Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly...
이 제품의 인기 태그:
모든 2 예고편 보기

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

“Thank you for checking out our Early Access page! If you support us now, you will be able to try out the combat mechanics in the arena prototype, duel your friends on the same machine by hooking up two controllers, and use the integrated level editor to explore and modify a number of included environments. You will be able to try out the features in the new alpha videos as soon as they are released.

However! The game is still undergoing very active development, so you can expect bugs and performance issues as the game progresses and changes. In its current state, it is more like a sandbox of technology and martial arts, and less like a story-driven action-adventure. If you want to play through a polished campaign, you may want to wait until the game is fully completed! If you would like to have fun experimenting with our technology and mechanics as they evolve, and support us as we complete the game, then now is a great time to join our community.

Sincerely,
David Rosen”
더 읽어보기

Overgrowth 구매

Includes a free copy of another Wolfire game, "Receiver"!

최신 업데이트 모두 보기 (204)

Free copy of Receiver!

2014년 1월 23일

We just extended the Overgrowth/Receiver package deal to Steam as well as direct sales, so you should receive a free copy of Receiver in your library if you purchase Overgrowth! This also retroactively includes all users who have already purchased it.

댓글 49 개 더 읽어보기

Overgrowth Alpha 205 is live!

2014년 1월 23일

This alpha features the new in-game settings screen, which allows you to change graphics, input and debug options live in-game without having to restart. Check out the details here: http://blog.wolfire.com/2014/01/Overgrowth-a205-video-changelog

댓글 18 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

시스템 요구 사항 (PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

시스템 요구 사항 (MAC)

    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

Linux 시스템 요구사항

    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space
유용한 고객 평가
22명 중 13명(59%)이 이 평가를 유용하다고 평가했습니다.
77 개의 게임 보유 중
평가 3 개
17.4 시간 기록
사지마시발넘아
게시 일시: 2014년 1월 3일
이 평가가 유용한가요? 아니요
2,010명 중 1,776명(88%)이 이 평가를 유용하다고 평가했습니다.
136 개의 게임 보유 중
평가 20 개
9.7 시간 기록
I did a flip and broke my neck.
게시 일시: 2013년 12월 23일
이 평가가 유용한가요? 아니요
608명 중 557명(92%)이 이 평가를 유용하다고 평가했습니다.
319 개의 게임 보유 중
평가 2 개
16.4 시간 기록
Overgrowth. The game about bunnies and various other animals battling it out to prevent becoming a massive red mess of liquid and to feel the pain the usual ragdoll physic.

As Overgrowth is currently still in early alpha and has been for a few years, a structured story still hasn't been implemented BUT the current 'challenges' keep you feeling amused and entertained. The main appeal about this game is the combat system (the best of any game I've ever witnessed). Every single encounter provides something new and makes you feel like a complete baddass if you are provided with a victory. The maps feel fresh and different and the in-game editor provides hours and hours of extra interest.

BUY THIS NOW.

(The steam game time doesn't represent what I've played, I've had it for around two years (as of Dec 2013) and I've probably stuck around 150 hours or so into the game as it wasn't on steam before.)
게시 일시: 2013년 12월 17일
이 평가가 유용한가요? 아니요
371명 중 322명(87%)이 이 평가를 유용하다고 평가했습니다.
142 개의 게임 보유 중
평가 3 개
4.1 시간 기록
EDIT: To clarify things, I owned Overgrowth a year before it came out on Steam; my Steam playtime is irrelevant.

I make a point not to review games that are in alpha or beta until they're released, but I'll make an exception for Overgrowth for two simple reasons: (1) it's good enough to justify a $30 purchase even in its alpha builds, and (2) I consider it to be an absolutely enormous leap in the slow evolution of fighting games.

When you preorder Overgrowth, you get immediate access to the current alpha build, so you can test everything out right away as the developers add stuff. This alleviates the usual problem with preordering games, that is, putting down money for a product that doesn't exist yet.

The game itself currently boasts some of the smoothest, most fun, most intense combat of any game, ever, and I don't say that lightly. Overgrowth, like many indie games, uses physics as a driving mechanic. When you get kicked, your character reacts dynamically with a blend of animation and ragdoll. When you get stabbed, likewise. Dealing kicks and punches and slashes feels incredibly good -- the combat is fast-paced and frantic. Against more than one opponent, you'll almost inevitably lose unless your opponents are significantly slower or weaker than you, especially in a weapon fight.

Let's talk about weapon combat for a moment: it's just as fast as the unarmed combat, maybe even faster in the case of the fencing swords and knives. It's one or two hits to a kill, so blocking and dodging is absolutely essential. The fights are cinematic and extremely satisfying (this applies to unarmed fights as well), especially if you hit the slow-motion key (currently tab by default) just as either combatant dies.

The parkour can't go without mention. Though at this point in the game's development, the parkour is its weakest point (momentum doesn't carry while climbing), it's still ahead of many games with parkour elements. Wall-running, wall-jumping, and movement in genreral feel great. Everything flows together without the need for extraneous button-pressing, and when you do press a button, the resulting blended animation is a pleasure to watch. The only bad thing about the parkour, climbing, still isn't bad at all. It's still faster than most games, and still feels better than most games.

I can't recommend Overgrowth enough. You could buy it for the combat alone (setting aside that there's going to be an actual story, with the writer's skill already demonstrated in a full-length comic over at Wolfire's home page). Overgrowth's combat, in my opinion, is the most fun of any melee combat game ever made.
게시 일시: 2013년 12월 17일
이 평가가 유용한가요? 아니요
277명 중 234명(84%)이 이 평가를 유용하다고 평가했습니다.
286 개의 게임 보유 중
평가 2 개
0.9 시간 기록
Overgrowth, in its current stage, shines most in Arena gameplay and LOCAL multiplayer. (Seriously, You can kill a lot of time playing versus with your friends) As of 12/17/13 there is no campaign or story related gameplay. The community on the OG forums is wonderful and there are a decent amount of mods. If you want a complete game do not buy it yet. I made my purchase because I like the developers and I find pleasure in playing alongside development.
게시 일시: 2013년 12월 17일
이 평가가 유용한가요? 아니요