Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly...
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Cosa dicono gli sviluppatori:

“Thank you for checking out our Early Access page! If you support us now, you will be able to try out the combat mechanics in the arena prototype, duel your friends on the same machine by hooking up two controllers, and use the integrated level editor to explore and modify a number of included environments. You will be able to try out the features in the new alpha videos as soon as they are released.

However! The game is still undergoing very active development, so you can expect bugs and performance issues as the game progresses and changes. In its current state, it is more like a sandbox of technology and martial arts, and less like a story-driven action-adventure. If you want to play through a polished campaign, you may want to wait until the game is fully completed! If you would like to have fun experimenting with our technology and mechanics as they evolve, and support us as we complete the game, then now is a great time to join our community.

David Rosen”
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13 agosto

Overgrowth Alpha 207 is live!

This alpha includes some new AI features, bug fixes, and gameplay updates. Check out the details here: http://blog.wolfire.com/2014/08/Overgrowth-a207-video-changelog

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7 giugno

Overgrowth Alpha 206 is live!

This alpha demonstrates some new lighting and carving features, bug fixes, and gameplay tweaks. Check out the details here: http://blog.wolfire.com/2014/06/Overgrowth-a206-video-changelog

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Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

Requisiti di sistema

    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space
Recensioni utili dai clienti
14 persone su 20 (70%) hanno trovato questa recensione utile
2.4 ore in totale
Recensione della versione ad accesso anticipato
Overgrowth è un gioco di combattimento "arena" tra conigli e creature della fauna (lupi,gatti,cani,robot conigli ecc.),il gioco lo ho aprezzato molto nelle prime 30 minuti di gioco!!!!divertente e simpatico come gioco, ma con tutte le poche mosse che abbiamo e le mappe che sono poche e alcune decenti per giocare! questo gioco secondo me è troppo ripetitivo! i combattimenti piano piano perdono quel sapore iniziale di gioia del gioco...Come sempre le Alpha mi stanno proprio deludendo!Questo gioco è da tanto tempo che è oramai è lo stesso e non lo hanno cambiato ci sono sempre le solite cose dopo mesi e mesi sempre le stesse!!! e visto che secondo me sanno che questo gioco è vuoto! gli sviluppatori hanno messo una specie di "EDITOR" che durante gli scontri che che ci sono,puoi mettere oggetti a random per la mappa tra cui (casse,porte,sassi,montagne,giocatori,loghi ecc.)ma questa cosa non è niente di che,Fidatevi!!!! voto 6/10
Pubblicata: 16 giugno
Questa recensione ti è stata utile? No
318 persone su 425 (75%) hanno trovato questa recensione utile
15.8 ore in totale
Recensione della versione ad accesso anticipato
I was dropkicked into a wall so hard my game crashed....
Pubblicata: 6 maggio
Questa recensione ti è stata utile? No
173 persone su 234 (74%) hanno trovato questa recensione utile
3.9 ore in totale
Recensione della versione ad accesso anticipato
I don't know if this guy was going with a Furry Fandom when he though about this but I must say I love the fact i'm not a human when I go around kicking a$$ in it, and then getting my a$$ kicked by other rabbit/wolf/cat/dog/robot Wahey, but it's pretty damn fun.


Combat System: I popped into this game not knowing what to expect, and then my face hit the floor and I realized I had some work to do. This is a combat system like no other, this isn't Button Mashing 101, you actually don't swing when you hit LMB, you have to get up close and hit it, and with each directional button you hit when you swing you do different things, like a roundhouse kick, a jab, hook, roll away, etc. So if you go into this game expecting to mash buttons and win, you are gonna be on the floor with your neck broken fairly quickly.

No humans, just animals: There are no humans in this game, just anthro bunnies/wolfs/cats/robots/dogs, which is a different change, and probably a huge A+ when it comes to the Furry community, which I am part of. But I really like the fact it isn't just "Another human" this guy is actually putting something different in place of what a character usually is, and I like it.

Classes: There are other classes, as I said the wolf, cat, etc. The wolf is basically a one hit kill for the bunnies, as for the others I haven't tried yet, I like the Rabbit too much.

The Ninjas: Every class is apparently a Ninja, I guess that would make sense since they wallrun, hop REALLY HIGH, with the amazing fighting skills and the ability to throw a spear/sword at a opponent and get a 1 hit kill off of it.

No stamina/health bar: I like this honestly, you just kind of have to guess if you are about to die or not, since they don't bother you with a little health bar, plus you don't really have little stamina, as far as I know you have infinite, but you kind of have to watch how much blood you lose, especially when it comes to weaopns

Weapons: There are weapons in this game, and I really love them, despite the fact you can 1 hit kill if you throw it at them from behind or throw a spear at the opponents head, I got into some really heated sword battles that lasted several minutes or longer, and damn they were really fun too.

Feel like a total bada$$: The title speaks for itself, when you start rolling around punching, roundhousing, jump kicking, and slicing everyone up I felt like the Master of weapons untill I got constantly kicked while rolling, but it was nice while it lasted.

Wounds: If you get wounded by a weapon he actually holds near the wound with a hand if he has a open hand, I just think it's a neat little feature to notice that you are injured, like the ammount of blood pouring out of you wasn't enough already.

