Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly...
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ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

“Thank you for checking out our Early Access page! If you support us now, you will be able to try out the combat mechanics in the arena prototype, duel your friends on the same machine by hooking up two controllers, and use the integrated level editor to explore and modify a number of included environments. You will be able to try out the features in the new alpha videos as soon as they are released.

However! The game is still undergoing very active development, so you can expect bugs and performance issues as the game progresses and changes. In its current state, it is more like a sandbox of technology and martial arts, and less like a story-driven action-adventure. If you want to play through a polished campaign, you may want to wait until the game is fully completed! If you would like to have fun experimenting with our technology and mechanics as they evolve, and support us as we complete the game, then now is a great time to join our community.

Sincerely,
David Rosen”
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Αγορά Overgrowth

Includes a free copy of another Wolfire game, "Receiver"!

 

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5 Σεπτεμβρίου

Overgrowth Beta 5 is live!

Check out the details here: https://youtu.be/fgqlQVpI9Xc
Blog post available here: http://blog.wolfire.com/2017/09/Overgrowth-Beta-5-video-changelog
Full change log is available here: https://docs.google.com/document/d/1332pAglqebOMYaxQZTqtO7jIYzmRKKfRkF7bLi6L1cg/edit?usp=sharing

Abridged Changelog:

Gameplay
- Added game difficulty presets to Top Bar -> Settings -> Game (Casual, Hardcore, Expert)
- Added the new Overgrowth story to the mods menu, for people who want to play it before it is complete
- Made dogs throw weapons again, but now only within a certain range to prevent player fleeing
- Several small enhancements to make stealth more interesting (harder, but a bit more effective)
- Made it easier again to fight wolves with weapons
- Added death hint support, with the particular hint chosen based on how the player died
- Added ? or ! symbol over characters that you can talk to (configurable per level/character)

Editor
- Added player invincibility setting to Top Bar -> Settings -> Debug
- Added setting in Graphics -> Debug to disable fog, so you can more easily edit levels without messing up the fog setting
- Added "ragdoll" collision painting option, which automatically ragdolls characters that touch the painted surface
- Added per-level settings for color saturation, under Scenegraph -> Level -> Script params
- Added "Stick To Nav Mesh" option to characters, to keep enemies from running off lethal cliffs
- Added support for loading text and background images to be displayed while a level is loading
- Kill hotspots can now be set to only kill NPCs, only players, or both
- Added several new idle animations

Performance
- Many more assets are now pre-loaded to reduce hitching from asset loads during gameplay
- Added checkboxes to disable level shaders and GPU particle fields
- Added "simple water" option to Top Bar → Settings → Debug → Graphics, it disables screen space reflections for water

Graphics/Sound
- Improved dialogue graphics, and support for custom color/sound for each character
- Added victory/death music stings in new campaign
- Added camera Depth of Field effects to dialogues and when you take damage
- Improved choke-out, sword, and knife animations
- Added screen space refractions to raindrops, and added time-based squash and stretch

Bugfixes
- Fixed Versus camera flipping. It may look straight down at combattants, but should no longer flip upside down
- Fixed menu UI resizing when resolution is set through settings menu
- Fixed render problems for lighting/shadow of plant detail objects

New Overgrowth story
- Most levels: Added new loading screen text and loading screen images
- Most levels: Final draft of story - updated character dialogues
- Most levels: New music tracks
- Arena levels: Added crowd cheering, with cheering level based on your performance in the arena
- Most levels: Tweaked shaders, improved environment art and lighting, customized NPCs/enemies more, made gameplay tweaks

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.
28 σχόλια Περισσότερα

30 Αυγούστου

Overgrowth progress blog post - late August



Another blog post up. Big change log, and status on Beta 5 / 6:
http://blog.wolfire.com/2017/08/Previous-two-weeks-in-Overgrowth---Late-August
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Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

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Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows XP or later
    • Επεξεργαστής: Passmark CPU 1000 or better
    • Μνήμη: 2 GB RAM
    • Γραφικά: Passmark GPU 500 or better with OpenGL 3.2 support
    • Αποθήκευση: 7 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Mac OS 10.6 or later
    • Επεξεργαστής: Passmark CPU 1000 or better
    • Μνήμη: 2 GB RAM
    • Γραφικά: Passmark GPU 500 or better with OpenGL 3.2 support
    • Αποθήκευση: 7 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • Επεξεργαστής: Passmark CPU 1000 or better
    • Μνήμη: 2 GB RAM
    • Γραφικά: Passmark GPU 500 or better with OpenGL 3.2 support
    • Αποθήκευση: 7 GB διαθέσιμος χώρος

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