • Prozessor: Intel i5-3570K or AMD FX 8350
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: OpenGL 3.2 support is required.
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (11 Reviews)
Insgesamt:
Ausgeglichen (547 Reviews)
Kürzlich verfasst
suppa
( 3.7 Std. insgesamt )
Early Access-Review
Verfasst: 28. Juni
The sheer amount of bugs keep this game from being playable. Will revisit in the future but for now I have to shelf it.
Hilfreich? Ja Nein Lustig
pope iq
( 3.8 Std. insgesamt )
Early Access-Review
Verfasst: 24. Juni
This game gets better with every patch. It started with a damn good premise, and keeps capitalising on it with every iteration.

If the idea of building a spraling space colony with a team of self-obsessed ♥♥♥♥♥♥♥s doesn't appeal to you, then we can't be friends.
Hilfreich? Ja Nein Lustig
[SeL] Fly
( 51.0 Std. insgesamt )
Early Access-Review
Verfasst: 20. Juni
It's not done. It's a half baked game that had a long road behind it and still has a long one ahead of it. The AI needs work, the balance needs work, the "endgame" doesn't really exist yet and in general you have a very obviously unfinished game in front of you.

And still it's something I would recommend.

The first question with every Early Access game is of course "Will it ever be finished?" And in this case I have a pretty good feeling, the patches come fairly frequently and they do improve the game. It's a slow progress (afaik it's a one-man show), but there is steady progress, with updates happening roughly monthly. New things get added and bugs get patched.

The game itself is in a good enough state to be playable, provided you're willing to go through a try and error phase. There are some quirks that you'll have to find out so you can avoid them next time. Like how to arrange beds so colonists don't get up from one and lie down in the next one constantly 'til they starve to death. Or where to build (and where not to build) various pieces of furniture.

You will restart the game often. Then again, there isn't much of an endgame in it yet anyway. If this is something you like, you're in for a great game. If you're more the kind of person who doesn't like starting over and wants to "progress" into something, you might want to wait until there's something you can progress to. Right now there isn't really much linear gameplay available, once survival is established, there's little left to be done but to start over and try again with a new team and maybe a new map.
Hilfreich? Ja Nein Lustig
HuskeyG
( 0.3 Std. insgesamt )
Early Access-Review
Verfasst: 15. Juni
Progress is being made on this game and the developer is putting a lot of care into this project. I wouldn't recommend buying it at this moment, but it does have a ton of potential. Add it to your wishlist and check back later.
Hilfreich? Ja Nein Lustig
Tommy-Trinder
( 4.6 Std. insgesamt )
Early Access-Review
Verfasst: 15. Juni
I've been following this game for some time and when is came onto Early Access I was very excited by the concept. However since then I have become a bit disillusioned with it. But I will provide a fair judgement of it in its current state and the developers.

The game does have amazing charm, almost all the tech in the game is not far from what we have now and this gives the game a fantastic sense of realism. Even the charecters are dressed to match what you would expect and the game has a fantastic sense of humour in the little info pop ups. Base construction is intresting placing rooms and then decorating them freeform does give a great sense of personalisation (beware OCD people out there, trying to place things dead on is a nightmare, I suffered!). The world outside your underground home feels alive in the style it has been done in with various creatures who may pose a challenge to you. And they accompany the various events such as earthquakes that keep the game fresh and intresting. Managing the various resources is also given a sense of realism such as managing air production and flow, heat, food and such and the devices used are, as I've said, realistic in design the type of thing you would see in a building today. Futhermore the game's developers are fairly active and updates are common but nothing really seems to make serious progress forward.

However this sense of realism is compounded by the fact the game is buggy as hell. I cannot reason the A.I of your people who seeminly act at random if at all. They will often die standing in a room that has no heaters set up yet while the room next door is fully heated. Getting them do to anything is a chore and I have often had people die early on because they take so long constructing the basics. The tutorial is terrible, I thought that all you needed as the atmos gens to sort our heating and the like, but while the tutorial gets you to build one it does not get you build the heaters meaning by the time you realise you really really need to, coupled with the time it takes the A.I to do anything, it might be too late.
The U.I is not very helpful with nothing immediatly displayed on the screen meaning on your first go you wont even know how much elect, water and such you have until it runs out. I like where the developer is trying to take it however, being able to read your peoples E-mails is a great idea and again adds to the personalisation. But at the moment is fails to give the player what they need.
The colonists work independent of the player, but sometimes it is needed to force construction of an item or activity and if there is a way to do this I havn't found it. If you need to build a turbine for an emergency power drop, but have other actions already in place your a little screwed.

