Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Évaluations récentes :
plutôt positives (35) - 77% des 35 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
plutôt positives (2,593) - 74% des 2,593 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
16 oct. 2017
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Acheter Overgrowth

Includes a free copy of another Wolfire game, "Receiver"!


Mises à jour récentes Tout voir (257)

12 mars

Update 1.2 is out now

We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access.
This time we focused on AI and combat improvements on hardcore and expert difficulty settings.

Enemies are now more cautious, and their attacks are bit less predictable. They are better at evading jump kicks, and will roll away when they see them coming.

We've also reduced the attack magnet, and made the maximum shoulder-throw distance shorter. These make it harder to land hits (especially the jump kick).

Last, cats are a bit more tactical about throwing their off-hand weapon. They use to just throw it at random times. Now they throw it to intercept jump kicks, when you're running away, and when you're far away from them.

We've also made many bug fixes, some performance optimizations, and a bunch of improvements to the editor and to mod scripting.

Here's a summary of all the changes in the 1.2 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1P3LbKGFhbj5-wv6akSjnmBxxGVskLq-BB6wiPm8wjBA/edit?usp=sharing

- Added back per-character aggression setting (only applies in hardcore or higher), and made AI a bit more cautious on higher difficulty levels
- Disabled attack “magnet” in anything but "casual" mode
- Made AI roll away from jump kicks
- Made it harder to hit large characters as the difficulty increases
- Made shoulder throw require you to be closer at higher difficulty levels
- Made cat offhand throwing more fair

- Improved script performance of ragdolled NPCs
- Added setting to disable Depth of Field

- Added better error messages for many game launch failures
- Added file backup system while while saving a map (at "../Overgrowth/Data/Levels/backup/")
- Print progress on loading screen when nav mesh is generating (if no loading screen image is present)
- Fixed error when showing nav mesh on OSX
- Improved non-english language file system support
- Fixed some problems with texture atlas bleeding when texture sizes changed (decals, mostly)
- Enabled stack trace error logging on OSX
- Fixed many crash bugs, especially when working with mods

- Improved vignette and depth of field behavior in split screen mode
- Improved error messages in Mods menu
- Bumped up supported mod count to 256
- Added "Species" character script param (just affects behavior, not other script params or appearance)
- Added ability to specify character controller script per-character-instance or per-level
- Many editor UI improvements
- Many additions to Angelscript interface, including split screen controls, and hotspot->object connections
- Added angelscript debugger
- Made "press any key to continue" pulse, so you know level load finished
- Fixed problems setting sky texture
- Fixed issues with character eye target in the dialogue editor
- Fixed File -> New, File -> Open, and File -> "Save Level As..." hotkeys
- Fixed several editor bugs with grouped objects

Overgrowth story:
- Made some enemies in Level 1 and Level 2 more aggressive, and more navigation clean up
- Fixed a few small bugs in other levels

Therium 2 story:
- Fixed progress unlock and story completion icons
- Made it impossible to bypass Jairo's dialogue on Begin
- Made it impossible to slide up fences on Prologue
- Improvements to collision/stairs
- Made it so you can't pick up enemy weapon scabbards
- Fixed infinite Prologue meeting dialogue loop
- Replaced most static spikes with impaling spikes

Known issues
- There is an issue for some people where you try to launch the game and Steam crashes. We're still investigating the cause of this, but the known work-around is to launch the game from the install folder. There is a troubleshooting thread here that might help you: http://steamcommunity.com/app/25000/discussions/0/1699416432424801049/
- There is a known performance issue when Steam is running. You can try quitting out of Steam and launching the game from the install folder, and might get a performance boost. We're looking into a fix for this issue as well.

If you find any bugs, and the instructions in "known issues" do not help, please email a full description along with your system specs to bugs@wolfire.com

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!
18 commentaires Lire la suite

25 janvier

Hotfix patch 1.1.4 out now

This is a small hotfix (on top of 1.1.3) that has only a few changes. This patch is a fix to the freezing issues people were experiencing on Intel 5xx and 6xx (520, 630, etc) GPUs.

The next large patch is still in progress and on the way.

Bug fixes:
- Worked around GPU driver crash/hang on Intel 5xx and 6xx GPUs (Intel's driver was crashing when calling glEnable(GL_FRAMEBUFFER_SRGB))

- Added ability to disable occlusion query in Debug -> Graphics
- Added config file setting to enable more verbose OpenGL error prompts

If you find any bugs, please email a full description, steps to reproduce the problem, and your system specs to bugs@wolfire.com
31 commentaires Lire la suite

À propos de ce jeu

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.

Configuration requise

Mac OS X
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows XP or later
    • Processeur : Passmark CPU 1000 or better
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Passmark GPU 500 or better with OpenGL 3.2 support
    • Espace disque : 17 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Mac OS 10.6 or later
    • Processeur : Passmark CPU 1000 or better
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Passmark GPU 500 or better with OpenGL 3.2 support
    • Espace disque : 22 GB d'espace disque disponible
    Minimale :
    • Processeur : Passmark CPU 1000 or better
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Passmark GPU 500 or better with OpenGL 3.2 support
    • Espace disque : 20 GB d'espace disque disponible
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