Different maps + Arena: I love the Arena even though on ocassions I get totally screwed over with how laggy it can get in that stupid arena on slight ocassions, but there is different maps to run around with and explore, with enemies you can fight so you can do something.

Responsive controls: I feel as if when I hit something it actually DOES what I want, instead of me hitting a button and it just kind of does whatever it's supposed to, problem though is with some weapon fighting the Roll doesn't really want to work on ocassions, and I don't know why.

Challenges: There are many challenges to do and they are pretty fun, I only did a few like kill a few enemies with just your fists, I'll have to try the rest later on.

Different skins/clothes: Each animal has different clothes, mainly the Bunny though, like there is a Assassin like outfit if you hit the "1" key a few times it changes his color, clothes, and clothes color, so you can be the one you want.


REALLY long loading times: Half the time the levels take FOREVER to load, yet I get around 300 frames, I don't think it should take several minutes to load up a level that I've played several times over and still take me 5 minutes to load up.

Constantly kicked: As I said in the pros I'll explain abit more, I was playing on a Dune level and I found a rabbit to fight, he kicked me down, I rolled, he kicked me WHILE I was rolling and then I snapped my neck, then when I tried to go back and kick the s%*t out of him he did it AGAIN. I think the roll needs to be a little bit tweaked, maybe when you roll you can't get hit untill the moment he starts getting up or something? That way you get some time to get up and get your thoughts together, as well as be able to fight back.

Jumping Physics: These are really weird, I was jumping around and had to jump back to where a enemy was cause I jumped away, he litterally did a 0.1 milisecond turn and had a s@%t ton of momentum and jumped all the way back, which kind of struck me as off, it's also weird to jump around a enemy cause you can't really turn all that well which feels kind of weird. It doesn't help that when you land on a slope he instantly turns to go down the slope and moves down, so if i'm on a small ledge and jump and land, i'm most likely gonna fall off.

Not much after a while: After you do the maps and arena a few times there isn't a whole lot left, there are challenges but even then it feels like it needs something, I say a Randomly generated map or something, just click a button, it randomizes a map and enemies with terrain and you go around exploring it to see what you can find.


I think this game is really fun and can have a lot of potential, and I feel confident it's gonna go somewhere in this guy's hands, he's already shown a lot of potential with just the combat system and the way it feels to roll around and fight instead of just another game where you press buttons and hope to win. The game gets a 7/10 It needs some work and some additions but it's pretty f$#%ing good for what "I" was expecting out of it.
Pubblicata: 29 maggio
Questa recensione ti è stata utile? No
25 persone su 29 (86%) hanno trovato questa recensione utile
66.9 ore in totale
Recensione della versione ad accesso anticipato
This really is a great game, but the fact that you need a code to get mods is stupid.
I did have a code but for some reason the code says its been used, in other words hacked and stolen.
If i was developing the game i would make it so that you still had a use for the code, but still let people have fun with mods by implamenting a workshop for mods and maps which you didn't need a code for, if this happend i would play the game MUCH more than i do.

Please rate so that a workshop is implamented.
Pubblicata: 16 agosto
Questa recensione ti è stata utile? No
15 persone su 18 (83%) hanno trovato questa recensione utile
14.4 ore in totale
Recensione della versione ad accesso anticipato
I have to admit, my hopes were set way too high when I bought this game. I assumed that it was going to have open worlds with differently dispersed enemies and weapons, as well as open-world style gameplay. When I got in-game, I found the Start menu to be extremely simplistic, which, in my opinion, is a good way to navigate easily. As I entered Campaign mode, I was thrown off by not one campaign with open-world gameplay, but 3, with set objectives for each. After discovering that I could not play 2 of the campaigns, I chose Gladiator, which forces you to fight for an infinite amount of time with infinite amounts of matches. Once in-game, I found it to be extremely buggy, with simple combat controls (LMB is the only way to attack). The graphics were alright, however, I found it annoying that the most common attack is a kick. Soon, the controls made more sense. I discovered how to duck and roll around like a wheel. Countering was difficult, but fun. The enemies were ridiculously difficult to defeat, but I got a 'kick' out of the ragdoll of their bodies and cheapshotting the other rabbits by throwing spears at them as soon as the match starts. Eventually, I found that you could revive all rabbits, including yourself, by simply hitting X. I used this to stay in the matches, even after I had died. Soon came the 'Lightning Key', as I called it, which allows your rabbit to send out a lightning bolt from his chest, instantly killing all other rabbits. I used this to get my skillset up to well over 2000. I had over 4 quadrillion fans, and my rabbit's apparel was completely black. The enemies were bugged by this point, being larger than the building itself, and simply put, a large mass of glitched black. They were impossible to defeat, and could kick me infinite distances. I crashed the game 4 times before I gave up this cheating lifestyle and moved on to beat all of the challenge missions, which, surprisingly, were ridiculously easy. This whole review may seem like I'm bashing on this game, but that is not the case.

I had a lot of fun with this game. I got Receiver with it, which I still actively play. I waited ever since I got Steam to get this game, so it was a relief when I finally played it for the first time. The countless bugs and glitches make this game awfully fun, and I think it has quite a bit of potential, once it actually gets out of Alpha.

Pubblicata: 30 maggio
Questa recensione ti è stata utile? No