All in all the game has a great feel to it and that is why I am reccomending it, to keep and eye on it but not to buy. Previous versions of this game were more enjoyable and to me more stable and that is a shame but hopefully this is due to them implimenting the game proper and this is just a rough patch. As I said a game to follow not to wishlist.
Hilfreich? Ja Nein Lustig
mesheagle
( 7.9 Std. insgesamt )
Early Access-Review
Verfasst: 12. Juni
This would be a great game to play except for the slow responce of the AI's and some of the game settings such as Easy (Die every mission) half the items youneed to build to survie Like Oxygen Generators, Wall Heaters, even Power systems take solong to build that all the members of the team are dead before you can build one item. There maybe a nack to how you play this game and survie, but it would be hard to find it unless you made the game. I have played this game too long to get a refund now, if I had known what Iknow now about this game I would have just passed it by. One other thing this game is still in Alfra mode and it's been lie that for 2 yrs, the updates are so far apart and don't seem tochange much in the game at all, if the maker of this game was working on it alone then I guess that would be understandible, as i woud get bored with it as well if it took this long to make, but if theres a team working on it ....Sack Them... and get a team who know how to make a game.
Hilfreich? Ja Nein Lustig
rustysmith63
( 73.1 Std. insgesamt )
Early Access-Review
Verfasst: 11. Juni
So far this game is fubar
Hilfreich? Ja Nein Lustig
Ansatse
( 5.6 Std. insgesamt )
Early Access-Review
Verfasst: 11. Juni
I am really sorry to write this review, this game had much charme and potential when ive first found it, but now it is nearing years ago and it still hasnt come ANYWHERE near completion or progress.... ive come back to this several times after i got it, anytime i get the same experience... slow performance and the worst AI ive seen so far. If you following your people which you cant control - they seem to be wasting time, starving with food available or doing nothing at all, instead of the most important and only tasked jobs. Status reports complain about energy, food or needing worktables while all are either build or queued already. That does not seem to concern the people, they rather die or walk somewhere (with or without doors, who needs em appearently when they are queued for building)

I'd love to revisit this once again, but it will probably be many months from now and it will take more than charme to change my mind. This game made me really sad and seeing a 20€ price tag on this early access title is not making it better.

Hilfreich? Ja Nein Lustig
Sir Netflix: The Chilled
( 12.4 Std. insgesamt )
Early Access-Review
Verfasst: 10. Juni
I haven't played this game too much but what I have played has been fairly enjoyable. It's early access so it's still a work in progress. It's a great concept and hopefully some day we'll see it completed, The developer is still working on this which is one of the reasons I bought it and I have to say that I haven't been dissapointed yet
Hilfreich? Ja Nein Lustig
xeroxask
( 7.4 Std. insgesamt )
Early Access-Review
Verfasst: 7. Juni
I thought it has a great potential but it worse than i think. There are so many bugs in the game and it is still early access after 3 years. ♥♥♥♥♥♥ game. I suggest planetbase to you if you want to play game like this one.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
14 von 15 Personen (93 %) fanden dieses Review hilfreich
Empfohlen
51.0 Std. insgesamt
Early Access-Review
Verfasst: 20. Juni
It's not done. It's a half baked game that had a long road behind it and still has a long one ahead of it. The AI needs work, the balance needs work, the "endgame" doesn't really exist yet and in general you have a very obviously unfinished game in front of you.

And still it's something I would recommend.

The first question with every Early Access game is of course "Will it ever be finished?" And in this case I have a pretty good feeling, the patches come fairly frequently and they do improve the game. It's a slow progress (afaik it's a one-man show), but there is steady progress, with updates happening roughly monthly. New things get added and bugs get patched.

The game itself is in a good enough state to be playable, provided you're willing to go through a try and error phase. There are some quirks that you'll have to find out so you can avoid them next time. Like how to arrange beds so colonists don't get up from one and lie down in the next one constantly 'til they starve to death. Or where to build (and where not to build) various pieces of furniture.

You will restart the game often. Then again, there isn't much of an endgame in it yet anyway. If this is something you like, you're in for a great game. If you're more the kind of person who doesn't like starting over and wants to "progress" into something, you might want to wait until there's something you can progress to. Right now there isn't really much linear gameplay available, once survival is established, there's little left to be done but to start over and try again with a new team and maybe a new map.
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
3.8 Std. insgesamt
Early Access-Review
Verfasst: 24. Juni
This game gets better with every patch. It started with a damn good premise, and keeps capitalising on it with every iteration.

If the idea of building a spraling space colony with a team of self-obsessed ♥♥♥♥♥♥♥s doesn't appeal to you, then we can't be friends.
War dieses Review hilfreich? Ja Nein Lustig
5 von 7 Personen (71 %) fanden dieses Review hilfreich
Nicht empfohlen
5.6 Std. insgesamt
Early Access-Review
Verfasst: 11. Juni
I am really sorry to write this review, this game had much charme and potential when ive first found it, but now it is nearing years ago and it still hasnt come ANYWHERE near completion or progress.... ive come back to this several times after i got it, anytime i get the same experience... slow performance and the worst AI ive seen so far. If you following your people which you cant control - they seem to be wasting time, starving with food available or doing nothing at all, instead of the most important and only tasked jobs. Status reports complain about energy, food or needing worktables while all are either build or queued already. That does not seem to concern the people, they rather die or walk somewhere (with or without doors, who needs em appearently when they are queued for building)

I'd love to revisit this once again, but it will probably be many months from now and it will take more than charme to change my mind. This game made me really sad and seeing a 20€ price tag on this early access title is not making it better.

War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
3.7 Std. insgesamt
Early Access-Review
Verfasst: 28. Juni
The sheer amount of bugs keep this game from being playable. Will revisit in the future but for now I have to shelf it.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
29 von 33 Personen (88 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
2.1 Std. insgesamt
Early Access-Review
Verfasst: 3. Januar 2014
Interessantes Spiel im Apha Stadium. Leider noch wirklich sehr "Alpha" das Ganze. Ich würde fast meinen "Pre-Alpha". Klare Empfehlung da ich sehr viel Potential in diesem Titel sehe, aber von einem Kauf würde ich derzeit noch abraten.

Obwohl es sich bei Maja um ein "Early Access" Spiel handelt ist die KI nichtmal in der Lage Bauaufträge von Gebäuden und Objekten sachgemäß auszuführen. Stattdessen kann man der KI zusehen wie sie stundenlang im Kreis läuft oder durch pure Dummheit Selbstmord begeht. Das frustriert noch sehr und macht Maia unspielbar.
War dieses Review hilfreich? Ja Nein Lustig
21 von 22 Personen (95 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
16.8 Std. insgesamt
Early Access-Review
Verfasst: 19. Juli 2015
Ich verfolge das Spiel nun schon seit seinem "Erscheinen", Maia hat durchaus Potential.

Normalerweise werden Astronauten wegen ihrer Intelligenz ins All geschickt, HIER ist das anscheinend nicht so. Das Personal stirbt ohne jede weiter Rückmeldung einen der zahlreichen Bildschirmtode nach dem anderen.

Leider baut das Entwicklerteam lieber neue Maschinen ein statt endlich ein sinnvolles Userinterface und Meldesystem zu entwickeln. So quält sich der Spieler, vom quiekenden Alarmsystem unterstützt, von Besatzungstod zu Besatzungstod. Den um herauszufinden warum die Besatzung stirbt, oder warum die Alarmsysteme schreien muss man im Forum fragen.

Das Spiel lässt den Spieler nämlich absolut im Dunkeln, was denn nun so rundherum vorgeht. Selbst so einfache Dine wie die Tastaturbelegung gibt das Spiel nicht preis. Diese muss man ebenfalls im Forum erfragen.

So stirbt man, zwischen zahlreichen Systemabstürzen, fröhlich weiter vor sich hin.

Ach ja, kommt bloß nicht auf den Gedanken das Spiel stumm zu spielen. Denn sollte es mal einen der spärlichen Hinweise geben, erklingt der ausnahmslos nur per Sprachausgabe.

Wenn ihr es dann geschafft hab, mit Hilfe der anderen User, eine größere Basis aufzubauen, werden die Systemabstürze und zerstörte Spielstände euer ständiger Begleiter sein.

Die liebgewordene "Early Access" Ausrede kann man daher getrost stecken lassen, denn nach fast 1,5 Jahren kann man als Spieler, speziel für mehr als 20,- Euro schon etwas mehr erwarten.

Daher seit vorsichtig, empfehlen kann man Maia derzeit absolut nicht.
War dieses Review hilfreich? Ja Nein Lustig
14 von 16 Personen (88 %) fanden dieses Review hilfreich
Nicht empfohlen
3.1 Std. insgesamt
Early Access-Review
Verfasst: 18. Februar
Das Spiel an sich ist nicht schlecht aber ich bezweifle dass dieses Spiel überhaupt einmal Spielbar wird!!!
Vom Kauf wird abgeraten!!!

Ich selber besitze dieses Spiel nun schon seit 2 Jahren und warte auf Updates aber passiert ist bis jetzt nicht viel.

Spiel ist total verbuggt:

Negativ:

- Kolonisten bleiben in Wänden hängen
- Kolonisten und Roboter spären sich aus, beim Bau oder Bergbau (Da dann Rohstoffe für Türen felhen sehr intelligent Programiert *facepalm
- Spiel bleibt regelmäßig hängen
- unübersichtliches Koloniesystem, man weiß nicht was den Kolonisten fehlt was sie benötigen
- absolut die dümmste KI die ich je erleben durfte
- man kann Bauten weder entfernen noch ändern (fehler beim bauen werden so bestfraft das man dann ewig einen Schandfleck in der Basis hat kurz gesagt man kann wieder von vorne Beginnen sehr ärgerlich!!!
-Es fehlt eine Übersicht was man zum Bau benötigt (Sprich Rätselraten was brauch ich zum Bau für...)
- Grafik ist Verbesserungswürdig

Positiv:

- Spielkonzept interessant
- erinnert an Dungeon Keeper im Weltall nur ohne Kampfeinheiten ;)
- Atmosphere im Spiel ist gut gelungen

Mein Fazit:

Kauft dieses Spiel nicht es ist absolut nicht Spielbar und sehr Enttäuschend.
Hinzu kommt das ich der Meinung bin das viele Reviews hier vom Entwickler Team stammt um den Spiel wieder fahrt zu geben, aber seid gewarnt ihr schmeißt euer Geld zum Fenster raus!!!!
War dieses Review hilfreich? Ja Nein Lustig
11 von 11 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
1.7 Std. insgesamt
Early Access-Review
Verfasst: 23. Januar 2015
Maia hätte eigentlich Potenzial und seine Reize, nur zieht sich die Entwicklung dermassen schleppend hin, dass das Spiel zum finalen Release wahrscheinlich veraltet sein wird. Derzeitig (Stand 0.46) arbeitet die Crew (und Imps) ihre Tasks nicht speditiv ab und läuft oft desorientiert herum, was nicht nur ihre Überlebenschancen schmälert, sonder auch Spielfrust beschert. Zudem ist es immernoch schwierig herauszufinden wieso ein Crew-Member gestorben ist, respekive was man hätte dagegen tun können. Rundherum ist alles noch sehr experimentell und das Spiel stürtzt auch gerne mal ab. Ich kann zum derzeitigen Stand nur empfehlen mit dem Kauf noch eine Weile zu warten.
War dieses Review hilfreich? Ja Nein Lustig
16 von 21 Personen (76 %) fanden dieses Review hilfreich
Nicht empfohlen
0.6 Std. insgesamt
Early Access-Review
Verfasst: 9. Juli 2014
Hab die Alpha jetzt seit Release. Aktuell ist es noch kein Spiel - eher ne schlechte "Techdemo". Die Entwicklung geht äusserst schleppend voran selbst wenn im Schnitt jedes Monat ne neue Version kommt tut sich insgesamt leider viel zu wenig.

Die Idee ist Gut, die Umsetzung hinkt leider!

Absolut KEINE KAUFEMPFEHLUNG im aktuellen Zustand!
War dieses Review hilfreich? Ja Nein Lustig
10 von 14 Personen (71 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
3.0 Std. insgesamt
Early Access-Review
Verfasst: 2. Mai 2015
Habe die "Entwicklung" von Maia seit dem Erststart bei Steam verfolgt. Fazit: Noch immer nicht spielbar.

Derzeitiger Stand (betrifft 0.48 auf iMac 27" Mitte 2011 unter OSX 10.10.4):

- Nur jeder zweite Programmstart funktioniert, im Wechsel mit "unerwartetem Beenden" noch vor dem Ladebildschirm.
- Hat ein Programmstart geklappt, bietet sich der Bildschirm in nativer Auflösung im Fenster an: 2560x1440. In dieser Auflösung ruckelt es fürchterlich.
- Also Neustart (mindestens zwei Mal), um die Auflösung zu ändern. Ein Krampf. Die Auflösung lässt sich nicht auswählen, sondern ich muss alle Auflösungen durchklicken. Nur dass dieser "Mauszeiger" dann nicht mehr mit dem Bildschirm synchron läuft. Unmöglich, dann noch die Zeile mit der Bildschirmauflösung zu treffen. Abhilfe: Abbruch des Programms, Neustart (mindestens zwei Mal).
- Hat man die Auflösung endlich geändert, NIEMALS DEN FULLSCREEN-MODUS EINSCHALTEN !!! Dann bleibt nämlich der Bildschirm schwarz. Abhilfe: Abbruch des Programms, Neustart (mindestens zwei Mal). Dann die config.xml löschen und von vorne beginnen.

In den Update-News feiern die Maia-Macher neue Features. Davon konnte ich noch nichts probieren, mangels lauffähiger Engine.

Unbedingt nachbessern!
War dieses Review hilfreich? Ja Nein Lustig